I really wish they would remove the parts of the quests that require multiple people to complete. I enjoy the challenge of craglorn solo. It is very tough and takes an extremely specialized build.
And the argument that it is an 'MMO' if that is the case why not have the WHOLE content fixed so you have to be in a group 100% of the time, no solo content at all, you can't have an 'MMO' that is 95% solo and 5% where you have to be in a group and say 'Well, you are playing an MMO' when people start to complain.
Anyone who played EverQuest or any of the originals knows that you HAD to group to reach max level.
Rune_Relic wrote: »Problem 1 - lfg tool doesnt work.
Problem 2 - few want to to do the content if it did.
Problem 3 - no group = no access
Problem 4 - I was in glenumbra lastnight cadwell silver. Over 4 hours I briefly came across 3 people in total. You'll be lucky to find 2 man groups let alone 4..... and 12 man groups .....lol
Problem 5 - Many players come from TES solo and arent comfortable joining up with others.
Problem 6 - Lots of pugs are abusive and unfriendly with absolutely no patience with inexperienced players. Driving many away from groups.
Problem 7 - lots of solo players need/want group practice but need to learn at their own pace.
Problem 8 - quests are normally done with people who have no interest in the quest and no patience to wait for you forcing you to rush content.
The solution to all this..... NPC MERCENARIES.
All problems solved.
I agree with your problems but not sure about mercs. I remember the npc "help" from the quests and they were worse than newbs.
Ghettobird52 wrote: »All these tes/console players not understanding how a mmo works. I don't understand players expecting a mmo allow you to get the highest ranked gear/level by soloing. You need to expect group action in a mmo it's inevitable. Soloing 1-50 is enough that zenimax should have given. Vet ranks should have been all group content not another quest race, that way console gamers would of got the idea of how mmos work. What's the point of a 'massively multiplayer' if you solo!?!!!!!!! (Serious question)
Ghettobird52 wrote: »Ghettobird52 wrote: »All these tes/console players not understanding how a mmo works. I don't understand players expecting a mmo allow you to get the highest ranked gear/level by soloing. You need to expect group action in a mmo it's inevitable. Soloing 1-50 is enough that zenimax should have given. Vet ranks should have been all group content not another quest race, that way console gamers would of got the idea of how mmos work. What's the point of a 'massively multiplayer' if you solo!?!!!!!!! (Serious question)
What a silly comment! Tell me another mainstream MMO launched in the past decade that does not let you reach level cap completely solo? Go on!
It's not Elder scrolls expectations to reach max level solo, it's anyone that played an MMO in the past 10 years.
WoW
Like I said 1-50 was enough solo action zenimax should have stopped it at 50 and all vet ranks be group action. By highest rank gear and level I ment Ilvl . I don't know any mmo in the past decade that allows you to get the best gear soloing. Point blank period.
TES players just don't want to admit it but this is a mmo, not a single player game, your going to have to group. Deal with it.
Trials, PvP, things that come after at the END of leveling.Ghettobird52 wrote: »
If VR is not endgame I will agree with you, you should NOT need to be grouped to achieve highest level, but if VR isn't end game what is......?
(...)
For the record I'm almost Max undaunted, so quite like group play in this game. I just feel it's unfair to those who prefer to solo, which has been a large portion of the MMO player base for the past decade.
Rune_Relic wrote: »Rune_Relic wrote: »Problem 1 - lfg tool doesnt work.
Problem 2 - few want to to do the content if it did.
Problem 3 - no group = no access
Problem 4 - I was in glenumbra lastnight cadwell silver. Over 4 hours I briefly came across 3 people in total. You'll be lucky to find 2 man groups let alone 4..... and 12 man groups .....lol
Problem 5 - Many players come from TES solo and arent comfortable joining up with others.
Problem 6 - Lots of pugs are abusive and unfriendly with absolutely no patience with inexperienced players. Driving many away from groups.
Problem 7 - lots of solo players need/want group practice but need to learn at their own pace.
Problem 8 - quests are normally done with people who have no interest in the quest and no patience to wait for you forcing you to rush content.
