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Dragonknight 1vX - PvP Move - Outnumbered

  • Braidas
    Braidas
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    There is a formal difference between "strategic" 1vX (I think you mean tactical) and strategic group play.

    Strategic sense has no bounds whether you're talking about 1vX or group play. When in group play the ability of the individual to execute his own strategy is impaired by the group leader which is the nature of adopting a leader. You're limited to an extent by the skills of your leader, and this limitation is expanded the larger your group is. The members of the group become very good at executing their particular set of skills or tactics for that group but they miss much outside of that. They don't need to self heal, they don't need to manage resources the same way, the ebb and flow of the battle isn't as important in their decision making.

    I did the first 25 levels of PvP almost purely in group play and learned much. After going solo for the next 6 levels afterwards I realized there was much I was missing in group play that I never had to deal with.

    Now when I try group play, I'm bored. You turn into another cog in the wheel, min/maxed and specialized for a particular group function. You become very effective at that function but the mind is rarely being stressed in the way it is in 1vX play. The amount of information you must evaluate and consider is considerably less and you have only yourself to rely on. This gives you the ability to refine and hone your sense of strategy.

    Just my personal observation there.

    perhaps when you're in a huge zerging group, but we often make groups of 3-8 that take down scores of pugs and guilds alike. everything you do counts just as much (you can't rely on someone else to keep you up), and finding what synergizes well with your group and staying with each other to accomplish a goal, is much harder imo than just killing trying to kill as many people as you can solo. the game is meant for group play and as a result the sum does not equal the addition of its parts, its far greater. seems you played in some *** groups bud, b/c the leader shouldn't be impairing you. a good leader is conscious of the group's thinking and takes suggestions.

    and at the end of the day, the game is open world pvp in which 1 player affects just about nothing. you can be "the best dueler in cyrodiil" and get run over by a group in an instant, so i dont know why people gaf
  • Tintinabula
    Tintinabula
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    ppl prolly gaf because when it comes down to it..raw skill is judged and always will be judged on a single player basis. eos(end of story)
  • Braidas
    Braidas
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    ppl prolly gaf because when it comes down to it..raw skill is judged and always will be judged on a single player basis. eos(end of story)
    i refer to krim's sig
  • Roselle
    Roselle
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    TOO SRS, watch me step on volcanic rune instead!

    This one was rekt by Zenimax
  • Tintinabula
    Tintinabula
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    You tank like a BAWS Roselle!! You go geerl! :D
  • Aoe_Barbecue
    Aoe_Barbecue
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    ppl prolly gaf because when it comes down to it..raw skill is judged and always will be judged on a single player basis. eos(end of story)

    I too can arbitrarily impose categories.

    Raw skill, as opposed to refined skill, is determined by a player's ability to contribute to a group effort. eos!
  • Tintinabula
    Tintinabula
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    No, because then you are allowing other variables into the equation. The really great thing about the classes and skills in ESO (IMHO of course) is that healing ,dps and sooon in the near future most anything else will be available to all...individually.

    If I kill a target with a friend nearby helping..that's not a real win (IMHO) it may be a victory but a real test of skills?..not so much.. and if that target kills me and my friend while they are solo..I consider them good/slightly lucky...all other variables are just noise messing up the simple and sweet 1+1 equation.

    Only reason I say slightly lucky is cause lets face it..sometimes you make mistakes..or they simply make better choices than you make.

    and to be clear they are good (in my world..according to my standards) If someone beats me consistently over and over or are an even match then sure Ill say they're good. I'm humble. :)
    Edited by Tintinabula on September 27, 2014 7:03PM
  • Roselle
    Roselle
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    Hey you guys are talking again. It's time to chime in with a not really relevant video.

    The game let me suicide realistically!!!



    Thanks game!
    This one was rekt by Zenimax
  • Tintinabula
    Tintinabula
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    The question I have for Sypher and other DKs as well is: Are you finding it more and more difficult to compile video clips of you owning?

    Like my first campaign ppl didn't know how to roll or dodge..they didn't know what reflective scales looked like etc. Kills were rather easy.

    Then as the first generation of PvPers " got smart" the second campaign was a little more difficult.

    Now I'm either seeing new players who have just entered PvP or new to their class in PVP trying to learn how to counter DKs...so old tricks are making their comeback.
    Edited by Tintinabula on September 27, 2014 7:22AM
  • Sypher
    Sypher
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    The question I have for Sypher and other DKs as well is: Are you finding it more and more difficult to compile video clips of you owning?

    Like my first campaign ppl didn't know how to roll or dodge..they didn't know what reflective scales looked like etc. Kills were rather easy.

