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Is it me or is the new end game content not being played much by the community

  •  Jules
    Jules
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    I'll have to agree to an extent. The new end game content is extremely challenging and even the most static, skilled groups find it to be this way. That alone makes it hard to spam zone chat, and pug groups don't stand a chance just yet. Even with strats, the content is worlds more challenging than even the hard modes of AA & HR. And it should be. To put out more trials that were just stack and burn would be the end of PVE in this game. Everyone would just get bored. On the other hand, making it more challenging does isolate the more casual players and those looking for zone chat groups.
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  • Cogo
    Cogo
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    Most players are around around vet 3-8. Those vet areas are always full of people. Players who don't speed around....but plays.

    I think quite a big part plays alts as well, but still plays just like the "hardcore" vets ;-)

    Zeni did say they throwing "hard" encounters our way that does require skill.
    Like 2 years ago.....

    I might get banned for this, but I wonder how many of those who level fast, even done any instanced dungeon at the correct level?

    Excluding the few elite raid guilds we have.

    Imperial City gonna be very interesting. PvP homebase where Elite PvE raiders wants to go....Interesting clash....

    Then Justice system on that....YUM! GIMME!
    Edited by Cogo on September 26, 2014 1:08AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Lol what "new end game".

    Sigh....people still think there is an "end game" and Vet ranks are levels....

    Psst, if you block someone who does a heavy attack on you...they get stunned. Did you know that one?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Unknown_poster
    Unknown_poster
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    I'm in a couple good AD raiding guilds, one of which has most of the players who have posted completions for the new raid content. But other than that core group of around 20, most of us aren't bothering to raid atm. For me I cbfed till loot matches effort, achievements are fixed, and all the other rants. We have gone from a constant stream of AA and Hel Ra runs at all times of the day, to guildchat totally silent for an hour at a time. Last night someone who tried to get an AA run going "for the hell of it" couldn't get any interest with at least 50 active lvl v14 raiders on. I'm one of the guilty. Why waste my time on crap that drops stuff two vr levels below max and that I have looted a couple hundred times already. I log on twice a day, check crafting mails and sort characters, maybe if I'm feeling ambitious run around upper craglorn racing people to nodes for an hour or so for the new nirnhoned trait stones, and log back off. Don't see it changing till stuff changes for the better.
  • autumnleaf
    autumnleaf
    Soul Shriven
    Agreed, as a casual player I took an arrow to my leveling knee when ZOS raised the level cap every other updates.

    Normally MMOs raise level cap every couple years, not every couple months. Still subbed hoping for some better changes. But might have to ultimately vote with my wallet...
    Guppet wrote: »
    Guppet wrote: »
    The game already took far longer than most other MMO's to get to max level.

    You must not actually play any other MMOs. Leveling in ESO is about as fast and easy as it gets.
    Guppet wrote: »
    The game already took far longer than most other MMO's to get to max level.

    You must not actually play any other MMOs. Leveling in ESO is about as fast and easy as it gets.

    You may think your being smart, your not. I have been playing MMO's for over a decade. The time taken to get to VR10 is massively more than any other MMO released since EQ. So all MMO's in the past 10 years have leveling take a much shorter time.

    If you want to be as clever as you think you are, tell me a single successful mainstream MMO, released in the past 10 years that took longer to reach max level (VR10) in then ESO? If you cant give me good examples, then your full of it.

    ESO then increased the level cap twice in its first six months!!

  • Vahrokh
    Vahrokh
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    I feel good for the difficulty of the new encounters.

    However, the ultra-majority of ESO players are casual or super-casual, they don't stand a single chance doing this new content. And they will eventually quit, as they don't have any single player alternative nor "easy enough for casuals" trial or something.

    WoW did well when they understood that even casual players want to do "some sort of end game" and put in 10 men mini-raids.
    ZoS should have implemented best loot hard mode trials and worse loot trials, maybe requiring just 8 people. Put in them a small chance to get the better gear as well, like 1 guy per raid once a week gets a chance to get a better drop.

    There'd be still enough incentive for hard core groups to do the hard modes because the gear drops plenty often but still give an "hope" to casuals.


