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  • bosmern_ESO
    bosmern_ESO
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    Chubbaz wrote: »
    As the title suggests with the current way of things I strongly believe this is the only way.

    ESO is still a buggy beta and although it's been out for a little short of half a year it's hilarious that it is still in a poor state.

    Why should we pay monthly for a game that's not even 100% done and polished on top of the initial price we had to pay with no additional rewards or a thank you from Zeni for sticking around through what has been a very chaotic and turbulent time? Final Fantasy XIV relaunched after the original was a colossal flop but their relaunch was actually successful and still has many people playing. I hope Zeni takes notes and does the same thing, call it a fresh start if you will but those who have stuck around should get like an additional title or something when it goes back up.

    As we are paying customers I feel we should be getting a bit more for what we're paying for each month. I love this game as much as the next guy and I thank Zeni for all their hard work but a bit of downtime would fix alot of problems.

    You must be shiny new to MMO's

    normal game =/= MMO

    Let me fill you in, no matter what MMO, no matter how long its been out there will be bugs/glitches, balancing issues, server problems If you don't believe me go play WoW, the last time I quested, 1/5-10 quests were bugged, you heard correct. A MMO thats been out for 10 years still has bugs

    ESO isn't in a 'poor state' the only real problem is has, is server stability in PvP which they have been constantly working at, its a lot harder then you think. You don't just press a button and everything magically because better and fixes it self.

    I'm sorry to brake it to you kid, but thats how MMO's are, if you don't like it I suggest not playing them.
    ~Thallen~
  • kitsinni
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    Pallmor wrote: »
    For all of you who are so dissatisfied, who do nothing on these boards but complain, I have to ask you a question, "Why are you still here?"

    There's the door, right over there. No one is forcing you to pay or play. If you think there is a better MMO out there, go find it. If you think ZOS are such idiots, then go find a game designed by geniuses. ZOS owes you *NOTHING*. You owe ZOS *NOTHING*. Feel free to leave anytime.

    I mean, do you just pay $15/month to come on these message boards and complain? Because if you really hate the game that much, and you have NOTHING good to say about it, then I'm pretty sure no one is going to miss you.

    Subs don't expire immediately and it is a project we want to see succeed and recognize that it has the potential to be the best MMO out. It isn't about hating the game, it is about wanting to see the game be what it has the potential to be. Blindly saying everything is great is a lot worse for the game in the long run.
  • Pallmor
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    Sindala wrote: »
    Pallmor wrote: »
    For all of you who are so dissatisfied, who do nothing on these boards but complain, I have to ask you a question, "Why are you still here?"

    There's the door, right over there. No one is forcing you to pay or play. If you think there is a better MMO out there, go find it. If you think ZOS are such idiots, then go find a game designed by geniuses. ZOS owes you *NOTHING*. You owe ZOS *NOTHING*. Feel free to leave anytime.

    I mean, do you just pay $15/month to come on these message boards and complain? Because if you really hate the game that much, and you have NOTHING good to say about it, then I'm pretty sure no one is going to miss you.

    That is the single most worst statement I've heard in a long time, one that will send chills down the backs of all Zeni employees also.
    You may think you are trying to help but you would be wrong.

    If just one person takes your 'advice' and quits then you have cost Zeni money and I can assure you that is the last thing Zeni want, people quitting.

    I'm pretty sure they're not going to miss $15/month from a handful of people who do nothing but badmouth the game and spread the word that it sucks. And I'm VERY sure they aren't going to miss someone who posts things like "They should just shut this whole thing down!" on their message boards.
  • CapuchinSeven
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    Pallmor wrote: »
    For all of you who are so dissatisfied, who do nothing on these boards but complain, I have to ask you a question, "Why are you still here?"

    There's the door, right over there. No one is forcing you to pay or play. If you think there is a better MMO out there, go find it. If you think ZOS are such idiots, then go find a game designed by geniuses. ZOS owes you *NOTHING*. You owe ZOS *NOTHING*. Feel free to leave anytime.

    I mean, do you just pay $15/month to come on these message boards and complain? Because if you really hate the game that much, and you have NOTHING good to say about it, then I'm pretty sure no one is going to miss you.

    Always good for a game, players leaving. Makes total sense.
  • Pmarsico9
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    My only issue was following the Craglorn launch that my FPS was stuck so low that I couldn't play at all and they didn't refund me or credit me the month it took to get that to work again.

    With that said, there's definitely major issues, but I subbed for 6 months and am sticking with it. I am not sure I will resub afterward simply because I think it will take 12-18 months from launch to get this game working.

    They also should never had raised the VR cap above 10 simply due to the fact that it's nearly impossible to level from VR 10 to 14 following Cadwell's gold with solo content. They definitely need to make solo vet content and maybe some more 4 mans.

    But beyond that they need to take a breath and work at fixing bugs and balancing issues.
  • Tandor
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    Pallmor wrote: »
    For all of you who are so dissatisfied, who do nothing on these boards but complain, I have to ask you a question, "Why are you still here?"

    There's the door, right over there. No one is forcing you to pay or play. If you think there is a better MMO out there, go find it. If you think ZOS are such idiots, then go find a game designed by geniuses. ZOS owes you *NOTHING*. You owe ZOS *NOTHING*. Feel free to leave anytime.

    I mean, do you just pay $15/month to come on these message boards and complain? Because if you really hate the game that much, and you have NOTHING good to say about it, then I'm pretty sure no one is going to miss you.

    Always good for a game, players leaving. Makes total sense.

    It's nothing new, especially in games in their first few months. Players leave all the time, and most of them end up coming back because the grass turns out not to be greener on the other side of the fence after all.