    Then as the first generation of PvPers " got smart" the second campaign was a little more difficult.

    Now I'm either seeing new players who have just entered PvP or new to their class in PVP trying to learn how to counter DKs...so old tricks are making their comeback.

    I had a harder time getting 1vX clips before (because I was still learning myself) but I honestly feel like I'm still learning new things everyday and applying it to my game play. Sure players are getting smarter, but I'm also adjusting to their adjustments

    These clips are all very recent, they also happened within a 2 week frame or less. I also throw out and don't use over 100+ clips of just regular 1v2 1v3 and even some 1v4. Like I said before, it's for entertainment purposes and even if I show myself beating two really good players 1v2, it won't matter in the eyes of a casual player who doesn't know better.

    My mentality when doing 1vX is to kill the weakest target first. As soon as I spot that vampire, or that sorc casting fragments on my shield, or that archer who just blew his entire stamina on snipes and poison arrow, I pounce on them. The guys running into my standard and dying aren't just hurting themselves, they're smarter team mates take the hit too when I build up my ult off the not so smart ones death.

    Just like in the real world, their doesn't seem to be a shortage on dumb people. Which keeps my 1vX going strong.. lol.

    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Nicko_Lps
    Nicko_Lps
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    I DO have a DK as well,BUT i cant play like this...a few people only i think can.
    Ive seen templars doing this sorcs doing this even nightblades with sap ess and veil of blades.

    If you wanna play like this you have to know how to play like this.All classes can do that.
    Personally im working on that,try to work urself on this
  • Poxheart
    Poxheart
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    Lfehova wrote: »
    Ifthir_ESO wrote: »
    The EU nb video is pretty good, inferior competition vs. an odd build but still pretty impressive.

    Sypher would still annihilate the NB.

    @Lfehova‌ I was in Vegas for a conference this week. You too?

    Yeah... For a plushy conference

    Fixed that typo for you.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Ezareth
    Ezareth
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    Braidas wrote: »
    There is a formal difference between "strategic" 1vX (I think you mean tactical) and strategic group play.

    Strategic sense has no bounds whether you're talking about 1vX or group play. When in group play the ability of the individual to execute his own strategy is impaired by the group leader which is the nature of adopting a leader. You're limited to an extent by the skills of your leader, and this limitation is expanded the larger your group is. The members of the group become very good at executing their particular set of skills or tactics for that group but they miss much outside of that. They don't need to self heal, they don't need to manage resources the same way, the ebb and flow of the battle isn't as important in their decision making.

    I did the first 25 levels of PvP almost purely in group play and learned much. After going solo for the next 6 levels afterwards I realized there was much I was missing in group play that I never had to deal with.

    Now when I try group play, I'm bored. You turn into another cog in the wheel, min/maxed and specialized for a particular group function. You become very effective at that function but the mind is rarely being stressed in the way it is in 1vX play. The amount of information you must evaluate and consider is considerably less and you have only yourself to rely on. This gives you the ability to refine and hone your sense of strategy.

    Just my personal observation there.

    perhaps when you're in a huge zerging group, but we often make groups of 3-8 that take down scores of pugs and guilds alike. everything you do counts just as much (you can't rely on someone else to keep you up), and finding what synergizes well with your group and staying with each other to accomplish a goal, is much harder imo than just killing trying to kill as many people as you can solo. the game is meant for group play and as a result the sum does not equal the addition of its parts, its far greater. seems you played in some *** groups bud, b/c the leader shouldn't be impairing you. a good leader is conscious of the group's thinking and takes suggestions.

    and at the end of the day, the game is open world pvp in which 1 player affects just about nothing. you can be "the best dueler in cyrodiil" and get run over by a group in an instant, so i dont know why people gaf

    I've never been in a zerg group. I haven't been in a group of 20+ people in months, and even then it was only once and for a very short time.

    I was in a group of 16 or so very skilled players who were very effective at farming zergs and guild groups like your own. The playstyle itself just isn't appealing to me. Ultimately I guess it boils down to the fact I'm not a team player. That's why I wrestled instead of playing football.

    I want my failures to be my own, and my successes my own as well. It is hard to learn and improve when you are unable to determine whether or not the failure of a given strategy or tactic was yours or that of a team mate.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Mykah
    Mykah
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    Mykah wrote: »
    This is why block needs to be changed to 180* instead of 360*, so that player movement is more important than gear/build/rotation.

    All I see here is Lash Lash Lash, scales gdb, invasion, standard, lash lash lash.

    Its just ability spam while holding block. He doesn't avoid damage with movement or facing or dodge rolling because he doesn't have to. Holding block, spamming pots, and dropping scales/gdb is all he has to do to stay alive.

