I know this has been said many times before, but it clearly needs to be said again. We need a PvE Cyrodiil phase. And before any hardcore PvPers lol this post without reading it, they ought to know that the existence of PvE Cyrodiil would benefit them as well.
As it stands, anyone who wants to PvE or RP in Cyrodiil has to risk getting ganked while they mind their own business. This wasn't as much of a problem with the old campaigns, as there were enough for each alliance to have its own dead(ish) campaign where its members could go to enjoy the PvE in Cyrodiil or RP there in relative safety. Not any more. It's nigh impossible to do anything there without getting ganked, especially if you're on your own. Even some other PvErs are bad enough to gank fellow PvErs from other alliances. Shortly before posting this I got ganked twice in the space of five/ten minutes while just trying to do some PvE near Cheydinhal. I know I'm not the only one, as I've talked about similar situations with other players, one of whom got so sick of it she considered quitting the game. It's unfair to force anyone who wants to enjoy the game to decide between grouping up for content that they ought to be able to solo (hmm, that sounds familiar) or having it cut off from them.
A PvE Cyrodiil would also provide opportunities for inter-alliance co-op. This would take away the need to make and grind an alt if you want to play with friends in different alliances.
Now onto why it would benefit PvPers. Even if they are at risk of getting ganked, PvErs are still going to go to Cyrodiil, and they're going to take up space, of which there is a limited amount. That's space that could be occupied by PvPers who would aid in the alliance war. This would also take away from the huge queues that anyone who wants to go to Thornblade and sometimes Haderus has to deal with.
If anyone can think of any more reasons that I haven't listed, please post them.
PS: There is a special place in Hell for players who lurk in Cyrodiil's PvE-focused zones just to gank PvErs, right next to the gold sellers.
I don't want anything taken away; the PvP Cyrodiil would still be there. I just want PvErs to be able to have a fair opportunity to do the PvE that is present in Cyrodiil.
I think that needs to be done anyway. Even on a high-pop campaign, the areas between keeps are often devoid of any action. I think the number of mobs in sparse areas should be increased anyway (as long as it would still be possible for a battle-leveled player to defeat them). If a mass of players comes into one of these areas, and PvP ensues, then maybe the PvE mobs would not respawn while the "Battle" is still active in the area.If PvE Cyrodiil were to be fair you would need increase the surface mobs tenfold(and that's probably a very low estimate) and add considerable enemy alliance patrols to the roads and skirmisher bands to the open areas: and you'd still be able to easily avoid combat until you got to whatever delve you were hunting.
A PvE-only Cyrodiil undermines this experience entirely, and gives players an extremely easy (as though it weren't already easy enough) way to achieve all of these things w/out any of the intended dangers.
The buff campaigns are pretty pve friendly.