Rune_Relic wrote: »+3 always over level.....5 levels worth by the time I hit 50.
I've met level 42 players in level 48-50 delves in Coldharbour, and they did well. I'm not the least bit surprised at what you say here.
Rune_Relic wrote: »To be honest every game does come with a manual.
But there isn't one as such with ESO.
However....hit the escape key....and tab to the help section.
It is there
Rune_Relic wrote: »To be honest every game does come with a manual.
But there isn't one as such with ESO.
However....hit the escape key....and tab to the help section.
It is there
There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.
Rune_Relic wrote: »To be honest every game does come with a manual.
But there isn't one as such with ESO.
However....hit the escape key....and tab to the help section.
It is there
There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.
(...)
Now time for the negative stuffs.
First I want to tell that the leveling takes way too long, it makes you feel bored and like you don't progress with the game. That is really bad feeling.
Way too many side/town quests which keeps you in one place for more than it should to.
The quests are quite messed up, like they are thrown around with no particular order. I have the feel that they are just thrown randomly and if you don't pass through there you will probably never even know that there is quest there.
And when you take one quest you found yourself surrounded with at least 10-20 more quests around you (literally), and you just hold your head and wonder from where to start... that WAY too much information and it's a HUGE turn off.
Your skill points are way too limited, with the vast area of skills which you should implant to your progressing skills. Your skills progress fast (and that is good), but the shards and the skill points can't keep up with them, this speaks badly for you.
Your list of class skills/spells is small. I have like 5 active abilities in my chosen tree. And this is way too small amount for any MMO, which relay on keeping players interested. I am used to have like 20 or so abilities, and from those 20 to pick up 5 which really makes me feel powerful, skills on which I enjoy... but right now, all I see is 5 skills which you MUST get, you MUST level up, and you MUST use ONLY them if you like this tree....
A lot of this customisation is done via add-ons. I don't have any that do what you ask, but I am quite sure there are several. esoui is a good place to go, and their add-on manager Minion makes updating them really easy. Again, read up on them and pick the ones you like.Now I don't know for you guys, but I couldn't find an option with which I can increase my quick bar skill slots, nor an option with which to pin my HP, MP and Stamina bars all the time, so when I look at it, I can see how strong is my guy. <- Main aim of this mention, not enough customization options for your UI.
HP/Mana Points, quite low amount! I am level 9 and I have like 355 points of HP and all I need is one or two heavy hits (5 normal ones) and I get killed... let's not talk about Mana, which finish up when I use 3 maximum 4 skills, and that it I am drain out... that is so frustrating...
Gold... now I've start playing for two days, and for those two days from all quests which I did, and some help from a friend, and I made 7k gold, from which 60% goes for repairs and 40% goes for some gear... and even then you still can't manage with the level requirements for gear, potions, soul shards... for me the gold drop and the gold which you earn is way too small for the prices which you've put in the merchants.
NPC, when you face an enemy they seem way more stronger than you, and if you face 2-3 or more, it's certain death, you can survive with luck, if you mange to activate your ultimate, but till you get your ultimate, you just keep dying every single time when you face more than one enemy. And healing doesn't help much, because it restores like 8-12 health three times in a row, which is like what? 40 HP, nope even less 24-36 from 300 HP. And yes I do use mechanics, like dodging, blocking and avoiding....
Ways to improve your game experience...
1. Make the quests to come in order, as a batch... for example you start in your starter town, and your first batch of quests is to get to know the place around, where are the merchants, where are the guilds, what do you get once you are part from certain guild, and then you move to the second batch of quests for example a certain villager or the guild/s in which you are, have asked you to do something in town... and as you do this quest, you get some other quests which are in town as well (like to steal the bottle of the fine wine) and once you are done with that you move to the next/third batch of quests, which include to save the town, first starting from inside and then moving to the outside and it's surroundings, once you are done with this batch of quests, you move to the next one, which is about that island (don't remember the name), where the captain sends you to find someone from her crew, and with this you slowly progress into saving the town... this would make the things a lot more simpler, and it will make the game to be more easy on your mind and the information which you receive...
3. Increase HP/Mana points to something like level 1 - 500 HP, 500 MP (If you are sorcerer, 500 HP, 300 MP if you are assassin, ranger or anything among those lines and 600 HP, 200 MP if you are warrior templar or something like that), and once you get to level 10 you have like 1200-1500 HP, 1500-2000 MP (for sorcerers), 1500-1700 HP, 1400-1600 MP (If you are assassin, ranger) and 2000 HP, 1200-1500 MP (if you are assassin), something which will make you last against 3-4 foes at once... there is no need to be exactly those numbers but around them... just not 300 HP and MP at level 9...
