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PVP news from the guild summit

  • Icy
    Icy
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    Braidas wrote: »
    apparently they're removing the caps on damaging aoe's but reducing their effectiveness by a scaled percentage after some amount of targets hit.

    Shouldn't you have started that with "BRAIDAS says"... :stuck_out_tongue_winking_eye:

    _____________________________________________________________________________________________________
    Greetings, Outlanders from -Icy (@IcyIC)
    twitch.tv/IcyIC | youtube.com/HulloItsIcy
    ESO Stream Team (not ZOS_Icy on the forums)
    _____________________________________________________________________________________________________
  • Icy
    Icy
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    Samadhi wrote: »
    Glad to read that they recognize that AoE caps are turning PvP gameplay into trash full of blobs.
    Hoping the proposed changes will be sufficient to backpedal some of the damage that AoE caps have done to this game since they were announced.

    Have to see how things pan out once the changes are actually implemented, but very good to know steps are being taken in the right direction. It is also very good to know that they acknowledge how real and damaging the effect of the curent AoE cap system is.

    Make us proud ZOS. wwCkpeA.gif
    Thank you for attempting to drag this thread back on topic. ^_^

    Also the idea of the dropping of the AoE damage the more people it hits is a sensible modification. The rate of drop-off could be modified as required so that everything balances juuuuust right.

    Good job ZOS.
    _____________________________________________________________________________________________________
    Greetings, Outlanders from -Icy (@IcyIC)
    twitch.tv/IcyIC | youtube.com/HulloItsIcy
    ESO Stream Team (not ZOS_Icy on the forums)
    _____________________________________________________________________________________________________
  • Sypher
    Sypher
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    Annulment no longer gives a 50% damage reduction and is 150% bigger.


    Interesting. :)
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Ifthir_ESO
    Ifthir_ESO
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    So it stacks for more HP but doesnt provide DR while the shield lasts?
  • Sypher
    Sypher
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    Ifthir_ESO wrote: »
    So it stacks for more HP but doesnt provide DR while the shield lasts?

    Yeah. Idk exactly how to feel about this but I sorta like the change. Oh and they said it only returns mana on spells.. So they fixed the bug where weapon damage made harness return mana.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Maulkin
    Maulkin
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    Ifthir_ESO wrote: »
    So it stacks for more HP but doesnt provide DR while the shield lasts?

    Yeah. Idk exactly how to feel about this but I sorta like the change. Oh and they said it only returns mana on spells.. So they fixed the bug where weapon damage made harness return mana.

    My DK won't gaf, my Sorc will suffer quite a bit. Shield stacking gave the Sorc some survivability due to the lack of any decent heals in the class. This change is going to hurt.

    Also they said they're thinking about nerfing Battle Roar and Scales. Again I dunno what to make of this. Battle Roar is very generous atm but I can't imagine a nerf to Scales going down well at all, what with the ridiculous amount of ranged dmg we have right now. The 2 hardest hitting abilities in the game at the moment are Snipe morphs and Crystal Fragments and they are both very ranged.

    Basically nerfs all around for, but I'll adapt
    EU | PC | AD
  • Huntler
    Huntler
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    Ifthir_ESO wrote: »
    So it stacks for more HP but doesnt provide DR while the shield lasts?

    Yeah. Idk exactly how to feel about this but I sorta like the change. Oh and they said it only returns mana on spells.. So they fixed the bug where weapon damage made harness return mana.

    Battle Roar is very generous atm but I can't imagine a nerf to Scales going down well at all, what with the ridiculous amount of ranged dmg we have right now. The 2 hardest hitting abilities in the game at the moment are Snipe morphs and Crystal Fragments and they are both very ranged.

    Basically nerfs all around for, but I'll adapt

    Welcome to what everyone has to deal with except DKs
  • Xsorus
    Xsorus
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    Scales needs a nerf..but I run Defensive Stance most of the time anyway so i won't be bothered by it.

    I hope they don't gut DK's to hard though cause of baddie Nightblades whining they can't play their class.

