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Another plea for a PvE Cyrodiil

Flexar
Flexar
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I know this has been said many times before, but it clearly needs to be said again. We need a PvE Cyrodiil phase. And before any hardcore PvPers lol this post without reading it, they ought to know that the existence of PvE Cyrodiil would benefit them as well.

As it stands, anyone who wants to PvE or RP in Cyrodiil has to risk getting ganked while they mind their own business. This wasn't as much of a problem with the old campaigns, as there were enough for each alliance to have its own dead(ish) campaign where its members could go to enjoy the PvE in Cyrodiil or RP there in relative safety. Not any more. It's nigh impossible to do anything there without getting ganked, especially if you're on your own. Even some other PvErs are bad enough to gank fellow PvErs from other alliances. Shortly before posting this I got ganked twice in the space of five/ten minutes while just trying to do some PvE near Cheydinhal. I know I'm not the only one, as I've talked about similar situations with other players, one of whom got so sick of it she considered quitting the game. It's unfair to force anyone who wants to enjoy the game to decide between grouping up for content that they ought to be able to solo (hmm, that sounds familiar) or having it cut off from them.

A PvE Cyrodiil would also provide opportunities for inter-alliance co-op. This would take away the need to make and grind an alt if you want to play with friends in different alliances.

Now onto why it would benefit PvPers. Even if they are at risk of getting ganked, PvErs are still going to go to Cyrodiil, and they're going to take up space, of which there is a limited amount. That's space that could be occupied by PvPers who would aid in the alliance war. This would also take away from the huge queues that anyone who wants to go to Thornblade and sometimes Haderus has to deal with.

If anyone can think of any more reasons that I haven't listed, please post them.

PS: There is a special place in Hell for players who lurk in Cyrodiil's PvE-focused zones just to gank PvErs, right next to the gold sellers.
  • Flexar
    Flexar
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    Might I ask why it is that you're opposed to a Cyrodiil for PvErs?
  • keto3000
    keto3000
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    @Flexar‌ @Varicite‌ I seems to me that, perhaps, when a player is on a quest, their instance is removed from the PvP instance, so they would be invisible to gankers... Would that be a possible good compromise for both of your point of views? the rewards/dropped loot for a PvE-Cyrodil could be different from those that are hard-earned from having survived in PvP Cyrodil, yet still satisfying to those PvE players. :)
    Edited by keto3000 on September 14, 2014 3:28AM
    “The point of power is always in the present moment.”

    ― Louise L. Hay
  • eNumbra
    eNumbra
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    This is a great idea, if they cut quest rewards in PvE Cyrodiil by 80%.
  • apostate9
    apostate9
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    Flexar wrote: »
    I know this has been said many times before, but it clearly needs to be said again. We need a PvE Cyrodiil phase. And before any hardcore PvPers lol this post without reading it, they ought to know that the existence of PvE Cyrodiil would benefit them as well.

    As it stands, anyone who wants to PvE or RP in Cyrodiil has to risk getting ganked while they mind their own business. This wasn't as much of a problem with the old campaigns, as there were enough for each alliance to have its own dead(ish) campaign where its members could go to enjoy the PvE in Cyrodiil or RP there in relative safety. Not any more. It's nigh impossible to do anything there without getting ganked, especially if you're on your own. Even some other PvErs are bad enough to gank fellow PvErs from other alliances. Shortly before posting this I got ganked twice in the space of five/ten minutes while just trying to do some PvE near Cheydinhal. I know I'm not the only one, as I've talked about similar situations with other players, one of whom got so sick of it she considered quitting the game. It's unfair to force anyone who wants to enjoy the game to decide between grouping up for content that they ought to be able to solo (hmm, that sounds familiar) or having it cut off from them.

    A PvE Cyrodiil would also provide opportunities for inter-alliance co-op. This would take away the need to make and grind an alt if you want to play with friends in different alliances.

    Now onto why it would benefit PvPers. Even if they are at risk of getting ganked, PvErs are still going to go to Cyrodiil, and they're going to take up space, of which there is a limited amount. That's space that could be occupied by PvPers who would aid in the alliance war. This would also take away from the huge queues that anyone who wants to go to Thornblade and sometimes Haderus has to deal with.

    If anyone can think of any more reasons that I haven't listed, please post them.

    PS: There is a special place in Hell for players who lurk in Cyrodiil's PvE-focused zones just to gank PvErs, right next to the gold sellers.

