Um no pvp needs serious work .. has been little done since release.. there have been fixes mainly due to issues created by the large updates... We still have game breaking lag in many aspects of pvp... We have crashes and roll backs... Only one pvp server that has solid constant pvp...the other servers are for pve'ers to enhance stats...This leads to crazy q times for the one pvp server and after one crash you could be back in a 40 minute q.. people will say just log on the low pop server .. well i play with friends if they are still in the main server i cant group ... if we cant play together i will just logGame is fine.
WraithAzraiel wrote: »From what I hear, this game is no where near as bad as games who've had to utilize such a tactic in the past (only one I know of is FFXIV)
The major problem is spoiled gamers that think everything should be perfectly polished and prim and pretty so they can play with it on day 1 This ain't the perfect world we all wish it were..
snip
KhajitFurTrader wrote: »CapuchinSeven wrote: »Fact is, I'm just going to say it, players like you with "thank you so much ZOS" and "they're doing the best they can, aren't you champ" like they are some sort of plucky kid on the X Factor rather than what they really are, a company that KNOWS it can get away with pushing out junk with servers that can't take the load in PVP because we'll keep giving them cash, and then you pat them on the back... are the reason modern games have gotten into such a mess.
Bitter much? What are you complaining about, anyway? Look around you: there are piles of new games on Steam and elsewhere, where lots of people throw money at developers and their products in alpha state, i.e. software that's not even feature-complete, just to gain "early access". Seems there's already a viable market for this. You want to tell all those people they are stupid?
Btw, what you're complaining about is hardly a new phenomenon: ten years ago a game called Sacred was released, and it was so buggy that the devs at one point had put out beta patches to the general public in order to verify that specific issues had been fixed. You needed to reinstall the game from scratch every time the "official" patches were released afterwards, but guess what? People sucked up those beta patches anyway. Seems gamers as a whole haven't gotten any wiser in a decade, have they?
You want high quality, bug-free software? Get out of your comfy chair, go get a degree in CS, and start developing games yourself. Try to get a title out of the door without starving in-between. Then you can talk.
OrangeTheCat wrote: »WraithAzraiel wrote: »From what I hear, this game is no where near as bad as games who've had to utilize such a tactic in the past (only one I know of is FFXIV)
The major problem is spoiled gamers that think everything should be perfectly polished and prim and pretty so they can play with it on day 1 This ain't the perfect world we all wish it were..
snip
I stopped reading right there.
What's wrong with expecting the thing you paid for to work? If you buy a car and the wheels fall off the moment you drive it off the lot, do you just shrug your shoulders and say "well, no car is perfect on day 1; they'll fix it"?
Somehow the pollyannas have voted in sufficient numbers that paying for buggy software is somehow okay.
I do both PvP and PvE. Have not encountered any "Omg close the game and relaunch" issues AT ALL.
Some lag in Cyrodiil every once in a while, an infinite loading screen (admitedly more common after 1.4 but still just a nuisance than anything) and that's it.
Lol the game is no where near as buggy as in beta. I haven't had the game crash on me in weeks. And pvp balance is tough for any mmo. Wow patches would almost always op one class while nerfing another. Then it would switch in the next patch.
I hated WoW. But its way better than this.
OrangeTheCat wrote: »WraithAzraiel wrote: »From what I hear, this game is no where near as bad as games who've had to utilize such a tactic in the past (only one I know of is FFXIV)
The major problem is spoiled gamers that think everything should be perfectly polished and prim and pretty so they can play with it on day 1 This ain't the perfect world we all wish it were..
snip
I stopped reading right there.
What's wrong with expecting the thing you paid for to work? If you buy a car and the wheels fall off the moment you drive it off the lot, do you just shrug your shoulders and say "well, no car is perfect on day 1; they'll fix it"?
Somehow the pollyannas have voted in sufficient numbers that paying for buggy software is somehow okay.
As the title suggests with the current way of things I strongly believe this is the only way.
<snip>
As we are paying customers I feel we should be getting a bit more for what we're paying for each month
As the title suggests with the current way of things I strongly believe this is the only way.
<snip>
As we are paying customers I feel we should be getting a bit more for what we're paying for each month
Each of us has to make a choice (as we do every day in dozens of ways) if something has value at the current cost. If you feel that ESO is not providing you $15 of value on a monthly basis then desub.
However, what you are suggesting (refund money, close servers) is business suicide and is so ridiculous I can't imagine anyone being so entitled as to seriously make that suggestion. I have to assume you aren't being serious if I want to still have faith in humanity.
WraithAzraiel wrote: »Say you pour money into a kickstarter for a prototype gadget that you believe in, do you abandon it when the phase 1 turns out to be awful? Do you pull your funding because it wasn't perfect right off the bat?
Apples and oranges. You can't compare an MMO to a car.
SgtPepperUK wrote: »WraithAzraiel wrote: »Say you pour money into a kickstarter for a prototype gadget that you believe in, do you abandon it when the phase 1 turns out to be awful? Do you pull your funding because it wasn't perfect right off the bat?
