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PVP Discussion with Brian Wheeler During Friday's ESO Live Twitch Stream

  • kentgreigrwb17_ESO
    kentgreigrwb17_ESO
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    I concur with others that the discussion was underwhelming. Let's hope the guild summit can unsurface some meaningful feedback on where PVP is headed.
  • Icy
    Icy
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    dcincali wrote: »
    He spoke about it in a post if you search his comments.

    "Forward Camps are going to get an Alliance Rank requirement to purchase added to them for helping limit the amount of self alliance "trolling". Short of increasing the price to a very high amount, we've read many other suggestions on the boards here and are taking this as a first step."

    That's awesome! It's a shame he didn't mention it in the stream.

    I do agree with the rank requirements but not with the cost. The current price is fine.

    And I'd still like to see the name of the person placing the camp. It would be great to see those doing a good job replacing them, as well as those placing troll ones
    _____________________________________________________________________________________________________
    Greetings, Outlanders from -Icy (@IcyIC)
    twitch.tv/IcyIC | youtube.com/HulloItsIcy
    ESO Stream Team (not ZOS_Icy on the forums)
    _____________________________________________________________________________________________________
  • Monsoon
    Monsoon
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    "Forward Camps are going to get an Alliance Rank requirement to purchase"

    So trolls will level to that requirement and nothing else but bothering lowbies will have been achieved.

    In business this is called managing for the exception instead of fixing the problem or removing the cause of the problem. When your people are starting to manage for the exception then you know you have a problem.

    The requirement will not whatsoever stop trolls...the only thing it achieves is making it harder for people to contribute camps to fights when they are lowbies.

    What you are doing is actually motivating those trolls to work even harder to screw the faction even more as it becomes a game between them and the devs...1000G says we get more troll camps after this change

    My last toon is level 10, she is a healer and heals like a mofo and is really good at it. The only thing I can do is repair kits/walls and FCs. Since I only level in Cyrodiil and don t give a flying f*** about PVE it takes a long time to level in pvp which is exactly why I bought the game. Making it harder for me to buy fcs to help my team changes nothing to stop trolls and only penalizes people like myself.

    Why not go full re**** and have only emps able to buy FCs while you are at it. Think that emps dont troll sometimes?
    Edited by Monsoon on September 29, 2014 3:26AM
  • æxæ
    æxæ
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    @‌ PVPdevteam

    I was so biting my lips to not post in this thread but apparently couldn't help it.

    Hearing and reading from my american fellows which seem to be better informed
    than european users most of the guys on the dev team play Daggerfall Covenant chars in pvp.

    I hereby invite you to form a dev group and come visit the european Thornblade
    campaign as I would like to steamroll over you guys with a hand-selected people
    of 50 to show you what people are talking about in previous posts.

    You guys have to feel and see for yourself how messed up aoe spamming,
    shield stacking, lags caused by zerg blobbing really is.

    Yes, I used to run in several organized raids myself until this pvp mess just got too much for me and I quit pvp a cpl days ago.

    Please come if you are still considering saving pvp.

    Please come and you may be astounded how awful it is and it would be totally
    different from just reading about it. You might also expose yourselves as complete victims incapable of playing your own game but that shouldn't stop you.

    And afterwards you might wonder why the hell did we create *** like this?
    If you won't come, I take it, you just don't give a ***.

    Yes, I mainly purchased this game to have a pvp endgame for 1 or 2 chars. Hence, the pve experience won't last me thru years of gameplay with your title
    with the current status of pvp and your attitude towards it.
  • smee_z
    smee_z
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    I want the name stamped on the forward camp who put it.

    Rank and cost requirements mentioned to address 'troll camps' will not address the problem.

    Haven't seen any mention in the forums of cross-faction guilds with policy of not killing fellow guildies in opposing faction. If your supposed to be ally can feed you to their guildie on opposing faction to be ganked, what more put up a 'troll camp'?

    PC NA

    Games are meant to be played.