    If block only worked 180* one good stamina build would destroy this playstyle because really, its a pretty basic playstyle, its easy to read.

    I'm not saying Sypher is a bad player, but I can't really tell how good he is twitch reflex wise because this entire video is him holding block slowly walking around winning fights with his gear and class, not with his reflex or movement. I'm not saying he doesn't have reflex or movement, I just don't see it here in this playstyle because its not required for success.

    This video really speaks volumes about the mechanical imbalances in ESO. Coming from Age of Conan, an amazing melee combat system, to this, this "one of the best pvpers" videos, its depressing.

    Maybe I should just reroll Templar, gear out in light armor with magicka cost reduction enchants, and walk around holding block and spamming shields. Right now banging my head against the wall with a 2hand NB, and losing fights to players I know are terrible but are using cheese builds, its just not good pvp.

    If Block was 180 degree's you'd pretty much kill every Melee User in the game and it would become nothing more then a range fest unless you were zerg balling it up.

    Also as an NB, you complaining about Block is rather hilarious......since your class is the absolute best class in the game for dealing with block users.

    I really disagree. If block was 180* it would help skilled melee players immensly.

    A person attacking you at range cannot easily run behind you without first closing the distance between you. In this case 180* blocking is effective against a ranged attacker. However, a person attacking their target in melee range can easily step behind their target, making 180* blocking less effective against a melee attacker.

    Class has nothing to do with it. I've been pvping for 16 years of my life, so essentially since Sypher was in kindergarten. I've pvped in so many games with so many classes I don't really see games with class bias any longer, I see them with mechanical awareness based on years and years of experience. ESOs block mechanics are essentially a glass ceiling for player skill, and its really too bad because the engine has great potential.

    I pvp in this game because my friends play it, if it were not for them I'd probably just play Chivalry or WotR because in those games skill is more important than gear or class.
  • Sypher
    Sypher
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    ✭✭✭
    Mykah wrote: »
    Mykah wrote: »
    This is why block needs to be changed to 180* instead of 360*, so that player movement is more important than gear/build/rotation.

    All I see here is Lash Lash Lash, scales gdb, invasion, standard, lash lash lash.

    Its just ability spam while holding block. He doesn't avoid damage with movement or facing or dodge rolling because he doesn't have to. Holding block, spamming pots, and dropping scales/gdb is all he has to do to stay alive.

    If block only worked 180* one good stamina build would destroy this playstyle because really, its a pretty basic playstyle, its easy to read.

    I'm not saying Sypher is a bad player, but I can't really tell how good he is twitch reflex wise because this entire video is him holding block slowly walking around winning fights with his gear and class, not with his reflex or movement. I'm not saying he doesn't have reflex or movement, I just don't see it here in this playstyle because its not required for success.

    This video really speaks volumes about the mechanical imbalances in ESO. Coming from Age of Conan, an amazing melee combat system, to this, this "one of the best pvpers" videos, its depressing.

    Maybe I should just reroll Templar, gear out in light armor with magicka cost reduction enchants, and walk around holding block and spamming shields. Right now banging my head against the wall with a 2hand NB, and losing fights to players I know are terrible but are using cheese builds, its just not good pvp.

    If Block was 180 degree's you'd pretty much kill every Melee User in the game and it would become nothing more then a range fest unless you were zerg balling it up.

    Also as an NB, you complaining about Block is rather hilarious......since your class is the absolute best class in the game for dealing with block users.

    I really disagree. If block was 180* it would help skilled melee players immensly.

    A person attacking you at range cannot easily run behind you without first closing the distance between you. In this case 180* blocking is effective against a ranged attacker. However, a person attacking their target in melee range can easily step behind their target, making 180* blocking less effective against a melee attacker.

    Class has nothing to do with it. I've been pvping for 16 years of my life, so essentially since Sypher was in kindergarten. I've pvped in so many games with so many classes I don't really see games with class bias any longer, I see them with mechanical awareness based on years and years of experience. ESOs block mechanics are essentially a glass ceiling for player skill, and its really too bad because the engine has great potential.

    I pvp in this game because my friends play it, if it were not for them I'd probably just play Chivalry or WotR because in those games skill is more important than gear or class.

    Let's put aside the whole idea of skillful blocking for a second and just address two issues that come with 180 degree blocking.

    1. Players with mediocre to bad latency will get royally screwed over because they have delays/latency issues which cause their characters to be just slightly misplaced on their screen compared to where their character is actually located.

