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My experience with your game...

  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Srugzal wrote: »
    Rune_Relic wrote: »
    +3 always over level.....5 levels worth by the time I hit 50.

    I've met level 42 players in level 48-50 delves in Coldharbour, and they did well. I'm not the least bit surprised at what you say here.

    I have to work to not underlevel seriously. I just backed out of Bangkorai because at my present rate I'll be going to Craglorn at VR7. No big deal but it's normal for me to battle stuff considerably above my level.

    Fighters Guild Victor at level 36 and 34. Master Wizard at level 36 and 38. On my leads. Never used the Prismatic Weapon at all. ;)
  • Dominoid
    Dominoid
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    Well . . . at least you gave it two days. You joined on September 26th and made this post on the 28th.
  • The92Ghost
    The92Ghost
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    Now, someone mentioned about Skyrim and to be honest, I don't feel this game as Skyrim at all, I love and I've played it for the past 2 years or so, yea there is a lot of things which are simillar, but beside that I think that this game is quit different than the usual ES games, I've played Oblivion and Skyrim, and if I have to pud them on pedestal, I would say that in ES:Obl and ES: Skyrim, I knew where I have to go, because my quests were ordered...

    Now as I state in my first post I don't need trolls around, this was about my first feeling and I am pretty sure everyone would feel the same way when they start the game, there was lots of missing tutorials, for which I've learned only like a day ago, and a day after I've wrote this post, I have a lot more fun in the game now, I manage with my foes, I move constantly over areas... but the point here is that this wasn't stated anywhere, there was a lot of missing tutorials. They could at least add more tutorials for the game progression, what you can do and so on... because I found just yesterday like 20 stuffs, which I wished I knew from the beginning... and those stuffs weren't mentioned anywhere... there was no explanation how to revive on your spot, you got one when you buy your first empty soul shard, and you have to use specific skill so you can fill it up...

    I mean all this information was missing, important information... which must be said straight from the beginning at the very top, because reviving on spot is quite critical for this game especially if you progressed into a dungeon, where you are almost at the end and then suddenly you find yourself dead, and without knowing how to revive on spot, you have start from the beginning of the dungeon, going through the same mobs and enemies, killing them again and again till you finally understand how to beat your challenge and move forward... such information was missing in my tutorials... and I had to search it online to find more about it...

    And the statement above is just one of the other stuffs which I learned while searching for advises online, instead getting them in game as I progress...

  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    The plural of stuff is stuff. Not stuffs.
  • Rune_Relic
    Rune_Relic
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    To be honest every game does come with a manual.
    But there isn't one as such with ESO.
    However....hit the escape key....and tab to the help section.
    It is there ;)
    Anything that can be exploited will be exploited
  • WraithAzraiel
    WraithAzraiel
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    You have it easy. The game as it is now is MILES ahead of what it was in Early Access.

    You feel the game doesn't hold your hand enough and tell you which direction to go?

    Try this tactic:

    Treat every zone you enter as a grid.
    From the portion of your map which you enter the zone, zig zag away from the entrance. Pick up quests and do them as you travel through more and more of the zone, out and away from the entrance, and you will do pretty much everything in an order that somewhat makes sense.

    It's meant to give you a feeling of independence and freedom of choice.

    If it's that much of a turn off then perhaps this game isn't your speed, but I don't remember Skyrim ever holding your hand and telling you which quest you ABSOLUTELY had to do next. I picked a direction and went. Sure the main storyline followed a sensible course but all the side quests you could do in any order as long as you met the prerequisites.
    Edited by WraithAzraiel on September 29, 2014 9:20AM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Srugzal
    Srugzal
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    Rune_Relic wrote: »
    To be honest every game does come with a manual.
    But there isn't one as such with ESO.
    However....hit the escape key....and tab to the help section.
    It is there ;)

    There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.
    Edited by Srugzal on September 29, 2014 2:15PM
  • Stautmeister
    Stautmeister
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    Srugzal wrote: »
    Rune_Relic wrote: »
    To be honest every game does come with a manual.
    But there isn't one as such with ESO.
    However....hit the escape key....and tab to the help section.
    It is there ;)

    There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.

    Still i can imagine that if you think cool ESO! Lets play, i can equip everything and pick everything it feels awesome, but i can imagine you get lost.

    Its why i always have my ~level 20 first char to test stuff out etc :)
    An orc marrying a wood elf?! Enjoy your Borsimer mutants!
  • AlexDougherty
    AlexDougherty
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    Srugzal wrote: »
    Rune_Relic wrote: »
    To be honest every game does come with a manual.
    But there isn't one as such with ESO.
    However....hit the escape key....and tab to the help section.
    It is there ;)

    There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.

