Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Spell crafting?

Cladius30
Cladius30
✭✭✭✭✭
What does spell crafting offer non magic based classes? or it doesn't?
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    I think you mean non-magic based Builds, not classes, all the classes use magic.

    But interesting question, if you have a small magic pool then you might not get much out of spell crafting.

    It all depends on how it works, if you craft new skills, then you might be able to craft lower level versions of other skills including skills from other classes. On the other hand some people are saying you craft scrolls, which are one shot spells, in which case your skill-line levels might be the determining factor, so you might be theoretically capable of matching the magicka builds.

    Edit~ short answer, we don't know, and won't know until it is tested on PTS.
    Edited by AlexDougherty on October 5, 2014 4:05PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • WolffenBloodseeker
    WolffenBloodseeker
    ✭✭✭
    In spell crafting once you have the spell effects you want to craft and some special stone tables you will then be able to craft spell tables, wich are tradeable and once used, you will learn the spell forever (it will go to its respective magic school in the skills menu) but the table is consumed in the process, this will make a profitable market for spell crafters who master the profession :), dont know if any detail beyond this have been revealed yet
  • guybrushtb16_ESO
    guybrushtb16_ESO
    ✭✭✭✭
    There is no such thing as a non magic class in eso. But for stamina builds, there will be a skill to convert magicka to stamina, similar to what spell symetry does for magicka now at least. Beyond that, nobody knows yet, there may be something else thrown in for stam builds, or maybe not.
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Well, unless idiocy in the dev department at ZoS has reached unprecedented proportions...... I would think that the tablets to be made and the "spells" to be learned will have to include things that benefit stamina builds and stamina based skills, otherwise the amount of total imbalance in the game would be so overwhelming that nothing a stamina built character would do could ever match let alone compete with a magicka based player... oh wait....
    Edited by Soulshine on October 5, 2014 8:23PM
  • Inversus
    Inversus
    ✭✭✭✭✭
    Soulshine wrote: »
    Well, unless idiocy in the dev department at ZoS has reached unprecedented propotions...... I would think that the tablets to be made and the "spells" to be learned will have to include things that benefit stamina builds and stamina based skills, otherwise the amount of total imbalance in the game would be so overwhelming that nothing a stamina built character would do could ever match let alone compete with a magicka based player... oh wait....

    I agree and, as @guybrushtb16_ESO points out, one (likely) spell includes a conversion from magicka to stamina, similar to equilibrium (I think it's called that?) in the mages guild skill line and dark exchange in dark magic (sorcerer), but converting to stamina instead of magicka - this will help stamina builds with excess magicka.
    Hopefully there will be more like this which will aid those who use bow/melee, since I assume (really hope...) ZOS is looking to quickly address the weakness in these areas.
    VR14 EH Sorc
    VR1 AD NB Crafter
  • guybrushtb16_ESO
    guybrushtb16_ESO
    ✭✭✭✭
    Soulshine wrote: »
    Well, unless idiocy in the dev department at ZoS has reached unprecedented proportions...... I would think that the tablets to be made and the "spells" to be learned will have to include things that benefit stamina builds and stamina based skills, otherwise the amount of total imbalance in the game would be so overwhelming that nothing a stamina built character would do could ever match let alone compete with a magicka based player... oh wait....

    While I agree that there currently is an obvious imbalance between stamina and magicka builds, I'm always surprised people seem to just assume that spellcrafting will boost magicka builds through the roof in all areas. If anything, I'd expect spellcrafting skills to be lesser/more costly versions of the default ones, lest to not make those completely redundant. Surely there will be a dps boost to be had somewhere, but it doesn't neccessarily have to be that great.

    On the other hand, more buffs to stamina skills are coming. The stamina conversion skill might fix some issues with sustain on it's own already, and they are considering to give us morphs for class skills that make them stam based.
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Soulshine wrote: »
    Well, unless idiocy in the dev department at ZoS has reached unprecedented proportions...... I would think that the tablets to be made and the "spells" to be learned will have to include things that benefit stamina builds and stamina based skills, otherwise the amount of total imbalance in the game would be so overwhelming that nothing a stamina built character would do could ever match let alone compete with a magicka based player... oh wait....

    While I agree that there currently is an obvious imbalance between stamina and magicka builds, I'm always surprised people seem to just assume that spellcrafting will boost magicka builds through the roof in all areas. If anything, I'd expect spellcrafting skills to be lesser/more costly versions of the default ones, lest to not make those completely redundant. Surely there will be a dps boost to be had somewhere, but it doesn't neccessarily have to be that great.

    On the other hand, more buffs to stamina skills are coming. The stamina conversion skill might fix some issues with sustain on it's own already, and they are considering to give us morphs for class skills that make them stam based.