Apples and oranges. You can't compare an MMO to a car.
...but you can compare an MMO with a leading IP produced by a multi-million dollar company to a Kickstarter?
You have no idea what a buggy MMO is really like. One of the early MMO's I was involved with would regularly crash to the desktop. Having more than 40 avatars in the same area would often times crash the server. Of course, this was 10 years ago and a lot of advances have been made, but really, it seems like MMO's are always a work in progress. Actually I've been quite impressed with how well ESO runs most of the time. Can it be improved? Absolutely! It's just going to take some time. I don't think most people have any concept of how technically complex it is to put out ESO, and if you did, I'm sure you would be a bit more patient.
As the title suggests with the current way of things I strongly believe this is the only way.
ESO is still a buggy beta and although it's been out for a little short of half a year it's hilarious that it is still in a poor state.
Why should we pay monthly for a game that's not even 100% done and polished on top of the initial price we had to pay with no additional rewards or a thank you from Zeni for sticking around through what has been a very chaotic and turbulent time? Final Fantasy XIV relaunched after the original was a colossal flop but their relaunch was actually successful and still has many people playing. I hope Zeni takes notes and does the same thing, call it a fresh start if you will but those who have stuck around should get like an additional title or something when it goes back up.
As we are paying customers I feel we should be getting a bit more for what we're paying for each month. I love this game as much as the next guy and I thank Zeni for all their hard work but a bit of downtime would fix alot of problems.
OrangeTheCat wrote: »Pollyannas! Sheesh.
I stand by my statement. The software game industry is one of the few industries where it's now OK to pay money for a product that is bugged and does not work very well. And what's worse are the fanboys who have a tantrum if anyone suggests that it should be otherwise.
Of course the game is larger than just PvP but...PvP was this games main selling point and you only have to look at the pre launch trailers to see that.
Rubbish.
A bunch of PvPers deluded themselves into thinking this game would be centred around PvP, and boy do they keep reminding us of their mistake. Look at most if not all threads about the reported issues with the game and 90% of them will be PvP-related.
Cyrodil is laggy and unstable, classes are imbalanced for PvP, over-powered skills that weren't working as intended have been nerfed, we get all that. Those are real issues, but if the game doesn't currently meet PvP requirements and that's all a player is interested in, then nothing is stopping that player from cancelling and walking away. Yes, there will be some issues that affect PvE but (a) they are not on the same scale, and (b) PvEers are still having fun and willing to cut the devs some slack. The notion that the game needs to be closed down, refunds issued, and relaunched later is frankly laughable.
Are you serious? Do you call Craglorn end game PvE.. LMAO. What is this game centered around.. Ahahahaha. Zero.
Edit: Sorry it's just to amusing that you took your chance to be snide to PvP'ers and made yourself look like an [snip].
I think the point may be that they consider the game is still "beta" quality - not that people would lie about when they started playing (but I could be wrong).poodlemasterb16_ESO wrote: »[...]Laerania_ESO wrote: »[...]poodlemasterb16_ESO wrote: »Game works fine and is great fun. Been here since Jan.
My point was I have been here since the beta and find the game fun and just fine.I think the point may be that they consider the game is still "beta" quality - not that people would lie about when they started playing (but I could be wrong).poodlemasterb16_ESO wrote: »[...]Laerania_ESO wrote: »[...]poodlemasterb16_ESO wrote: »Game works fine and is great fun. Been here since Jan.
poodlemasterb16_ESO wrote: »OrangeTheCat wrote: »Pollyannas! Sheesh.
I stand by my statement. The software game industry is one of the few industries where it's now OK to pay money for a product that is bugged and does not work very well. And what's worse are the fanboys who have a tantrum if anyone suggests that it should be otherwise.
It's always been that way. There are bugs in every bit of software ever coded. Well mine was pretty good ... mostly.
Anything more complex than a web page is bound to have several bugs. Whether or not they are a problem is another thing.
Ya Im an awesome husband, father, and now brother. The reason I say "and now brother" is because my two sons, who have grew up with games like UO and DAoC dumped on this game in the first week. Leaving me with two wasted copies. So I gave one to my brother who was playing free to play games. Which let's face it. In this market you might as well play f2p. Mmos are pretty stale atm. That's why I'm still here complaining.
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I wasn't commenting on your point. But to your point - I've been here since early access (though recently joined the forums), and I have and continue to enjoy playing. I also find it much better now than when it launched. I certainly do NOT want it shut down!poodlemasterb16_ESO wrote: »My point was I have been here since the beta and find the game fun and just fine.I think the point may be that they consider the game is still "beta" quality - not that people would lie about when they started playing (but I could be wrong).poodlemasterb16_ESO wrote: »[...]Laerania_ESO wrote: »[...]poodlemasterb16_ESO wrote: »Game works fine and is great fun. Been here since Jan.