    Not every game is perfect for everyone, and it makes good sense for those who don't like a particular game for whatever reason to move on and play something else instead. If they want to like the game but have too many complaints about it to allow themselves to enjoy it in its present form then they can always return later when their issues have been addressed. Meanwhile, those who do enjoy the game can get on with playing it untroubled by constant carping from those whose continued presence is frankly pretty incomprehensible.

    If you like cakes but don't like the ones sold at a particular cake shop, do you keep on going to that shop, buying their cakes and telling the owner how much you dislike them and how he should change the recipe, or do you just find another shop that sells cakes you do like and buy them from there? I bet you do the latter, and it's the same principle with gaming.
    Edited by Tandor on October 2, 2014 7:38PM
  • Greatfellow
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    Pallmor wrote: »
    For all of you who are so dissatisfied, who do nothing on these boards but complain, I have to ask you a question, "Why are you still here?"

    There's the door, right over there. No one is forcing you to pay or play. If you think there is a better MMO out there, go find it. If you think ZOS are such idiots, then go find a game designed by geniuses. ZOS owes you *NOTHING*. You owe ZOS *NOTHING*. Feel free to leave anytime.

    I mean, do you just pay $15/month to come on these message boards and complain? Because if you really hate the game that much, and you have NOTHING good to say about it, then I'm pretty sure no one is going to miss you.

    Well, I complain because I like the game.

    I complain in the hopes ZOS will see and improve.

    I join with other complainers into this loud forum shout, to improve our chance of being heard.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Chubbaz wrote: »
    As the title suggests with the current way of things I strongly believe this is the only way.

    ESO is still a buggy beta and although it's been out for a little short of half a year it's hilarious that it is still in a poor state.

    Why should we pay monthly for a game that's not even 100% done and polished on top of the initial price we had to pay with no additional rewards or a thank you from Zeni for sticking around through what has been a very chaotic and turbulent time? Final Fantasy XIV relaunched after the original was a colossal flop but their relaunch was actually successful and still has many people playing. I hope Zeni takes notes and does the same thing, call it a fresh start if you will but those who have stuck around should get like an additional title or something when it goes back up.

    As we are paying customers I feel we should be getting a bit more for what we're paying for each month. I love this game as much as the next guy and I thank Zeni for all their hard work but a bit of downtime would fix alot of problems.
    I don't think things are so bad that they need to completely shut down and relaunch. Really what they need to do is slow down on the launch of these updates and spend more time testing them and a lot more time fixing the bugs that exist. They also need to listen closer to the community and find out what we actually want in this game. They keep presenting us with things that nobody wanted or asked for and in some cases we have asked them not do it at all. The veteran rank increase comes to mind.

    They don't need an overhaul of the game, they need an overhaul with how they manage it.
    :trollin:
  • CapuchinSeven
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    ESO isn't in a 'poor state' the only real problem is has, is server stability in PvP which they have been constantly working at, its a lot harder then you think. You don't just press a button and everything magically because better and fixes it self.

    I'm sorry to brake it to you kid, but thats how MMO's are, if you don't like it I suggest not playing them.
    [...]

    You're right dude, shutting up, opening your mouth and taking whatever they give you without protest is the best idea, that'll make games better!

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_JanS on October 3, 2014 10:53AM
  • eventide03b14a_ESO
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    nothing to see here
    You want high quality, bug-free software? Get out of your comfy chair, go get a degree in CS, and start developing games yourself. Try to get a title out of the door without starving in-between. Then you can talk. :wink:

    I have an MSC in CS actually, in particular AI and fuzzy logic; thanks and most of my early adult life after a short army career was spent in the game industry. Before any screeching starts from others about proving it, anyone can feel to PM me is it matters that much to you.

    Your logic is totally broken, strawman and pointless; to defend your apologising.

    Yes anyone willing to pay money for something that doesn't actually work is either stupid or at best just needs to play to get their fix.

    No one said bugs won't happen, no one said making MMOs was easy and anyone could do it just simply by having a CS degree.

    None of that defends patch notes that claim something has been fixed when it hasn't, none of that defends entire server crashes and roll backs losing your the scroll your faction just spent 4 hours trying to claim, none of that defends 15 seconds of lag every night on a PVP shard that isn't yet locked.

    That's before I even address the fact they either have next to no QA or they are just simply not listening to them, because I don't buy it, there have been too many game breaking bugs for it to just be passed off as "meh it's just bugs".

    They don't care as long as people keep patting them on the back and feeding them money,

    Too harsh.

    A lot of people really do not know the complexities of software development, let alone game development. The have never had to sit in The Chair and make the decision about whether to ship something now or wait until it is done. People think that is a no-brainer, but it is not.

    It is not about defending them, it is about having an understanding about what is going on that allows someone to tell when they are being lazy, when they made a mistake, or when something else is going on.
    So what's the limit on mistakes then? Should we say nothing when the product we are paying for doesn't work as advertised? This is not a single player game. A single player game I would pay one time for and I could then enjoy it anytime I want as long as I had a device that could play it. With an MMO you invest a considerable amount of time and money into it.

    They could release an update tomorrow that will make this completely unplayable. These updates are not optional so we want to know that this game is being managed in a way to ensure that they give us a product that has the least amount of issues possible. I know this an MMO and I know that they are not legally obligated to give us anything, even a playable game. But if they want to be successful they really should listen to their customers.

