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My experience with your game...

The92Ghost
The92Ghost
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So first I want to tell that with that I don't mean to insult someone or turn off/on people from the game. The aim of this thread is more about my feelings about the game, my experience with it, and what can be improved with suggestions of mine.

Now, let's start first with the positive and then we will move to the negative.

What I like about this game, is that you have vast areas to explore, with in depth stories, lots of side quests which tells their own story (or the town story) and this is a great plus for this game.

I like the video effects and the sound effects of the skills. They are done well, especially Sorcerer Storm Calling Skills (my build).

I like the vast area of possible skills (armor, weapon, etc skills) and the choices which you have to do as you progress in the story, and stuffs which you can level up.

Now I haven't experience PvP, or group dungeon, simply because I haven't got to there, but still... well I won't comment on anything connect with that.

The Rifts, which open up in the sky, and the chains attaching to the bottom, really great idea and very well implant in the game. I had great time closing one with other random players, and we didn't had group. That idea and fast action is something which gave me quite good experience and the positive feeling of the game. Most of everything else.

Now time for the negative stuffs.

First I want to tell that the leveling takes way too long, it makes you feel bored and like you don't progress with the game. That is really bad feeling.

Way too many side/town quests which keeps you in one place for more than it should to.

The quests are quite messed up, like they are thrown around with no particular order. I have the feel that they are just thrown randomly and if you don't pass through there you will probably never even know that there is quest there.

And when you take one quest you found yourself surrounded with at least 10-20 more quests around you (literally), and you just hold your head and wonder from where to start... that WAY too much information and it's a HUGE turn off.

Your skill points are way too limited, with the vast area of skills which you should implant to your progressing skills. Your skills progress fast (and that is good), but the shards and the skill points can't keep up with them, this speaks badly for you.

Your list of class skills/spells is small. I have like 5 active abilities in my chosen tree. And this is way too small amount for any MMO, which relay on keeping players interested. I am used to have like 20 or so abilities, and from those 20 to pick up 5 which really makes me feel powerful, skills on which I enjoy... but right now, all I see is 5 skills which you MUST get, you MUST level up, and you MUST use ONLY them if you like this tree....

Now I don't know for you guys, but I couldn't find an option with which I can increase my quick bar skill slots, nor an option with which to pin my HP, MP and Stamina bars all the time, so when I look at it, I can see how strong is my guy. <- Main aim of this mention, not enough customization options for your UI.

HP/Mana Points, quite low amount! I am level 9 and I have like 355 points of HP and all I need is one or two heavy hits (5 normal ones) and I get killed... let's not talk about Mana, which finish up when I use 3 maximum 4 skills, and that it I am drain out... that is so frustrating...

Gold... now I've start playing for two days, and for those two days from all quests which I did, and some help from a friend, and I made 7k gold, from which 60% goes for repairs and 40% goes for some gear... and even then you still can't manage with the level requirements for gear, potions, soul shards... for me the gold drop and the gold which you earn is way too small for the prices which you've put in the merchants.

NPC, when you face an enemy they seem way more stronger than you, and if you face 2-3 or more, it's certain death, you can survive with luck, if you mange to activate your ultimate, but till you get your ultimate, you just keep dying every single time when you face more than one enemy. And healing doesn't help much, because it restores like 8-12 health three times in a row, which is like what? 40 HP, nope even less 24-36 from 300 HP. And yes I do use mechanics, like dodging, blocking and avoiding....

Ways to improve your game experience...

1. Make the quests to come in order, as a batch... for example you start in your starter town, and your first batch of quests is to get to know the place around, where are the merchants, where are the guilds, what do you get once you are part from certain guild, and then you move to the second batch of quests for example a certain villager or the guild/s in which you are, have asked you to do something in town... and as you do this quest, you get some other quests which are in town as well (like to steal the bottle of the fine wine) and once you are done with that you move to the next/third batch of quests, which include to save the town, first starting from inside and then moving to the outside and it's surroundings, once you are done with this batch of quests, you move to the next one, which is about that island (don't remember the name), where the captain sends you to find someone from her crew, and with this you slowly progress into saving the town... this would make the things a lot more simpler, and it will make the game to be more easy on your mind and the information which you receive...

2. Increase HP/Mana points to something like level 1 - 500 HP, 500 MP (If you are sorcerer, 500 HP, 300 MP if you are assassin, ranger or anything among those lines and 600 HP, 200 MP if you are warrior templar or something like that), and once you get to level 10 you have like 1200-1500 HP, 1500-2000 MP (for sorcerers), 1500-1700 HP, 1400-1600 MP (If you are assassin, ranger) and 2000 HP, 1200-1500 MP (if you are assassin), something which will make you last against 3-4 foes at once... there is no need to be exactly those numbers but around them... just not 300 HP and MP at level 9...

