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So Azura's Star

  • frozywozy
    frozywozy
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    ^
    Because before WCFC quit and splintered, red had a hyooge Oceanic/U.S. morning presence. Their lead has diminished immensely since this.

    Please don't try to talk like you know everything about what is going on on Thornblade when you are homed on Chillrend. Let people who are established here since the beginning explain how things go.

    WCFC did play on Thornblade for a while. They are a multi-campaigns guild. They have helped EP but I don't consider them the most important factor of why EP was far ahead in the lead for a while.

    EP lead diminished when Venatus came back on Thornblade for a week and when they got all scrolls and turned the map yellow on multiple occasions.

    EP lead diminished when No Mercy guested on Thornblade for a week and capped EP home keeps several times in a row.

    EP lead diminished when we started getting double teamed constantly.

    No matter the efforts of WCFC, no guild could stand against 2 factions actively working together. I'm not blaming them btw, this is pure common sense to create an alliance (with communication or not) to get the winning faction down.
    Edited by frozywozy on September 29, 2014 9:49PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Aoe_Barbecue
    Aoe_Barbecue
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    frozywozy wrote: »
    Please don't try to talk like you know everything about what is going on on Thornblade when you are homed on Chillrend. Let people who are established here since the beginning explain how things go.

    You had an influx of red to Thornblade because we fought them off Chillrend. Thus not only do I feel qualified to give my input as if it is informed, my input is absolutely informed. I am lol'ing both at your passive-aggressiveness and how you think that somehow, I have not played on Thornblade enough to know what goes on. Or do you think I don't have friends on EP or something?
    WCFC did play on Thornblade for a while. They are a multi-campaigns guild. They have helped EP but I don't consider them the most important factor of why EP was far ahead in the lead for a while.

    Maybe not during U.S. primetime. But they certainly were during other hours, where potential points become far more important. They suddenly appeared on Thornblade en force and stopped doing the same on Chillrend for a reason.
    EP lead diminished when Venatus came back on Thornblade for a week and when they got all scrolls and turned the map yellow on multiple occasions.

    I recommend a thorough study of a human phenomenon: confirmation bias. Yellow and Red left Chillrend for Thornblade; this is what we wanted in the first place. Sadly, Thornblade no longer seems to be able to handle the load.
    EP lead diminished when No Mercy guested on Thornblade for a week and capped EP home keeps several times in a row.

    We never stopped playing there buddy lol.
    EP lead diminished when we started getting double teamed constantly.

    Brb Night/Day caps scrolls. Brb Yellow and Blue want their scrolls back. Brb "oh noes, they are double teaming us!"
    No matter the efforts of WCFC, no guild could stand against 2 factions actively working together. I'm not blaming them btw, this is pure common sense to create an alliance (with communication or not) to get the winning faction down.

    Not during primetime. But during off hours? Yeah sure.
  • Agrippa_Invisus
    Agrippa_Invisus
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    The only thing I'll add to this back and forth -- the truest casualty of all this?

    Chillrend's activity level. That server is dead and buried now and the game is lesser for its loss.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Braidas
    Braidas
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    Braidas wrote: »
    frozywozy wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Once we start having more than 2-3 great organized guild per faction who can accomplish objectives successfully everyday.
    1 would be an improvement for ep

    Indeed, it would help EP alot. This is kinda sad that EP is winning Thornblade with 2k lead still with 3days left on the campaign without any decent guild and without night capping like AD, without morning capping like DC at all.

    :(
    the score doesn't show the quality of your groups

    What does the score shows professor Braidas ?
    Well, thank you for asking son. The score shows who has the most presence in off hours, who has the most population in general, and who can organize their pugs in the most effective manner. Only at prime time are the quality of organized guilds revealed, but alas, they are only a few of the 24 hours and have little bearing on the end score.

