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Resto Staff Cycle of Life change, no skill point refund?

  • MiyaTheUnbroken
    MiyaTheUnbroken
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    SoulScream wrote: »
    With this nerf I'm not sure what I want to do with my templar. I went and played and the nerf is noticeable. It's not just a nerf to damage but to healing as well. I could switch to destro staff for a damage bar but I use all class abilities and none appear to synergise with destro elemental damage.

    Any weapon suggestions? Switch to sword and board and block all day?

    This may not be the answer you're looking for, but I'd say stick with resto staff. I know they nerfed it, but it still works, and it still fits best with a templar. I'd suggest sword and board as secondary, maybe running five light and two heavy. I enjoy it at least, nerf and all.
  • Nihil
    Nihil
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    Sleepyness made me not think enough about my post, ignore this.
    Edited by Nihil on September 29, 2014 7:42PM
  • Aeratus
    Aeratus
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    PBpsy wrote: »
    AlnilamE wrote: »
    I would actualy expect the refund of ALL the skill points spent int oResto stuff...
    Lack of Damage increase make this item almost completely useless for most DPS builds.
    P.S. The only viable PVE weapon for NBs become useless. Once again NBs suffer even further huge nerf instead of any improvements.
    Should i just delete this useless character now ?


    It's a restoration staff, not a DPS staff, so that makes sense.

    I was just recently leveling destro instead and I'm not complaining. Will level dual wield after, as that seem to be a more "classic" NB weapon. I will still use the resto staff if I'm healing through a dungeon, as our skills that heal others are not very good.

    Long live the NightBlades!

    The irony is, Destro is way worse on NB. Even for AOE its just BAD on NB.

    And where is my Play how you wish again ?

    For AOE destro is amazing on NB in PVE sorry. Only DKs are maybe better at AOE dps with a destro but NB is more sturdy when doing it.

    Extremely fast Ultimate regen from Sap Essence+Transfer+impulse+ Burning Crits, Great mitigation from Veli of Blades and great self heals with Sap Essence and almost no resource problems with Siphoning attacks. I can go to 2.5K-3K dps easily in crowded places.
    For PVP, I think spamming sap essence alone is better than spamming power extraction + impulse or just impulse alone. At least for me, destro staff has no use for PVP as a magicka NB.

    For PVE, power extraction + impulse does a little more damage than sap essence, but I can't give up sap essence in order to use power extraction because sap is needed for PVP.

    That's why a lot of NB dps use double resto staff in PVE. One resto is for single target, and the other is for sap essence. So at least for my build, destro staff adds nothing, and resto is the only dps weapon I have (other than sword and board for pvp). The only reason I will still carry a destro around is to use crushing shock on some of the mobs in trials/arena.
  • Nihil
    Nihil
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    PBpsy wrote: »
    Twin Blade and Blunt only works while dual wielding and only with specific weapons so I'm not sure why you mention it.

    It was a response to the question. "Name one other weapon skill passive that affects all damage/healing? All. As in, not restricted to just that weapon's skills, but ALL skills."
    Twin Blade and Blunt affects every class skill damage.

    Cycle of life only worked with Resto while using Resto while being healthy. I will not continue to say what I think about your post since I will get banned.

    TH also had this passive, but DW and TH don't get an increase to heals unless it is dependent on the damage you do while restoration staves still will give the passive heals (be it mainly affecting a templar). It is debatable to take the damage increase away from TH and DW'ing as well as it currently will lead to some players switching over to those weapons and just using class abilites, at the same time not all will switch over as the light attack is melee range (so a dps loss with weaving from a distance) and heavy attacks will recover stamina.

    I am not in the mind set to decide if what they did is healthy for the game yet or not, but just felt like putting 2 cents in. (and with topic, yea they should refund skill points imo)
    Edited by Nihil on September 29, 2014 7:52PM
  • PBpsy
    PBpsy
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    Aeratus wrote: »
    PBpsy wrote: »
    AlnilamE wrote: »
    I would actualy expect the refund of ALL the skill points spent int oResto stuff...
    Lack of Damage increase make this item almost completely useless for most DPS builds.
    P.S. The only viable PVE weapon for NBs become useless. Once again NBs suffer even further huge nerf instead of any improvements.
    Should i just delete this useless character now ?


    It's a restoration staff, not a DPS staff, so that makes sense.

    I was just recently leveling destro instead and I'm not complaining. Will level dual wield after, as that seem to be a more "classic" NB weapon. I will still use the resto staff if I'm healing through a dungeon, as our skills that heal others are not very good.

    Long live the NightBlades!

    The irony is, Destro is way worse on NB. Even for AOE its just BAD on NB.

    And where is my Play how you wish again ?

    For AOE destro is amazing on NB in PVE sorry. Only DKs are maybe better at AOE dps with a destro but NB is more sturdy when doing it.