3. Diversity in abilities for each class specifically - we need more than just 5 main skills for each tree, we need like 15 or so skills, for each tree... so we can choose the skills which we like, not the skills which we MUST get, give the player the free will of choosing his own path, with his own skills and abilities, not specific ones, because he/she follows that skill tree.

4. Skill Points - For the way the hero progress with his skills, we need more skill points, may be something 2 skill points per leveling, or for each found and collect Skyshard we get one full skill point (not for every 3 or so skyshards...)

5. Higher experience, faster progress on leveling and locations - There is way too many quests, which don't give enough gold/exp so you can level up and progress. You get quests which are for 7-10 level, while you are level 3-4... <- odd. We need faster progression in leveling and more gold for the prices which you order.

6. Lower down the cost for gear in the first town, I mean 600 gold, is way too much for a starter gear, first and second you can't manage to gather so much gold with the current economy in game as a whole, especially in the first 5 or so levels, and with the slow progression they take forever...

7. Ultimate suggestion, I would suggest to create another server which have higher experience and gold drop, so people who enjoy fast pacing to fully enjoy the game...
Edited by The92Ghost on September 28, 2014 8:52AM
  • Malorey45738
    Malorey45738
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    It sounds like the ESO you are playing is totally different to the one I'm playing! :smile:
  • derpsticks
    derpsticks
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    You have a lot of interesting points. I don't want to go into detail regarding each one but I love reading this knowing it is coming from a low level.

    I encourage you to stick with the game, and would absolutely love to see you revisit these points in increments of every 10 or so levels. I think that your mind will change on a few of the points you made as you progress.

    Please do this again at levels 20-25, 30-35, 45-50, and finally VR1-5, VR6-10, and VR11-14

    I am really interested to see if you reflect back on some of what you've said and explain how things have changed for you at later levels.
  • jeevin
    jeevin
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    Just curious. What level is your toon and how far through the game are you OP?
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Well, not trying to be rude, but somehow your review reminds me of Angry Joe and it seems to me that you haven't played and leveled enough to really understand how this game works. This game has flaws but many negative stuff you mentioned, such as gold or NPC much stronger issue are actually not real issues when you learn to play.

    There have been quite a lot criticism about the game on the forum but mainly about end game and it doesn't mean that there is nothing fun at all in the earlier game experience. My suggestion is just play some more before you join the negative bandwagon.

    Anyway, it is always nice to see some new faces. Hope you can figure out how to enjoy this game in your way and stick with it.
    Edited by b92303008rwb17_ESO on September 28, 2014 9:03AM
  • The92Ghost
    The92Ghost
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    jeevin wrote: »
    Just curious. What level is your toon and how far through the game are you OP?

    I am currently level 10.

    And before anyone says anything, remember that the first impression is the most important one. If it's not positive than this speaks badly for the game one way or another.
  • Thudunblundur
    Thudunblundur
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    You find things move along pretty well. At level 15 you gain a second skill bar, and you find that 5 skills per class line or weapon is plenty - you use a lot of skill lines. Also, remember that this is an Elder Scrolls game crossed with an mmo - the way quests are set up is very Elder scrolls and much appreciated as a plus point by many players, for example.

    Anyway, have fun! :)
  • jeevin
    jeevin
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    vladko92 wrote: »
    jeevin wrote: »
    Just curious. What level is your toon and how far through the game are you OP?

    I am currently level 10.

    And before anyone says anything, remember that the first impression is the most important one. If it's not positive than this speaks badly for the game one way or another.
    The reason I ask is that leveling in this game can seem slow but in some zones I totally switched off to it and just enjoyed the questing. If you complete zones as you go, you rarely need to worry about levels. Just wait until you hit Veteran Rank ;)
  • pirate3
    pirate3
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    I can't say I agree with any of your negative points at all, but your experience is your own. With regard to the difficulties you seem to be having, I would suggest that instead of repairing your gear or buying it from the town vendors, you should decon/gather mats and craft what you need every couple of levels.
    I think you should also be aware that ESO is designed to encourage exploration, rather than have you trot mindlessly from hub to quest hub, quest giver to quest giver. Also, did you complete the starter islands for your faction (AD, DC, EP)?
  • Gythral
    Gythral
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    You buy gear???
    Only things I've bought are bag and bank space.
    Crafting produces way better gear, for not a lot of actual time invested!