    Back in Auriel's Bow 1.0, I have thought that the best way to handicap a faction with the HUGE pop advantage is to temporarily disable their grouping functionality and their ability to fight in 3rd person point of view! Let's see if these do not even up the odds.
  • Tintinabula
    Tintinabula
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    Just give FCs a siege timer like the other siege timers. If it's left abandoned and not used within 20 seconds it de spawns in 10 secs. I can attest after babysitting hundreds of FCs that the average FC at a siege gets at least one re spawn every 10-20 seconds.
    If you want to extend the length of time between users the owner must be standing within its radius and only then will the re spawn timer be upped slightly..say 35 secs no more.
  • Gilvoth
    Gilvoth
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    i would be happy if there was no more camps at all and they just dont offer them any more. in my opinion that would solve the problem.
    why do we have camps anyway? i dont realy see it as a good thing to have forward camps. if you die then just travel from nearest spawn.

    edit: we should be resurecting eachother, as a act of kindness and team spirit.
    Edited by Gilvoth on September 29, 2014 7:15AM
  • Shaun98ca2
    Shaun98ca2
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    smee_z wrote: »
    I want the name stamped on the forward camp who put it.

    I doubt you will ever see this as it just raises new issues like Naming & Shaming.

    Now the elites will attempt to dictate when and were a camp can be placed.

    Troll camps aside there are other people playing.

    If an "elite" group of 12 want to steer clear of the zergball and place a camp somewhere else looking for combat.....whos to say that's a troll camp or not.

    Its just a something I pray you never see in this game. It would be nice to fix "troll camps" and I still believe the #1 way to fix this is.......players shouldn't have alts in an opposing faction capable of PVPing against their own alliance.

    This whole having alts in a different alliance really breaks the spirit of having an alliance to me.

    You still get to have access to all the games content so you don't need an alt in another faction.

    Push comes to shove you can play an alt in the other faction you just cant PVP for the other factions.

    Obviously this doesn't stop somebody from having a second account but that's a lot of effort for trolling.
  • DuelWieldingCheesyPoofs
    Nov 13th, tick tock.
  • Shaun98ca2
    Shaun98ca2
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    inspiral1 wrote: »
    Nov 13th, tick tock.

    what happens Nov 13??
  • DuelWieldingCheesyPoofs
    wod expansion!

    the PTR population says it all really.
  • DuelWieldingCheesyPoofs
    Better get moving on that spell crafting ...and JS
  • Shaun98ca2
    Shaun98ca2
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    inspiral1 wrote: »
    wod expansion!

    WOD Expansion??? What is that World of Disappointment?
  • DuelWieldingCheesyPoofs
    Nah your getting confused with aoE Spam Online
  • Lauradana
    Lauradana
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    inspiral1 wrote: »
    Looks like people will simply play other games now since they obviously dnt care.

    a lead pvp designer that has nothing to do with player to player combat has just about done it for me, i have 0 faith after hearing this, thank god WOD is just around the corner.

    congraz brian, i think this quote will go down in history.

    LOL if you mean World of Darkness I have news for you
    As of April 14, 2014 the project has been officially cancelled
    http://whitewolf.wikia.com/wiki/World_of_Darkness_(MMORPG)#cite_note-0
  • DuelWieldingCheesyPoofs
    Lauradana wrote: »
    inspiral1 wrote: »
    Looks like people will simply play other games now since they obviously dnt care.

    a lead pvp designer that has nothing to do with player to player combat has just about done it for me, i have 0 faith after hearing this, thank god WOD is just around the corner.

    congraz brian, i think this quote will go down in history.

    LOL if you mean World of Darkness I have news for you
    As of April 14, 2014 the project has been officially cancelled
    http://whitewolf.wikia.com/wiki/World_of_Darkness_(MMORPG)#cite_note-0

    Dnt get too excited im talking about warlords of draenor, you know the biggest mmo to date.

  • Lauradana
    Lauradana
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    inspiral1 wrote: »
    Lauradana wrote: »
    inspiral1 wrote: »
    Looks like people will simply play other games now since they obviously dnt care.

    a lead pvp designer that has nothing to do with player to player combat has just about done it for me, i have 0 faith after hearing this, thank god WOD is just around the corner.

    congraz brian, i think this quote will go down in history.