  • Monsoon
    Monsoon
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    You forgot to throw in a Streak+Swarm in that as well...the ZOS Meta for Cyrodiil
  • Xallus
    Xallus
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    Information from the PVP segment of the ESO guild summit. The PVP Q and A, as well as a lot more information about the future of ESO in general is available at the link bellow.

    tamrielfoundry.com/2014/10/eso-guild-summit/

    More information from the second day of the guild summit avaliable at the link below. I put most of the stuff that I feel applies to PVP directly below though. Topics being discussed today include combat and abilites, lore, justice system, zones and content.

    tamrielfoundry.com/2014/10/eso-guild-summit-day2/

    AoE Target Cap Updates

    Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE. Some important concerns to consider with increasing the AoE cap are:
    • Effect on Ultimate generation
    • Application of secondary effects (stuns, CCs)
    • Additional server load
    • Effects on PvE balance
    • The solution ZOS is currently considering involves healing remaining capped at 6 targets, but AoE damage being unlimited in the number of targets it can affect, but subjecting that damage to a damage falloff effect where as an AoE hits more and more targets the damage dealt to additional targets decreases by some scaled percentage.

    So pulse groups will be more or less required on any siege? And they'll be more devastating than before? Unless I'm understanding this wrong, PvP is going to turn into needing a full group running pulse and immovable. The only two skills you need to wipe full raids atm, and its gonna get worse?
  • Xsorus
    Xsorus
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    Xallus wrote: »
    Information from the PVP segment of the ESO guild summit. The PVP Q and A, as well as a lot more information about the future of ESO in general is available at the link bellow.

    tamrielfoundry.com/2014/10/eso-guild-summit/

    More information from the second day of the guild summit avaliable at the link below. I put most of the stuff that I feel applies to PVP directly below though. Topics being discussed today include combat and abilites, lore, justice system, zones and content.

    tamrielfoundry.com/2014/10/eso-guild-summit-day2/

    AoE Target Cap Updates

    Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE. Some important concerns to consider with increasing the AoE cap are:
    • Effect on Ultimate generation
    • Application of secondary effects (stuns, CCs)
    • Additional server load
    • Effects on PvE balance
    • The solution ZOS is currently considering involves healing remaining capped at 6 targets, but AoE damage being unlimited in the number of targets it can affect, but subjecting that damage to a damage falloff effect where as an AoE hits more and more targets the damage dealt to additional targets decreases by some scaled percentage.

    So pulse groups will be more or less required on any siege? And they'll be more devastating than before? Unless I'm understanding this wrong, PvP is going to turn into needing a full group running pulse and immovable. The only two skills you need to wipe full raids atm, and its gonna get worse?

    Yes.. you are reading it wrong....The only reason those groups stay alive now is because they can't be instant killed by large amounts of AoE.

    You remove that cap...and they can run pulse and immovable all they want..But unless they instant kill that raid at the start of the fight, It's going to end up like DAOC where they'll eventually be overwhelmed.

    What you're going to see is Impulse groups like you're talking about being forced to sneak up on the enemy and hitting them when they stack in an area.

    Even then, if they get hit from behind by another bomb group they'll die incredibly fast as well.
  • Monsoon
    Monsoon
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    So ZOS wants more AOE zergs and one trick pony groups spamming aoes...got it. I think we are being trolled...there is no way the answer to fixing a problem is to make the problem even more damaging and encouraging people to do it.

    Are you trying to reduce the amount of players to lower lag by making people leave the game because I think it is working. I bet the lag will be gone in December when we are down to one server with 2 bars as full pop
  • Ifthir_ESO
    Ifthir_ESO
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    All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.

    Huge ult generation is a reason to have an AoE cap.
    Zergballs are a reason to not have AoE caps.

    Solution is remove AoE caps but AoE cap ultimate generation.
  • Monsoon
    Monsoon
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    I also liked : " CC in ESO is really ineffective"

    its funny because in Cyrodiil I get CCed then press CMD only to be CCed immediately again then dead. There are way way too many CCs in this game and they think CC is ineffective?Are they playing the same game? Are they even playing in Cyrodiil...ever?

    I don t think the devs have ever played on Thornblade...I think they play on a network server with zero lag...that is why they are so out of touch
    Edited by Monsoon on October 3, 2014 4:02AM
  • Monsoon
    Monsoon
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    Ifthir_ESO wrote: »
    All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.