    Note - you said great guilds, which you have since changed to "important". That is a more accurate statement.
    And wouldn't "who can organize their pugs in the most effective manner" be a measure of quality? ;)
    I don't see how you think organizing pugs makes a strong guild group, but okay...
  • Rylana
    Rylana
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    sigh...
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Braidas
    Braidas
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    Rylana wrote: »
    sigh...
    what? you want some too ry? :p
  • TRIP233
    TRIP233
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    Cody wrote: »
    they just don't want to put in the work of taking it away from AD(or whatever faction is dominant) I went in at least twice, and im pretty sure I was the only EP player in the entire server both times.

    Get real, as soon as anyone tries to take Azura Star ALL of AD will swarm it to protect the buff server

    The buff server is Haderus.. or w.e it's called. No need to have more then one buff server go to Azura's Star!
    Edited by TRIP233 on September 29, 2014 10:17PM
  • Rylana
    Rylana
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    I have a dream

    That pvp people and carebears can pew in peace liberty and ...


    wait this isnt going how i planned
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Sypher
    Sypher
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    The problem is we had enough people to lock up 2 campaigns.

    Thorn and chill during prime time used to both be locked or high pop.

    Whatever happened on chillrend pushed out the ad and EP and now it's a buff server. So, everyone who used to play there now is going to thorn blade.

    The severs just can't handle the population.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Braidas
    Braidas
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    The problem is we had enough people to lock up 2 campaigns.

    Thorn and chill during prime time used to both be locked or high pop.

    Whatever happened on chillrend pushed out the ad and EP and now it's a buff server. So, everyone who used to play there now is going to thorn blade.

    The severs just can't handle the population.
    ya they really need to make 2 30 day campaigns plus the non-vet and push pop-caps down to 2-3 bars.
  • jkirchner71ub17_ESO2
    I love this notion that "night capping" or "morning capping" is wrong or weak sauce. NONE of us can control when each alliance has a peak in population or when others don't. Oh I guess the "offending capping alliance" should just park in their home keeps and do nothing till EP hits 3+ bars on the population. ALL alliances do what they can and when PERIOD. Once again a thread that was done in an effort to solicit feedback from ALL players has become a pissing match.


    I for one enjoy playing on a highly populated server so I play on Thornblade. If this changes then I will change and most likely those in my PvP guild would also. We all try and follow the action and right now the most competitive and action intensive seems to be Thornblade. If AS picks up I'm sure more will migrate but I am also willing to deal with the crashes and lag in hopes that Zos will get it fixed soon.
    Edited by jkirchner71ub17_ESO2 on September 29, 2014 11:26PM
    MAIN
    Aldmeri Dominion
    Torroch, VR14 Orc DK Rank 22, Officer in Maelstrom
    Once again looking for an organized PvP guild to join - viva la Venatus

    NON-PvP Alts
    Ebonheart Pact
    Torach, VR12 Orc Sorcerer, GM House of the Tamriel Ten
    Torrach, VR8 Orc Templar, House of the Tamriel Ten (older brother of Torach)
  • OrangeTheCat
    OrangeTheCat
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    Well, if they got rid of the home campaign concept, then the game could just assign you to one server. If that server is full, assign you to the other one. If both are full, queue.
  • Braidas
    Braidas
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    I love this notion that "night capping" or "morning capping" is wrong or weak sauce. NONE of us can control when each alliance has a peak in population or when others don't. Oh I guess the "offending capping alliance" should just park in their home keeps and do nothing till EP hits 3+ bars on the population. ALL alliances do what they can and when PERIOD. Once again a thread that was done in an effort to solicit feedback from ALL players has become a pissing match.


