MornaBaine wrote: »Nox_Aeterna wrote: »Nope , also against this.
This is not a TES single player game , the player cant control time and space by pressing the console comand.
That is the reason in ESO it would be silly to have this OR to have vampires get daylight dmg.
Actually vampires do suffer debuffs during daylight (or buffs at night depending on how you want to look at it) but are still overall disadvantaged because, for reasons unknown to me, days are longer than nights in this game. But aside from that, I'm not sure i understand your objection? Can you elaborate?
phreatophile wrote: »Add to that the simple fact that reading a little of this thread would have shown Ser. Soup that some of us are begging for more consequences to being a Vampire.
If it was up to me:
Vampires would have some NPCs refuse to deal with us regarding quests and trade at stage 3
Guards in PVE and even our own faction guards in PvP would attack us at stage 4
Vampires would have ZERO health/stamina/magicka regen in daylight but lots of all three in the dark.
Amongst other refinements. Bottom line, I'd like it to be a pain in A to be a vampire, enough to make a lot of folks get cured. I'd like see far fewer of us especially in PVP. We're likely on the same side, but his contempt overpowers reason.
starkerealm wrote: »MornaBaine wrote: »Nox_Aeterna wrote: »Nope , also against this.
This is not a TES single player game , the player cant control time and space by pressing the console comand.
That is the reason in ESO it would be silly to have this OR to have vampires get daylight dmg.
Actually vampires do suffer debuffs during daylight (or buffs at night depending on how you want to look at it) but are still overall disadvantaged because, for reasons unknown to me, days are longer than nights in this game. But aside from that, I'm not sure i understand your objection? Can you elaborate?
Do they? I've never noticed this.
starkerealm wrote: »MornaBaine wrote: »Nox_Aeterna wrote: »Nope , also against this.
This is not a TES single player game , the player cant control time and space by pressing the console comand.
That is the reason in ESO it would be silly to have this OR to have vampires get daylight dmg.
Actually vampires do suffer debuffs during daylight (or buffs at night depending on how you want to look at it) but are still overall disadvantaged because, for reasons unknown to me, days are longer than nights in this game. But aside from that, I'm not sure i understand your objection? Can you elaborate?
Do they? I've never noticed this.
jelliedsoup wrote: »phreatophile wrote: »Add to that the simple fact that reading a little of this thread would have shown Ser. Soup that some of us are begging for more consequences to being a Vampire.
If it was up to me:
Vampires would have some NPCs refuse to deal with us regarding quests and trade at stage 3
Guards in PVE and even our own faction guards in PvP would attack us at stage 4
Vampires would have ZERO health/stamina/magicka regen in daylight but lots of all three in the dark.
Amongst other refinements. Bottom line, I'd like it to be a pain in A to be a vampire, enough to make a lot of folks get cured. I'd like see far fewer of us especially in PVP. We're likely on the same side, but his contempt overpowers reason.
I have no contempt for vampires. I'm sick of those who play them whining, asking for this and that, always whining Louis.
This game needs many improvements and focussing on a vocal niche market is not something zos should direct their attention to.
phreatophile wrote: »Trust me, I know how few agree with me. Wait till the next nerf and the one after that. When being a Vampire in ESO consists of an appearance set and a couple of debuffs, a few non-combat consequences to vampirism will seem to have been a small price.
MornaBaine wrote: »They really need to make day and night the same length of time. I've never understood their reason for not doing so. And yes, the length of time of the various stages REALLY needs to be rethought. It seems pretty apparent that the length of the stages was implemented purely as a PvP concern and I'm a little resentful that this design choice has had such a negative impact on MY PvE and RP. But IF those 2 things were done then I think people would be more accepting of additional daylight disadvantages so long as the nighttime bonuses were significant. Right now I can scarcely tell the difference between playing my vampire at night vs during the day.
phreatophile wrote: »MornaBaine wrote: »They really need to make day and night the same length of time. I've never understood their reason for not doing so. And yes, the length of time of the various stages REALLY needs to be rethought. It seems pretty apparent that the length of the stages was implemented purely as a PvP concern and I'm a little resentful that this design choice has had such a negative impact on MY PvE and RP. But IF those 2 things were done then I think people would be more accepting of additional daylight disadvantages so long as the nighttime bonuses were significant. Right now I can scarcely tell the difference between playing my vampire at night vs during the day.