    2. Since there is no player collision. When two people fight up close. They will just be running through each other and try pulling off "no look 360 quick scope pew pew"

    These two things alone make the negatives out whey the positives when it comes to 180 degree blocking.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Mykah wrote: »
    Mykah wrote: »
    This is why block needs to be changed to 180* instead of 360*, so that player movement is more important than gear/build/rotation.

    All I see here is Lash Lash Lash, scales gdb, invasion, standard, lash lash lash.

    Its just ability spam while holding block. He doesn't avoid damage with movement or facing or dodge rolling because he doesn't have to. Holding block, spamming pots, and dropping scales/gdb is all he has to do to stay alive.

    If block only worked 180* one good stamina build would destroy this playstyle because really, its a pretty basic playstyle, its easy to read.

    I'm not saying Sypher is a bad player, but I can't really tell how good he is twitch reflex wise because this entire video is him holding block slowly walking around winning fights with his gear and class, not with his reflex or movement. I'm not saying he doesn't have reflex or movement, I just don't see it here in this playstyle because its not required for success.

    This video really speaks volumes about the mechanical imbalances in ESO. Coming from Age of Conan, an amazing melee combat system, to this, this "one of the best pvpers" videos, its depressing.

    Maybe I should just reroll Templar, gear out in light armor with magicka cost reduction enchants, and walk around holding block and spamming shields. Right now banging my head against the wall with a 2hand NB, and losing fights to players I know are terrible but are using cheese builds, its just not good pvp.

    If Block was 180 degree's you'd pretty much kill every Melee User in the game and it would become nothing more then a range fest unless you were zerg balling it up.

    Also as an NB, you complaining about Block is rather hilarious......since your class is the absolute best class in the game for dealing with block users.

    I really disagree. If block was 180* it would help skilled melee players immensly.

    A person attacking you at range cannot easily run behind you without first closing the distance between you. In this case 180* blocking is effective against a ranged attacker. However, a person attacking their target in melee range can easily step behind their target, making 180* blocking less effective against a melee attacker.

    Class has nothing to do with it. I've been pvping for 16 years of my life, so essentially since Sypher was in kindergarten. I've pvped in so many games with so many classes I don't really see games with class bias any longer, I see them with mechanical awareness based on years and years of experience. ESOs block mechanics are essentially a glass ceiling for player skill, and its really too bad because the engine has great potential.

    I pvp in this game because my friends play it, if it were not for them I'd probably just play Chivalry or WotR because in those games skill is more important than gear or class.

    Let's put aside the whole idea of skillful blocking for a second and just address two issues that come with 180 degree blocking.

    1. Players with mediocre to bad latency will get royally screwed over because they have delays/latency issues which cause their characters to be just slightly misplaced on their screen compared to where their character is actually located.

    2. Since there is no player collision. When two people fight up close. They will just be running through each other and try pulling off "no look 360 quick scope pew pew"

    These two things alone make the negatives out whey the positives when it comes to 180 degree blocking.

    Additionally it makes it extremely easy for 2 people to take down a single player by attacking from opposite sides of him. Realistically this makes sense, but from a gameplay perspective it makes the game very frustrating and overly complex.

    Can you Nightblades not turn every thread in this forum into a "Nerf blocking" whine?

    Sypher, what was the band and name of the second song in your video? I'm really digging that.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Mykah wrote: »
    Mykah wrote: »
    This is why block needs to be changed to 180* instead of 360*, so that player movement is more important than gear/build/rotation.

    All I see here is Lash Lash Lash, scales gdb, invasion, standard, lash lash lash.

    Its just ability spam while holding block. He doesn't avoid damage with movement or facing or dodge rolling because he doesn't have to. Holding block, spamming pots, and dropping scales/gdb is all he has to do to stay alive.

    If block only worked 180* one good stamina build would destroy this playstyle because really, its a pretty basic playstyle, its easy to read.

    I'm not saying Sypher is a bad player, but I can't really tell how good he is twitch reflex wise because this entire video is him holding block slowly walking around winning fights with his gear and class, not with his reflex or movement. I'm not saying he doesn't have reflex or movement, I just don't see it here in this playstyle because its not required for success.

    This video really speaks volumes about the mechanical imbalances in ESO. Coming from Age of Conan, an amazing melee combat system, to this, this "one of the best pvpers" videos, its depressing.

    Maybe I should just reroll Templar, gear out in light armor with magicka cost reduction enchants, and walk around holding block and spamming shields. Right now banging my head against the wall with a 2hand NB, and losing fights to players I know are terrible but are using cheese builds, its just not good pvp.

    If Block was 180 degree's you'd pretty much kill every Melee User in the game and it would become nothing more then a range fest unless you were zerg balling it up.

    Also as an NB, you complaining about Block is rather hilarious......since your class is the absolute best class in the game for dealing with block users.