    I for one enjoy playing on a highly populated server so I play on Thornblade. If this changes then I will change and most likely those in my PvP guild would also. We all try and follow the action and right now the most competitive and action intensive seems to be Thornblade. If AS picks up I'm sure more will migrate but I am also willing to deal with the crashes and lag in hopes that Zos will get it fixed soon.
    no one said it's wrong, just that it decides campaigns and so the scoring system is completely flawed. imo, scoring should scale to more points the more people are on and for each faction. e.g., if ep is poplocked while DC+AD are at one bar even with control of the entire map they get essentially no points. but if DC owns the entire map w/ AD+EP poplocked they get *** tons of points, and if EP owns the map with 1 bar while everyone else is 1 bar as well they still get very few points.
  • InvictoNZ
    InvictoNZ
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    Off the top of my head, I can think of an easy fix to timezone scoring.

    Just make it so keeps can only be captured during a set window.
    For the rest of the day, those keeps can only have their resources captured, which depletes (or increases) their defences.

    Make 1 PvP server per timezone, US, EU, SEA. Let players join all 3 campaigns if they want to play 24/7.

    You're welcome.
  • atomikrej
    atomikrej
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    Braidas wrote: »
    I love this notion that "night capping" or "morning capping" is wrong or weak sauce. NONE of us can control when each alliance has a peak in population or when others don't. Oh I guess the "offending capping alliance" should just park in their home keeps and do nothing till EP hits 3+ bars on the population. ALL alliances do what they can and when PERIOD. Once again a thread that was done in an effort to solicit feedback from ALL players has become a pissing match.


    I for one enjoy playing on a highly populated server so I play on Thornblade. If this changes then I will change and most likely those in my PvP guild would also. We all try and follow the action and right now the most competitive and action intensive seems to be Thornblade. If AS picks up I'm sure more will migrate but I am also willing to deal with the crashes and lag in hopes that Zos will get it fixed soon.
    no one said it's wrong, just that it decides campaigns and so the scoring system is completely flawed. imo, scoring should scale to more points the more people are on and for each faction. e.g., if ep is poplocked while DC+AD are at one bar even with control of the entire map they get essentially no points. but if DC owns the entire map w/ AD+EP poplocked they get *** tons of points, and if EP owns the map with 1 bar while everyone else is 1 bar as well they still get very few points.

    Your example is inaccurate. EP is only at most equal with AD on bars but more often than not AD is ahead by one bar. Normally DC is one bar below EP. Happy to be proved wrong but that's my observation in the last month.
    For scoring bonuses there is already something like this in place. If your faction has consistently lower population it will gain bonus points. Similarly if your faction is down in points you will get bonus points. I think both bonuses get removed when your faction catches up to the leader. Seems a fair enough system - at least it's keeping things interesting in TB.
  • Cody
    Cody
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    Braidas wrote: »
    frozywozy wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Once we start having more than 2-3 great organized guild per faction who can accomplish objectives successfully everyday.
    1 would be an improvement for ep

    Indeed, it would help EP alot. This is kinda sad that EP is winning Thornblade with 2k lead still with 3days left on the campaign without any decent guild and without night capping like AD, without morning capping like DC at all.

    :(
    the score doesn't show the quality of your groups

    if it was chillrend, azuras star, or hedarus, you would be right.
  • Braidas
    Braidas
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    atomikrej wrote: »
    Braidas wrote: »
    I love this notion that "night capping" or "morning capping" is wrong or weak sauce. NONE of us can control when each alliance has a peak in population or when others don't. Oh I guess the "offending capping alliance" should just park in their home keeps and do nothing till EP hits 3+ bars on the population. ALL alliances do what they can and when PERIOD. Once again a thread that was done in an effort to solicit feedback from ALL players has become a pissing match.


    I for one enjoy playing on a highly populated server so I play on Thornblade. If this changes then I will change and most likely those in my PvP guild would also. We all try and follow the action and right now the most competitive and action intensive seems to be Thornblade. If AS picks up I'm sure more will migrate but I am also willing to deal with the crashes and lag in hopes that Zos will get it fixed soon.
    no one said it's wrong, just that it decides campaigns and so the scoring system is completely flawed. imo, scoring should scale to more points the more people are on and for each faction. e.g., if ep is poplocked while DC+AD are at one bar even with control of the entire map they get essentially no points. but if DC owns the entire map w/ AD+EP poplocked they get *** tons of points, and if EP owns the map with 1 bar while everyone else is 1 bar as well they still get very few points.