    In Lower Craglorn we had normal mode trials working more or less well enough for casual players and hard mode for hard core
    In Upper Craglorn, I feel casual players got the shaft.
  • Theosis
    Theosis
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    I cant even reach max level due to the lack of solo content.

    They did not think this part through.
    This is were my signature would be if I was allowed one.
  • dcincali
    dcincali
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    All you are doing it for is a leader board position. It isn't worth any better gear then the non vet version. So why bother.
  • EQBallzz
    EQBallzz
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    Guppet wrote: »
    The reason its not much played is due to them increasing the level cap twice in 6 months. Most people are not VR14!

    The game already took far longer than most other MMO's to get to max level. Without any exploits or grinding, it took about 5 days played (playing through the quests, not spacing). Which was maybe a day less than the average MMO to get to max level. But, then then went and added the whole VR grind crud, which added another 10 days played.

    Each VR level takes about as much content as 8 normal levels (not 10 as people have sometimes said, but it does take about the same time 10 normal levels take, due to the increase in difficulty.

    So they were already at a point that it took about 15 days played to get to max level, then they added 4 more VR levels, with no solo able content to get through them. Fricking genius that.

    Even assuming that the average casual player can get through those extra 4 VR levels, its going to take them in the region of 19 days played to get to max level. That's 456 hours! 76 Hours a month or19 hours a week. How many casual players do you think put in 19 hours a week to a game? Oh that's right, people playing that type of time scale are not in anyway casual.

    You want to know why the content is not being played? Its due to stupid decisions like increasing the VR cap, when most people have not hit it yet. You never ever increase a level cap before the vast majority of people have hit it, its common sense, well apparently its not.

    I'm sure the word [snip] will be moderated, so when the mod comes in can they please ask for us what actual percentage of the player base is VR14 and what percentage was VR12 before they increased the level cap to 14, that would be super!!!

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    I tend to agree with this. This is what I have seen over time. I had a bustling guild of long time players from previous games going back to EQ1 at launch that were enjoying the game (60 members strong). Then VR levels hit and the roster started drying up because of the grind. Then the VR caps are raised. Even more leave.

    It's sort of a death spiral type of thing because as people start leaving then it's harder to keep others from leaving. Even with stepped up recruiting I couldn't recruit faster than I was losing people. Hell, most of the people that I recruited stopped logging in almost immediately.

    So in that sort of environment I have never been able to participate in most of the group content because the game design has pushed so many people away before getting there that my guild has become a hollowed out husk.

    I haven't minded the VR content personally but I don't think it was a good game design and I don't think the "end game" is that compelling to draw players through the content to see it. In addition to trials they should add 8 or 12 man raid content or something and other worthwhile activities for max level players (and stop raising the level cap FFS).
  • Cogo
    Cogo
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    Ok enough now. Look around at the growing numbers of guild webpages.
    Look in zone chat other then Graglorn.

    Go to Crypt of hearts with a "casual" and you find out they are better then both you and them think.

    This is so sad its hilarious...what level cap?

    How damage is calculated according to this site:
    When using a skill here are the effects and statistics that count towards damage:
    • Skill Rank - Additional effect increase
    • Character Level - Cost of Ability
    • Weapon damage & stamina / magicka - Increases the power of the initial effect and the secondary (additional) effect as well

    So with increased level caps....where are all these level 51...and 52?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Neutronium_Dragon
    Neutronium_Dragon
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    Personally, I'm burned out on "end game content = raids" as a default. If that's where the development focus is, it loses me.

    Beyond that, yes, there's a problem when a large part of the player base is never going to reach the point that they can even access the content when it's current because of the length and tedium of the grind needed to get there, even IF they're interested in yet another raid experience like every other game offers (more quickly at that).

    There's not much that can be done about the first point if that's where TESO is headed. A focus on solo and small group content would be a nice change, but I don't see that happening right now.

    As to the second...

