ZOS_BrianWheeler wrote: »The team is working hard on Imperial City and making sure it's as enjoyable as a PVP and PVE zone. In the meantime, we do keep an eye on Cyrodiil and the issues with the Alliance war as a whole and make adjustments as soon as we can get them in there. Recently the postern doors and server roll-back/save issues were resolved and now the team has a few other things we're adding that I can finally mention
Oil Pots will be getting a deadzone added to them so the oil has to travel atleast 6 meters before arming. This should help with the PBAE use of Oil pots. I can't promise exactly when this is going in as we need more testing on it, but that's the initial update for Oil pots.
As far as the AE cap damage is concerned, the Combat team has been looking at options for handling it and will post something when they are comfortable with doing so.
Forward Camps are going to get an Alliance Rank requirement to purchase added to them for helping limit the amount of self alliance "trolling". Short of increasing the price to a very high amount, we've read many other suggestions on the boards here and are taking this as a first step.
A teleport border around Cyrodiil play-space is being put into the game to also help with putting forward camps in "out of bounds" areas.
We continue to monitor population in both the EU and the US for Campaigns and will adjust them as necessary.
darkdruidssb14_ESO wrote: »ZOS_BrianWheeler wrote: »The team is working hard on Imperial City and making sure it's as enjoyable as a PVP and PVE zone. In the meantime, we do keep an eye on Cyrodiil and the issues with the Alliance war as a whole and make adjustments as soon as we can get them in there. Recently the postern doors and server roll-back/save issues were resolved and now the team has a few other things we're adding that I can finally mention
Oil Pots will be getting a deadzone added to them so the oil has to travel atleast 6 meters before arming. This should help with the PBAE use of Oil pots. I can't promise exactly when this is going in as we need more testing on it, but that's the initial update for Oil pots.
As far as the AE cap damage is concerned, the Combat team has been looking at options for handling it and will post something when they are comfortable with doing so.
Forward Camps are going to get an Alliance Rank requirement to purchase added to them for helping limit the amount of self alliance "trolling". Short of increasing the price to a very high amount, we've read many other suggestions on the boards here and are taking this as a first step.
A teleport border around Cyrodiil play-space is being put into the game to also help with putting forward camps in "out of bounds" areas.
We continue to monitor population in both the EU and the US for Campaigns and will adjust them as necessary.
This is literally what he said on the live stream... which is posted on the forums here already.

That was completely unprofessional and a virtual slap at all of us who sat through the first hour of the presentation waiting for the PvP Q+A segment.
Brian neither took nor answered a single question from the community, instead spoke on pre-selected topics/news, and left as soon as he possibly could, and I for one find that very disturbing.
Hlaren_shortsheath wrote: »just finished watching the whole segment and i loved it
great work as allways and ty
dsoegiartob16_ESO wrote: »So,demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
They wouldn't just be feared, there wouldn't be anything stopping those things from wiping a group. Everything needs a counter.
...if AoE cap's the answer, what's going to counter a single DK snaring and flaming 20+ people in a choke point?
Zergballs?
I smell a bit of catch 22 here...
This is why they have AoE caps. AoE caps were brought about when 3 people with bats could wipe everyone. They were not killable. The AoE cap is actually fine. Perhaps increase it a bit (7-8), but don't just get rid of it.demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
They wouldn't just be feared, there wouldn't be anything stopping those things from wiping a group. Everything needs a counter.
Except not getting hit by it by paying attention to your surroundings. If anything the duration of thr healing debuff can be made to match the 3 tic dot you get, and/or not as big of a healing debuff possibly brought to the level of disease enchant debuff or similar. Be better than having ig made irellevant.
Meatbags are the furthest thing from irrelevant and are the 2nd strongest siege. Snare + decent damage + HUGE healing debuff. Meat catas are fine.
That was completely unprofessional and a virtual slap at all of us who sat through the first hour of the presentation waiting for the PvP Q+A segment.
Brian neither took nor answered a single question from the community, instead spoke on pre-selected topics/news, and left as soon as he possibly could, and I for one find that very disturbing.
dsoegiartob16_ESO wrote: »So,demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
They wouldn't just be feared, there wouldn't be anything stopping those things from wiping a group. Everything needs a counter.
...if AoE cap's the answer, what's going to counter a single DK snaring and flaming 20+ people in a choke point?