    Your example is inaccurate. EP is only at most equal with AD on bars but more often than not AD is ahead by one bar. Normally DC is one bar below EP. Happy to be proved wrong but that's my observation in the last month.
    For scoring bonuses there is already something like this in place. If your faction has consistently lower population it will gain bonus points. Similarly if your faction is down in points you will get bonus points. I think both bonuses get removed when your faction catches up to the leader. Seems a fair enough system - at least it's keeping things interesting in TB.
    I'm not sure you know what an example is...just a representation of the idea, not necessarily the truth :P

    The current system gives a huge advantage to whoever has the most population during off hours. If EP (example) has 70 guys on TB at 3 am EST while DC has 15 and AD 40, all 3 populations are very low so points should barely count, and EP's score should be further reduced for their population advantage. In the current system, they would get the same score during tri-poplocked primetime, which is ridiculous. Basically, more people overall should = more points, and less people in your faction relative to the others should = more points. The current underdog bonuses in place are not effective.

    Would fix nightcapping, and winning by numbers.
  • Braidas
    Braidas
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    Cody wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Once we start having more than 2-3 great organized guild per faction who can accomplish objectives successfully everyday.
    1 would be an improvement for ep

    Indeed, it would help EP alot. This is kinda sad that EP is winning Thornblade with 2k lead still with 3days left on the campaign without any decent guild and without night capping like AD, without morning capping like DC at all.

    :(
    the score doesn't show the quality of your groups

    if it was chillrend, azuras star, or hedarus, you would be right.
    Nope...I'm right here too :P And my initial comment was that EP has no "great guilds" as Frozn put it. They have 3 large pretty effective ones, but none of any particular challenge. That comment on its own is a bit out of context.
  • Francescolg
    Francescolg
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    Guys, crashes occur even on the other PvP-Servers, it is not a matter of general server population BUT IT is a matter of technique, whenever "too many" players (and that can be 50+) come together in one place, especially organized groups spamming gtae-heals (partly!).

    Professional players have already discovered that and don't mind which server they play.. What matters is which area you play and not which server... The problems are home made and are situated in the software code, nothing else.

    Switching the server only helps for having "less" places where crashes occur, so you just have less crashes but they are frustrating in the same way as crashes on o.p. servers, cause they occur in "the most important moments of battle". You can have 5 consecutive crashes on not-so-much crowded servers if you are in an area with 100 players of which 5-10 are spamming healing springs..

    Crashes occur everywhere, left and right, whenever a really interesting battle is going on, whenever too many players of different factions are in one area and use the "wrong" skills. Players affected by constant crashes should avoid any bigger encounters..
    Edited by Francescolg on September 30, 2014 10:16AM
  • Charadras
    Charadras
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    War inc (italian guild) of about 20 ppls are actually trying to help on azura's star. we are online from 21:00 (GMT +1) to 24:00 every monday, tuesday and thursday. We hope to have help in the war on azura so pls join us.

    War Inc - EU
    Gilda Italiana PVP
    Apply su www.warinccommunity.com/forum
    Charadras DK vr 14 - Ebonheart Pact
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    There is a strong chance that the DC guild I run with will be moving to Azura soon. It's not final yet, but I think it will probably happen.
  • Phinix1
    Phinix1
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    GRxKnight wrote: »
    What I still just don't understand is why some player bases won't relocate to Azura's Star so that they can get a full raid group instantly and don;t have to sit in queue for an hour or even more only to have it crash a half hour later.

    Because people are lemmings, and they only go where their guild masters tell them to.