    All the points you have made suggest ESO is not for you, but revisit those points @50 & VR5 if you are still here in a month or twos time.
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Redlag
    Redlag
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    vladko92 wrote: »
    jeevin wrote: »
    Just curious. What level is your toon and how far through the game are you OP?

    I am currently level 10.

    And before anyone says anything, remember that the first impression is the most important one. If it's not positive than this speaks badly for the game one way or another.

    I didn't beta test or research in depth before buying this game at release. I got the same impressions as you did. Yet, five months later I come back to level my crafters so they get full benefit of deconstruction (materials) and think to myself, what the hell was I thinking! Between weapon choices etc. It's a huge difference after you understand this game. I agree with you though. I've even had 18 years of mmo experience. The quest chains that never let you get out of a town or area. That is still the most annoying thing to me about this game.

    If you stick in with it. Research builds for your class. Play through. Learn. You'll realize you could do everything twice as fast and leveling is super fast.
  • staxjax
    staxjax
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    hmm weird, I made 4 characters to vr1 so far, and I do not understand any of your negative points. maybe you need to play the game longer before trying to write a review about the game...
  • Redlag
    Redlag
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    staxjax wrote: »
    hmm weird, I made 4 characters to vr1 so far, and I do not understand any of your negative points. maybe you need to play the game longer before trying to write a review about the game...


    His points are very valid. Here's an example. You didn't research the game in depth. You just give the game a shot. You pick melee weapons and a bow and wear medium or plate armor. Dump points in stamina. Walla, you now have every one of his points validated. Fighting more than one mob is a rough go. You burn out of magicka using any of your class abilities.

  • Beesting
    Beesting
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    I remember when i was a medium armor bow user at lvl 20 and kept dying untill i accidentally discovered the flame staffs knockback and burning talons a few days later (i made the woodelf archer dk because of skyrim and because i thought the dk's heavy armor looked nice on the character creation screen)

    So i started reading these forums to find out what works and what doesn't and still do, now i am using a rotation of vulcanic rune, burning talons, pulsar, repeat. If there are more than 6 v6 mobs i use devouring swarm to save my ass.
    I also discovered by accident that i can use the harness magica damage shield and the dk damage shield (with the rocks around you) on top off each other, so i put them on before i run into a group and sometimes take no damage at all.

    As to money, i remember doing elden hollow dungeon with 2k gold on me and the repair bills being 900 g, so that was a scary time,
    Now the repair bills are still that high, but after 5 months i have more cash and endless amounts of mats, so it does make less of an impact

    The truth is, there is always more to find out, it is part of the games strength that even now i find myself asking "how can i improve my single target dps in dungeons",

    It is not boring, ever. I never went anomaly farming, that is the only thing i will say, i level slowly by questing and that probably works best for me, gives me time to figure stuff out.
    Edited by Beesting on September 28, 2014 5:42PM
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Stratti
    Stratti
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    If your unhappy at low level you are in big trouble. Most of us loved it and some of us now are jaded at end of the game for reasons in another thread.

    My advice is quit it isn't getting better when you level
  • KhajitFurTrader
    KhajitFurTrader
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    vladko92 wrote: »
    Ways to improve your game experience...

    1. Make the quests to come in order, as a batch...

    So you want this game to have quest hubs with rails in-between them, like any other run-of-the-mill theme park MMO out there. Well, good news! The Elder Scrolls doesn't need all this! You basically pick a direction at random and run, then you get to see what there is to discover. While ESO has to make some concessions to the MMO genre (zones with level brackets), in this regard it's true to its heritage.
    vladko92 wrote: »
    2. Increase HP/Mana points to something like level 1 - 500 HP, 500 MP [...] something which will make you last against 3-4 foes at once... there is no need to be exactly those numbers but around them... just not 300 HP and MP at level 9...

    I was wondering why you would suggest such an inflexible, static game mechanic (called normalizing, usually used to even out runaway resource pools in endgame, which would otherwise spread player power levels wider than intended. This is already done with the soft caps in place, which allow for more flexibility). Then you said it yourself. Well, maybe it's not intended for a level 9 character to take on 3 to 4 enemies at once yet? Oh, maybe you can, but only when you know how, which attributes to boost, what skills to take, etc. Calling for a heavy constraint to game mechanics, and thus, play styles, just so you can have it your way, isn't very nice.
    vladko92 wrote: »
    3. Diversity in abilities for each class specifically - we need more than just 5 main skills for each tree, we need like 15 or so skills, for each tree... so we can choose the skills which we like, not the skills which we MUST get, give the player the free will of choosing his own path, with his own skills and abilities, not specific ones, because he/she follows that skill tree.

