kevlarto_ESO wrote: »Different stokes for different folks as the old saying goes, I am not completely a solo player but yes 14.99 for a game I enjoy I am fine with it. I solo I group I do many things, and if it was just a solo experience in a world I like no problem, entertainment has different value for different people.
jambam817_ESO wrote: »Solo players... you're telling me that you would love to continue paying $15 a month for a SOLO gaming experience that FORCES you to be online?
Every time i see people begging for "more solo content" it amazes me that they want to continue playing this game alone and pay $15 a month for it. Would you do that for Skyrim? What about Dark Souls II? The cost of the game + $15 a month to solo along in that too with the occasional online interaction?
The people that think this game should cater and provide even MORE content than the 3 alliance regions and delves really need to re-think the type of game they are playing. The continuation of this attitude will lead to gamers being OK with any game labeled "MMO" charging sub fees simply because they are online.
This game needs more reasons to be called an MMO. More timesinks, More group focused content that is not exclusive to raiding/trials. As it stands now, the players coming here expecting an MMO experience like myself will gradually realize they are just playing TES VI online with a fee and no real value added by the other players they may see on the screen...
Just my 2 cents. Carry on
Not sure why people are complaining that Craglorn failed for solo content... every single news article leading up to, and after, ALWAYS says
Craglorn
• An Adventure Zone designed for groups of four Veteran Rank characters to explore
http://www.elderscrollsonline.com/en-us/news/post/2014/05/22/patch-notes-v112
Really an MMO should cater towards group play and interaction, solo play is a nice to have/convenience/after thought. If I want solo play I'll load up any other TES game which is vastly superior to any MMO for solo content , as it should be.