    The cronyism in this game is sickening.
    Edited by Phinix1 on September 30, 2014 12:41PM
  • Zintair
    Zintair
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    Braidas wrote: »
    Cody wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Once we start having more than 2-3 great organized guild per faction who can accomplish objectives successfully everyday.
    1 would be an improvement for ep

    Indeed, it would help EP alot. This is kinda sad that EP is winning Thornblade with 2k lead still with 3days left on the campaign without any decent guild and without night capping like AD, without morning capping like DC at all.

    :(
    the score doesn't show the quality of your groups

    if it was chillrend, azuras star, or hedarus, you would be right.
    Nope...I'm right here too :P And my initial comment was that EP has no "great guilds" as Frozn put it. They have 3 large pretty effective ones, but none of any particular challenge. That comment on its own is a bit out of context.

    Define great because we have won the most populated campaign and are currently winning this one when in the beginning it looked to be another AD nightcap fest.

    How many has DC ever won?
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Braidas
    Braidas
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    Zintair wrote: »
    Braidas wrote: »
    Cody wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Once we start having more than 2-3 great organized guild per faction who can accomplish objectives successfully everyday.
    1 would be an improvement for ep

    Indeed, it would help EP alot. This is kinda sad that EP is winning Thornblade with 2k lead still with 3days left on the campaign without any decent guild and without night capping like AD, without morning capping like DC at all.

    :(
    the score doesn't show the quality of your groups

    if it was chillrend, azuras star, or hedarus, you would be right.
    Nope...I'm right here too :P And my initial comment was that EP has no "great guilds" as Frozn put it. They have 3 large pretty effective ones, but none of any particular challenge. That comment on its own is a bit out of context.

    Define great because we have won the most populated campaign and are currently winning this one when in the beginning it looked to be another AD nightcap fest.

    How many has DC ever won?
    /sigh i just went over how the scores are meaningless...scroll up
  • atomikrej
    atomikrej
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    Braidas wrote: »
    atomikrej wrote: »
    Braidas wrote: »
    I love this notion that "night capping" or "morning capping" is wrong or weak sauce. NONE of us can control when each alliance has a peak in population or when others don't. Oh I guess the "offending capping alliance" should just park in their home keeps and do nothing till EP hits 3+ bars on the population. ALL alliances do what they can and when PERIOD. Once again a thread that was done in an effort to solicit feedback from ALL players has become a pissing match.


    I for one enjoy playing on a highly populated server so I play on Thornblade. If this changes then I will change and most likely those in my PvP guild would also. We all try and follow the action and right now the most competitive and action intensive seems to be Thornblade. If AS picks up I'm sure more will migrate but I am also willing to deal with the crashes and lag in hopes that Zos will get it fixed soon.
    no one said it's wrong, just that it decides campaigns and so the scoring system is completely flawed. imo, scoring should scale to more points the more people are on and for each faction. e.g., if ep is poplocked while DC+AD are at one bar even with control of the entire map they get essentially no points. but if DC owns the entire map w/ AD+EP poplocked they get *** tons of points, and if EP owns the map with 1 bar while everyone else is 1 bar as well they still get very few points.

    Your example is inaccurate. EP is only at most equal with AD on bars but more often than not AD is ahead by one bar. Normally DC is one bar below EP. Happy to be proved wrong but that's my observation in the last month.
    For scoring bonuses there is already something like this in place. If your faction has consistently lower population it will gain bonus points. Similarly if your faction is down in points you will get bonus points. I think both bonuses get removed when your faction catches up to the leader. Seems a fair enough system - at least it's keeping things interesting in TB.
    I'm not sure you know what an example is...just a representation of the idea, not necessarily the truth :P

    The current system gives a huge advantage to whoever has the most population during off hours. If EP (example) has 70 guys on TB at 3 am EST while DC has 15 and AD 40, all 3 populations are very low so points should barely count, and EP's score should be further reduced for their population advantage. In the current system, they would get the same score during tri-poplocked primetime, which is ridiculous. Basically, more people overall should = more points, and less people in your faction relative to the others should = more points. The current underdog bonuses in place are not effective.