    I'm not suggesting people take to the forums and complain about vanity pets or threaten to quit. What I am suggesting is that we have an open dialog with the people who are developing this game and that they do what they can provide us with a quality product that deserves the Elder Scrolls name. If they fail to do that (repeatedly) then we should not simply say "Get out of your comfy chair, go get a degree in CS, and start developing games yourself". Just because you personally are not experiencing these problems doesn't mean that other people are not and that they should be ignored. It's not a good sign when your QA has been reduced to a punchline.

    So I ask again, how many times are we supposed to accept updates riddled with reported bugs and patches that claim that things are fixed when they are not?
    Edited by eventide03b14a_ESO on October 2, 2014 8:24PM
    :trollin:
  • BigM
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    Problem's sure, getting fixed some and down the road even more. I do feel for the pvp crowd. But it may take more time to fix a lot of the issues in pvp just because of being run on a megaserver.

    To the jerks saying wow never had these problems, let us take a walk down memory lane shall we. :smile:

    http://www.tentonhammer.com/wow/editorial/remembering-the-launch-of-wow
    Edited by BigM on October 2, 2014 8:25PM
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Probitas
    Probitas
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    @Pallmor- really, complaining about complainers is pot meets kettle of the worst sort. Forum, place for discussion, positive or negative, even neutral. Learn to be more accepting. Or better, argue back rationally about why the complaints have no substance, if you are able. Telling people to leave is just the worse kind of forum behavior. Paying customers have their right to communicate, and if the people who run the forum wish to ban such dissent they have that right, it is their board, but see Official LOTRO and Unofficial LOTRO for how that plays out.
  • Ohioastro
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    Toxic, relentlessly negative attacks don't improve the game. Doom and gloom doesn't improve the game. Ridiculous, unrealistic expectations will not be met, and failure to meet them doesn't constitute "lowering your standards". It constitutes having reasonable standards in the first place.
  • SgtPepperUK
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    heyguyslol wrote: »
    Zos has burned so many bridges with ppl that no matter what they do now they will have to survive off the few fanboi's who are willing to turn a blind eye for them. Most ppl learned from this experience and they will not to buy another game made by zos.

    I'll probably post more thoughts on the OP this weekend but I will say I don't entirely agree with this statement. FFXIV (a game I also play) failed at launch but the 2.0 version is stable and doing well.

    So I don't think it's impossible for ZOS to turn things around.
  • Gidorick
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    ... FFXIV (a game I also play) failed at launch but the 2.0 version is stable and doing well.

    Do you think FFXIV would have been as good as it is if it didn't shut down and re-launch.

    I'm not agreeing with OP. I don't think ESO should do this... My questions is one of pure curiosity.
    Edited by Gidorick on October 3, 2014 2:59AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • ers101284b14_ESO
    ers101284b14_ESO
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    ... FFXIV (a game I also play) failed at launch but the 2.0 version is stable and doing well.

    Do you think FFXIV would have been as good as it is if it didn't shut down and re-launch.

    I'm not agreeing with OP. I don't think ESO should do this... My questions is one of pure curiosity.

    Actually had they not forced Tanaka to release half way through and had they of fixed the problems with it instead of taking it offline and "Fixing" it , then it would have been much better.
  • Requiemslove
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    ... FFXIV (a game I also play) failed at launch but the 2.0 version is stable and doing well.

    Do you think FFXIV would have been as good as it is if it didn't shut down and re-launch.

    I'm not agreeing with OP. I don't think ESO should do this... My questions is one of pure curiosity.

    Actually had they not forced Tanaka to release half way through and had they of fixed the problems with it instead of taking it offline and "Fixing" it , then it would have been much better.

    As a big FF7 fan [and subsequently latter titles but not so big] I often wonder about the FF MMO, what is it like exactly? All I ever hear about that is a decidedly mixed bag.
  • eyeseezombiesub17_ESO
    I play the game. I like the game. I think this is one of the most visually polished MMOs I've ever played, even when I'm standing on my horse it looks awesome. I haven't had serious game breaking issues with anything and I will continue to play the game because I want to support TES, admitted fan-boy, but I can't help but feel I'm playing a game that was released with only 60% of it finished. I'm not saying throw in the towel and close shop but this game could have benefited from more testing, more content and a much later release date.
  • CapuchinSeven
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    Ohioastro wrote: »
    Toxic, relentlessly negative attacks don't improve the game. Doom and gloom doesn't improve the game. Ridiculous, unrealistic expectations will not be met, and failure to meet them doesn't constitute "lowering your standards". It constitutes having reasonable standards in the first place.

    Expecting decent QA or for them to be listened to as well as patch notes that don't say "something is fixed" when it hasn't been fixed is not ridiculous or unrealistic.

    Excusers and apologists saying "MMO's are haaarrrd" are totally off mark, smaller patches that change less per patch allow for better quality control, they are changing too much at the same time and we're having fundamental parts of the game, or a class broken when they do it.

    We're not talking bugs here, we're talking fundamental breaking of the combat system, like the bow bug. That bug should have never made it into live and they either didn't see it in testing which is just awful, or they don't care because they know people like you will keep on loving them for it.

    You don't have to hate the game to be annoyed at ZOS and you don't have to agree with the OP just because you think they have quality control/QA issues.
    Edited by CapuchinSeven on October 3, 2014 11:28AM
  • Pallmor
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    Probitas wrote: »
    @Pallmor- really, complaining about complainers is pot meets kettle of the worst sort. Forum, place for discussion, positive or negative, even neutral. Learn to be more accepting. Or better, argue back rationally about why the complaints have no substance, if you are able. Telling people to leave is just the worse kind of forum behavior. Paying customers have their right to communicate, and if the people who run the forum wish to ban such dissent they have that right, it is their board, but see Official LOTRO and Unofficial LOTRO for how that plays out.

