phreatophile wrote: »I think it's a good idea.
Brace yourself for the flood of vitriol from all the folks who only want to hear about nerfs and vampires in the same sentence. Let's see if I can beat them in with the first twilight reference.
<insert comments about glowey teen fangers just sophisticated enough for preschool playground here>
Seriously, even some ranks beyond 10 in the skill line would be cool.
Mind you, all the quests would be rebalanced for those areas, like how currently even at level 38 they're a pain in the ass if you don't have a good rotation/use a bow.
Would prefer if Veteran ranks did not send us to rehash story quests in other alliance zones at all. That these quests exist as reiterations of their lower level versions is equally disappointing.
Have both Werewolf and Vampire lines leveled to 10. Feel the existing forms are quite sufficient.
Looking forward to the Werewolf changes, but really the fix so that Werewolf can CC break is more than enough in my book.
Maybe give level 10 Werewolves and Vampires a title to go with the Dye, and give Werewolves a costume they can equip to appear as a Werewolf for roleplay purposes.
starkerealm wrote: »Would prefer if Veteran ranks did not send us to rehash story quests in other alliance zones at all. That these quests exist as reiterations of their lower level versions is equally disappointing.
Have both Werewolf and Vampire lines leveled to 10. Feel the existing forms are quite sufficient.
Looking forward to the Werewolf changes, but really the fix so that Werewolf can CC break is more than enough in my book.
Maybe give level 10 Werewolves and Vampires a title to go with the Dye, and give Werewolves a costume they can equip to appear as a Werewolf for roleplay purposes.
It occurs to me, you could have a werewolf "transform" and a vampire "disguise" active, with relatively minor buffs that just works as a standard toggle. It'd achieve basically the same results. Though, I still think the wolf transform not having a timer attached to it would do wonders for the RP crowd.
WraithAzraiel wrote: »A timer on WW, yea it's kinda bad but a toggle on and off? No.
AlexDougherty wrote: »Provided the improvements don't overpower those of us who don't want to be a vampire or werewolf, then fine, go for it.
Personally, I think Vampires and Warewolves are already at an advantage through having additional skills available to them and I don't think its fair to more or less "force" people down one of these paths to be competitive.
starkerealm wrote: »WraithAzraiel wrote: »A timer on WW, yea it's kinda bad but a toggle on and off? No.
Unlimited may be swinging too far in the other direction, that I can agree with. But, the existing timer is way too tight.
WraithAzraiel wrote: »Sure it's fun but some more skills that aren't gamebreaking would be awesome. WW is getting more than 2 active abilities.
Why can't Vamp have a few? So long as they don't become ridiculously overdone.
WraithAzraiel wrote: »starkerealm wrote: »WraithAzraiel wrote: »A timer on WW, yea it's kinda bad but a toggle on and off? No.
Unlimited may be swinging too far in the other direction, that I can agree with. But, the existing timer is way too tight.
Yea, I think a minute would be fair. with each devour adding 20 seconds and a 15 second cooldown on devours.
That sounds fair to me, maybe even a little generous.
dodgehopper_ESO wrote: »I like the Dawnguard in Skyrim, but from a theme perspective I believe it would make more sense if the organization were the Vigilants of Stendarr in this era. The Dawnguard were a more localized affair, and while they did exist in ancient times under the rule of a Duke/Thane/Whatever of south eastern Skyrim, I don't know if it makes sense for ESO. The overall theme is cool though, and I think it would be neat if they had the Vigilants.
dodgehopper_ESO wrote: »I like the Dawnguard in Skyrim, but from a theme perspective I believe it would make more sense if the organization were the Vigilants of Stendarr in this era. The Dawnguard were a more localized affair, and while they did exist in ancient times under the rule of a Duke/Thane/Whatever of south eastern Skyrim, I don't know if it makes sense for ESO. The overall theme is cool though, and I think it would be neat if they had the Vigilants.