    No.
  • dcincali
    dcincali
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    The buff campaigns are pretty pve friendly.
  • Flexar
    Flexar
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    keto3000 wrote: »
    @Flexar‌ @Varicite‌ I seems to me that, perhaps, when a player is on a quest, their instance is removed from the PvP instance, so they would be invisible to gankers... Would that be a possible good compromise for both of your point of views? the rewards/dropped loot for a PvE-Cyrodil could be different from those that are hard-earned from having survived in PvP Cyrodil, yet still satisfying to those PvE players. :)
    That would be a great idea, if there were a way to implement it. Since it's entirely possible to have quests in your journal to do later and do some PvP in the meantime, this would mean that anyone who wants to switch between the two either has to keep a clean journal or do or abandon they quests they have before than can PvP.
    apostate9 wrote: »
    No.
    How very articulate. Any reason for that, or are you disagreeing simply for the sake of "eww, people who are not me are trying to enjoy the game in a different way to me"?
  • keto3000
    keto3000
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    @Flexar‌ Yes, it could probably work much the same as it does in zones, but I am not tech-savvy, so the mechanics of it are lost to me. Still where there is a will there is a way. :)
    “The point of power is always in the present moment.”

    ― Louise L. Hay
  • Schmit
    Schmit
    I never have trouble when I do PVE content in Cyrodiil, but then again I wouldn't be foolish enough to try to do it on my own. No matter what even if you were able to avoid all the people fighting to control the keeps, you will always have 2 other factions out there that can pop out of the nowhere and attack you at any time. Going alone is not smart ANYTIME in Cyrodiil. If your asking for a Cyrodiil zone where you are unable to attack members of other factions, then I say HELL NO! The only reason I do PVE stuff in Cyrodiil is so that I can enjoy the fun of PVP while I do quests and stuff. The creation of a Cyrodiil where people can quest unmolested would mean I get no kills when I am questing in Cyrodiil.

    If you do not want to be involved in PVP combat ever, then your just going to have to stay out of Cyrodiil. Play smart, don't go in alone, and just make good use of stealth. You should be able to clear your PVE content with even a small group.
  • Shaun98ca2
    Shaun98ca2
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    Flexar wrote: »
    keto3000 wrote: »
    @Flexar‌ @Varicite‌ I seems to me that, perhaps, when a player is on a quest, their instance is removed from the PvP instance, so they would be invisible to gankers... Would that be a possible good compromise for both of your point of views? the rewards/dropped loot for a PvE-Cyrodil could be different from those that are hard-earned from having survived in PvP Cyrodil, yet still satisfying to those PvE players. :)
    That would be a great idea, if there were a way to implement it. Since it's entirely possible to have quests in your journal to do later and do some PvP in the meantime, this would mean that anyone who wants to switch between the two either has to keep a clean journal or do or abandon they quests they have before than can PvP.
    apostate9 wrote: »
    No.
    How very articulate. Any reason for that, or are you disagreeing simply for the sake of "eww, people who are not me are trying to enjoy the game in a different way to me"?

    I guess the answer is if you can have a PVE Cyrodiil then maybe the PVPer should be allowed to hunt you out anywhere in Tamriel and kill you instead.

    Cyrodiil is BUILT for PVP so why SHOULD they make a non-pvp version. Half the joy is ganking the people their attempting to NOT pvp.

    Your talking a tiny portion of the game dedicated to something you don't like and now we need to change it???? That just doesn't make sense.
  • Varicite
    Varicite
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    keto3000 wrote: »
    @Flexar‌ @Varicite‌ I seems to me that, perhaps, when a player is on a quest, their instance is removed from the PvP instance, so they would be invisible to gankers... Would that be a possible good compromise for both of your point of views? the rewards/dropped loot for a PvE-Cyrodil could be different from those that are hard-earned from having survived in PvP Cyrodil, yet still satisfying to those PvE players. :)

    I don't agree w/ this at all, as you are still basically getting Cyrodiil w/out any of the danger.

    I think a better solution would just be to make quest-givers immune to attack, and make players unattackable while they are speaking to the quest givers.
  • Aeratus
    Aeratus
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    No, I don't agree with the OP.

    First, Cyrodiil PVE is not a full-featured PVE zone. If you were to take away all the PVP activity, the PVE alone does not make it a complete zone. So asking ZOS to make a PVE phase basically forces them to release a half-baked zone.

    Second, the thrill of Cyrodiil is that you can get ganked any time. This, to me, is part of the PVE experience there. That is, being ganked is the unique flavor of PVE that is found in Cyrodiil, and taking that away removes the uniqueness.