    Sorry, but I'm not going to be "accepting" of people who call for the game to be shut down. It's one thing to say "Here are some problems with this game" (I've done that plenty of times myself). It's quite another to say "This game is so hopelessly broken that it should just be shut down!" Aside from not being factually true (I've played a LOT of games that were WAY more buggy than ESO), it's an insult to all of us who actually do enjoy this game.

    If you think the game is so bad and so hopeless that you've decided to publicly call for it to be shut down, then you SHOULD LEAVE. Goodbye, there's the door, keep your $15/month. End of story.
  • simontheriault1b16_ESO
    Worst problem solving option ever. I'm enjoying the game and I'm happy where I'm putting my money right now. I will continue to pay for my sub without any problem. No the game isn't perfect, I agree. There is better ways to productively solve game issues than: "put the key into the lock and refund everybody".
    The world doesn't revolve around people who got that opinion. I still want to be able to play tomorrow. I haven't met so far bugs that makes all the game unplayable since the official release so far and I'm there since beta. You still have the choice to unsub if you guys aren't happy. You are not the first to make that kind of assessment and the game is still running. I'm sure it hasn't even crossed the mind of the devs and it won't. I wish you good luck on your quest on bringing people on the same boat as you. Meanwhile, I will continue to enjoy the game.
    I just love chaos!
  • kitsinni
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    Pallmor wrote: »
    Probitas wrote: »
    @Pallmor- really, complaining about complainers is pot meets kettle of the worst sort. Forum, place for discussion, positive or negative, even neutral. Learn to be more accepting. Or better, argue back rationally about why the complaints have no substance, if you are able. Telling people to leave is just the worse kind of forum behavior. Paying customers have their right to communicate, and if the people who run the forum wish to ban such dissent they have that right, it is their board, but see Official LOTRO and Unofficial LOTRO for how that plays out.

    Sorry, but I'm not going to be "accepting" of people who call for the game to be shut down. It's one thing to say "Here are some problems with this game" (I've done that plenty of times myself). It's quite another to say "This game is so hopelessly broken that it should just be shut down!" Aside from not being factually true (I've played a LOT of games that were WAY more buggy than ESO), it's an insult to all of us who actually do enjoy this game.

    If you think the game is so bad and so hopeless that you've decided to publicly call for it to be shut down, then you SHOULD LEAVE. Goodbye, there's the door, keep your $15/month. End of story.

    Your argument would hold more weight if this exact thing hadn't been done very successfully by a game with a similar start. There were plenty of people who enjoyed FF14 when it was originally released but it had far more success when it was shut down and re released and is still very popular now.
  • Elsonso
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    Well, from the Summit, it appears that they are going to do both. They are going to re-release the game while keeping it running.

    It sounds like several systems that they have in the works can reasonably be described as a large scale retuning of the game.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ers101284b14_ESO
    ers101284b14_ESO
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    ... FFXIV (a game I also play) failed at launch but the 2.0 version is stable and doing well.

    Do you think FFXIV would have been as good as it is if it didn't shut down and re-launch.

    I'm not agreeing with OP. I don't think ESO should do this... My questions is one of pure curiosity.

    Actually had they not forced Tanaka to release half way through and had they of fixed the problems with it instead of taking it offline and "Fixing" it , then it would have been much better.

    As a big FF7 fan [and subsequently latter titles but not so big] I often wonder about the FF MMO, what is it like exactly? All I ever hear about that is a decidedly mixed bag.

    Are you wondering about 1.0 or 2.0?

    1.0 was the first launch. It was the best looking MMO out and was just beautiful. Instead of being zoned off it was just one huge world. It did not force you to one way or another so you could very well wander off just to explore but could find yourself in areas with enemies very high above your own. From the get go you had to literally learn to play because if you didn't you could get killed by enemies who where at lower levels than you.

    Combat was on a cool down but you had TP to pull off skills and could link them and create combos. So you could attack say 3 times build up enough TP to pull off 1 skill but that one skill could would take all the TP you have but subsequent skills wouldn't cost TP if they followed the Combo. One of my combos wold refill TP one would refill MP so depending on the situation I could choose to battle how I wanted.

    You could level all your classes and mix and match any skill from any class you wanted. My main fighting style was a paladin but I leveled up pugilist so I could use second wind which would give me some HP in case I needed it in an emergency. You could also put points not just to normal points but also to elementals which would allow you to be more resistant to those elements. High Fire resistant meant you wouldn't take as much damage from a fire monster.

    Like I said it was much more difficult because and enemy at your level or even a few levels below you could easily kill you if you didn't pay attention but the battling was rewarding and punishing. If you could beat an enemy quick enough this countdown would start and if you beat another one before the countdown finished it would start again and give you bonus XP for each enemy defeated within a time limit. If you died you got weakened for about 5 minutes. That means all your stats went down by a percentage.

    Unfortunately it was so poorly optimized and hard to run that even high end gaming rigs had trouble running the game. I had a pretty good computer at the time and had to run it at medium just to play. The lag was so awful in towns that it would seriously be about 30-45 second lag spikes.

    There where no quests like hardly at all. There where your main story quests at levels 1, 10, 20, 35 and 50. On the way to level 50 I think i found maybe a dozen side quests. So the only way to level was to do leves which you only got 8 a day. That was it. The thought was to get people to start groups and share leves so a group of 4 people doing each of their 8 a day would be 32 leves. Unfortuantely people like to solo everything so obviously that didn't work so well.