    I really disagree. If block was 180* it would help skilled melee players immensly.

    A person attacking you at range cannot easily run behind you without first closing the distance between you. In this case 180* blocking is effective against a ranged attacker. However, a person attacking their target in melee range can easily step behind their target, making 180* blocking less effective against a melee attacker.

    Class has nothing to do with it. I've been pvping for 16 years of my life, so essentially since Sypher was in kindergarten. I've pvped in so many games with so many classes I don't really see games with class bias any longer, I see them with mechanical awareness based on years and years of experience. ESOs block mechanics are essentially a glass ceiling for player skill, and its really too bad because the engine has great potential.

    I pvp in this game because my friends play it, if it were not for them I'd probably just play Chivalry or WotR because in those games skill is more important than gear or class.

    Let's put aside the whole idea of skillful blocking for a second and just address two issues that come with 180 degree blocking.

    1. Players with mediocre to bad latency will get royally screwed over because they have delays/latency issues which cause their characters to be just slightly misplaced on their screen compared to where their character is actually located.

    2. Since there is no player collision. When two people fight up close. They will just be running through each other and try pulling off "no look 360 quick scope pew pew"

    These two things alone make the negatives out whey the positives when it comes to 180 degree blocking.

    Lag exists already and you don't hear massive qq about the targeting system not hitting people. Yes player collision needs to be added but would not help with the already present server lag.

    Edit: I do not agree that running thru and turning to get a back hit off would outweigh the current system either considering if you see someone going to move thru you and cant be bothered to dodge roll or side step that is just an example of the poor play being magnified by the issue we are discussing. Which also become reinforced by allowing it.
    Edited by Luvsfuzzybunnies on September 27, 2014 5:27PM
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Sypher
    Sypher
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    ✭✭✭
    Mykah wrote: »
    Mykah wrote: »
    This is why block needs to be changed to 180* instead of 360*, so that player movement is more important than gear/build/rotation.

    All I see here is Lash Lash Lash, scales gdb, invasion, standard, lash lash lash.

    Its just ability spam while holding block. He doesn't avoid damage with movement or facing or dodge rolling because he doesn't have to. Holding block, spamming pots, and dropping scales/gdb is all he has to do to stay alive.

    If block only worked 180* one good stamina build would destroy this playstyle because really, its a pretty basic playstyle, its easy to read.

    I'm not saying Sypher is a bad player, but I can't really tell how good he is twitch reflex wise because this entire video is him holding block slowly walking around winning fights with his gear and class, not with his reflex or movement. I'm not saying he doesn't have reflex or movement, I just don't see it here in this playstyle because its not required for success.

    This video really speaks volumes about the mechanical imbalances in ESO. Coming from Age of Conan, an amazing melee combat system, to this, this "one of the best pvpers" videos, its depressing.

    Maybe I should just reroll Templar, gear out in light armor with magicka cost reduction enchants, and walk around holding block and spamming shields. Right now banging my head against the wall with a 2hand NB, and losing fights to players I know are terrible but are using cheese builds, its just not good pvp.

    If Block was 180 degree's you'd pretty much kill every Melee User in the game and it would become nothing more then a range fest unless you were zerg balling it up.

    Also as an NB, you complaining about Block is rather hilarious......since your class is the absolute best class in the game for dealing with block users.

    I really disagree. If block was 180* it would help skilled melee players immensly.

    A person attacking you at range cannot easily run behind you without first closing the distance between you. In this case 180* blocking is effective against a ranged attacker. However, a person attacking their target in melee range can easily step behind their target, making 180* blocking less effective against a melee attacker.

    Class has nothing to do with it. I've been pvping for 16 years of my life, so essentially since Sypher was in kindergarten. I've pvped in so many games with so many classes I don't really see games with class bias any longer, I see them with mechanical awareness based on years and years of experience. ESOs block mechanics are essentially a glass ceiling for player skill, and its really too bad because the engine has great potential.

    I pvp in this game because my friends play it, if it were not for them I'd probably just play Chivalry or WotR because in those games skill is more important than gear or class.

    Let's put aside the whole idea of skillful blocking for a second and just address two issues that come with 180 degree blocking.

    1. Players with mediocre to bad latency will get royally screwed over because they have delays/latency issues which cause their characters to be just slightly misplaced on their screen compared to where their character is actually located.

    2. Since there is no player collision. When two people fight up close. They will just be running through each other and try pulling off "no look 360 quick scope pew pew"

    These two things alone make the negatives out whey the positives when it comes to 180 degree blocking.