Again, the game is very flexible. I use some class skills and some weapon/guild/world skills depending. Once you reach level 15 and can weapon swap it gets easier. But there is nothing in this game you MUST do in terms of skills. Experiment and find what you like.3. Diversity in abilities for each class specifically - we need more than just 5 main skills for each tree, we need like 15 or so skills, for each tree... so we can choose the skills which we like, not the skills which we MUST get, give the player the free will of choosing his own path, with his own skills and abilities, not specific ones, because he/she follows that skill tree.
Again, you are at the early stages of the game. There are a lot of skill points to be had, and 15 skyshards in each zone. There is an achievement that tracks them and gives you a hint about the ones you haven't found yet.4. Skill Points - For the way the hero progress with his skills, we need more skill points, may be something 2 skill points per leveling, or for each found and collect Skyshard we get one full skill point (not for every 3 or so skyshards...)
5. Higher experience, faster progress on leveling and locations - There is way too many quests, which don't give enough gold/exp so you can level up and progress. You get quests which are for 7-10 level, while you are level 3-4... <- odd. We need faster progression in leveling and more gold for the prices which you order.
6. Lower down the cost for gear in the first town, I mean 600 gold, is way too much for a starter gear, first and second you can't manage to gather so much gold with the current economy in game as a whole, especially in the first 5 or so levels, and with the slow progression they take forever...
7. Ultimate suggestion, I would suggest to create another server which have higher experience and gold drop, so people who enjoy fast pacing to fully enjoy the game...
AlexDougherty wrote: »Rune_Relic wrote: »To be honest every game does come with a manual.
But there isn't one as such with ESO.
However....hit the escape key....and tab to the help section.
It is there
There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.
I generally hate YouTube video's as guides, as a rule the person making the guide gets distracted every five seconds saying "Just a second, I HAVE to get this baddy for <irrelevant reason>".
There are a few where they actually just show you around, but they are few and far between.
poodlemasterb16_ESO wrote: »Rune_Relic wrote: »+3 always over level.....5 levels worth by the time I hit 50.
I've met level 42 players in level 48-50 delves in Coldharbour, and they did well. I'm not the least bit surprised at what you say here.
I have to work to not underlevel seriously. I just backed out of Bangkorai because at my present rate I'll be going to Craglorn at VR7. No big deal but it's normal for me to battle stuff considerably above my level.
Fighters Guild Victor at level 36 and 34. Master Wizard at level 36 and 38. On my leads. Never used the Prismatic Weapon at all.
AlexDougherty wrote: »Rune_Relic wrote: »To be honest every game does come with a manual.
But there isn't one as such with ESO.
However....hit the escape key....and tab to the help section.
It is there
There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.
I generally hate YouTube video's as guides, as a rule the person making the guide gets distracted every five seconds saying "Just a second, I HAVE to get this baddy for <irrelevant reason>".
There are a few where they actually just show you around, but they are few and far between.
I was thinking primarily of the ones over at Tamriel Foundry, particularly Nybling's. They had a thing called "Masterclass Theater."
Force's early ones were also good, that was the first solo dolmen I'd seen. He's left the game, of course. Ziz wasn't bad either, though he's been on-again off-again. There were a lot of dungeon runs, especially of early group dungeons, that Entropy Rising did that were very instructive about combat roles and how to manage group play. There was a CC tutorial by a guy named "RendolpheGamer" who also had a Twitch stream. A lot of what I'm thinking about came out just after the NDA was lifted at the end of the Beta, so most people wouldn't probably be aware of them at this point. That's a pity, even though much of that would be obsolete now, we seem to have such a short attention span for these things...
poodlemasterb16_ESO wrote: »Rune_Relic wrote: »+3 always over level.....5 levels worth by the time I hit 50.
I've met level 42 players in level 48-50 delves in Coldharbour, and they did well. I'm not the least bit surprised at what you say here.
I have to work to not underlevel seriously. I just backed out of Bangkorai because at my present rate I'll be going to Craglorn at VR7. No big deal but it's normal for me to battle stuff considerably above my level.
Fighters Guild Victor at level 36 and 34. Master Wizard at level 36 and 38. On my leads. Never used the Prismatic Weapon at all.
Craglorn is pretty much all group content....so....