    There was no AH there either instead they had retainers that you put your items in and then stuck them all around town or in market wards and people would search through your retainer. There where wards for everything like one for Armor one for Weapon, one fore Food ect ect. But you only got one retainer so someone with a retainer in the food ward might have the weapon you want but there was no way to find out without going to each of the 20 wards and searching each of the 200 retainers per ward.

    Crafting was mixed and hard to do. Imagine having a low percent chance of making any time but needing items from 4 different craftings to make the one you need. So to make that level 8 sword you needed to be a level 12 lumbersmith to make the handle, a level 6 goldsmith to make the pommel, a level 15 armorer to make the ingots and a level 12 weaponsmith to make the level 8 weapon.

    In comes 2.0

    They took out the whole open world and zoned everything. Each zone is about 1/100th the size of the maps that where in 1.0. By Chocobo you can litterally run from the last zone through all 5 zones to the main city in about 2 minutes. And everything in those zones is now packed together and filled with enemies and little hovel towns which aren't really towns at all. The enemies are so weak you can kill multiple mobs 7 levels above you without fear. They are all tethered to small spots so you could be at a low level and run straight through the higher zones with no worry.

    The put in a global AH but couldn't get rid of the bots so the entire market crashed and within a week people who where max level and getting the rarest items had to sell them for less than 100g to even compete. The entire level up process was so slow that playing casually and taking my sweet time I was still at max level in less than 2 weeks. Then when you get to endgame what do you get to look forward to? Weekly lockouts and elitist jerks. The whole game is now built around meta builds. No matter what class you have you have 1 build and if you stray at all you get shunned.

    Fights are now scripted and play the exact same way every single time no matter what. And you have to fight that fight 10000 times to get that piece of gear you need to do the next thing. Or you'll have to run it 100 times a week for 4 weeks on end to get enough to trade in for an item. Then every 3 months they introduce the next tier of items so the new dungeons are the challenge and all the dungeons you just ran and worked your butt off to complete get nerfed to where even terrible players can clear them with ease. There is still lag in 2.0 but it is actually built into the game to give an illusion of difficulty.

    The crafting in 2.0 is pretty much useless as the best gear is always obtained by dungeons and raids and so far exceeds crafted gear that crafted gear is pointless to even try. They finally introduced PVP into 2.0 but it was a joke. They made it where you couldn't be hurt if you where in the air so instead of it being based on skill it came down to which healer could jump the longest. And of course the PVP was filled with botters so if you pugged a PVP group youd be lucky if more than 1 of your team mates was human.

    Then of course the lies from Square. You think ZOS is bad about player interaction because the Road ahead isn't monthly or because they don't respond to every player post every single time? There was a mount you could only get in 1.0 called a Goobue. They said that mount would not be available to 2.0 players since it was 1.0 specific. Well they took the mount took the grass off its head and put on a flower wreath and re-released it for 2.0. When 2.0 started they took most of the money 1.0 people had made. It took 10 x as long for a 1.0 player to make gil as it did in 2.0 But if a 1.0 player had 10,000 gil at the end of 1.0 they came back to having 1,000 gil left in 2.0. Then they released guild housing which was ridiculously expensive starting in the millions for a small guild house. When they introduced housing they took more of 1.0 players money even if they had made it in 2.0 So if you where a 1.0 player with 100,000 gil made in 2.0 guess what? Housing pops up and you get to go back down to 10,000 yay! They also said that 2.0 would be the game that 1.0 players deserved and that was a load of crap. They went from being an interesting game with huge world, dangerous monsters, and a reason to player to a pathetic generic gear grind with content nerfs ever 3 months.

    TLDR: If Final Fantasy ARR is considered a success and this ones a failure I would much prefer a failed title.

  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Well, from the Summit, it appears that they are going to do both. They are going to re-release the game while keeping it running.

    It sounds like several systems that they have in the works can reasonably be described as a large scale retuning of the game.

    I got flamed for saying that it was going to be a soft relaunch when the Champion system was announced.
  • Requiemslove
    Requiemslove
    ✭✭✭
    ... FFXIV (a game I also play) failed at launch but the 2.0 version is stable and doing well.

    Do you think FFXIV would have been as good as it is if it didn't shut down and re-launch.

    I'm not agreeing with OP. I don't think ESO should do this... My questions is one of pure curiosity.

    Actually had they not forced Tanaka to release half way through and had they of fixed the problems with it instead of taking it offline and "Fixing" it , then it would have been much better.

    As a big FF7 fan [and subsequently latter titles but not so big] I often wonder about the FF MMO, what is it like exactly? All I ever hear about that is a decidedly mixed bag.

    Are you wondering about 1.0 or 2.0?

    1.0 was the first launch. It was the best looking MMO out and was just beautiful. Instead of being zoned off it was just one huge world. It did not force you to one way or another so you could very well wander off just to explore but could find yourself in areas with enemies very high above your own. From the get go you had to literally learn to play because if you didn't you could get killed by enemies who where at lower levels than you.

    Combat was on a cool down but you had TP to pull off skills and could link them and create combos. So you could attack say 3 times build up enough TP to pull off 1 skill but that one skill could would take all the TP you have but subsequent skills wouldn't cost TP if they followed the Combo. One of my combos wold refill TP one would refill MP so depending on the situation I could choose to battle how I wanted.

    You could level all your classes and mix and match any skill from any class you wanted. My main fighting style was a paladin but I leveled up pugilist so I could use second wind which would give me some HP in case I needed it in an emergency. You could also put points not just to normal points but also to elementals which would allow you to be more resistant to those elements. High Fire resistant meant you wouldn't take as much damage from a fire monster.

