My pleasure!Rofl. You made me chuckle at work. Well played.
On a low population server, method 1 can work with a small close-knit group of 4-5 friends, assuming they all have alts on one of the underdog factions.Nox_Aeterna wrote: »Damm , pity it requires the guild part :P.
alliance rank/ title is what matters. "former emperor" means nothing
Given that you have taken to posting about this everywhere, I will copy a post I have made in response to these accusations.
I agree absolutely that people who exploit the game, notably by killing friends on alt accounts over and over, should be punished accordingly. Having said that, I would like to point out a couple of things.
1. It is very easy to get 200k within a few hours, particularly on a new campaign where a lot of players log in with an effort to establish themselves on the leaderboard. If you play as solo, as a duo, or small scale group (you get diminishing returns as you increase in size, but as long as you don't zerg it you can still make a lot of AP) and do so effectively, 200k can be made in to time at all. The assumption that these points are earned via exploiting the game is not correct at all. I am not saying it doesn't happen, but I am saying it most likely does not happen quite as often as you might suspect. I made approx 300k on Sunday evening for instance, across 2 - 3 hours. I wasn't exploiting.
2. You get diminishing returns when killing players over and over. This is easily tested. If a player has died repeatedly without killing many others / dishing out much damage, their AP value will drop to negligible amounts. I've seen the value of a kill go down as low as 7 AP. This is a measure that is already in place that prevents the farming you refer to. Of course there may be ways to reset this (such as relog) but that does slow down progress. With that said, I don't think it's exploiting in this way that earns the AP.
To me it seems like you are a little annoyed that you haven't figured out ways of making a lot of AP, fast.

The only thing that matters is your awesome meter.
If you're this:
Then you just win, period.
/thisendsalldebate
Given that you have taken to posting about this everywhere, I will copy a post I have made in response to these accusations.
I agree absolutely that people who exploit the game, notably by killing friends on alt accounts over and over, should be punished accordingly. Having said that, I would like to point out a couple of things.
1. It is very easy to get 200k within a few hours, particularly on a new campaign where a lot of players log in with an effort to establish themselves on the leaderboard. If you play as solo, as a duo, or small scale group (you get diminishing returns as you increase in size, but as long as you don't zerg it you can still make a lot of AP) and do so effectively, 200k can be made in to time at all. The assumption that these points are earned via exploiting the game is not correct at all. I am not saying it doesn't happen, but I am saying it most likely does not happen quite as often as you might suspect. I made approx 300k on Sunday evening for instance, across 2 - 3 hours. I wasn't exploiting.
2. You get diminishing returns when killing players over and over. This is easily tested. If a player has died repeatedly without killing many others / dishing out much damage, their AP value will drop to negligible amounts. I've seen the value of a kill go down as low as 7 AP. This is a measure that is already in place that prevents the farming you refer to. Of course there may be ways to reset this (such as relog) but that does slow down progress. With that said, I don't think it's exploiting in this way that earns the AP.
To me it seems like you are a little annoyed that you haven't figured out ways of making a lot of AP, fast.
Care to explain how to make 100k/hour ... Am roaming solo and the most I manage is 20/30 k per hour and I dont slack, usually getting all def tick, not dying much (13 kill/death ratio), I just dont see how I can do better.
300k/hour AP?
I'm a frontline healer EP NA (with underdog AP buff most of my playing time because of the huge AD numbers) who isn't afraid to pop out his offensive arsenal to get a couple of kills. I run 50% solo, 50% pug grouped.
I manage 10k/hour AP up to 15k/hour AP.
I must be doing something very wrong it seems. Not that I actually care about leaderboard rankings as I know very well they mean crap. It saddens me that in a couple of days it's going to be the AP cheaters and exploiters getting all the goodies (top 10 and top 100) while the ones fighting at my side, all the time, will get whatever remains to be granted.
Given that you have taken to posting about this everywhere, I will copy a post I have made in response to these accusations.
I agree absolutely that people who exploit the game, notably by killing friends on alt accounts over and over, should be punished accordingly. Having said that, I would like to point out a couple of things.
1. It is very easy to get 200k within a few hours, particularly on a new campaign where a lot of players log in with an effort to establish themselves on the leaderboard. If you play as solo, as a duo, or small scale group (you get diminishing returns as you increase in size, but as long as you don't zerg it you can still make a lot of AP) and do so effectively, 200k can be made in to time at all. The assumption that these points are earned via exploiting the game is not correct at all. I am not saying it doesn't happen, but I am saying it most likely does not happen quite as often as you might suspect. I made approx 300k on Sunday evening for instance, across 2 - 3 hours. I wasn't exploiting.
2. You get diminishing returns when killing players over and over. This is easily tested. If a player has died repeatedly without killing many others / dishing out much damage, their AP value will drop to negligible amounts. I've seen the value of a kill go down as low as 7 AP. This is a measure that is already in place that prevents the farming you refer to. Of course there may be ways to reset this (such as relog) but that does slow down progress. With that said, I don't think it's exploiting in this way that earns the AP.
To me it seems like you are a little annoyed that you haven't figured out ways of making a lot of AP, fast.
Care to explain how to make 100k/hour ... Am roaming solo and the most I manage is 20/30 k per hour and I dont slack, usually getting all def tick, not dying much (13 kill/death ratio), I just dont see how I can do better.
Kill more people.
mike.gaziotisb16_ESO wrote: »Given that you have taken to posting about this everywhere, I will copy a post I have made in response to these accusations.
I agree absolutely that people who exploit the game, notably by killing friends on alt accounts over and over, should be punished accordingly. Having said that, I would like to point out a couple of things.