    Extremely fast Ultimate regen from Sap Essence+Transfer+impulse+ Burning Crits, Great mitigation from Veli of Blades and great self heals with Sap Essence and almost no resource problems with Siphoning attacks. I can go to 2.5K-3K dps easily in crowded places.
    For PVP, I think spamming sap essence alone is better than spamming power extraction + impulse or just impulse alone. At least for me, destro staff has no use for PVP as a magicka NB.

    For PVE, power extraction + impulse does a little more damage than sap essence, but I can't give up sap essence in order to use power extraction because sap is needed for PVP.

    That's why a lot of NB dps use double resto staff in PVE. One resto is for single target, and the other is for sap essence. So at least for my build, destro staff adds nothing, and resto is the only dps weapon I have (other than sword and board for pvp). The only reason I will still carry a destro around is to use crushing shock on some of the mobs in trials/arena.

    I agree that destro is useless in pvp. Most aoe is useless outside of vamp blobbs though.I do not even use Sap in PVP since it is pretty terrible unless you are surrounded by 3+ targets but that means you are dead already.

    I do not agree with your assessment of Sap+ Impulse(elemental ring) combo for PVE AOE dps though. It is much better than Sap only or PE+Impulse especially if you are a dunmer. It is the most relentless and survivable combo for AoE DPS in the game since it can actually chain VOB consistently and never runs out of magicka. The Sap only builds can't generate even near as much ultimate with lower dps (even lower now with rsto) and the PE builds lack a lot of the survivability while they add very little dps. I actually have a destro DK and I find NB to be much more convenient for AOE DPS no need to be careful with Inhale or GDB or armor or good timing on ultimate..
    Edited by PBpsy on September 29, 2014 8:38PM
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  • SoulScream
    SoulScream
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    After playing I dropped resto and use destro/sword and board. I lose a little passive increase in healing but gain increased block. It seems to have negated the nerf, needs more testing.
  • ArcaneBlue
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    I don't care if resto doesn't do much DAMAGE but if this nerf is affecting the HEALING it does too, then I'm not 100% happy with this "change".

    I am not saying resto wielding non-templars should be better healers than templars but I think this is just too far.
    #teamEmeric
  • PBpsy
    PBpsy
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    SnarkyQB wrote: »
    I don't care if resto doesn't do much DAMAGE but if this nerf is affecting the HEALING it does too, then I'm not 100% happy with this "change".

    I am not saying resto wielding non-templars should be better healers than templars but I think this is just too far.

    Resto has the worst passives at the moment. A couple of points of healing on heavy attacks, a couple of points more magcika on heavy attacks over destro , a couple of points of magicka on spell blocks and a measly 5% more healing while using it. The nerf was just pathetic, just ZoS bending to the incessant nerf cries. It would have been acceptable to be a reduction to 5%bonus damage or replaced with a small magicka return on any healing done or an extra 5% boost to heals. But no you get ~30 magicka on heavy attacks.
    Edited by PBpsy on September 29, 2014 8:47PM
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  • onlinegamer1
    onlinegamer1
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    PBpsy wrote: »
    Name one other weapon skill passive that affects all damage/healing? All. As in, not restricted to just that weapon's skills, but ALL skills.

    I'll wait.

    Twin Blade and Blunt. from DW. Stop Waiting

    False, as others have mentioned.
    Edited by onlinegamer1 on September 29, 2014 9:50PM
  • Tamanous
    Tamanous
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    babylon wrote: »
    Tamanous wrote: »
    Lack of Damage increase make this item almost completely useless for most DPS builds.

    Glad you finally figured out that a healing staff isn't meant as a primary dps weapon.
    Just as a stamina build isn't supposed to be a dpser.

    Except that nearly every patch brings buffs to stamina builds and nerfs to magicka builds.

    I can leave out facts to make a point too!

    But I don't ... because I'd rather not look like a fool.

    Does everyone hear know what the "other" dps build was that actually competed and even exceeded a DK in dps? Yup ... a magicka based Nightblade using resto staff. Now if that build was the highest dps build in game ... I am pretty ****ing sure it can handle a 10% damage nerf when other builds are doing 20-40% less damage.

    Open your eyes people.

    As for skill point refund, I think it rather silly when changing single passives or skills. I do wish ZoS would be nice and discount resets like previously every major patch week if enough changes warrant one. Once every 2 months or so shouldn't impact anything in game other than making players happy. Most I am sure simply utilize it to fix mistakes made before learning what skills do. There is a reason why some other skill based games allow players to test skills against dummies or test mobs before committing to them. ESO tool tips are terrible and often flat out wrong.
    Edited by Tamanous on September 29, 2014 10:01PM
  • babylon
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    Tamanous wrote: »
    nearly every patch brings buffs to stamina builds and nerfs to magicka builds.

    Yes and time to tell them to stop with this.
  • Tintaglia72
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    The nerf makes my templar feel weaker in damage and healing, I'm not sure the class needed that.[/quote]

    I have a V13 Temp and I really have no idea why you would use a destro staff for damage.