    Like I said it was much more difficult because and enemy at your level or even a few levels below you could easily kill you if you didn't pay attention but the battling was rewarding and punishing. If you could beat an enemy quick enough this countdown would start and if you beat another one before the countdown finished it would start again and give you bonus XP for each enemy defeated within a time limit. If you died you got weakened for about 5 minutes. That means all your stats went down by a percentage.

    Unfortunately it was so poorly optimized and hard to run that even high end gaming rigs had trouble running the game. I had a pretty good computer at the time and had to run it at medium just to play. The lag was so awful in towns that it would seriously be about 30-45 second lag spikes.

    There where no quests like hardly at all. There where your main story quests at levels 1, 10, 20, 35 and 50. On the way to level 50 I think i found maybe a dozen side quests. So the only way to level was to do leves which you only got 8 a day. That was it. The thought was to get people to start groups and share leves so a group of 4 people doing each of their 8 a day would be 32 leves. Unfortuantely people like to solo everything so obviously that didn't work so well.

    There was no AH there either instead they had retainers that you put your items in and then stuck them all around town or in market wards and people would search through your retainer. There where wards for everything like one for Armor one for Weapon, one fore Food ect ect. But you only got one retainer so someone with a retainer in the food ward might have the weapon you want but there was no way to find out without going to each of the 20 wards and searching each of the 200 retainers per ward.

    Crafting was mixed and hard to do. Imagine having a low percent chance of making any time but needing items from 4 different craftings to make the one you need. So to make that level 8 sword you needed to be a level 12 lumbersmith to make the handle, a level 6 goldsmith to make the pommel, a level 15 armorer to make the ingots and a level 12 weaponsmith to make the level 8 weapon.

    In comes 2.0

    They took out the whole open world and zoned everything. Each zone is about 1/100th the size of the maps that where in 1.0. By Chocobo you can litterally run from the last zone through all 5 zones to the main city in about 2 minutes. And everything in those zones is now packed together and filled with enemies and little hovel towns which aren't really towns at all. The enemies are so weak you can kill multiple mobs 7 levels above you without fear. They are all tethered to small spots so you could be at a low level and run straight through the higher zones with no worry.

    The put in a global AH but couldn't get rid of the bots so the entire market crashed and within a week people who where max level and getting the rarest items had to sell them for less than 100g to even compete. The entire level up process was so slow that playing casually and taking my sweet time I was still at max level in less than 2 weeks. Then when you get to endgame what do you get to look forward to? Weekly lockouts and elitist jerks. The whole game is now built around meta builds. No matter what class you have you have 1 build and if you stray at all you get shunned.

    Fights are now scripted and play the exact same way every single time no matter what. And you have to fight that fight 10000 times to get that piece of gear you need to do the next thing. Or you'll have to run it 100 times a week for 4 weeks on end to get enough to trade in for an item. Then every 3 months they introduce the next tier of items so the new dungeons are the challenge and all the dungeons you just ran and worked your butt off to complete get nerfed to where even terrible players can clear them with ease. There is still lag in 2.0 but it is actually built into the game to give an illusion of difficulty.

    The crafting in 2.0 is pretty much useless as the best gear is always obtained by dungeons and raids and so far exceeds crafted gear that crafted gear is pointless to even try. They finally introduced PVP into 2.0 but it was a joke. They made it where you couldn't be hurt if you where in the air so instead of it being based on skill it came down to which healer could jump the longest. And of course the PVP was filled with botters so if you pugged a PVP group youd be lucky if more than 1 of your team mates was human.

    Then of course the lies from Square. You think ZOS is bad about player interaction because the Road ahead isn't monthly or because they don't respond to every player post every single time? There was a mount you could only get in 1.0 called a Goobue. They said that mount would not be available to 2.0 players since it was 1.0 specific. Well they took the mount took the grass off its head and put on a flower wreath and re-released it for 2.0. When 2.0 started they took most of the money 1.0 people had made. It took 10 x as long for a 1.0 player to make gil as it did in 2.0 But if a 1.0 player had 10,000 gil at the end of 1.0 they came back to having 1,000 gil left in 2.0. Then they released guild housing which was ridiculously expensive starting in the millions for a small guild house. When they introduced housing they took more of 1.0 players money even if they had made it in 2.0 So if you where a 1.0 player with 100,000 gil made in 2.0 guess what? Housing pops up and you get to go back down to 10,000 yay! They also said that 2.0 would be the game that 1.0 players deserved and that was a load of crap. They went from being an interesting game with huge world, dangerous monsters, and a reason to player to a pathetic generic gear grind with content nerfs ever 3 months.

    TLDR: If Final Fantasy ARR is considered a success and this ones a failure I would much prefer a failed title.

    Thanks for the info. One thing I don't understand though. All I have heard before states 2.0 is a much better game than 1.0, why is this when you tell me this stuff, seems they severely nerfed 2.0 to placate cry babies...not sure what to think. Is the title worth any time?
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    ... FFXIV (a game I also play) failed at launch but the 2.0 version is stable and doing well.

    Do you think FFXIV would have been as good as it is if it didn't shut down and re-launch.

    I'm not agreeing with OP. I don't think ESO should do this... My questions is one of pure curiosity.

    Actually had they not forced Tanaka to release half way through and had they of fixed the problems with it instead of taking it offline and "Fixing" it , then it would have been much better.

    As a big FF7 fan [and subsequently latter titles but not so big] I often wonder about the FF MMO, what is it like exactly? All I ever hear about that is a decidedly mixed bag.

    Are you wondering about 1.0 or 2.0?

