ZOS why are you dodging these topics?

  • ExiledKhallisi
    ExiledKhallisi
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    Athas24 wrote: »
    -How would a weapon equivalent to inner light work? I get that inner light is basically a souped up detect life spell, but the equivalent? and what guild skill line would it go in?
    A spell for weapon crit would just seem stupid. Passives work for that anyway so I agree here what skill line would even be used for this and would it be class based or guild or world or ??
    Also..
    Medium armor skills are a decent way to get your weapon crit just as high as someone using inner light does for spell crit. Since weapon attacks with a staff are magicka crit based, medium armor doesn't stack with it so you have 2 methods for crit bonus. Medium armor = physical and inner light= spell crit. :)

    -Light armor passive Prodigy grants 10% spell crit with 2/2 if 5pc light is worn
    -Med armor passive Dexterity grants 21% wep crit if 7 pieces of armor are worn

    Inner light gives 20% crit at rank IV

    30% Easily obtained spell crit with only 5pc of light worn

    vs

    21% wep crit with 7 pc med worn

    Do you not see the difference? It doesnt have to be a spell, maybe a defensive aura that has something to do with stamina/taking damage and grants some crit.
    You can already get a way higher weapon crit than you can spell crit. Don't forget that Inner Light takes up TWO bar slots.

    no you cant
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
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    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
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  • Thatusernameistaken
    When are they going to address... the fact the game is awful?
    Swoosh
  • Soloeus
    Soloeus
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    1.
    Block casting.

    Either implement Block Attacking or remove the ability to cast while blocking.
    When you are actually casting you aren't blocking. When a caster is "Blocking" they can not be hit with spells/effects. If you hit them while casting, you hit them. Crushing shock and venom arrow bring them to a knee for example.

    In other words, its not broken and doesn't need changed.

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    2.
    Perm blocking

    I think this was addressed but with no details.

    When blocking, you lose Stamina if you are hit. If your blocking "the air" there is no benefit or penalty. Why the cry? I don't see the problem here.

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    3.
    Impulse.

    Either make it block able or nerf it more. Or, make other AOE' s unable to be blocked.

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    Impulse is fine. The "problem" is, for most classes, the AOE's are Garbage. So, people buy AoE's from Mages Guild and Destro Staff. Problem solved then. Impulse should be strong, its the final ability in the class skill line. Maybe the real problem is that the other AoE's are for their own reasons underpowered and not cost effective.
    4.
    Batswarm.

    Lower the damage OR make it stationary. The cult cost is also extremely low for what it does some builds can maintain it almost indefinitely.

    --

    The actual solution is to make it work the way Soul Assault works; you can't use other abilities while it is active. The user can still run around doing OP damage while life draining, they just can't spam Impulse + Dark Talons + Gap Chasers + Stuns while using Bat Swarm.
    5.
    Night blades.

    Other than the Initial burst jump from stealth their class sucks.

    --

    L2P. Nightblades are the strongest class right now. Even with the speed nerf, they are still a terror in PVP and excellent in PvE endgame. Nightblades are more preferred than Sorcs for DPS atm.
    6.
    Guild tools.

    Why are they so terrible? Add permissions/tabs The space is so bad for guild bank if u have a 500 player guild you literally get 1 bank slot per member. A complete joke.

    --

    Well, the goal isn't to create a socialist depot. I mean, when someone takes your crap and bolts, you will QQ that you were robbed. Learn to manage your inventory and you won't have a problem.
    7.
    Guild merchants

    are a failed concept. The return on profit is not worth the cost of out biddi g other guilds. Give a special bonus to tabards to give a % of looted gold to guild bank this is a simple solution to help guilds afford to bid. I highly reccomend though, a blind lotto with a set cost. This makes it fair for all sizes of guilds.

    --

    I almost like your Tabards idea. Some guilds hold raffles and lotteries and are doing so without input from you or anyone else.
    8.
    Emperor.

    This does not award skill at all. It awards neglecting family and friends and time played. Emperor skill line should ONLY work while you hold the title.

    --

    Yes, emperor is a stupid system. It should only work in Cyrodil, only in the campaign you have it in, and there should be no former emperor skill line.
    9.
    Some personal things to add.

    -Why is there no weapon equivalent to inner light?
    -Horses are to slow. Wtb lvl increase.
    -Nirnhoned drops are to sparse.
    -Why does reporting someone for harassment do nothing?
    -Lack of dev involvement with paying customers is a real turn off. Get personal, get off hipster.com sorry I mean Reddit. Use the damn forums.
    1. There doesn't need to be.
    2. You can feed your horse to increase its speed.
    3. As intended.
    4. You don't know what it does.
    5. You seem like a hipster or something. You have all these opinions, you think you are entitled to being "responded to" and the stuff you posted isn't really worth an official response anyway. Half of it can be solved with a "you change" instead of the "game change." The other half aren't even issues. The only 2 things you have right are that Emperor is bullcrap and Batswarm is OP.

