xsfkxnub19_ESO wrote: »"All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."
Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.
Edit: Quote from guild summit.
LonePirate wrote: »This change is absurd and is incredibly insulting to anyone who understands math or who can count.
The damage would be increased also. Imagine DKs with 36k health with the current damage numbers.Hlaren_shortsheath wrote: »im my opinion this will actually promote longer and more skilled and meaningfull pvp fights.
Hlaren_shortsheath wrote: »im my opinion this will actually promote longer and more skilled and meaningfull pvp fights.
Hlaren_shortsheath wrote: »i thought our health values and defences are the only thing going to recieve the multipliers and not the damage output.
if thats the case then, that is kinda stupid.
People are over reacting hardcore to this bit of news. WHY DOES IT MATTER TO YOU? All this change does is make the unaware feel better about getting their 1% stat increase and for those of us that know it's just an extra ZERO big whoop, wanna fight about it?
People are over reacting hardcore to this bit of news. WHY DOES IT MATTER TO YOU? All this change does is make the unaware feel better about getting their 1% stat increase and for those of us that know it's just an extra ZERO big whoop, wanna fight about it?
Yes I want to fight about it. All online games with periodic patches, thought me that for every change there is an average of 3 bugs. I predict that if this thing will be implemented for at least 3 months we will have a mess of skills that are either scaled or non-scaled a general mess on all tool tips for about a year and multiple whine and nerf big numbers threads on the forum forEVAH.People are over reacting hardcore to this bit of news. WHY DOES IT MATTER TO YOU? All this change does is make the unaware feel better about getting their 1% stat increase and for those of us that know it's just an extra ZERO big whoop, wanna fight about it?
how is that a bad thing?Hlaren_shortsheath wrote: »i thought our health values and defences are the only thing going to recieve the multipliers and not the damage output.
if thats the case then, that is kinda stupid.
This would turn every fight into a Boss fight, at least in length of time to finish it. It would be like fighting Molag Bal everytime.
This is exactly why they are changing it.Shaun98ca2 wrote: »Well you got to remember it was stated that the champion system is going to at times give you a example .4% increase........currently that's 0 increase even thought it is .4%
Maverick827 wrote: »Bigger numbers gives you more room to work with. Imagine a game where we had 10 health and attacks did 3 damage. There's not much room to create skills and talents that meaningfully affect your stats/damage.This is exactly why they are changing it.Shaun98ca2 wrote: »Well you got to remember it was stated that the champion system is going to at times give you a example .4% increase........currently that's 0 increase even thought it is .4%
They want to be able to have the Champion system offer small bonuses, so that a player with max Champion Points isn't too much more powerful than a player with half. So they'll offer upgrades like 0.5% health that you can put 10 points into, netting you a total of 5% health. 5% health isn't too overpowering and they even managed to break it down into 10 points, which inflates the perceived depth of the system.
The problem is that when it comes time to spend your points, getting 0.5% health when you only have 2,000 is underwhelming. But 0.5% of 20,000 "feels" more significant.