    I generally hate YouTube video's as guides, as a rule the person making the guide gets distracted every five seconds saying "Just a second, I HAVE to get this baddy for <irrelevant reason>".

    There are a few where they actually just show you around, but they are few and far between.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • mutharex
    mutharex
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    Actually, I think the level rate is too fast, during beta was better (like most other aspects of the game, staring from difficulty)
  • AlnilamE
    AlnilamE
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    First of all, welcome to ESO! It is a very fun game IMO, and there are many different ways of playing it.
    vladko92 wrote: »
    (...)
    Now time for the negative stuffs.

    First I want to tell that the leveling takes way too long, it makes you feel bored and like you don't progress with the game. That is really bad feeling.

    Way too many side/town quests which keeps you in one place for more than it should to.

    The quests are quite messed up, like they are thrown around with no particular order. I have the feel that they are just thrown randomly and if you don't pass through there you will probably never even know that there is quest there.

    And when you take one quest you found yourself surrounded with at least 10-20 more quests around you (literally), and you just hold your head and wonder from where to start... that WAY too much information and it's a HUGE turn off.

    That's actually an interesting comment. I've done things in different ways. In the beginning, I would do all the quests in a town until it turned white and then move on. Then I would go exploring and discover a bunch of quests and come back for them later. Now in the vet zones, I am going through the Silver zone focusing exclusively on the main quest lines in each zone (easy to do as the new quest giver shows up as you finish the quest you are working on) and that has given me a more cohesive view of the main story. Once I'm done, I will go back and finish everything else I have missed. I just want to be able to get into AD so I can help friends who are there already.
    Your skill points are way too limited, with the vast area of skills which you should implant to your progressing skills. Your skills progress fast (and that is good), but the shards and the skill points can't keep up with them, this speaks badly for you.

    It may seem like that at the beginning, but there are plenty of skill points in the game. The main quest line always gives you a skill point, as does the main story line (the Prophet). There are also 15 skyshards in each zone, which translates into 5 additionnal skill points (3 in the starter islands) and also in Cyrodiil. The Public Dungeons in each zone have a Group Challenge which gives a skill point, and the Group Dungeons also give you a skill point when you finish them the first time.
    Your list of class skills/spells is small. I have like 5 active abilities in my chosen tree. And this is way too small amount for any MMO, which relay on keeping players interested. I am used to have like 20 or so abilities, and from those 20 to pick up 5 which really makes me feel powerful, skills on which I enjoy... but right now, all I see is 5 skills which you MUST get, you MUST level up, and you MUST use ONLY them if you like this tree....

    It may seem so at first, but you will see that you have a lot of flexibility, particularly once you add the Fighters' and Mages' Guilds and the Undaunted skill lines, not to mention Vamp or Werewolf if you choose to go that way.

    My advice is to read up on what the skills do, chose wisely at the beginning and then later on, when you have more skill points, experiment a bit.
    Now I don't know for you guys, but I couldn't find an option with which I can increase my quick bar skill slots, nor an option with which to pin my HP, MP and Stamina bars all the time, so when I look at it, I can see how strong is my guy. <- Main aim of this mention, not enough customization options for your UI.
    A lot of this customisation is done via add-ons. I don't have any that do what you ask, but I am quite sure there are several. esoui is a good place to go, and their add-on manager Minion makes updating them really easy. Again, read up on them and pick the ones you like.

    HP/Mana Points, quite low amount! I am level 9 and I have like 355 points of HP and all I need is one or two heavy hits (5 normal ones) and I get killed... let's not talk about Mana, which finish up when I use 3 maximum 4 skills, and that it I am drain out... that is so frustrating...

    You can use food, potions and armor enchants to help with that. Learn to manage your resources. If you use a staff, heavy attacks restore magica. If you use other weapons, they restore stamina. Develp a strategy to deal with multiple enemies. You said you are a sorcerer. Encase is a great option for stopping some of the mobs while you pick them one by one. Read up on how people with the play style you like distribute their attribute points.
    Gold... now I've start playing for two days, and for those two days from all quests which I did, and some help from a friend, and I made 7k gold, from which 60% goes for repairs and 40% goes for some gear... and even then you still can't manage with the level requirements for gear, potions, soul shards... for me the gold drop and the gold which you earn is way too small for the prices which you've put in the merchants.

    As others have advised, make your own armor or exchange what you have with things you pick up. Repair only the better gear. Don't buy gear from merchants. You are also better off getting potions from a guild store, as you are likely to find better potions than what the vendors offer. The only thing I ever buy from merchants are empty soul gems and the grocery ingredients that you need for VR5 foods. Everything else I find.
    NPC, when you face an enemy they seem way more stronger than you, and if you face 2-3 or more, it's certain death, you can survive with luck, if you mange to activate your ultimate, but till you get your ultimate, you just keep dying every single time when you face more than one enemy. And healing doesn't help much, because it restores like 8-12 health three times in a row, which is like what? 40 HP, nope even less 24-36 from 300 HP. And yes I do use mechanics, like dodging, blocking and avoiding....