1. It is very easy to get 200k within a few hours, particularly on a new campaign where a lot of players log in with an effort to establish themselves on the leaderboard. If you play as solo, as a duo, or small scale group (you get diminishing returns as you increase in size, but as long as you don't zerg it you can still make a lot of AP) and do so effectively, 200k can be made in to time at all. The assumption that these points are earned via exploiting the game is not correct at all. I am not saying it doesn't happen, but I am saying it most likely does not happen quite as often as you might suspect. I made approx 300k on Sunday evening for instance, across 2 - 3 hours. I wasn't exploiting.
2. You get diminishing returns when killing players over and over. This is easily tested. If a player has died repeatedly without killing many others / dishing out much damage, their AP value will drop to negligible amounts. I've seen the value of a kill go down as low as 7 AP. This is a measure that is already in place that prevents the farming you refer to. Of course there may be ways to reset this (such as relog) but that does slow down progress. With that said, I don't think it's exploiting in this way that earns the AP.
To me it seems like you are a little annoyed that you haven't figured out ways of making a lot of AP, fast.
Care to explain how to make 100k/hour ... Am roaming solo and the most I manage is 20/30 k per hour and I dont slack, usually getting all def tick, not dying much (13 kill/death ratio), I just dont see how I can do better.
Kill more people.
A.k.a being carried by doggie and hex.
Don't worry buddy I'm only messing with you
mike.gaziotisb16_ESO wrote: »Given that you have taken to posting about this everywhere, I will copy a post I have made in response to these accusations.
I agree absolutely that people who exploit the game, notably by killing friends on alt accounts over and over, should be punished accordingly. Having said that, I would like to point out a couple of things.
1. It is very easy to get 200k within a few hours, particularly on a new campaign where a lot of players log in with an effort to establish themselves on the leaderboard. If you play as solo, as a duo, or small scale group (you get diminishing returns as you increase in size, but as long as you don't zerg it you can still make a lot of AP) and do so effectively, 200k can be made in to time at all. The assumption that these points are earned via exploiting the game is not correct at all. I am not saying it doesn't happen, but I am saying it most likely does not happen quite as often as you might suspect. I made approx 300k on Sunday evening for instance, across 2 - 3 hours. I wasn't exploiting.
2. You get diminishing returns when killing players over and over. This is easily tested. If a player has died repeatedly without killing many others / dishing out much damage, their AP value will drop to negligible amounts. I've seen the value of a kill go down as low as 7 AP. This is a measure that is already in place that prevents the farming you refer to. Of course there may be ways to reset this (such as relog) but that does slow down progress. With that said, I don't think it's exploiting in this way that earns the AP.
To me it seems like you are a little annoyed that you haven't figured out ways of making a lot of AP, fast.
Care to explain how to make 100k/hour ... Am roaming solo and the most I manage is 20/30 k per hour and I dont slack, usually getting all def tick, not dying much (13 kill/death ratio), I just dont see how I can do better.
Kill more people.
A.k.a being carried by doggie and hex.
Don't worry buddy I'm only messing with you
That's a low blowWell, in a sense you're not wrong - when I play with the Banana Squad I play more or less as full support sorc doing virtually 0 damage so with that build I'd be useless without the group around me. But similarly I think they'd gladly say they wouldn't kill as many as they do (in our groups) without my well timed negates, so it works both ways ;-).
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Given that you have taken to posting about this everywhere, I will copy a post I have made in response to these accusations.
I agree absolutely that people who exploit the game, notably by killing friends on alt accounts over and over, should be punished accordingly. Having said that, I would like to point out a couple of things.
1. It is very easy to get 200k within a few hours, particularly on a new campaign where a lot of players log in with an effort to establish themselves on the leaderboard. If you play as solo, as a duo, or small scale group (you get diminishing returns as you increase in size, but as long as you don't zerg it you can still make a lot of AP) and do so effectively, 200k can be made in to time at all. The assumption that these points are earned via exploiting the game is not correct at all. I am not saying it doesn't happen, but I am saying it most likely does not happen quite as often as you might suspect. I made approx 300k on Sunday evening for instance, across 2 - 3 hours. I wasn't exploiting.
2. You get diminishing returns when killing players over and over. This is easily tested. If a player has died repeatedly without killing many others / dishing out much damage, their AP value will drop to negligible amounts. I've seen the value of a kill go down as low as 7 AP. This is a measure that is already in place that prevents the farming you refer to. Of course there may be ways to reset this (such as relog) but that does slow down progress. With that said, I don't think it's exploiting in this way that earns the AP.
To me it seems like you are a little annoyed that you haven't figured out ways of making a lot of AP, fast.
Care to explain how to make 100k/hour ... Am roaming solo and the most I manage is 20/30 k per hour and I dont slack, usually getting all def tick, not dying much (13 kill/death ratio), I just dont see how I can do better.
Kill more people.
A.k.a being carried by doggie and hex.
Don't worry buddy I'm only messing with you
That's a low blowWell, in a sense you're not wrong - when I play with the Banana Squad I play more or less as full support sorc doing virtually 0 damage so with that build I'd be useless without the group around me. But similarly I think they'd gladly say they wouldn't kill as many as they do (in our groups) without my well timed negates, so it works both ways ;-).
Ha ha, I knew it would hurt a little, but like I said, I was only messing with you mate. All the players at Banana Squad are obviously very very good players and each one makes the team stronger.
That's because Banana doesn't split!
So obvious.
aleksandar.miticeb17_ESO wrote: »So that's how our group is called? Banana squad?
mike.gaziotisb16_ESO wrote: »Ha ha, I knew it would hurt a little, but like I said, I was only messing with you mate. All the players at Banana Squad are obviously very very good players and each one makes the team stronger.
You redeemed yourself :'(