apparently they're removing the caps on damaging aoe's but reducing their effectiveness by a scaled percentage after some amount of targets hit.
Thank you for attempting to drag this thread back on topic. ^_^Glad to read that they recognize that AoE caps are turning PvP gameplay into trash full of blobs.
Hoping the proposed changes will be sufficient to backpedal some of the damage that AoE caps have done to this game since they were announced.
Have to see how things pan out once the changes are actually implemented, but very good to know steps are being taken in the right direction. It is also very good to know that they acknowledge how real and damaging the effect of the curent AoE cap system is.
Make us proud ZOS.
Ifthir_ESO wrote: »So it stacks for more HP but doesnt provide DR while the shield lasts?
Sypherpkub17_ESO wrote: »Ifthir_ESO wrote: »So it stacks for more HP but doesnt provide DR while the shield lasts?
Yeah. Idk exactly how to feel about this but I sorta like the change. Oh and they said it only returns mana on spells.. So they fixed the bug where weapon damage made harness return mana.
mike.gaziotisb16_ESO wrote: »Sypherpkub17_ESO wrote: »Ifthir_ESO wrote: »So it stacks for more HP but doesnt provide DR while the shield lasts?
Yeah. Idk exactly how to feel about this but I sorta like the change. Oh and they said it only returns mana on spells.. So they fixed the bug where weapon damage made harness return mana.
Battle Roar is very generous atm but I can't imagine a nerf to Scales going down well at all, what with the ridiculous amount of ranged dmg we have right now. The 2 hardest hitting abilities in the game at the moment are Snipe morphs and Crystal Fragments and they are both very ranged.
Basically nerfs all around for, but I'll adapt
sean.plackerb14_ESO wrote: »Information from the PVP segment of the ESO guild summit. The PVP Q and A, as well as a lot more information about the future of ESO in general is available at the link bellow.
tamrielfoundry.com/2014/10/eso-guild-summit/
More information from the second day of the guild summit avaliable at the link below. I put most of the stuff that I feel applies to PVP directly below though. Topics being discussed today include combat and abilites, lore, justice system, zones and content.
tamrielfoundry.com/2014/10/eso-guild-summit-day2/
AoE Target Cap Updates
Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE. Some important concerns to consider with increasing the AoE cap are:
- Effect on Ultimate generation
- Application of secondary effects (stuns, CCs)
- Additional server load
- Effects on PvE balance
- The solution ZOS is currently considering involves healing remaining capped at 6 targets, but AoE damage being unlimited in the number of targets it can affect, but subjecting that damage to a damage falloff effect where as an AoE hits more and more targets the damage dealt to additional targets decreases by some scaled percentage.
sean.plackerb14_ESO wrote: »Information from the PVP segment of the ESO guild summit. The PVP Q and A, as well as a lot more information about the future of ESO in general is available at the link bellow.
tamrielfoundry.com/2014/10/eso-guild-summit/
More information from the second day of the guild summit avaliable at the link below. I put most of the stuff that I feel applies to PVP directly below though. Topics being discussed today include combat and abilites, lore, justice system, zones and content.
tamrielfoundry.com/2014/10/eso-guild-summit-day2/
AoE Target Cap Updates
Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE. Some important concerns to consider with increasing the AoE cap are:
- Effect on Ultimate generation
- Application of secondary effects (stuns, CCs)
- Additional server load
- Effects on PvE balance
- The solution ZOS is currently considering involves healing remaining capped at 6 targets, but AoE damage being unlimited in the number of targets it can affect, but subjecting that damage to a damage falloff effect where as an AoE hits more and more targets the damage dealt to additional targets decreases by some scaled percentage.
So pulse groups will be more or less required on any siege? And they'll be more devastating than before? Unless I'm understanding this wrong, PvP is going to turn into needing a full group running pulse and immovable. The only two skills you need to wipe full raids atm, and its gonna get worse?
Ifthir_ESO wrote: »All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.
Huge ult generation is a reason to have an AoE cap.
Zergballs are a reason to not have AoE caps.
Solution is remove AoE caps but AoE cap ultimate generation.
NO, i cannot stress how Bad and horrible of an idea that is, we allready had it on a timer and ruined the game for a whole lot of people. its now no longer on a timer and needs to remain that way.Ifthir_ESO wrote: »All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.
Huge ult generation is a reason to have an AoE cap.
Zergballs are a reason to not have AoE caps.
Solution is remove AoE caps but AoE cap ultimate generation.
Why not make the ultimate a time based regeneration instead?
Hlaren_shortsheath wrote: »NO, i cannot stress how Bad and horrible of an idea that is, we allready had it on a timer and ruined the game for a whole lot of people. its now no longer on a timer and needs to remain that way.Ifthir_ESO wrote: »All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.
Huge ult generation is a reason to have an AoE cap.
Zergballs are a reason to not have AoE caps.
Solution is remove AoE caps but AoE cap ultimate generation.