    Would fix nightcapping, and winning by numbers.

    What night capping? This isn't happening on Thornblade. I'm from Oztralia and I'm on from 4am est every night after work. There were only a few days where EP owned the map. I've come online sometimes to see EP own 0 keeps and 0 or 1 scroll and we have to fight very hard to make back any ground. Sure there were some good days but also plenty of bad days. Another thing: I have not seen a day this month where EP had more bars than AD. It's always been equal or in favour of AD.To me it seems very balanced all 3 alliances separated only by a handful of points with only 3 days to go.
    I agree your alliance has fewer numbers but maybe that's what comes of being split across two servers while EP is all on one server. You already win your home server. Must you win your guest one as well?
  • Bramir
    Bramir
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    The problem is the population imbalance. EP and DC cannot populate multiple servers without losing all servers to AD. Remove the 7 day and 14 day campaigns and maybe the new 30 day will fill up a little...
  • frozywozy
    frozywozy
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    frozywozy wrote: »
    Indeed, it would help EP alot. This is kinda sad that EP is winning Thornblade with 2k lead still with 3days left on the campaign without any decent guild and without night capping like AD, without morning capping like DC at all.

    :(
    I would like to see said DC morning cappers. Protip: Yellow and Red have more presence around the clock than DC does ;)

    Here's the map of this morning :

    Lol_zps7798a17c.png

    *sip his coffee*
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Agrippa_Invisus
    Agrippa_Invisus
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    I checked this morning before work on Thornblade --

    AD 2 bars, DC 2 bars, EP 1 bar.

    Defenses at either scroll temple were woefully outnumbered. Ghartok was even every EP present on the server and there were maybe 20ish players against 40-50 steamrolling the temple. A similar number of DC flattened Chim.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Zintair
    Zintair
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    Braidas wrote: »
    Zintair wrote: »
    Braidas wrote: »
    Cody wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Once we start having more than 2-3 great organized guild per faction who can accomplish objectives successfully everyday.
    1 would be an improvement for ep

    Indeed, it would help EP alot. This is kinda sad that EP is winning Thornblade with 2k lead still with 3days left on the campaign without any decent guild and without night capping like AD, without morning capping like DC at all.

    :(
    the score doesn't show the quality of your groups

    if it was chillrend, azuras star, or hedarus, you would be right.
    Nope...I'm right here too :P And my initial comment was that EP has no "great guilds" as Frozn put it. They have 3 large pretty effective ones, but none of any particular challenge. That comment on its own is a bit out of context.

    Define great because we have won the most populated campaign and are currently winning this one when in the beginning it looked to be another AD nightcap fest.

    How many has DC ever won?
    /sigh i just went over how the scores are meaningless...scroll up

    Sounds more like an excuse to justify losing to me.

    But that's none of my business though
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Braidas
    Braidas
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    atomikrej wrote: »
    Braidas wrote: »
    atomikrej wrote: »
    Braidas wrote: »
    I love this notion that "night capping" or "morning capping" is wrong or weak sauce. NONE of us can control when each alliance has a peak in population or when others don't. Oh I guess the "offending capping alliance" should just park in their home keeps and do nothing till EP hits 3+ bars on the population. ALL alliances do what they can and when PERIOD. Once again a thread that was done in an effort to solicit feedback from ALL players has become a pissing match.


    I for one enjoy playing on a highly populated server so I play on Thornblade. If this changes then I will change and most likely those in my PvP guild would also. We all try and follow the action and right now the most competitive and action intensive seems to be Thornblade. If AS picks up I'm sure more will migrate but I am also willing to deal with the crashes and lag in hopes that Zos will get it fixed soon.
    no one said it's wrong, just that it decides campaigns and so the scoring system is completely flawed. imo, scoring should scale to more points the more people are on and for each faction. e.g., if ep is poplocked while DC+AD are at one bar even with control of the entire map they get essentially no points. but if DC owns the entire map w/ AD+EP poplocked they get *** tons of points, and if EP owns the map with 1 bar while everyone else is 1 bar as well they still get very few points.