    That usually means that you are missing quests. It's very easy to be overlevelled in a zone (I have experienced that with alts). But again, sorcs are squishy, so you have to use strategy and try to pick 1-2 at a time and CC the rest.
    Ways to improve your game experience...

    1. Make the quests to come in order, as a batch... for example you start in your starter town, and your first batch of quests is to get to know the place around, where are the merchants, where are the guilds, what do you get once you are part from certain guild, and then you move to the second batch of quests for example a certain villager or the guild/s in which you are, have asked you to do something in town... and as you do this quest, you get some other quests which are in town as well (like to steal the bottle of the fine wine) and once you are done with that you move to the next/third batch of quests, which include to save the town, first starting from inside and then moving to the outside and it's surroundings, once you are done with this batch of quests, you move to the next one, which is about that island (don't remember the name), where the captain sends you to find someone from her crew, and with this you slowly progress into saving the town... this would make the things a lot more simpler, and it will make the game to be more easy on your mind and the information which you receive...

    They are in order to an extent, but there are several concurrent quest lines (Main Story/Mages/Fighters) that do send you to different places and that can get confusing.
    3. Increase HP/Mana points to something like level 1 - 500 HP, 500 MP (If you are sorcerer, 500 HP, 300 MP if you are assassin, ranger or anything among those lines and 600 HP, 200 MP if you are warrior templar or something like that), and once you get to level 10 you have like 1200-1500 HP, 1500-2000 MP (for sorcerers), 1500-1700 HP, 1400-1600 MP (If you are assassin, ranger) and 2000 HP, 1200-1500 MP (if you are assassin), something which will make you last against 3-4 foes at once... there is no need to be exactly those numbers but around them... just not 300 HP and MP at level 9...

    I think the game is fine as it is. It's your choice where you want to put your attribute points, and it gets better when you level up (and use better armor with good enchantments, get blue or purple food, etc).

    3. Diversity in abilities for each class specifically - we need more than just 5 main skills for each tree, we need like 15 or so skills, for each tree... so we can choose the skills which we like, not the skills which we MUST get, give the player the free will of choosing his own path, with his own skills and abilities, not specific ones, because he/she follows that skill tree.
    Again, the game is very flexible. I use some class skills and some weapon/guild/world skills depending. Once you reach level 15 and can weapon swap it gets easier. But there is nothing in this game you MUST do in terms of skills. Experiment and find what you like.
    4. Skill Points - For the way the hero progress with his skills, we need more skill points, may be something 2 skill points per leveling, or for each found and collect Skyshard we get one full skill point (not for every 3 or so skyshards...)
    Again, you are at the early stages of the game. There are a lot of skill points to be had, and 15 skyshards in each zone. There is an achievement that tracks them and gives you a hint about the ones you haven't found yet.
    5. Higher experience, faster progress on leveling and locations - There is way too many quests, which don't give enough gold/exp so you can level up and progress. You get quests which are for 7-10 level, while you are level 3-4... <- odd. We need faster progression in leveling and more gold for the prices which you order.

    That is because they changed the beginning of the game. In Beta, you woke up in the starter islands, where the mobs were 3-5, then you went to the first zone where mobs were 5-14. Now, if you don't go back to the starter island, you start off underleveled, but you can still catch up.
    6. Lower down the cost for gear in the first town, I mean 600 gold, is way too much for a starter gear, first and second you can't manage to gather so much gold with the current economy in game as a whole, especially in the first 5 or so levels, and with the slow progression they take forever...

    Don't buy gear unless it's from the elite gear vendors in Cyrodiil when you are at max level. Join a guild, get some crafting partners and make your own or team up to do so with someone else. There are a lot of good crafters in the game, and they can make you some nice sets.
    7. Ultimate suggestion, I would suggest to create another server which have higher experience and gold drop, so people who enjoy fast pacing to fully enjoy the game...

    If you want to level up fast, there are ways to grind, but I enjoy questing, so I think that would detract from the game.

    It appears that you are finding your bearings and getting used to the game. If you have any questions, let me know.

    If you are on the NA server and need help in game, I have the same username.

    Have fun!
    The Moot Councillor
  • Srugzal
    Srugzal
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    Srugzal wrote: »
    Rune_Relic wrote: »
    To be honest every game does come with a manual.
    But there isn't one as such with ESO.
    However....hit the escape key....and tab to the help section.
    It is there ;)

    There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.