Zergballs?
I smell a bit of catch 22 here...
This is why they have AoE caps. AoE caps were brought about when 3 people with bats could wipe everyone. They were not killable. The AoE cap is actually fine. Perhaps increase it a bit (7-8), but don't just get rid of it.
dsoegiartob16_ESO wrote: »So,demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
They wouldn't just be feared, there wouldn't be anything stopping those things from wiping a group. Everything needs a counter.
...if AoE cap's the answer, what's going to counter a single DK snaring and flaming 20+ people in a choke point?
Zergballs?
I smell a bit of catch 22 here...
This is why they have AoE caps. AoE caps were brought about when 3 people with bats could wipe everyone. They were not killable. The AoE cap is actually fine. Perhaps increase it a bit (7-8), but don't just get rid of it.
This would only encourage even bigger zergballs to form.
If 3 people batswarming were capable of wiping everyone, doesn't that speak more about the ultimate itself & people stacking too much?
Couple of easy fixes:
- Make batswarm not generate any ultimate by itself
- Increase the cost of batswarm
- Make the Devouring Swarm heal only for 6 targets hit.
- Do not stack and provide free kills for people utilizing AoE
I think the last one is the easiest & most efficient way of fixing it.
ThyIronFist wrote: »Absolutely pathetic that was. Back to WoW it is, this game will be over. At least the PvP will... such a pity.
There was no new words about the biggest issues which are AoE caps, zerg balling and lags due to it. Just exactly the same words as they said months ago, "our combat team has been working on it." but no update.
Speak for yourself with your 'majority'. I'm fairly certain the majority doesn't care at all for that poor excuse of a DAoC clone.Kewljag_66_ESO wrote: »ThyIronFist wrote: »Absolutely pathetic that was. Back to WoW it is, this game will be over. At least the PvP will... such a pity.
Lol why would anyone go back to WoW? The majority of us are just holding on with this as something to do until Camelot Unchained comes out
Lava_Croft wrote: »Speak for yourself with your 'majority'. I'm fairly certain the majority doesn't care at all for that poor excuse of a DAoC clone.Kewljag_66_ESO wrote: »ThyIronFist wrote: »Absolutely pathetic that was. Back to WoW it is, this game will be over. At least the PvP will... such a pity.
Lol why would anyone go back to WoW? The majority of us are just holding on with this as something to do until Camelot Unchained comes out
Lava_Croft wrote: »No offense to the community folks, but that was one hell of a worthless performance by Brian Wheeler.
ZOS_BrianWheeler wrote: »Oil pot mechanics the PVP team covers and can be commented on in the Alliance War section of the forums or in this thread if you want.
I hear there's this magical skill called Retreating Maneuvers that grants immunity to snares and roots...dsoegiartob16_ESO wrote: »...if AoE cap's the answer, what's going to counter a single DK snaring and flaming 20+ people in a choke point?
Zergballs?
I smell a bit of catch 22 here...
You mean comparing the promises of CU with the reality of ESO?Lava_Croft wrote: »Speak for yourself with your 'majority'. I'm fairly certain the majority doesn't care at all for that poor excuse of a DAoC clone.Kewljag_66_ESO wrote: »ThyIronFist wrote: »Absolutely pathetic that was. Back to WoW it is, this game will be over. At least the PvP will... such a pity.
Lol why would anyone go back to WoW? The majority of us are just holding on with this as something to do until Camelot Unchained comes out
i would like to agree with the person you quoted. and poor excuse of a daoc clone? you obviously have no idea what they've even said about their game.
at this point, even if it is a "poor excuse of a daoc clone" it'll still be better than where this game is headed
Lava_Croft wrote: »You mean comparing the promises of CU with the reality of ESO?Lava_Croft wrote: »Speak for yourself with your 'majority'. I'm fairly certain the majority doesn't care at all for that poor excuse of a DAoC clone.Kewljag_66_ESO wrote: »ThyIronFist wrote: »Absolutely pathetic that was. Back to WoW it is, this game will be over. At least the PvP will... such a pity.
Lol why would anyone go back to WoW? The majority of us are just holding on with this as something to do until Camelot Unchained comes out
i would like to agree with the person you quoted. and poor excuse of a daoc clone? you obviously have no idea what they've even said about their game.
at this point, even if it is a "poor excuse of a daoc clone" it'll still be better than where this game is headed