The solution to all this..... NPC MERCENARIES.
All problems solved.
I agree with your problems but not sure about mercs. I remember the npc "help" from the quests and they were worse than newbs.
LMAO.... yeah.....if the MERCS are anything like the 4 you get facing manimarco....not much point. I was hoping for class/architype selection. So you could choose to add healers/dps/tanks in any combo you like. Granted they shoudl be competent at their roles and enable you to practice yours.
I spend about 90% of my playtime either solo or by chance with other players who happen to be doing the exact same thing I am doing at the exact same time. Which for most of the game...worked very well. I was able to build my character in a way that i could handle any situation I came across, even in Veteran Rank Zones.
The only time I would ever group up was in AvAvA or the occasional dungeon to get skill points.
Enter Craglorn...
Now what do I do, I can easily make it in and out of the Delves getting the Skyshards, but the quest line REQUIRES me to be in a group. I figured this out shortly after I started and realized i need 3 other people to open a door. But people aren't doing them, at least not publicly, all the zone chat ever says is, "LFG X Grind". And the LFG tool offers no help for running a specific delve.
So, I ask. Whats a solo player to do?
Make friends?
Break down and search for a guild? (current guild is mainly PvP)
Forget about it completely?
Is there a resource out there something that might help?
Play a different game?
Anyone who played EverQuest or any of the originals knows that you HAD to group to reach max level.
Actually, you didn't have to in EQ, it depended entirely on the class you played.
Moreover, the genre has moved on since those early days, and soloing has become a much more popular play-style in MMOs, especially since the more veteran players have got older and taken on RL responsibilities that restrict their playing hours and ability to commit.
Besides, it isn't a question of whether people should or shouldn't expect to group in a MMO, as has been constantly repeated here it is about following a play-style for 95% of the levelling content and then being faced with having to switch to a different play-style from then on. That kind of artificial barrier to doing the final 5% in the way you covered the first 95% is unjustified, regardless of the nature of the play-style involved, it's just wrong in principle.
The way to approach Grindlorn for a solo player is this. Grindlorn isn't really intended to be a quest zone. The quests are merely for style purposes (basically, to set the atmosphere for the trials). Don't want to do the quest? then just don't do them, lol. You aren't missing anything, since the stuff in Grindlorn barely relates to ES lore at all.
What Grindlorn offers is a way to level up quickly. Any solo player can join a grind group. You don't need any sophisticated group-oriented skill to participate.
VR levels were just badly thought out, they became required content, which I don't think they intended. Luckily, they have realised this.
If we're going to get all technical with definitions of what a MMO is, how about looking back at what MMOs were to begin with?
Anyone who played EverQuest or any of the originals knows that you HAD to group to reach max level. Obviously the genre has evolved a lot, so that's not necessarily a fair direct comparison. But the point is that no one here is really in a position to criticize ESO because it's requiring you to group up for a portion of the high level content. It's a MMO, group play is (should be) inherently built in to the game. If you don't like it then move on!
Any changes made to alleviate the frustrations here should be in the interest of improving the LFG tool.
I spend about 90% of my playtime either solo or by chance with other players who happen to be doing the exact same thing I am doing at the exact same time. Which for most of the game...worked very well. I was able to build my character in a way that i could handle any situation I came across, even in Veteran Rank Zones.
The only time I would ever group up was in AvAvA or the occasional dungeon to get skill points.
Enter Craglorn...
Now what do I do, I can easily make it in and out of the Delves getting the Skyshards, but the quest line REQUIRES me to be in a group. I figured this out shortly after I started and realized i need 3 other people to open a door. But people aren't doing them, at least not publicly, all the zone chat ever says is, "LFG X Grind". And the LFG tool offers no help for running a specific delve.
So, I ask. Whats a solo player to do?
Make friends?
Break down and search for a guild? (current guild is mainly PvP)
Forget about it completely?
Is there a resource out there something that might help?
Play a different game?
WraithAzraiel wrote: »Make friends with other solo'ers and endeavor to explore the delves of craglorn together!
Be excellent to each other!
/airguitar