jelliedsoup wrote: »Thechemicals wrote: »I was compiling a pvp video from all my recorded vids and after long hours of reviewing them i noticed something very funny.... i have about 7 total hours of cyrodiil pvp where failed ganking by Sorcs and Nb's end up in them bolts escaping and disapearing. Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him. This counterplay system prevents someone from trying to kill you, failing, and then leaving without you having any reasonable counterfire.
I believe, and i know this sounds ugly but...the reason we have these kind of problems is because a team of fledging designers attempted to create a system of no-cooldowns without any basis/precedence from other games or experience to make it work. Cooldowns is in the counterplay course and teaches that a player has to commit to the actions he takes and then wait for a cooldown(the time his victim has to respond to his attacks). Im not promoting cooldowns but the lesson is in the course.
Now im not so sure i want to make a pvp video, but instead 7 hours of fleeing.
Let me guess, DK?
Thechemicals wrote: »
Now im not so sure i want to make a pvp video, but instead 7 hours of fleeing.
There you go buddy fits the theme toosome1 pl0x post the Benny Hills theme?
Thechemicals wrote: »Right now a night blade can take pot shots at you and try to kill you and in return you get the reward of having survived because he isnt going to stick around if you lived....that would actually mean you can kill him. Same with Sorc. The rules of counterplay are ignored and instead you get a magelight nerf so that only one person can see the hidden guy....that worked out really well last night where my friends on ts are likew tf are you talking about i dont see him...oh yeah thats because only i can.
Thechemicals wrote: »Right now a night blade can take pot shots at you and try to kill you and in return you get the reward of having survived because he isnt going to stick around if you lived....that would actually mean you can kill him. Same with Sorc. The rules of counterplay are ignored and instead you get a magelight nerf so that only one person can see the hidden guy....that worked out really well last night where my friends on ts are likew tf are you talking about i dont see him...oh yeah thats because only i can.
Any class can use a bow.
the above poster is trying very hard to blame the player.onlinegamer1 wrote: »Thechemicals wrote: »Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him.
I stopped reading here.
Not being skilled enough to engage a sorc/NB after they open up on you is not the same thing as the game not being designed to allow it.
Nuff said.
Im just curios. How exactly do you deal with a sorc teleporting away. You sound so awesome at this game. You're probably better than everyone.
Thechemicals wrote: »Right now a night blade can take pot shots at you and try to kill you and in return you get the reward of having survived because he isnt going to stick around if you lived....that would actually mean you can kill him. Same with Sorc. The rules of counterplay are ignored and instead you get a magelight nerf so that only one person can see the hidden guy....that worked out really well last night where my friends on ts are likew tf are you talking about i dont see him...oh yeah thats because only i can.
Any class can use a bow.
https://www.youtube.com/watch?v=pmRAiUPdRjk
https://www.youtube.com/watch?v=5OvN9mgoY5s