    And as far as healing goes, the only good thing for the Temp was the passive. We have far better healing skills than the staff.. I don't notice a difference. I only hold a stick for healing for the passive and I don't run out of magicka if i'm savy with my heals
  • Aeratus
    Aeratus
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    Tamanous wrote: »
    Does everyone hear know what the "other" dps build was that actually competed and even exceeded a DK in dps? Yup ... a magicka based Nightblade using resto staff. Now if that build was the highest dps build in game ... I am pretty ****ing sure it can handle a 10% damage nerf when other builds are doing 20-40% less damage.
    There is no way that "other builds" were doing 20-40% less than resto staff NBs, unless what you mean by "other builds" are casual builds or simply hitting the boss with your fist. The gap between top dps builds prior to this patch was not that significant.
    Edited by Aeratus on September 29, 2014 10:21PM
  • PBpsy
    PBpsy
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    Aeratus wrote: »
    Tamanous wrote: »
    Does everyone hear know what the "other" dps build was that actually competed and even exceeded a DK in dps? Yup ... a magicka based Nightblade using resto staff. Now if that build was the highest dps build in game ... I am pretty ****ing sure it can handle a 10% damage nerf when other builds are doing 20-40% less damage.
    There is no way that "other builds" were doing 20-40% less than resto staff NBs, unless what you mean by "other builds" are casual builds or simply hitting the boss with your fist. The gap between top dps builds prior to this patch was not that significant.
    Actually the builds they are talking are medium or heavy armor Bow/DW/2H/S&B with random skills no animation canceling, no careful use of crit/power potions,no pvp buffs,no temporary pve buffs, and dropped gear that looked cool for RP reasons
    Edited by PBpsy on September 29, 2014 11:10PM
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  • Nightreaver
    Nightreaver
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    Twin Blade and Blunt only works while dual wielding and only with specific weapons so I'm not sure why you mention it.
    Circle of Life only works while holding a Resto Staff
    1. It's a passive, you are still being benefited by it in some way.
    2. do you actually pick and choose which passives you have? or do you just have a lack of skill points?
    3. The passive wasn't working correctly, I don't even think that the damage did anything and that it was a typo in the tool tip
    4. They said when there is a large change to a skill line/class they will give free respecs. they wont give a skill point every time an ability is changed in some way.

    1) The benefit we are now getting is not the benefit I invested skill points to attain.
    2) As a Master of every Craft, yes I actually choose which passives I use.
    3) The Passive did work correctly. It worked exactly as the tooltip described
    4) A full respec wouldn't be required, just a return of the skill points invested in that specific skill, something they have done with other skills they have changed.
    Name one other weapon skill passive that affects all damage/healing? All. As in, not restricted to just that weapon's skills, but ALL skills.

    I'll wait.

    Name ANY weapon skill passive that affects all damage/healing because Circle of Life didn't, it only effected damage.
    You don't have to take my word for it, you can go on PTS where the prenerf version still exists.
    PBpsy wrote: »
    Name one other weapon skill passive that affects all damage/healing? All. As in, not restricted to just that weapon's skills, but ALL skills.

    I'll wait.

    Twin Blade and Blunt. from DW. Stop Waiting

    False, as others have mentioned.

    False in what way?
    They can both be used to increase all damage including class abilities.





    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Tabbycat
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    I always thought it was really really odd that the restoration staff gave a dps bonus to begin with.

    It should just give a bonus to healing and magicka return.
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  • shadowz081
    shadowz081
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    At the end of the day, this is still not going to make me stop using my resto staff for single target DPS as a NB when I want to do trials and stuff because when it comes to single target of resto vs destro, resto staff passives still synergizes more with class skills than destro do(Which is zero)...

    And it seems like many people have never heard of the concept of 'dual use technology'.
  • zhevon
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    I play NBs; I never noticed a refund with all the regiggering (ie mainly breaking) that routinely happens.
  • Nihil
    Nihil
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    PBpsy wrote: »
    Name one other weapon skill passive that affects all damage/healing? All. As in, not restricted to just that weapon's skills, but ALL skills.

    I'll wait.

    Twin Blade and Blunt. from DW. Stop Waiting

    False, as others have mentioned.

    He was mainly referring to the damage increase which is in both duel wielding and two hander. What he was implying was true, the comment he was responding too was comparing two passives too one tho. With the comment "not restricted to just that weapon's skills" would lead people to believe that he was looking for an example like duel blade and blunt (all be it doesn't affect healing).

    This side topic of the thread I think is interesting, the concept basically consists of should other weapons benefit outside of their skill lines, and what should they do. At this moment restoration staff now only increases healing (5%) two hander and DWing can affect damage (5%), destruction staff has increased chanace to apply status effects from lightning, fire, and frost (haven't tested to see if this actually applies to class abilities) Sword and shield has a lot (all with blocking and bashing). Bow doesn't appear to increase damage for class abilities with distance all tho I only tested on my laptop just now where I don't have addons (will test for sure when I get home).

    I might have to make a discussion topic on this later.
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