Putting oil pots down everywhere isn't a good solution for zergballs, and how does placing one down on the ground make any sense?...
Removing AE caps would be a really good solution however. One or two well-timed meteors could destroy zergs if they were too stacked.
If they were to remove AE caps before changing how oil works, that would create a whole another problem...
ZOS_GinaBruno wrote: »To be clear, the PvP team covers Cyrodiil, campaigns, and the systems that govern how those function - not the player-to-player combat, classes, and mechanics.
Also, you can view the first show here, and we do plan to archive today's show as well.
LOL i'm just quoting this again for the LOLZWhat will be talked about: Color of keeps, size of scrolls, UI of the map, size and sounds of Sieges, placement of trees on the map, weather effects
What will NOT be addressed: Lag, Zerg balls spamming AOEs lagging the server, imbalances in populations, sieges disapearing during lag, AP not being properly distributed, crashes, spam aoes, AOE caps, invulenarbility exploits, shield exploits, players taking zero damages, invisible batswarms, camp trolling, 80% reduction in number of mail rewards since last patch, full week of constant crashes NOT warranting time refunds and people who somehow are able to survive two oil pots and a full stealthed bow to the face
Putting oil pots down everywhere isn't a good solution for zergballs
Putting oil pots down everywhere isn't a good solution for zergballs
But since they are not going to remove the AoE caps (if anything, they are applying them to more and more skills), oil is (soon to be was) one of the few effective counters in tight spaces. Catapults and ballistas work as well, but have limited use in a lot of areas - as Agrippa points out.
Yes, pouring oil is kinda cheesy and unrealistic. But it was an important counter to zergs.
I'm not sure why ZOS doesn't quite understand how zerg tactics are breaking Cyrodiil.
LOL...so if the PvP team doesn't cover player to player combat...who does? Isn't that exactly what a PvP team is supposed to do? If the PvE devs are in charge of PvP class/skill balance, that actually explains why a lot of the really stupid stuff just isn't getting addressed.
As much as I love many things about this game, I am going to have to reconsider my sub, since PvP is my endgame and it is like a car with three wheels with a brick on the gas pedal and a cliff a couple miles ahead.
But since they are not going to remove the AoE caps (if anything, they are applying them to more and more skills), oil is (soon to be was) one of the few effective counters in tight spaces. Catapults and ballistas work as well, but have limited use in a lot of areas - as Agrippa points out.
Yes, pouring oil is kinda cheesy and unrealistic. But it was an important counter to zergs.
I'm not sure why ZOS doesn't quite understand how zerg tactics are breaking Cyrodiil.
The combat team started looking at the AoE issue according to Brian Wheeler almost 6 weeks ago so that's nothing new. The oil is just farcical until the blobbing/impulse grps are sorted.
Once again issues not thought out and we suffer, see what happens Mr Wheeler ...soon you wont have to bother because we will all end up unsubbing.
ZOS_BrianWheeler wrote: »Oil pot mechanics the PVP team covers and can be commented on in the Alliance War section of the forums or in this thread if you want.
Agrippa_Invisus wrote: »The combat team started looking at the AoE issue according to Brian Wheeler almost 6 weeks ago so that's nothing new. The oil is just farcical until the blobbing/impulse grps are sorted.
Once again issues not thought out and we suffer, see what happens Mr Wheeler ...soon you wont have to bother because we will all end up unsubbing.
In six months, what will have the bigger sub base? ESO or DAoC?
demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
Agrippa_Invisus wrote: »The combat team started looking at the AoE issue according to Brian Wheeler almost 6 weeks ago so that's nothing new. The oil is just farcical until the blobbing/impulse grps are sorted.
Once again issues not thought out and we suffer, see what happens Mr Wheeler ...soon you wont have to bother because we will all end up unsubbing.
In six months, what will have the bigger sub base? ESO or DAoC?
demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
They wouldn't just be feared, there wouldn't be anything stopping those things from wiping a group. Everything needs a counter.
demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
They wouldn't just be feared, there wouldn't be anything stopping those things from wiping a group. Everything needs a counter.
dsoegiartob16_ESO wrote: »So,demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
They wouldn't just be feared, there wouldn't be anything stopping those things from wiping a group. Everything needs a counter.
...if AoE cap's the answer, what's going to counter a single DK snaring and flaming 20+ people in a choke point?
Zergballs?
I smell a bit of catch 22 here...
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »Without it, meatball catas and oils would be more feared
They wouldn't just be feared, there wouldn't be anything stopping those things from wiping a group. Everything needs a counter.
Except not getting hit by it by paying attention to your surroundings. If anything the duration of thr healing debuff can be made to match the 3 tic dot you get, and/or not as big of a healing debuff possibly brought to the level of disease enchant debuff or similar. Be better than having ig made irellevant.
darkdruidssb14_ESO wrote: »How would a small group be able to kill a zerg?