Why not make the ultimate a time based regeneration instead?
Hlaren_shortsheath wrote: »NO, i cannot stress how Bad and horrible of an idea that is, we allready had it on a timer and ruined the game for a whole lot of people. its now no longer on a timer and needs to remain that way.Ifthir_ESO wrote: »All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.
Huge ult generation is a reason to have an AoE cap.
Zergballs are a reason to not have AoE caps.
Solution is remove AoE caps but AoE cap ultimate generation.
Why not make the ultimate a time based regeneration instead?
So you think it is better to have it helping people who spam aoes to multiple targets so they can refill their batswarm faster so they can kill more people to more firerings to recharge their ultimate even faster time the 20 people in the zerg...brilliant
So ZOS wants more AOE zergs and one trick pony groups spamming aoes...got it. I think we are being trolled...there is no way the answer to fixing a problem is to make the problem even more damaging and encouraging people to do it.
Are you trying to reduce the amount of players to lower lag by making people leave the game because I think it is working. I bet the lag will be gone in December when we are down to one server with 2 bars as full pop
Hlaren_shortsheath wrote: »NO, i cannot stress how Bad and horrible of an idea that is, we allready had it on a timer and ruined the game for a whole lot of people. its now no longer on a timer and needs to remain that way.Ifthir_ESO wrote: »All they need to do is max ult generation from AoE out at a limited # and you can remove AoE Caps.
Huge ult generation is a reason to have an AoE cap.
Zergballs are a reason to not have AoE caps.
Solution is remove AoE caps but AoE cap ultimate generation.
Why not make the ultimate a time based regeneration instead?
So you think it is better to have it helping people who spam aoes to multiple targets so they can refill their batswarm faster so they can kill more people to more firerings to recharge their ultimate even faster time the 20 people in the zerg...brilliant
xsorusb14_ESO wrote: »You really have no clue whats going on do ya.
xsorusb14_ESO wrote: »You really have no clue whats going on do ya.
Please enlighten me and translate...
"Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE"
So what else does it mean besides more aoe? please tell me
Large groups = zergs unless I am mistaken
xsorusb14_ESO wrote: »
Also you're not going to kill anyone Batswarming right now if he's around 6 people unless you specifically drop oil them.. and even then they will probably heal through it..So having it hit 20 people (and lets be honest, if 20 of you [snip] are standing there getting batswarmed over and over you deserve to die) makes no difference.
xsorusb14_ESO wrote: »...
Now you're probably wondering..how will this result in less AoE? Because right now AoE is the only viable method of playing in these groups..If you stay stacked you simply take less damage...once stacking is bad people will stop doing it..if people aren't stacking its generally best to pick them out with single target abilities that do more damage and take them down. So initial hits will be AoE like they are now..But then everyone will spread out and single target abilities will be used.
xsorusb14_ESO wrote: »
Also you're not going to kill anyone Batswarming right now if he's around 6 people unless you specifically drop oil them.. and even then they will probably heal through it..So having it hit 20 people (and lets be honest, if 20 of you [snip] are standing there getting batswarmed over and over you deserve to die) makes no difference.
I am done with you...when you start insulting people you have lost the argumentation
You get killed by Batswarm BEFORE you even know you are in a swarm because of lag and the fact that 10 people are batswarming on top of you and some are invisible abusing the inv potion exploit...so please don t act as if there is no lag...the people abusing these aoes know it very well the only purpose of stacking as many aoes is to screw with the server and hope to lag the enemy since aoe seems to be prioritized
Please continue lecturing me as if there was no exploits, no lag and no abuses of shield stacking and invisible exploits.In a perfect word without lag it would be possible to escape the AD zergs...on Thornblade it is almost impossible
I am curious...what faction do you play?
mike.gaziotisb16_ESO wrote: »Sypherpkub17_ESO wrote: »Ifthir_ESO wrote: »So it stacks for more HP but doesnt provide DR while the shield lasts?
Yeah. Idk exactly how to feel about this but I sorta like the change. Oh and they said it only returns mana on spells.. So they fixed the bug where weapon damage made harness return mana.
Battle Roar is very generous atm but I can't imagine a nerf to Scales going down well at all, what with the ridiculous amount of ranged dmg we have right now. The 2 hardest hitting abilities in the game at the moment are Snipe morphs and Crystal Fragments and they are both very ranged.
Basically nerfs all around for, but I'll adapt
Welcome to what everyone has to deal with except DKs
u guys reading the latest update?
AoE caps will be removed. Damage will be to unlimited number of enemies *BUT* the higher the number, the less damage you'll get to balance it out.
it's perfect.
and the 2H buff?
Yes. I'm extending my sub for another 6 months.
GJ ZOS.
ana.radu85eb17_ESO wrote: »Stupid questions:
What are stamina builds going to spam? What AOEs? (and I mean serious stuff..not dw or 2h so called skills))