    1.0 was the first launch. It was the best looking MMO out and was just beautiful. Instead of being zoned off it was just one huge world. It did not force you to one way or another so you could very well wander off just to explore but could find yourself in areas with enemies very high above your own. From the get go you had to literally learn to play because if you didn't you could get killed by enemies who where at lower levels than you.

    Combat was on a cool down but you had TP to pull off skills and could link them and create combos. So you could attack say 3 times build up enough TP to pull off 1 skill but that one skill could would take all the TP you have but subsequent skills wouldn't cost TP if they followed the Combo. One of my combos wold refill TP one would refill MP so depending on the situation I could choose to battle how I wanted.

    You could level all your classes and mix and match any skill from any class you wanted. My main fighting style was a paladin but I leveled up pugilist so I could use second wind which would give me some HP in case I needed it in an emergency. You could also put points not just to normal points but also to elementals which would allow you to be more resistant to those elements. High Fire resistant meant you wouldn't take as much damage from a fire monster.

    Like I said it was much more difficult because and enemy at your level or even a few levels below you could easily kill you if you didn't pay attention but the battling was rewarding and punishing. If you could beat an enemy quick enough this countdown would start and if you beat another one before the countdown finished it would start again and give you bonus XP for each enemy defeated within a time limit. If you died you got weakened for about 5 minutes. That means all your stats went down by a percentage.

    Unfortunately it was so poorly optimized and hard to run that even high end gaming rigs had trouble running the game. I had a pretty good computer at the time and had to run it at medium just to play. The lag was so awful in towns that it would seriously be about 30-45 second lag spikes.

    There where no quests like hardly at all. There where your main story quests at levels 1, 10, 20, 35 and 50. On the way to level 50 I think i found maybe a dozen side quests. So the only way to level was to do leves which you only got 8 a day. That was it. The thought was to get people to start groups and share leves so a group of 4 people doing each of their 8 a day would be 32 leves. Unfortuantely people like to solo everything so obviously that didn't work so well.

    There was no AH there either instead they had retainers that you put your items in and then stuck them all around town or in market wards and people would search through your retainer. There where wards for everything like one for Armor one for Weapon, one fore Food ect ect. But you only got one retainer so someone with a retainer in the food ward might have the weapon you want but there was no way to find out without going to each of the 20 wards and searching each of the 200 retainers per ward.

    Crafting was mixed and hard to do. Imagine having a low percent chance of making any time but needing items from 4 different craftings to make the one you need. So to make that level 8 sword you needed to be a level 12 lumbersmith to make the handle, a level 6 goldsmith to make the pommel, a level 15 armorer to make the ingots and a level 12 weaponsmith to make the level 8 weapon.

    In comes 2.0

    They took out the whole open world and zoned everything. Each zone is about 1/100th the size of the maps that where in 1.0. By Chocobo you can litterally run from the last zone through all 5 zones to the main city in about 2 minutes. And everything in those zones is now packed together and filled with enemies and little hovel towns which aren't really towns at all. The enemies are so weak you can kill multiple mobs 7 levels above you without fear. They are all tethered to small spots so you could be at a low level and run straight through the higher zones with no worry.

    The put in a global AH but couldn't get rid of the bots so the entire market crashed and within a week people who where max level and getting the rarest items had to sell them for less than 100g to even compete. The entire level up process was so slow that playing casually and taking my sweet time I was still at max level in less than 2 weeks. Then when you get to endgame what do you get to look forward to? Weekly lockouts and elitist jerks. The whole game is now built around meta builds. No matter what class you have you have 1 build and if you stray at all you get shunned.

    Fights are now scripted and play the exact same way every single time no matter what. And you have to fight that fight 10000 times to get that piece of gear you need to do the next thing. Or you'll have to run it 100 times a week for 4 weeks on end to get enough to trade in for an item. Then every 3 months they introduce the next tier of items so the new dungeons are the challenge and all the dungeons you just ran and worked your butt off to complete get nerfed to where even terrible players can clear them with ease. There is still lag in 2.0 but it is actually built into the game to give an illusion of difficulty.

    The crafting in 2.0 is pretty much useless as the best gear is always obtained by dungeons and raids and so far exceeds crafted gear that crafted gear is pointless to even try. They finally introduced PVP into 2.0 but it was a joke. They made it where you couldn't be hurt if you where in the air so instead of it being based on skill it came down to which healer could jump the longest. And of course the PVP was filled with botters so if you pugged a PVP group youd be lucky if more than 1 of your team mates was human.

    Then of course the lies from Square. You think ZOS is bad about player interaction because the Road ahead isn't monthly or because they don't respond to every player post every single time? There was a mount you could only get in 1.0 called a Goobue. They said that mount would not be available to 2.0 players since it was 1.0 specific. Well they took the mount took the grass off its head and put on a flower wreath and re-released it for 2.0. When 2.0 started they took most of the money 1.0 people had made. It took 10 x as long for a 1.0 player to make gil as it did in 2.0 But if a 1.0 player had 10,000 gil at the end of 1.0 they came back to having 1,000 gil left in 2.0. Then they released guild housing which was ridiculously expensive starting in the millions for a small guild house. When they introduced housing they took more of 1.0 players money even if they had made it in 2.0 So if you where a 1.0 player with 100,000 gil made in 2.0 guess what? Housing pops up and you get to go back down to 10,000 yay! They also said that 2.0 would be the game that 1.0 players deserved and that was a load of crap. They went from being an interesting game with huge world, dangerous monsters, and a reason to player to a pathetic generic gear grind with content nerfs ever 3 months.