    While it's difficult to see how the long slog through normal and veteran ranks could be avoided without obsoleting most of what's already there, an alternative would be to make the new stuff (whether as 'end game' or elsewhere) level-agnostic. Neverwinter Online has done something like this with their events; interactions between characters and creatures have their math scaled under the hood so that low level and top-level characters are dealing with them on an even footing; the only advantage that higher level characters have is a wider pool of skills to draw on (and like TESO, there's a very limited number on the action bar at any one time, so this represents flexibility rather than raw power). That allows everyone - new player or old vet - to participate and come out of it with similar experiences and rewards, which are mostly cosmetic but usually includes some functional accessories, and gear drops and the like are also scaled according to the level of the character receiving them.

    Could this also be implemented in TESO? The 'battle leveling' system in Cydodiil, clunky and often not particularly useful as it is, is taking the same sort of idea and trying to implement it differently (by just giving flat stat boosts rather than making the scaling happen behind the scenes with those specific creature interactions). The biggest barrier to this would probably be from among the player base itself. ("How dare they be allowed into my 'leet content without having grinded uphill both ways to get here!", etc.)
  • Rodario
    Rodario
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    Cogo wrote: »
    ESO do allow you to play you way, but I can not for my life understand why someone buys the game....to not play it?

    I'm aaaaaaaaalmost Vet 7 and still got tons to see. While some sits with 4 x Vet 14 and claims their bored. I am trying my best not to get any exp....have to skip bloody chests so I keep Vet 6 before done in Riverspire....

    @Cogo‌ I'm sorry to inform you that chests do not grant experience after lvl 50, neither does exploration btw. This may change with the champion system, but info on it is obscure.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Stratti
    Stratti
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    Main issue I'm seeing at the moment is the high cost of repairs in Arena.

    Did another run with a different set of guildies and it was better less wipe we called it at wave 8

    I personally love the content - the trial is difficult we are on the first boss still trying to work out the stack but sometimes encounters can be tuned so hard that teams break apart which = losing players

    I sincerely hope it picks up but it is so dead craglorn side in Oceanic time zone . I hope it gets better because I love this game but don't want to play it if it's a ghost town.
  • Stratti
    Stratti
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    Cogo wrote: »
    Most players are around around vet 3-8. Those vet areas are always full of people. Players who don't speed around....but plays.

    I think quite a big part plays alts as well, but still plays just like the "hardcore" vets ;-)

    Zeni did say they throwing "hard" encounters our way that does require skill.
    Like 2 years ago.....

    I might get banned for this, but I wonder how many of those who level fast, even done any instanced dungeon at the correct level?

    Excluding the few elite raid guilds we have.

    Imperial City gonna be very interesting. PvP homebase where Elite PvE raiders wants to go....Interesting clash....

    Then Justice system on that....YUM! GIMME!

    It's great that your excited about the future promises - I love the game but there is a limit to the lack of community I will put up with before returning to the behemoth

    Problem is we will never get to those future update if the casual base goes and Oceania at the moment is looking grim at least DC wise.

    My fear is ZOS have blinkers on and won't correct the ship, even if they notice it tipping.

    Please keep an eye on it as this is my first non WoW MMO and it's 50/50 at the moment.
  • Michaeljdaveyb16_ESO
    Vahrokh wrote: »
    I feel good for the difficulty of the new encounters.

    However, the ultra-majority of ESO players are casual or super-casual, they don't stand a single chance doing this new content. And they will eventually quit, as they don't have any single player alternative nor "easy enough for casuals" trial or something.

    WoW did well when they understood that even casual players want to do "some sort of end game" and put in 10 men mini-raids.
    ZoS should have implemented best loot hard mode trials and worse loot trials, maybe requiring just 8 people. Put in them a small chance to get the better gear as well, like 1 guy per raid once a week gets a chance to get a better drop.

    There'd be still enough incentive for hard core groups to do the hard modes because the gear drops plenty often but still give an "hope" to casuals.


    In Lower Craglorn we had normal mode trials working more or less well enough for casual players and hard mode for hard core
    In Upper Craglorn, I feel casual players got the shaft.

    I agree with this, and whilst I understand that this is due to the feedback that we don't want to stick and stack, and that AA and HR normal are too easy - this is too drastic an alternative!

    So far my guild have put in 5-6 hours in SO and cant get the first boss down, when just before the patch we were trying AA and HR hard modes and getting close.

    We will keep trying, as we know its been done by some very hardcore guilds, but wow, steep learning curve!