    Additionally it makes it extremely easy for 2 people to take down a single player by attacking from opposite sides of him. Realistically this makes sense, but from a gameplay perspective it makes the game very frustrating and overly complex.

    Can you Nightblades not turn every thread in this forum into a "Nerf blocking" whine?

    Sypher, what was the band and name of the second song in your video? I'm really digging that.

    You'll have to ask Xsorus, I pretty match downloaded it from one of his videos, xD

    The production company name is called "Newgrounds" I believe.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Mykah
    Mykah
    ✭✭✭
    Mykah wrote: »
    Mykah wrote: »
    This is why block needs to be changed to 180* instead of 360*, so that player movement is more important than gear/build/rotation.

    All I see here is Lash Lash Lash, scales gdb, invasion, standard, lash lash lash.

    Its just ability spam while holding block. He doesn't avoid damage with movement or facing or dodge rolling because he doesn't have to. Holding block, spamming pots, and dropping scales/gdb is all he has to do to stay alive.

    If block only worked 180* one good stamina build would destroy this playstyle because really, its a pretty basic playstyle, its easy to read.

    I'm not saying Sypher is a bad player, but I can't really tell how good he is twitch reflex wise because this entire video is him holding block slowly walking around winning fights with his gear and class, not with his reflex or movement. I'm not saying he doesn't have reflex or movement, I just don't see it here in this playstyle because its not required for success.

    This video really speaks volumes about the mechanical imbalances in ESO. Coming from Age of Conan, an amazing melee combat system, to this, this "one of the best pvpers" videos, its depressing.

    Maybe I should just reroll Templar, gear out in light armor with magicka cost reduction enchants, and walk around holding block and spamming shields. Right now banging my head against the wall with a 2hand NB, and losing fights to players I know are terrible but are using cheese builds, its just not good pvp.

    If Block was 180 degree's you'd pretty much kill every Melee User in the game and it would become nothing more then a range fest unless you were zerg balling it up.

    Also as an NB, you complaining about Block is rather hilarious......since your class is the absolute best class in the game for dealing with block users.

    I really disagree. If block was 180* it would help skilled melee players immensly.

    A person attacking you at range cannot easily run behind you without first closing the distance between you. In this case 180* blocking is effective against a ranged attacker. However, a person attacking their target in melee range can easily step behind their target, making 180* blocking less effective against a melee attacker.

    Class has nothing to do with it. I've been pvping for 16 years of my life, so essentially since Sypher was in kindergarten. I've pvped in so many games with so many classes I don't really see games with class bias any longer, I see them with mechanical awareness based on years and years of experience. ESOs block mechanics are essentially a glass ceiling for player skill, and its really too bad because the engine has great potential.

    I pvp in this game because my friends play it, if it were not for them I'd probably just play Chivalry or WotR because in those games skill is more important than gear or class.

    Let's put aside the whole idea of skillful blocking for a second and just address two issues that come with 180 degree blocking.

    1. Players with mediocre to bad latency will get royally screwed over because they have delays/latency issues which cause their characters to be just slightly misplaced on their screen compared to where their character is actually located.

    2. Since there is no player collision. When two people fight up close. They will just be running through each other and try pulling off "no look 360 quick scope pew pew"

    These two things alone make the negatives out whey the positives when it comes to 180 degree blocking.

    Lag exists already and you don't hear massive qq about the targeting system not hitting people. Yes player collision needs to be added but would not help with the already present server lag.

    Edit: I do not agree that running thru and turning to get a back hit off would outweigh the current system either considering if you see someone going to move thru you and cant be bothered to dodge roll or side step that is just an example of the poor play being magnified by the issue we are discussing. Which also become reinforced by allowing it.

    Great post. People will make up very creative excuses to defend poor game design if it benefits their current playstyle.
  • Grim13
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    this thread:

    Vomit.gif

    Edited by Grim13 on September 27, 2014 6:31PM
  • Aoe_Barbecue
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    I was in a group of 16 or so players of dubious skill and I prefer to put on my nikes and bolt escape to China because 1 guy is chasing me. Ultimately I guess it boils down to the fact I'm not a team player. That's why I wrestled instead of playing football.

    Fixed
  • Ifthir_ESO
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    Braidas wrote: »
    and at the end of the day, the game is open world pvp in which 1 player affects just about nothing. you can be "the best dueler in cyrodiil" and get run over by a group in an instant, so i dont know why people gaf

    The difference between you and Ezareth, @Braidas‌ is that @ezareth_ESO‌ fights solo. I've literally never seen you without a group and I've been fighting you since PvP opened. So it's easy to claim to be a badass and "skilled" when you constantly have teammates to protect, assist, buff, heal, etc when you are fighting. Solo, you have to be good, yourself, you don't have the crutches you get from constantly being in a group.