    TLDR: If Final Fantasy ARR is considered a success and this ones a failure I would much prefer a failed title.

    Thanks for the info. One thing I don't understand though. All I have heard before states 2.0 is a much better game than 1.0, why is this when you tell me this stuff, seems they severely nerfed 2.0 to placate cry babies...not sure what to think. Is the title worth any time?

    They fixed certain things like more quests, not needing a super computer to run it, more responsive combat. They did make it easier to cater to a more casual player base. 1.0 catered to a hard core player base but was also unfinished in every sense of the word. But as wildstar has also shown if you cater to all hardcore players an none to casuals your game is going to tank badly no matter what. Hardcore players think casuals are bad but casuals are the bread and butter of MMOs. Hardcore players are going to talk about your game but casuals will pay the bills. Like I said its worth your time if you don't mind running the same fight 1000000 times in hopes of getting that one piece of gear you want. If you don't want to build your character your way at all, you want all fights to be exactly the same every time, or you like the gear only progression, or you don't like to craft. And there is also forced solo and forced grouping even more so than this game. People throw the words WoW clone around a lot but even the produce Yoshi said the where going to use WoW as their inspiration for 2.0 and they weren't going to deviate from it since it was so successfull.
    Edited by ers101284b14_ESO on October 5, 2014 6:29AM
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    From what I hear, this game is no where near as bad as games who've had to utilize such a tactic in the past (only one I know of is FFXIV)

    The major problem is spoiled gamers that think everything should be perfectly polished and prim and pretty so they can play with it on day 1 This ain't the perfect world we all wish it were..

    I get it, you've been spoiled by older games that have ironed their wrinkles out, it's okay, it happens to all of us.

    We forget that outstanding games have to start somewhere, all we see is the finished products this game isn't as bug free as, as smoothly running as. And we forget that this game is in it's infancy.

    Game companies don't have pow-wows and put their heads together to make sure their competitors come out with products just as bug free and silky as their multi year old product. That's never going to happen.

    Buckle down, embrace the suck and drive on. It's going to get better.

    If not, cut sling load and come back in a few months to check on how the game progressed. Then bask in it's awesomeness while lamenting the fact you took the easy road.

    Nothing good ever came without a price, suffering through this game's stumbles is our price of admission to the field of epicness that lies ahead.

    I'm in for the long haul. Your move.

    yeah, how about those of us who understand excellence, don't expect perfection, and easily tolerate a game that is usable but improving. Like me. I an effing procedure analyst, paid to find practical solutions in imperfect environments on a regular basis. That said, my complaints are that ZOS is screwing up stuff every time they introduce new content, and not fixing foundational issues that have been identified for a long time. My sub runs out in nine or ten days. I'll check back in on this game in a few months. My suggestions to ZOS have been: 1) issue new content individually or small groups, frequently. then if you break something with new content it will be easier to pinpoint the culprit. 2) issue fixes constantly, not as part of large content updates. Hotpatch the hell out of the game. As you get a fix, apply it. 3) If your delivery process isn't set up to deliver the way 1) and 2) require, then change that process to accommodate 1) and 2).

    I'm in for the long haul too. But that doesn't mean I'll sit here while the ship is in dock for repairs, or take a cruise on it while it stinks of sewage. Nah, I'll just keep checking in, in a few months, and see if they've freaking fixed it better than they've been doing.

    Well said, and as I mentioned, it's your perogative. The majority of my statement was aimed at the knuckleheads spoiled by older games into thinking that an established gaming suite is now the standard for games at launch. Never gonna happen.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Wolfshead
    Wolfshead
    ✭✭✭✭
    Stratti wrote: »
    Rodario wrote: »
    Stratti wrote: »
    I55UE5 wrote: »
    Implying MMOs can be 100% done and polished...

    Assuming they can be released in the state the game is and be successful

    Forgetting the state the most successful MMO to date was in, around the same timeframe after release.

    ROFL - now your inventing facts. That was 10 years ago. I know because I was playing at the time.

    The state of the game itself was amazing - the servers would drop here and there and there would be maintainence but people couldnt wait to log on. There was around 5 million subscribers at the time. The same time that ESO has 700k

    Dont simply invent a fact to support your post - too many of us can call ***

    Well you forgett two thing back then how many mmo did we have at that time in total it was 2 and those was Ultima and EverQuest then it was WoW and honest WoW was not near perfect it have many problem as well.

    And other thing with WoW was that most people back have play Warcraft and know alot about story and also at sametime many country/company maybe internet alot cheaper to use and start to sell ADSL instead the normal modem you use in phone jack.

    Btw Stratti how do you know that we only have 700K subscribers to ESO what do you basic those number on???

    ESO is not perfect but what OP is demand is that he want a perfect game from start but fact is you can't have perfect even if you run alpha and beta for a year the will always be bug that slip throw and people crashing for no one have same setup on there computer. In perfect world everyone would have same type of computer and same setup on there computer and mmo would be 100% bug free but this not a perfect world.

    I have only one thing to say to OP if you don't like how game is you can always leave and come back later for honest the are no one hold a gun to your head and force you play ESO it is your own choose so if don't like you can always go back to your old mmo.

    Btw I have other mmo and it was in worst stat then ESO the have really problem it took to there 1st expansion to get there game working as should have done from start thing is if you love the game you are playing you will keep playing and support company.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • butterfly442
    butterfly442
    ✭✭✭
    Stop being silly. Game is not nearly as bugged now as it used to be. They have also made a lot of improvements to game balance. Its not perfect but it never will be.

    I play a dps build and trust me things are a LOT better now than it used to be.

    Does not mean its any good.

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