Nox_Aeterna wrote: »The solo endgame zone.
A 240 Slot Bank from the beginning, and it can be made bigger even at the current pricing schedule
LonePirate wrote: »Nox_Aeterna wrote: »The solo endgame zone.
Let me correct that for you: A few solo endgame zones. The failures of Craglorn (both old and new versions) should be more than enough evidence for ZOS to realize they need to rethink their new content project plans. Add hardcore trails and dungeons for the raiders and all 23 people who only play in groups. Everything else from delves to quests to overland encounters need to be designed for the solo/duo player crowd. I do not understand why this simple lesson is such a difficult one for ZOS to learn.