    Each character has to their disposal 3 class skill lines (with 5 active skills each), 6 weapon skill lines (also 5), 3 armour skill lines (1), 3 guild skill lines (4-5), and world and alliance war skill lines (0-2). You're free to follow all of them. I count a total of 71 active skills to choose from, ultimates not included. Not enough for you? With your suggestion of needing even more, the demand to get even more skill slots for them isn't far behind, I guess.
    vladko92 wrote: »
    4. Skill Points - For the way the hero progress with his skills, we need more skill points, may be something 2 skill points per leveling, or for each found and collect Skyshard we get one full skill point (not for every 3 or so skyshards...)

    There are more than enough skill points gainable in game to max out each and every existing skill line. You just don't get them all at once. This is called "making choices", and it's the fun to be had while levelling.
    vladko92 wrote: »
    5. Higher experience, faster progress on leveling and locations - There is way too many quests, which don't give enough gold/exp so you can level up and progress. You get quests which are for 7-10 level, while you are level 3-4... <- odd. We need faster progression in leveling and more gold for the prices which you order.

    Progression is way too fast as it is already. It's very easy to outlevel a zone if you're a completionist and go out of your way to discover everything there is in a zone. And even if you aren't, it's still fast when doing quests.

    If you find yourself in an area where quests and mobs are above your level, backtrack and explore further, because you've overlooked things. Go into delves. Go and find chests. Take your time to explore the world, and you will be rewarded. Just try to get off the beaten path.
    vladko92 wrote: »
    6. Lower down the cost for gear in the first town, I mean 600 gold, is way too much for a starter gear, first and second you can't manage to gather so much gold with the current economy in game as a whole, especially in the first 5 or so levels, and with the slow progression they take forever...

    Did you ever play a game where the vendor gear was in any way viable for levelling? I've never seen one. It's a gold sink, if nothing else.

    You can either rely on quest rewards, farm yourself some gear off bosses in solo delves, or, and this is the preferable way, simply craft it yourself. There are no restrictions what crafts you can learn.
    vladko92 wrote: »
    7. Ultimate suggestion, I would suggest to create another server which have higher experience and gold drop, so people who enjoy fast pacing to fully enjoy the game...

    Uhm, no. People who enjoy fast pacing usually enjoy rushing through content as fast as humanly possible, and when there's no new content to be found, they drop any game like a hot potato and are off to the next. So there's no need to reward them with their "own server" if they aren't even around long enough to pay for its acquisition.
  • Tandor
    Tandor
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    I'd love to know where I can go and be surrounded by 10-20 quests!

    If the OP is finding combat tough at around levels 9-10, I can only assume he didn't follow the Prophet's advice to go to the starter area but stayed in the initial town.

    Can't manage at level 9 with 7K gold? That's at least three times as much as any of my characters had at that level and they managed just fine.

    Levelling is slow? It's how you make it. I've seen people claim they can go from 1 to 50 in a week or so, and OP complains at 1-9 in two days. Depends on how many hours you play in the day and how you choose to spend those hours, I guess. I'm personally finding the levelling speed about right, but then I hate the games that people hit cap in before the end of early access, I just don't see the point. This game more than most is about enjoying the journey rather than hitting the destination.

    All in all, I'm like some of the others commenting here. I don't recognise the game the OP describes as the one I'm playing. Then again, that isn't altogether surprising as I don't seem to be playing the same game as 90% of the posters on this forum!
  • Soloeus
    Soloeus
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    The game is already on rails. I mean, if you find a dolmen/dungeon/boss/quest too early, you can't even do it. If you find it too late, you can't get rewarded for it.

    Within; Without.
  • Welka
    Welka
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    Most of your complains are about the quests and their numbers. It's thats a problem for you, don't play a RPG.

    Quests too scattered? The game for you is a linear FPS, call of duty alike ;)
  • Martinus72
    Martinus72
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    What a classic example of spoilt MMO customer of nowadays with 'I want everything now served me on the plate!' attitude...
    Really if you want game which will lead you by a hand from quest hub to quest hub, mobs will be dropping dead without even touching a key and you will be showered with gold and skill points you need to look for another game, ESO is far from being hard but it's not this type and thank god for this.
  • Frenkthevile
    Frenkthevile
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    At level 15 you get ''weapon swap'' and the geme becomes FUN, imho.
  • lordspyder
    lordspyder
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    I just left Glenumbra on my current character at LvL 19, the quests were all for lvl 15 when I left. I was so far ahead of the quest in lvls everything was getting trivial. I didn't grind or anything, I just did the quests and dungeons. So I think you skipped ALOT.
  • Skylandra
    Skylandra
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    lordspyder wrote: »
    I just left Glenumbra on my current character at LvL 19, the quests were all for lvl 15 when I left. I was so far ahead of the quest in lvls everything was getting trivial. I didn't grind or anything, I just did the quests and dungeons. So I think you skipped ALOT.