    Your example is inaccurate. EP is only at most equal with AD on bars but more often than not AD is ahead by one bar. Normally DC is one bar below EP. Happy to be proved wrong but that's my observation in the last month.
    For scoring bonuses there is already something like this in place. If your faction has consistently lower population it will gain bonus points. Similarly if your faction is down in points you will get bonus points. I think both bonuses get removed when your faction catches up to the leader. Seems a fair enough system - at least it's keeping things interesting in TB.
    I'm not sure you know what an example is...just a representation of the idea, not necessarily the truth :P

    The current system gives a huge advantage to whoever has the most population during off hours. If EP (example) has 70 guys on TB at 3 am EST while DC has 15 and AD 40, all 3 populations are very low so points should barely count, and EP's score should be further reduced for their population advantage. In the current system, they would get the same score during tri-poplocked primetime, which is ridiculous. Basically, more people overall should = more points, and less people in your faction relative to the others should = more points. The current underdog bonuses in place are not effective.

    Would fix nightcapping, and winning by numbers.

    What night capping? This isn't happening on Thornblade. I'm from Oztralia and I'm on from 4am est every night after work. There were only a few days where EP owned the map. I've come online sometimes to see EP own 0 keeps and 0 or 1 scroll and we have to fight very hard to make back any ground. Sure there were some good days but also plenty of bad days. Another thing: I have not seen a day this month where EP had more bars than AD. It's always been equal or in favour of AD.To me it seems very balanced all 3 alliances separated only by a handful of points with only 3 days to go.
    I agree your alliance has fewer numbers but maybe that's what comes of being split across two servers while EP is all on one server. You already win your home server. Must you win your guest one as well?
    I will attempt once more to say that it is simply an example, and is in no way based on any truth. Just a random example, flip EP and DC if you'd like. Point is, if you take a keep while everyone is poplocked, it should be worth more than if you take a keep while everyone is at one bar. Similarly, if you take a keep while at 1 bar, and the other factions are at 2 bars, it should be worth more. I don't usually play off hours so I don't know about the current state of nightcapping, but just because it isn't happening now doesn't mean it won't in the future. It's been a problem since the beginning, and needs addressing to make something even close to an accurate scoring system.
    Zintair wrote: »
    Braidas wrote: »
    Zintair wrote: »
    Braidas wrote: »
    Cody wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Braidas wrote: »
    frozywozy wrote: »
    Once we start having more than 2-3 great organized guild per faction who can accomplish objectives successfully everyday.
    1 would be an improvement for ep

    Indeed, it would help EP alot. This is kinda sad that EP is winning Thornblade with 2k lead still with 3days left on the campaign without any decent guild and without night capping like AD, without morning capping like DC at all.

    :(
    the score doesn't show the quality of your groups

    if it was chillrend, azuras star, or hedarus, you would be right.
    Nope...I'm right here too :P And my initial comment was that EP has no "great guilds" as Frozn put it. They have 3 large pretty effective ones, but none of any particular challenge. That comment on its own is a bit out of context.

    Define great because we have won the most populated campaign and are currently winning this one when in the beginning it looked to be another AD nightcap fest.

    How many has DC ever won?
    /sigh i just went over how the scores are meaningless...scroll up

    Sounds more like an excuse to justify losing to me.

    But that's none of my business though
    I haven't cared about campaign scores since 1.3, and certainly do not take EG getting rolled as a personal loss. DC deserves to lose when half of it comprises that abomination.

    Back to your other question, no I did not mean "great" in terms of your guild's ability to sway campaign scores. For reasons mentioned, campaign scores are ridiculous. I just meant that there is no EP group, guild, etc. I find difficult to take down.

    If you base a guild's merits on its ability to win campaigns, then WCFC is the best guild in the game...I hope you see the problem with that logic.
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