    Not a criticism, per se, just an observation.
    Edited by Ifthir_ESO on September 27, 2014 9:35PM
  • Ifthir_ESO
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    Also I want to say that I got food poisoning last night after I stole @Aoe_Barbecue‌'s charcoal at Chalman last night and couldnt play for like an hour without non-stop crashing.
  • Luvsfuzzybunnies
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    Ifthir_ESO wrote: »
    I do understand auto corrects. And don't worry I am at the er as I type this they think they'll be able to save my eyes.


    How can you be a forum *** with statements like this?

    Starting a sentence with a conjunction? Check.
    No comma after worry? Check.
    No comma after "As I type this,". Check.


    LOL

    Funny thing about that period is it was a mistype of a period as I pressed space on my phone I do it quite often actually. Hence saying I understand auto corrects. I was not in the middle of a serious debate either. I do not punctuate unless it is needed to actually separate thoughts to be easier to read rather than for correct grammar.

    Edit: I will however take the free English lesson if someone teaches me something I didn't know.. this is not one of those cases but maybe in the future you will ^^
    Edited by Luvsfuzzybunnies on September 27, 2014 10:12PM
    Jukette VR12 DC Nightblade 14 day campaign.
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  • Xsorus
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    people who don't think you'll have people running through you to pull off block attacks clearly haven't played DAOC.

    Though that game had /stick..which made it even easier (walk through them, back up, they automatically turn, backstyle them)

    But that's besides the point..If ya don't think it would hurt melee, you clearly haven't charged into a fight before...Cause you'd charge in, and one archer would instantly kill you from behind because this game has no form of mitigation other then blocking that's worth anything.
  • Aoe_Barbecue
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    Ifthir_ESO wrote: »
    Braidas wrote: »
    and at the end of the day, the game is open world pvp in which 1 player affects just about nothing. you can be "the best dueler in cyrodiil" and get run over by a group in an instant, so i dont know why people gaf

    The difference between you and Ezareth, @Braidas‌ is that @ezareth_ESO‌ fights solo. I've literally never seen you without a group and I've been fighting you since PvP opened. So it's easy to claim to be a badass and "skilled" when you constantly have teammates to protect, assist, buff, heal, etc when you are fighting. Solo, you have to be good, yourself, you don't have the crutches you get from constantly being in a group.

    Not a criticism, per se, just an observation.

    This is obviously a criticism in and of itself man lol.

    If someone hides in a group and cannot fend for them self they are not a good group player. Braidas would not be in NM if he weren't a good player that we have confidence in to play for the group at a high level :).

    I think solo play is great. I do it sometimes. But this is a team game so I'd rank team play ahead of solo play in relevance, in this in context.
  • Braidas
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    Braidas wrote: »
    There is a formal difference between "strategic" 1vX (I think you mean tactical) and strategic group play.

    Strategic sense has no bounds whether you're talking about 1vX or group play. When in group play the ability of the individual to execute his own strategy is impaired by the group leader which is the nature of adopting a leader. You're limited to an extent by the skills of your leader, and this limitation is expanded the larger your group is. The members of the group become very good at executing their particular set of skills or tactics for that group but they miss much outside of that. They don't need to self heal, they don't need to manage resources the same way, the ebb and flow of the battle isn't as important in their decision making.

    I did the first 25 levels of PvP almost purely in group play and learned much. After going solo for the next 6 levels afterwards I realized there was much I was missing in group play that I never had to deal with.

    Now when I try group play, I'm bored. You turn into another cog in the wheel, min/maxed and specialized for a particular group function. You become very effective at that function but the mind is rarely being stressed in the way it is in 1vX play. The amount of information you must evaluate and consider is considerably less and you have only yourself to rely on. This gives you the ability to refine and hone your sense of strategy.

    Just my personal observation there.

    perhaps when you're in a huge zerging group, but we often make groups of 3-8 that take down scores of pugs and guilds alike. everything you do counts just as much (you can't rely on someone else to keep you up), and finding what synergizes well with your group and staying with each other to accomplish a goal, is much harder imo than just killing trying to kill as many people as you can solo. the game is meant for group play and as a result the sum does not equal the addition of its parts, its far greater. seems you played in some *** groups bud, b/c the leader shouldn't be impairing you. a good leader is conscious of the group's thinking and takes suggestions.

    and at the end of the day, the game is open world pvp in which 1 player affects just about nothing. you can be "the best dueler in cyrodiil" and get run over by a group in an instant, so i dont know why people gaf

    I've never been in a zerg group. I haven't been in a group of 20+ people in months, and even then it was only once and for a very short time.