    Huge ult generation is a reason to have an AoE cap.
    Zergballs are a reason to not have AoE caps.

    Solution is remove AoE caps but AoE cap ultimate generation.

    Why not make the ultimate a time based regeneration instead?
  • Gilvoth
    Gilvoth
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    Monsoon wrote: »
    Ifthir_ESO wrote: »
    All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.

    Huge ult generation is a reason to have an AoE cap.
    Zergballs are a reason to not have AoE caps.

    Solution is remove AoE caps but AoE cap ultimate generation.

    Why not make the ultimate a time based regeneration instead?
    NO, i cannot stress how Bad and horrible of an idea that is, we allready had it on a timer and ruined the game for a whole lot of people. its now no longer on a timer and needs to remain that way.
  • Monsoon
    Monsoon
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    Monsoon wrote: »
    Ifthir_ESO wrote: »
    All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.

    Huge ult generation is a reason to have an AoE cap.
    Zergballs are a reason to not have AoE caps.

    Solution is remove AoE caps but AoE cap ultimate generation.

    Why not make the ultimate a time based regeneration instead?
    NO, i cannot stress how Bad and horrible of an idea that is, we allready had it on a timer and ruined the game for a whole lot of people. its now no longer on a timer and needs to remain that way.

    So you think it is better to have it helping people who spam aoes to multiple targets so they can refill their batswarm faster so they can kill more people to more firerings to recharge their ultimate even faster time the 20 people in the zerg...brilliant
    Edited by Monsoon on October 3, 2014 4:04AM
  • Gilvoth
    Gilvoth
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    Monsoon wrote: »
    Monsoon wrote: »
    Ifthir_ESO wrote: »
    All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.

    Huge ult generation is a reason to have an AoE cap.
    Zergballs are a reason to not have AoE caps.

    Solution is remove AoE caps but AoE cap ultimate generation.

    Why not make the ultimate a time based regeneration instead?
    NO, i cannot stress how Bad and horrible of an idea that is, we allready had it on a timer and ruined the game for a whole lot of people. its now no longer on a timer and needs to remain that way.

    So you think it is better to have it helping people who spam aoes to multiple targets so they can refill their batswarm faster so they can kill more people to more firerings to recharge their ultimate even faster time the 20 people in the zerg...brilliant

    you can change anything you like, just as long as it does not force everyone else to suffer just cause you like a certain method or idea. find a method that everyone else is in agreement with.
    trust me, i hate that stupid ultimate spaming probably alot more then you do. (in pvp)

    The ultimate itself should only be alowed to be used in 1 v 1 pvp

    ultimates should be allowed in pve groups

    ultimates should not be able to be used as crowd control in pvp
    and should not be allowed nor used in groups during pvp.

    ultimates used for group pve is fine and should be incouraged.
    Edited by Gilvoth on October 3, 2014 4:17AM
  • Xsorus
    Xsorus
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    Monsoon wrote: »
    So ZOS wants more AOE zergs and one trick pony groups spamming aoes...got it. I think we are being trolled...there is no way the answer to fixing a problem is to make the problem even more damaging and encouraging people to do it.

    Are you trying to reduce the amount of players to lower lag by making people leave the game because I think it is working. I bet the lag will be gone in December when we are down to one server with 2 bars as full pop

    You really have no clue whats going on do ya.
    Monsoon wrote: »
    Monsoon wrote: »
    Ifthir_ESO wrote: »
    All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.

    Huge ult generation is a reason to have an AoE cap.
    Zergballs are a reason to not have AoE caps.

    Solution is remove AoE caps but AoE cap ultimate generation.

    Why not make the ultimate a time based regeneration instead?
    NO, i cannot stress how Bad and horrible of an idea that is, we allready had it on a timer and ruined the game for a whole lot of people. its now no longer on a timer and needs to remain that way.

    So you think it is better to have it helping people who spam aoes to multiple targets so they can refill their batswarm faster so they can kill more people to more firerings to recharge their ultimate even faster time the 20 people in the zerg...brilliant

    Abilities already have a cap on how much ultimate each activation can give per skill.