    Please, consider that most of the things you are complaining about might actually be just fine, and instead of there being a huge problem with the game, there might be a problem with you. All the Nightblade guys I know are happy, especially the ones that use Weapon/Shield and Archery.

    Love ya

    Love you too, of course!! Seriously though, it can be frustrating. You just have to try different tactics and find what works. Destro Staff is obviously one of those things that "works" well, so people use it. It is also really fun. I personally didn't like the "feel" of melee weapons.

    Maybe if melee were more fun, less people would use impulse.

    Within; Without.
  • Teargrants
    Teargrants
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    Ah, so going dw/bow is limiting yourself but going staff is somehow an example of refined and elaborate gameplay... right. People who envision their NBs as a mobile skirmisher with an assassin/rogue/fencer theme are doing nothing more than expecting the game to live up to what it promised when they were picking their class and reading its description on the character creation screen. Im not saying thats the only playstyle that should be viable for the NB but it should be at least as viable as the 'caster' playstyles.
    Uh no, I never said anything to the effect of 'NBs should go staff'. If you actually watched the video I linked you'd see that my duo NB goes sword n board & 2 handed, and as I said, wrecks face with it.

    Resto NBs are for siphon blade builds which I actually pointed out, lack DPS. And destro NBs are for impulse monkeys in blobs or PvE, which isn't what I'm talking about.

    Nothing stops you from going for your rogue style. You get insanely high stealth burst from range, but you lack sustain in melee range as a trade off. There are people like Rage'O'Saurus who do exceedingly well with that build.
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  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Honestly, all weapons should be removed from the game and vegitables should be put in their place. In this instance you can provide vitamin K or C to the enemy. Casters can throw types of deli meats that cause other characters to become full and slow and eventually fall asleep. While asleep you can pet their hair and gain XP.
    Hey everyone! Look! It's a signature!
  • Grim13
    Grim13
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    6 months and they still haven't fixed Cloak.

  • ExiledKhallisi
    ExiledKhallisi
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    This is a mail response from adean27 (Andrew) who attended the Guild Summit.
    adean27 wrote:
    Alright, let me see what I can answer here:

    1. Block Casting: This is an issue, they recognize it as an issue, it's high on their list of fixes. One of the ideas being shot around was an increased cost for blocking and long term blocking, perhaps even adding a block resource bar. In addition, the reduction of attack abilities when in a a defense mode like this, so for example, massive resource increases on an attack while blocking, etc... This is something they are working hard on right now and was discussed in detail.

    2. Perma Blocking: The resource bar would cause this to stop working very quickly, as the longer you did this, the more the resource would be used in higher increments.

    3. Impulse: They are looking at instead of nerfing things like this, giving different options, so with Stamina build changes they want to make it so that you could use shield abilities and spells to protect against spell damage but not melee, etc.. so by adding more strategy to combat it would help. There was some private talk after the round tables about possible adding a cooldown or increasing resource requirements to insta-cast AoE's etc..

    4. Batswarm: This one was put simply: "I'm constantly nerfing Vampires and they are still over powered". They recognize the issue and are trying to scale and balance the whole skill tree.

    5. Nightblades: I disagree that the class sucks, one of my characters is a VR 14 Nightblade and I'm pretty dominant. However, the rebuilding of the stamina system and builds will solve a lot of these issues, I would suggest listening to the audio on this as their is several hours of skill rebalances mentioned.

    6. Guild Tools: I mentioned this privately with the team. Such as guild mail, guild calendar's etc... they wrote it all down and want it in-game too. So I would look to that coming down the line at some point, it's definitely on their list.

    7. Guild Merchants: We beat this one to death at lunch hour, but I can't honestly say what they are going to do with it, we didn't get a whole lot of confirmation on this.

    8. Emperor: We discussed other things in relation to this. Removing the Emperor system is off the table, changing how it's obtained is up for discussion. One thing I spoke about was adding more positions, such as a Baron of a Keep etc, and giving them bonuses when defending that specific keep, other things people can aim for instead of just Emperor. We were told that they actually have the ability to add runner up ranks and are more than willing to do if that is something the players want, so that we have the ability to have more variation. They also are thinking of ways to stop or limit Emperor farming. Once again, lots on that in the audio.

    9. Wow, haha.

    A. Stamina changes will fix a lot of this. Stamina heal is actually incoming,

    B. Horses were never really much cause for concern, I've not actually heard people complain too much about the speed, I feel mine is quite fast, but I do have it maxed for speed.

    C. They are deliberately sparse to make it rare, it's not supposed to be stupidly easy to come by. You're going to see this more with the new resources they add.

    D. Reporting came up quite a bit, there is some division in the company in regards to dealing with that. They try to deal with things as best they can, but they feel that it is hard to determine intent and they do not want to knee jerk reaction ban everyone. I mentioned how if a person is repeating the same behavior that they are indicating their intent. So that is something they are working on fixing, I feel they need to be more ban heavy.

    E. That is something every game fights with, and I wish I had an answer for you, but it's a losing battle, uphill, both ways, in snow, rain, and volcanic ash,

    Hope this helps,

    Andrew
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
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