    I was in a group of 16 or so very skilled players who were very effective at farming zergs and guild groups like your own. The playstyle itself just isn't appealing to me. Ultimately I guess it boils down to the fact I'm not a team player. That's why I wrestled instead of playing football.

    I want my failures to be my own, and my successes my own as well. It is hard to learn and improve when you are unable to determine whether or not the failure of a given strategy or tactic was yours or that of a team mate.
    fair enough, but that's more your personal issue than one with groups as a whole. and still not fair to say playing effectively in a small group is less difficult than playing solo, especially b/c you can choose when and where you want to fight with no particular goal. in a group, you get thrown into situations and have to deal with them.
    Ifthir_ESO wrote: »
    Braidas wrote: »
    and at the end of the day, the game is open world pvp in which 1 player affects just about nothing. you can be "the best dueler in cyrodiil" and get run over by a group in an instant, so i dont know why people gaf

    The difference between you and Ezareth, @Braidas‌ is that @ezareth_ESO‌ fights solo. I've literally never seen you without a group and I've been fighting you since PvP opened. So it's easy to claim to be a badass and "skilled" when you constantly have teammates to protect, assist, buff, heal, etc when you are fighting. Solo, you have to be good, yourself, you don't have the crutches you get from constantly being in a group.

    Not a criticism, per se, just an observation.
    really? i run solo all the time. someone on here has to have seen me, come on, lol. i don't fight open field/small skirmishes solo b/c i find it boring and don't setup for it, but i defend resos, keeps/charge into groups all the time by myself. obv there're usually other players around but more often than not when i att a group they watch me either kill them or die, but do not help lol.
    Ifthir_ESO wrote: »
    Braidas wrote: »
    and at the end of the day, the game is open world pvp in which 1 player affects just about nothing. you can be "the best dueler in cyrodiil" and get run over by a group in an instant, so i dont know why people gaf

    The difference between you and Ezareth, @Braidas‌ is that @ezareth_ESO‌ fights solo. I've literally never seen you without a group and I've been fighting you since PvP opened. So it's easy to claim to be a badass and "skilled" when you constantly have teammates to protect, assist, buff, heal, etc when you are fighting. Solo, you have to be good, yourself, you don't have the crutches you get from constantly being in a group.

    Not a criticism, per se, just an observation.

    This is obviously a criticism in and of itself man lol.

    If someone hides in a group and cannot fend for them self they are not a good group player. Braidas would not be in NM if he weren't a good player that we have confidence in to play for the group at a high level :).

    I think solo play is great. I do it sometimes. But this is a team game so I'd rank team play ahead of solo play in relevance, in this in context.
    my man, up top bbq!
  • Luvsfuzzybunnies
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    people who don't think you'll have people running through you to pull off block attacks clearly haven't played DAOC.

    Though that game had /stick..which made it even easier (walk through them, back up, they automatically turn, backstyle them)

    But that's besides the point..If ya don't think it would hurt melee, you clearly haven't charged into a fight before...Cause you'd charge in, and one archer would instantly kill you from behind because this game has no form of mitigation other then blocking that's worth anything.

    Magicka based sheild spells make you immune to crit. How is that not mitigation? Sheilds are damage sinks that still have 360 coverage. Theyou also seem to ignore the position based damage modifier.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    people who don't think you'll have people running through you to pull off block attacks clearly haven't played DAOC.

    Though that game had /stick..which made it even easier (walk through them, back up, they automatically turn, backstyle them)

    But that's besides the point..If ya don't think it would hurt melee, you clearly haven't charged into a fight before...Cause you'd charge in, and one archer would instantly kill you from behind because this game has no form of mitigation other then blocking that's worth anything.

    I played DAOC I don't remember dodge rolling in DAoC. But yeah using /stick is lazy too anything to not have to think I guess.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Ifthir_ESO
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    This is obviously a criticism in and of itself man lol.

    Nah. Its not. Ezareth and Braidas are both very strong enemies that I tend to try and kill if I see, mostly to challenge myself. Much like I posted regarding Sypher/Lfehova, Braidas is typically more in groups, and I almost always see Ezareth solo. I tend to see NM in groups. Nothing wrong with that at all but its a different style of play. Its easy to claim you won when you are in a group, because there is the ambiguity of who did what that is a gray area. Not so much so when you are solo.

    I didnt say anyone was hiding in a group. I said it's easier to be successful in one. There is a big difference.

    I'd agree that ESO AvA favors group play and I agree it is more relevant. To this game, in terms of success on the battlefield, at least.
    Edited by Ifthir_ESO on September 28, 2014 12:58AM
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