    Also you're not going to kill anyone Batswarming right now if he's around 6 people unless you specifically drop oil them.. and even then they will probably heal through it..So having it hit 20 people (and lets be honest, if 20 of you [snip] are standing there getting batswarmed over and over you deserve to die) makes no difference.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on October 3, 2014 1:08PM
  • Monsoon
    Monsoon
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    You really have no clue whats going on do ya.

    Please enlighten me and translate...

    "Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE"

    So what else does it mean besides more aoe? please tell me

    Large groups = zergs unless I am mistaken
    Does that mean tat 10 people being zerged by 20 batswarms+streak+firering+impulse are going to be able to outdamage the AOE they will receive? Fat chance
    Edited by Monsoon on October 3, 2014 4:24AM
  • Xsorus
    Xsorus
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    Monsoon wrote: »
    You really have no clue whats going on do ya.

    Please enlighten me and translate...

    "Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE"

    So what else does it mean besides more aoe? please tell me

    Large groups = zergs unless I am mistaken

    Right now, the larger the group you're in..the less damage you take from AoE's. Now generally the only ones benefiting from this right now are the impulse bomb groups and the occasional zerg stacking on the flags right now. Large un-organized zergs generally do not stack enough to get benefit from this.

    After the patch..Impulse Groups will have to sneak up on Large Groups to bomb them. There will be no stacking on objectives, no running around in a big train spamming Impulse..Because you simply won't be able to out heal the amount of crap that's going to be pelted on you.

    in DAOC Bomb Groups like this generally had to Speed6 into a stack and then ball mez before bombing it. This game doesn't have anything close to Speed6, so every single impulse group you see today is going to have to sneak up on a clump to bomb.

    At that point they either have to wipe the zerg or most of it..Or they're going to be overwhelmed.

    Now you're probably wondering..how will this result in less AoE? Because right now AoE is the only viable method of playing in these groups..If you stay stacked you simply take less damage...once stacking is bad people will stop doing it..if people aren't stacking its generally best to pick them out with single target abilities that do more damage and take them down. So initial hits will be AoE like they are now..But then everyone will spread out and single target abilities will be used.

  • Monsoon
    Monsoon
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    Also you're not going to kill anyone Batswarming right now if he's around 6 people unless you specifically drop oil them.. and even then they will probably heal through it..So having it hit 20 people (and lets be honest, if 20 of you [snip] are standing there getting batswarmed over and over you deserve to die) makes no difference.

    I am done with you...when you start insulting people you have lost the argumentation

    You get killed by Batswarm BEFORE you even know you are in a swarm because of lag and the fact that 10 people are batswarming on top of you and some are invisible abusing the inv potion exploit...so please don t act as if there is no lag...the people abusing these aoes know it very well the only purpose of stacking as many aoes is to screw with the server and hope to lag the enemy since aoe seems to be prioritized

    Please continue lecturing me as if there was no exploits, no lag and no abuses of shield stacking and invisible exploits.In a perfect word without lag it would be possible to escape the AD zergs...on Thornblade it is almost impossible

    I am curious...what faction do you play?

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on October 3, 2014 1:14PM
  • Samadhi
    Samadhi
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    ...
    Now you're probably wondering..how will this result in less AoE? Because right now AoE is the only viable method of playing in these groups..If you stay stacked you simply take less damage...once stacking is bad people will stop doing it..if people aren't stacking its generally best to pick them out with single target abilities that do more damage and take them down. So initial hits will be AoE like they are now..But then everyone will spread out and single target abilities will be used.

    As a single-target build, looking very forward to this day.
    Edited by Samadhi on October 3, 2014 4:37AM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Gilvoth
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    all zenimax has to do is disable ultimates when more then 4 people are nearby.
    if there are more then 4 people within a area then the ultimates are disabled.
  • Xsorus
    Xsorus
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    Monsoon wrote: »

    Also you're not going to kill anyone Batswarming right now if he's around 6 people unless you specifically drop oil them.. and even then they will probably heal through it..So having it hit 20 people (and lets be honest, if 20 of you [snip] are standing there getting batswarmed over and over you deserve to die) makes no difference.