    LOL if you mean World of Darkness I have news for you
    As of April 14, 2014 the project has been officially cancelled
    http://whitewolf.wikia.com/wiki/World_of_Darkness_(MMORPG)#cite_note-0

    Dnt get too excited im talking about warlords of draenor, you know the biggest mmo to date.

    Biggest MMO to date LOL nope never heard of it so it cannot be that big cannot even find it on google if you search for WoD sorry mate. But if you mean World of Warcrap then your totally wrong here go back there and enjoy that.
    Edited by Lauradana on September 29, 2014 10:44AM
  • DuelWieldingCheesyPoofs
    [/quote]

    Biggest MMO to date LOL nope never heard of it so it cannot be that big cannot even find it on google if you search for WoD sorry mate.[/quote]

    lmao


  • DuelWieldingCheesyPoofs
    Lauradana wrote: »
    inspiral1 wrote: »
    Lauradana wrote: »
    inspiral1 wrote: »
    Looks like people will simply play other games now since they obviously dnt care.

    a lead pvp designer that has nothing to do with player to player combat has just about done it for me, i have 0 faith after hearing this, thank god WOD is just around the corner.

    congraz brian, i think this quote will go down in history.

    LOL if you mean World of Darkness I have news for you
    As of April 14, 2014 the project has been officially cancelled
    http://whitewolf.wikia.com/wiki/World_of_Darkness_(MMORPG)#cite_note-0

    Dnt get too excited im talking about warlords of draenor, you know the biggest mmo to date.

    Biggest MMO to date LOL nope never heard of it so it cannot be that big cannot even find it on google if you search for WoD sorry mate. But if you mean World of Warcrap then your totally wrong here go back there and enjoy that.

    actually they are the ones that are laughing.. all the way to the bank ^^



  • synnerman
    synnerman
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    Yeah he means WoW ...the game that's been on the same raid tier for 14 months and still has almost 10x the subs ESO has .
    You may laugh at WoW but if the impulse crap and crashing/lagfest caused by it isn't sorted then halsf my PvP grp will be going back to WoW in 6-7 weeks time.
    Im sure we are not in a minority, enjoy your endgame then.
    Edited by synnerman on September 29, 2014 12:00PM
  • Davadin
    Davadin
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    Welp. That's a nice 5 min chat. Just saw the replay. Zero mention of the biggest problem in Cyrodiil: zerg blobs.

    Time to do Caldwell's Silver and Gold, I suppose.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • LonePirate
    LonePirate
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    The Alliance Rank requirement for camps is going to alter the game play on Blackwater Blade significantly I would imagine. With guards that are almost godlike and with an even smaller number of people being able to buy them, the campaign will become even more challenging or even closer to impossible, depending on your point of view.
  • krim
    krim
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    Say no to oil changes.
  • Thechemicals
    Thechemicals
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    To be clear, the PvP team covers Cyrodiil, campaigns, and the systems that govern how those function - not the player-to-player combat, classes, and mechanics.

    Also, you can view the first show here, and we do plan to archive today's show as well.

    Yeah well scattershot siege is supposed to govern the system in Cyrodiil that causes some sort of separation or singificant effect to a frikkin blob of impulsing ragers. Half your siege equipment governs little to no function. Maybe you should datalog how many people are buying scattershot,lightning, ice siege. All of it is situational instead of practical.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Artis
    Artis
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    bitaken wrote: »

    AOE caps are not needed. Small skilled groups SHOULD be wrecking the zergs and numbers should not = win.
    Define "skilled"? Would pressing a couple of buttons to root everyone with Dark Talons and cast Bat Swarm be a demonstration of a skill? I don't think so.

  • Maulkin
    Maulkin
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    Artemis wrote: »
    bitaken wrote: »

    AOE caps are not needed. Small skilled groups SHOULD be wrecking the zergs and numbers should not = win.
    Define "skilled"? Would pressing a couple of buttons to root everyone with Dark Talons and cast Bat Swarm be a demonstration of a skill? I don't think so.