    Hehe. There is indeed a lot of assuming going on... some of it with good reason unfortunately. Some not. Either way, the good news is all assumptions can be washed away if this gets implemented right. Personally, I am very hopeful that the proposed changes to stamina skills and weapons actually make it into the game... and that in due course the spellcrafting mechanic will also benefit stamina builds. :)
  • Dominoid
    Dominoid
    ✭✭✭✭✭
    ✭✭
    There will be stuff to help you in spell crafting, but stamina builds are getting Poison Making.
  • KenjiJU
    KenjiJU
    ✭✭✭
    There are buff spells like Muffle. I could easily see one that's just a basic stamina beefer-upper.

    There probably won't be a lot, but there might be a stamina focused tablet (if you think of it in terms of being similar to enchanting) that could be used in different configurations.

  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    If they do not add poison making (the stamina equivelent) at the same time they will break the game as far as stamina/magicka balance
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • KenjiJU
    KenjiJU
    ✭✭✭
    Not sure poison making would be the stamina equivalent unless the variety of spells in spellcrafting is pretty limited. (In terms of summon a thing, shoot an elemental ball, buff, etc. not expecting very unique stuff like some class skills)

    Unless they've stated it to be so, which I'd have missed.
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    KenjiJU wrote: »
    Not sure poison making would be the stamina equivalent unless the variety of spells in spellcrafting is pretty limited. (In terms of summon a thing, shoot an elemental ball, buff, etc. not expecting very unique stuff like some class skills)

    Unless they've stated it to be so, which I'd have missed.

    It has to be or this will throw the cherry on top of there being no point in playing stamina builds
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Inversus
    Inversus
    ✭✭✭✭✭
    KenjiJU wrote: »
    Not sure poison making would be the stamina equivalent unless the variety of spells in spellcrafting is pretty limited. (In terms of summon a thing, shoot an elemental ball, buff, etc. not expecting very unique stuff like some class skills)

    Unless they've stated it to be so, which I'd have missed.

    Poison making could help clear the gap between spells and melee/bow - at least a lot of people hope so
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Ragefist
    Ragefist
    ✭✭✭✭
    There will be "Restore Stamina" spell in Restoration skill line

    Apart from that, they only said "we got different plans for stamina builds".

    In my opinion, most logical solution would be to implement some sort of "martial arts" which would allow a mirror system to spellcrafting. But thats just my wild theory

    Recently it has been also mentioned they consider changing some morphs to spells, so the spell would use (and scale off) stamina
  • Sykotical
    Sykotical
    ✭✭✭
    I see no reason spell crafting shouldn't benefit magicka builds more than stamina builds if they wanted to play a pure spellcaster. I would think one would be able to create his/her own class if they were determined enough to put the time into it (I think they said these tablets would be hard to come by.)

    I double DW and I'm certainly not going to use a stamina version of equilibrium as my health is valuable to me. I was planning on adding a ranged elemental spell (been wanting this as I don't use staves) to my opener bar, replacing dark shades so I have a ranged attack before ambush. If not that, then I'll be adding a self heal.

    Though I'd be disappointed, I'm expecting spell crafting to be weaker than any class/staff skills. As long as it adds something for everyone, this is one thing that doesn't have to be perfectly balanced.
    Edited by Sykotical on October 5, 2014 10:55PM
    Son Azoth | Breton Nightblade
    PC - NA - DC - myCampaignTBD
  • Inversus
    Inversus
    ✭✭✭✭✭
    Ragefist wrote: »
    Recently it has been also mentioned they consider changing some morphs to spells, so the spell would use (and scale off) stamina

    If my spells suddenly turn stamina based
    oh gosh...
    VR14 EH Sorc
    VR1 AD NB Crafter
  • KenjiJU
    KenjiJU
    ✭✭✭
    Ragefist wrote: »
    In my opinion, most logical solution would be to implement some sort of "martial arts" which would allow a mirror system to spellcrafting. But thats just my wild theory

    Sword-singing/sword-singers would be the equivalent. I think someone asked during some interview that's on youtube (can't remember the name at all), and they've acknowledge that it's an idea. (meaning might never happen or really far away)
    Edited by KenjiJU on October 5, 2014 11:00PM
  • Sykotical
    Sykotical
    ✭✭✭
    Inversus wrote: »
    Ragefist wrote: »
    Recently it has been also mentioned they consider changing some morphs to spells, so the spell would use (and scale off) stamina

    If my spells suddenly turn stamina based
    oh gosh...

    'with ya there. I've got mixed attributes and I don't want to have to go full stamina.
    Son Azoth | Breton Nightblade
    PC - NA - DC - myCampaignTBD
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    For my Stamina build, personally looking forward to the Magicka-->Stamina conversion skill, the Muffle buff, and the toggleable summons (since I'm not a Sorcerer, but would like my hunter to have a familiar).
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
Sign In or Register to comment.