Tangental to the topic at hand but somewhat related: it may be my eyes, but I've been leveling an Alt in Eastmarch and I've noticed it does seem a lot darker at night that it used to be. Anybody else notice a change? Maybe it's something on my end, but I like it.
There are certainly a set of requirements for making any such change viable.
1.)Normalize day night schedule to equal lengths or give us a reason why it's like it is now. Are we in the middle of a summer in the far north or south(oviously not)?
phreatophile wrote: »2.) Any day/night penalties would have to be related to light not time, if we're in a cave or dungeon no sunlight=no hurt.
phreatophile wrote: »3.) Extend the feeding cycle by quite a bit. At least 2x or 3x as long from stage 1 to 4. If the day is 6hrs long then we go from well fed to totaly starved in less than a day. Seems a little off.
phreatophile wrote: »I really do think that the justice system will bring a number of changes to Vampirism, probably not the laundry list of things I'd like to see, but part of the system seems to be adding a certain amount of personality to NPC's that currently only take up space. Some of them will fight, some will run; of those that fight some will be Mages, some melee, some even werewolves. Just the concept of crime and ownership of items should be very interesting and a quantum leap from where we are now in terms of imersion value for the world.
I'm all for changes intended to improve the RP experience; however I would like to see a separate server to support this so that RP limitations and restrictions are not binding on the general play public.
The player as a vampire is not a Vampire Lord not even remotely close to being one, I don't even think they are a full vampire at all given all the things they lack such as fangs and whatnot.Nox_Aeterna wrote: »smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »Nope , also against this.
This is not a TES single player game , the player cant control time and space by pressing the console comand.
That is the reason in ESO it would be silly to have this OR to have vampires get daylight dmg.
Once again, I find us in agreement.
That does happen :P.MornaBaine wrote: »Nox_Aeterna wrote: »Nope , also against this.
This is not a TES single player game , the player cant control time and space by pressing the console comand.
That is the reason in ESO it would be silly to have this OR to have vampires get daylight dmg.
Actually vampires do suffer debuffs during daylight (or buffs at night depending on how you want to look at it) but are still overall disadvantaged because, for reasons unknown to me, days are longer than nights in this game. But aside from that, I'm not sure i understand your objection? Can you elaborate?
You mean the passive stealth speed? Cause i dont remember anything else that changes other than that.
My idea is quite simple , since not like in a single player TES game , a player cant just change what time of the day it is instantly(or change anything pretty much for that matter on the console) , it is important to consider things that would limit the player.
The point being here , by adding this on the justice system for example , you will toss the player by being a vampire into the PvP system , it is know that plenty of players would rather unsub than play a open world PvP game , which is what you would be tossing all vampires into. Can they avoid it? Yeah sure. Keep feeding your char nonstop or be killed by players... Dont think that will cut it.
Also , this logic that people are using here is not even backed up by lore itself. By lore one can consider every vampire player in ESO a "vampire lord" like those from skyrim , which never had any problems with guards,shops... even on stage 4.
One can also use the same argument you used:MornaBaine wrote: »Therefore several players have advocated that, as part of the upcoming justice system, that vampires who allow themselves to slip into Stage 4 should be KOS to city and town guards and NPC vendors should refuse to deal with them.
Several players are also against this.
I don't see any real negatives in this game to being a vampire since most debuffs are overcome by other buffs.
MornaBaine wrote: »
What people are getting confused about is that some players have also spoken of wanting a bounty to be incurred (which WOULD initiate PvP) when vampires feed on NPC Townies. That doesn't have anything to do with their Stage. Stage 4 vamps do not get flagged for PvP, they merely become KoS to city guard NPCs. To incur a bounty you have to actually engage in a criminal activity... which is what attacking a townie to feed on them would be classed as.
Knootewoot wrote: »I am a vampire myself, and I say yes. Vampires (and werewolves) and hideous creatures and should die. They prey on the people like parasites. Already (on DC) there are enough quests against werewolves and vampires. People just hate them.
At stage 1 people should tell you , you look sick
At stage 2 people should tell you, go visit the shrine and pray to whoever they should pray to.
At stage 3 people do not want to talk/barter to you (except in cyrodill and thief hideouts)
At stage 4 people attack you.
Time between stages should be longer then (like 4 hours)
Werewolves should in human form be told they smell like dog
In werewolve form = instant attack
Edit: and night's silence armor should stack again.