    The zerg does not consist of mentally handicapped people, they can do the same back. The difference would be that, like their small-team opponents, they will now all be taking the damage as opposed to only randomly picked 6 people.

    And noone said that all utility spells should be uncapped, only the dmg portion of them. Example given: DK's Inhale. The aforementioned spell should still only draw essence from 3 people but the explosion should damage everyone within range. The devouring swarm should only feed from up to 6 people, but dmg anyone within range etc etc.
    EU | PC | AD
  • Artis
    Artis
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    Artemis wrote: »
    bitaken wrote: »

    AOE caps are not needed. Small skilled groups SHOULD be wrecking the zergs and numbers should not = win.
    Define "skilled"? Would pressing a couple of buttons to root everyone with Dark Talons and cast Bat Swarm be a demonstration of a skill? I don't think so.

    The zerg does not consist of mentally handicapped people, they can do the same back. The difference would be that, like their small-team opponents, they will now all be taking the damage as opposed to only randomly picked 6 people.

    And noone said that all utility spells should be uncapped, only the dmg portion of them. Example given: DK's Inhale. The aforementioned spell should still only draw essence from 3 people but the explosion should damage everyone within range. The devouring swarm should only feed from up to 6 people, but dmg anyone within range etc etc.
    Illogical. Why would one portion of a spell have a cap, whereas another one wouldn't? It's still an aoe cap, but now utilities are capped. That will make aoe damage OP compared to utilities that will not pull the same weight to counter damage. You only see one side of the medal. It will screw the balance the other way around - not fix it.

    p.s. I still expect explanation of how "skilled" smaller groups will defeat larger groups if AoE damage is not capped.
    Edited by Artis on September 29, 2014 7:57PM
  • c0rp
    c0rp
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    Artemis wrote: »
    Artemis wrote: »
    bitaken wrote: »

    AOE caps are not needed. Small skilled groups SHOULD be wrecking the zergs and numbers should not = win.
    Define "skilled"? Would pressing a couple of buttons to root everyone with Dark Talons and cast Bat Swarm be a demonstration of a skill? I don't think so.


    p.s. I still expect explanation of how "skilled" smaller groups will defeat larger groups if AoE damage is not capped.



    1)Terrain
    2) Surprise attack (stealth)
    3) Tactics (Siege/flanking)

    There is 3 examples for you.
    Edited by c0rp on September 29, 2014 9:28PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Maulkin
    Maulkin
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    Artemis wrote: »
    Illogical. Why would one portion of a spell have a cap, whereas another one wouldn't? It's still an aoe cap, but now utilities are capped.

    What is illogical? The utility portion already has a different cap from the damage portion. Inhale draws essence from 3 people, but damages 6 with the explosion. What is so difficult to comprehend about that?
    Artemis wrote: »
    That will make aoe damage OP compared to utilities that will not pull the same weight to counter damage. You only see one side of the medal. It will screw the balance the other way around - not fix it.

    No it won't, small groups already receive full AoE damage from larger groups. The only poeple who are affected are large groups, noone else. If 20 people run at me with Impulse I get hit by all 20 yet my utility only draws essence from 3.
    Artemis wrote: »
    p.s. I still expect explanation of how "skilled" smaller groups will defeat larger groups if AoE damage is not capped.

    For somebody who brands comments as illogical, you really struggle with logic.

    Because smaller groups would be able to hit all players of a big group, so with good synergies and better cooperation they will potentially able to kill them. At the moment they can't, because if a group of 4 stand in the middle of 15 players and fire AoEs, 9 of those players get no damage, while the small group get damage from the full 15 players.
    EU | PC | AD
  • Rune_Relic
    Rune_Relic
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    I think what he is saying is it doesn't matter if those 20 are grouped or not.....you will still hit them given the radius.
    So your damage capability has increased substantially...not just vs zerballs.
    We already have a problem with spell damage vs weapon damage....and the effects of spell damage on server lag.
    Edited by Rune_Relic on September 29, 2014 9:53PM
    Anything that can be exploited will be exploited
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