    Third, there are many ways to deal with gankers. Just call a few badasses from your guild to rat out the gankers. Zone chat is also good too. There are lots of high level solo players in Cyrodiil who love to play 1vX, and they'd love to take on gankers just for the heck of it. I should note that the Cyrodiil quests don't take that long to complete anyways (which is why it's not a full-featured PVE zone), so getting another to help you isn't that big of a burden.
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    Flexar wrote: »
    I'll admit that you do have a point, but when it comes to the point that you get ganked while trying to talk to a quest-giver and then having to waste ten or so minutes riding back to them only to get ganked again that feeling is undermined and the gameplay becomes tedious and unenjoyable. At the moment it's more of a certainty than a worry. The PvP Cyrodiils would still be there for anyone who wants that threat as they PvE.

    dude this didnt need another thread but you do understand that cyrodill is a PvP environment right? that is what it was designed for. Why cant you understand that PvE in this area has risks you choose to take those risks or not its simple..life is full of choices..live with yours.
  • Umfafa_Umfafason
    Did all my PvE, including fishing back when EP owned Wabbajack. Advised my guild members to do the same. Sorry you didn't figure that out when the prospect of merging campaigns came about. ;)
  • Coren
    Coren
    I don't get all the naysayers, it's not like you're unable to do what you're already doing if a PvE Cyrodiil was included as you simply have to keep joining the PvP ones. Those who enjoy doing both PvP and PvE would assumably keep joining those while those who would rather avoid the PvP would simply join the PvE one (sure it may be incomplete as a PvE zone but nobody is asking for it to be turned into a full out PvE zone)
  • TehMagnus
    TehMagnus
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    No, unles they make the rest of the game open PVP world.
  • pppontus
    pppontus
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    Coren wrote: »
    I don't get all the naysayers, it's not like you're unable to do what you're already doing if a PvE Cyrodiil was included as you simply have to keep joining the PvP ones. Those who enjoy doing both PvP and PvE would assumably keep joining those while those who would rather avoid the PvP would simply join the PvE one (sure it may be incomplete as a PvE zone but nobody is asking for it to be turned into a full out PvE zone)

    I just don't understand what it is that is so problematic about being killed once or twice by actual players? I understand it's harder, not a PvE mob that you can faceroll, but I mean there are difficult encounters in ordinary PvE too (I think). The worst that can happen is you die and go back, it really isn't any worse than that. PvP:ers (at least me) want to feel like the area is alive, I rarely quest there but sometimes I do for some quick cash, and meeting other players while questing (even though it is rarely) are some of the most enjoyable moments I have had in the game. :smile:
  • Coren
    Coren
    I don't want to be killed by players while I'm talking with NPCs and handing in quests or getting quests, and that's what happens all the bloody time. I also have zero to little interest in actually fighting players while questing, because for me, that's the most boring thing there is in a game. The fun part for me is the questing, not the fighting. I simply prefer PvE over PvP.

    I got 4 or 5 quests I've had for several weeks now that I can't complete because whenever I tried I got killed and had to treck the entire way back, wasting several hours that way (Not my kind of fun). So now I simply just stay away from Cyrodiil.

    So you could say what you find some of the most enjoyable moments in the game is what I consider the absolute worst :stuck_out_tongue_closed_eyes:
  • Flexar
    Flexar
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    magnusnet wrote: »
    No, unles they make the rest of the game open PVP world.
    Well, the Justice System will be giving players the opportunity to kill any other players who have broken the law for a reward. If that doesn't count as open world PvP, I don't know what does.
  • Nox_Aeterna
    Nox_Aeterna
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    Personally i found that it wasnt hard to get all the achivs on the cyro AD dominated after the reduction on the number of cyros.

    Barely ever found any enemy player and even when i did it was simple to ask in the map for help to have them removed from my path.

    Granted very few times i got ganked , but almost never happened.

    With that said , sure i would support a PvE cyro for those that really want to avoid PvP.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Pmarsico9
    Pmarsico9
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    Cyrodiil's not that dangerous. 7 day campaign is essentially empty. Pick an empty campaign.

    On Friday, September 12th from 6 EST until 1AM on 9/13, I essentially ran across the entire map, getting my explorer achievement and didn't see a single other player in the 7 day campaign.

    Not one. Not only was it not PVP, it was essentially the entire map to me. There may have been 2 or 3 other people in there that I was trading stupid jokes with in zone chat.
    After you hit the "L" key there's little graphs that shows you the population of each campaign. The ones with 0 or 1 bars on as many factions as possible are the best to use to avoid PVP.
    Edited by Pmarsico9 on September 17, 2014 6:50PM
  • Srugzal
    Srugzal
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    Oh God, not this again. FFS.
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