    I am done with you...when you start insulting people you have lost the argumentation

    You get killed by Batswarm BEFORE you even know you are in a swarm because of lag and the fact that 10 people are batswarming on top of you and some are invisible abusing the inv potion exploit...so please don t act as if there is no lag...the people abusing these aoes know it very well the only purpose of stacking as many aoes is to screw with the server and hope to lag the enemy since aoe seems to be prioritized

    Please continue lecturing me as if there was no exploits, no lag and no abuses of shield stacking and invisible exploits.In a perfect word without lag it would be possible to escape the AD zergs...on Thornblade it is almost impossible

    I am curious...what faction do you play?

    I know exactly when i'm about to be batswarmed...they're also not abusing invisible potions.. one of the morphs of batswarm makes you invisible. The reason you're getting the lag in the first place is because of all the checks it has to do every tic of damage to select people in range since its hitting 6 random people every time. This is whats overwhelming the server. This is why the server grinds to a halt once you get these zerg balls in an area. This won't happen after they change the AoE caps.

    As for the other crap about no exploits/lag/abuse of shield stacking I have no bloody clue where you even get that from...There is clearly some exploiting you can do, There is most certainly lag, and Shield Stacking is a thing...But you clearly don't grasp what is going on in PvP.

    and Daggerfall Covenant is what i play under.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on October 3, 2014 1:16PM
  • Maulkin
    Maulkin
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    Huntler wrote: »
    Ifthir_ESO wrote: »
    So it stacks for more HP but doesnt provide DR while the shield lasts?

    Yeah. Idk exactly how to feel about this but I sorta like the change. Oh and they said it only returns mana on spells.. So they fixed the bug where weapon damage made harness return mana.

    Battle Roar is very generous atm but I can't imagine a nerf to Scales going down well at all, what with the ridiculous amount of ranged dmg we have right now. The 2 hardest hitting abilities in the game at the moment are Snipe morphs and Crystal Fragments and they are both very ranged.

    Basically nerfs all around for, but I'll adapt

    Welcome to what everyone has to deal with except DKs

    Hhmmm not really true, mate. I have a lot of sympathy for your class (Templars) but everyone else has a way to deal with projectiles.

    Sorcs have mobility and Ball of Lightning, their combination usually gets you out of trouble. NBs have their up-till-now buggy Cloak which they can use to get out of projectile range. DKs have their scales.

    I'll admit the +30% damage was OTT and I hope the nerf goes in that direction, but without some decent ranged protection a fully melee class is fairly handicapped. So I hope they don't go the Bolt Escape way with increasing cost.
    Edited by Maulkin on October 3, 2014 9:50AM
    EU | PC | AD
  • Davadin
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    u guys reading the latest update?

    AoE caps will be removed. Damage will be to unlimited number of enemies *BUT* the higher the number, the less damage you'll get to balance it out.

    it's perfect.

    and the 2H buff?



    Yes. I'm extending my sub for another 6 months.

    GJ ZOS.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Garion
    Garion
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    Davadin wrote: »
    u guys reading the latest update?

    AoE caps will be removed. Damage will be to unlimited number of enemies *BUT* the higher the number, the less damage you'll get to balance it out.

    it's perfect.

    and the 2H buff?



    Yes. I'm extending my sub for another 6 months.

    GJ ZOS.

    Oh, you sweet summer child
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Ashanne
    Ashanne
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    Stupid questions:
    What are stamina builds going to spam? What AOEs? (and I mean serious stuff..not dw or 2h so called skills)
    What are those people going to do? move out of the castle? cuz that's pretty much what we've been doing lately with the AD zerg+ "elite" guilds+ over skilled emp spamming impulse and bats...
    (sure...let's try somewhere else?..nope ..can't do cuz they have death port to get to you in 20 sec--> We lost the campaign in 12 hours because of a deathport )
    Aren't stamina builds already scarce/useless in this game? now to pvp you must have group and impulse/bats on skillbar? wth (ganking is not pvp for the ones thinking this)
  • Maulkin
    Maulkin
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    Stupid questions:
    What are stamina builds going to spam? What AOEs? (and I mean serious stuff..not dw or 2h so called skills))

    I stopped reading there.

    They have already said they are boosting the 2H's Cleave with more damage and wider angle and range and they said they intent to make it comparable to Impulse. If you don't consider 2H "serious stuff" the problem is with your mentality and attitude.
    EU | PC | AD
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