    Indeed - I often left the first maps well over level after doing all the content I could find. On my 3rd play through I ended up skipping content just to maintain a challenge.
  • Rune_Relic
    Rune_Relic
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    +3 always over level.....5 levels worth by the time I hit 50.
    Anything that can be exploited will be exploited
  • Khami
    Khami
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    lordspyder wrote: »
    I just left Glenumbra on my current character at LvL 19, the quests were all for lvl 15 when I left. I was so far ahead of the quest in lvls everything was getting trivial. I didn't grind or anything, I just did the quests and dungeons. So I think you skipped ALOT.

    I've never been that level when leaving Audiron, level 16 is my norm. Maybe I'm missing just enough to miss a level or two.

  • Madval
    Madval
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    Checking the LOL count of the OP post. OK all seems allright :smiley:
  • Tuttebel
    Tuttebel
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    Elaborate troll found a lot of people willing to feed ...

    Stay moist
    "lex parsimoniae"
  • staxjax
    staxjax
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    Redlag wrote: »
    staxjax wrote: »
    hmm weird, I made 4 characters to vr1 so far, and I do not understand any of your negative points. maybe you need to play the game longer before trying to write a review about the game...


    His points are very valid. Here's an example. You didn't research the game in depth. You just give the game a shot. You pick melee weapons and a bow and wear medium or plate armor. Dump points in stamina. Walla, you now have every one of his points validated. Fighting more than one mob is a rough go. You burn out of magicka using any of your class abilities.

    Hmm, no...

    I have 2 mostly stamina builds, one use medium armour and another wears whatever armour because he has NO points in any armour passives. I never have hard time playing this game (they both are in vet rank). I think its too easy so I try to make it hard by playing 5+ levels below content...new character just finish glenumbra at L11 solo and starting on storm haven with L17+ mobs. This character is 2h weapon with mix heavy/light armour sorcerer with no attribute points spent, or armour passive. Game is not hard, people just don't know how to play or never learn the game mechanics...
  • Tabbycat
    Tabbycat
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    I'm wondering if the OP is trying to play this game like other MMOs such as world of warcraft.

    OP, you should play this game more like Skyrim. You'll have more fun and have a better idea of the combat system.

    And, even if you are tempted to do so, don't just click through the quests. Pay attention to the story.

    I'd also suggest trying a different faction. Each faction has its own flavor and storyline. When I first started playing in beta, I played in the Ebonheart pact and hated it. Then I switched to Daggerfall and fell in love with the game.

    Remember you can gather all resources without being taught and without needing special tools. You can also craft everything you could ever need yourself (with the exception of jewelry).

    Join a guild (if you haven't already) and just enjoy playing ESO as it's meant to be instead of what you expect an MMO to be. I guarantee you will be a lot happier by doing so.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Zorrashi
    Zorrashi
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    Ok it looks like you a need a few well intentioned tips:

    Gear: The damage of gear was an intentional gold sink for players who can basically hoard a lot of money (its only expensive for you now because your a low level but trust me, apart from backpack upgrades, inventory upgrades and mounts, there is little to spend the gold on). I recommend either replacing your damaged gear at low level. In ESO crafting is generally easy to do even on the go, just make sure you invest the points.

    Fighting: The most advice I can give you here regardless of build is to remember blocking and bashing. Believe me, those 5 seconds count especially if the enemy is susceptible to heightened damage when he is stunned/knocked down. If you follow this general rule but still have trouble, then it may be a class use issue. Ask around if necessary.

    Feel of Leveling: Alright, I know it feels slow, but that is only because you only to level 50 levels. This is unlike MMOs that can have as much as 100 levels worth of progression. When you get to VR levels however, it is then, and only then, that your leveling truly comes to a crawl. I think the general estimate is 1 level per zone or something.

    I highly recommend that you stick with the game a little longer and tell us how feel on some of the mid levels (20-30ish).
  • Srugzal
    Srugzal
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    Rune_Relic wrote: »
    +3 always over level.....5 levels worth by the time I hit 50.

    I've met level 42 players in level 48-50 delves in Coldharbour, and they did well. I'm not the least bit surprised at what you say here.
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