DigitalHype wrote: »
Lots..and Lots..of choices. Pick the type that works for you.
That is my point. New "investors" pick one, and make the wrong choice, because they don't know the reputation of the guild. And the reputation is too transient. Not a big deal or major loss for the individual. But, as a whole, this model is an opportunity for bad actors to take advantage, with little to no repercussions. The folks that get burned, quickly learn, and leave that guild. But, it doesn't create a disincentive for the people gaming the system, and taking advantage of the next guy.
gamerlucretiusb14_ESO wrote: »It's not the sales, it's these "fund raising events" that a lot of trade guilds are using to raise gold to bid on guild trader locations. Generally they never report to the guild how much they ended up paying, and then just pocket the excess.
Eliminate Ranks
There should be no need for any administrative activities in a Trading Guild that would require guild leaders and officers. The automatic machinations of a Trading Guild should be fully automated.
Differentiate between Trading Guilds and Other Guilds
Trading guilds have a very narrow purpose, and shouldn't function the same as traditional guilds. The advantage of having a trading guild has already been explained as broadening your potential customer base when you sell things on a market. Traditional guilds focused on PvE and PvP advancement should be limited to ~50 players (maybe 100?) and have features like the guild bank unlocked. The explicit difference between these two guilds as a new recruit is that you're granting your sanction to the guild leadership to do what needs to be done for progress. As a new recruit in a trading guild you've got very little opportunity to break into the inner circle (often composed of a group of friends).