    I generally hate YouTube video's as guides, as a rule the person making the guide gets distracted every five seconds saying "Just a second, I HAVE to get this baddy for <irrelevant reason>".

    There are a few where they actually just show you around, but they are few and far between.

    I was thinking primarily of the ones over at Tamriel Foundry, particularly Nybling's. They had a thing called "Masterclass Theater."

    Force's early ones were also good, that was the first solo dolmen I'd seen. He's left the game, of course. Ziz wasn't bad either, though he's been on-again off-again. There were a lot of dungeon runs, especially of early group dungeons, that Entropy Rising did that were very instructive about combat roles and how to manage group play. There was a CC tutorial by a guy named "RendolpheGamer" who also had a Twitch stream. A lot of what I'm thinking about came out just after the NDA was lifted at the end of the Beta, so most people wouldn't probably be aware of them at this point. That's a pity, even though much of that would be obsolete now, we seem to have such a short attention span for these things...
    Edited by Srugzal on September 30, 2014 1:01AM
  • Leeric
    Leeric
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    I won't lie I didn't read all of that, but sounds like to me, you haven't played an MMO before?
  • Leeric
    Leeric
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    Srugzal wrote: »
    Rune_Relic wrote: »
    +3 always over level.....5 levels worth by the time I hit 50.

    I've met level 42 players in level 48-50 delves in Coldharbour, and they did well. I'm not the least bit surprised at what you say here.

    I have to work to not underlevel seriously. I just backed out of Bangkorai because at my present rate I'll be going to Craglorn at VR7. No big deal but it's normal for me to battle stuff considerably above my level.

    Fighters Guild Victor at level 36 and 34. Master Wizard at level 36 and 38. On my leads. Never used the Prismatic Weapon at all. ;)

    Craglorn is pretty much all group content....so....
    Edited by Leeric on September 30, 2014 1:18AM
  • The92Ghost
    The92Ghost
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    Thanks for the information, finally someone to give some quite valuable points to help out. Thanks again @AlnilamE

    And no @Leeric, for the past 10 or so years, the only games which I play are either MMO's or RPGs or AAA games...

    I use your guides AlnilamE, thanks again.
    Edited by The92Ghost on September 30, 2014 8:46AM
  • AlexDougherty
    AlexDougherty
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    Srugzal wrote: »
    Srugzal wrote: »
    Rune_Relic wrote: »
    To be honest every game does come with a manual.
    But there isn't one as such with ESO.
    However....hit the escape key....and tab to the help section.
    It is there ;)

    There's a new player's guide online, and a variety of player-written manuals available via this forum. And that's not counting all the various guides, both in writing and the form of YouTube videos, available from Tamriel Foundry and others.

    I generally hate YouTube video's as guides, as a rule the person making the guide gets distracted every five seconds saying "Just a second, I HAVE to get this baddy for <irrelevant reason>".

    There are a few where they actually just show you around, but they are few and far between.

    I was thinking primarily of the ones over at Tamriel Foundry, particularly Nybling's. They had a thing called "Masterclass Theater."

    Force's early ones were also good, that was the first solo dolmen I'd seen. He's left the game, of course. Ziz wasn't bad either, though he's been on-again off-again. There were a lot of dungeon runs, especially of early group dungeons, that Entropy Rising did that were very instructive about combat roles and how to manage group play. There was a CC tutorial by a guy named "RendolpheGamer" who also had a Twitch stream. A lot of what I'm thinking about came out just after the NDA was lifted at the end of the Beta, so most people wouldn't probably be aware of them at this point. That's a pity, even though much of that would be obsolete now, we seem to have such a short attention span for these things...

    Ah, I see. Yes, genuine instruction videos are nice, and yes it's a shame they go out of date too. I also agree that we have shorter attention spans than we should too.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Leeric wrote: »
    Srugzal wrote: »
    Rune_Relic wrote: »
    +3 always over level.....5 levels worth by the time I hit 50.

    I've met level 42 players in level 48-50 delves in Coldharbour, and they did well. I'm not the least bit surprised at what you say here.

    I have to work to not underlevel seriously. I just backed out of Bangkorai because at my present rate I'll be going to Craglorn at VR7. No big deal but it's normal for me to battle stuff considerably above my level.

    Fighters Guild Victor at level 36 and 34. Master Wizard at level 36 and 38. On my leads. Never used the Prismatic Weapon at all. ;)

    Craglorn is pretty much all group content....so....

    So soloing Elinhir except for the boss at VR5 is right out then. A group showed up and we put the boss down. ;)
    Edited by poodlemasterb16_ESO on October 1, 2014 11:06AM
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