    I think a better alternative for all is two different versions of each trial, normal mode - hard mode (with all bosses having increased difficulties, mechanics and loot) - the hard modes could even drop unique looking, or alternatively named items with the same set bonus (maybe an increased version of the set bonus also), just for variety and to give you that edge when you return for your weekly fast runs - that would encourage those who want fast leaderboard times to work toward gearing for the hard modes and putting in the time to learn the extra mechanics etc.

    "A man is only as great as the beard that wears him" - Sai Sahan
  • Stratti
    Stratti
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    What like a normal mode and a heroic mode

    Soon to be followed by a looking for trial group faceroll mode

    It's been done and resulted in fragmented end gaming community . That is fine with WoW but the trial community is tiny to be sure and wouldn't likely deal with a fragmenting
  • Mousmoula
    Mousmoula
    So, let me tell you my story :). I am Vr9 NB. I am what you would call a casual player. I've been here since early release, struggling if I may add. Struggling to reach the sky, but everytime I'm close it goes further away :). And I am really happy because today in your post I realise I am not the only one with a self-defeating obsessive-compulsive tendency. Like Morduil (well described, mate) above, I am stuck in a limbo that I (my condition that is) and the developers created:

    I have never been in Cyrodiil (cause I have to do it in the end,cause that's gonna be my endgame "treat". I'll PvP when my character will be on its best shape, no?), I still have 2 areas of Ebonheart to finish the Caldwell's gold (cause I have to finish every single little quest, and every skyshard,achievement, explore every little detail on these maps) and then it's Craglorn for me (cause this is what was intended by the developers, no?This is where I have to go, no?). So there I'll want to also make every little quest, find every little detail, etc. But guess what. From what I read and realise, I'll probably be stuck in the limbo of Craglorn, eternally doomed to spam the chat in order to find some other people with my disease, who actually read what quests say or are cool if you do :)

    So, to answer our question: Endgame material? If I ever reach there, it 'll be in 3-4 months, when you'll make a new post to find the reason why ppl are not in the endgame areas :).
  • WraithAzraiel
    WraithAzraiel
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    If they'd reduce the cost of repairs required from Arena play to a number like the kind you get while out in Cyrodiil, that'd be cool.

    I could get behind that.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
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  • WraithAzraiel
    WraithAzraiel
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    Rylana wrote: »
    One thing I learned right away in the new arena content - the stack and AOE blob will get you killed/wiped, every single time. (especially in stage 3, and anything above stage 8)

    Could it be that those trials DPS spreadsheeters met their match when they tried to do something that actually took real strategy and not just "stack up and spam PBAoE @ 1100+ single target DPS to win"

    BAHAHAHAHAHA

    Wait, you mean people actually have to learn how to play the game in order to be successful at the Arena?

    How dare the slamming of one's face against a keyboard repeatedly not be a valid tactic anylonger!

    Just like how dare those Bats and Blades and Banners in Cyrodiil not part around me as if I were Moses in the Red Sea and instead kill me where I stand the position from which I refuse to move.

    Those bastages.

    /sarcasmoff
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • LonePirate
    LonePirate
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    Stratti wrote: »
    the trial community is tiny to be sure and wouldn't likely deal with a fragmenting

    Then why is ZOS pursuing it with all of the new content it is pumping out for the trial community? Other, much larger player groups are getting nothing but the shaft from ZOS but the trial community is being treated like royalty as of late.

  • WraithAzraiel
    WraithAzraiel
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    LonePirate wrote: »
    Stratti wrote: »
    the trial community is tiny to be sure and wouldn't likely deal with a fragmenting

    Then why is ZOS pursuing it with all of the new content it is pumping out for the trial community? Other, much larger player groups are getting nothing but the shaft from ZOS but the trial community is being treated like royalty as of late.

    I don't think it has to do at all with this perceived favoritism your describing.

    They set forth a deadline for things they wanted to get out from May to the beginning of next year.

    Those things have been split up into more manageable sizes to be released as updates. Just because some content comes before others in no way shape or form denotes favoritism, it's just the order in which they decided to release the content.

    These players aren't victims of some massive Zenimax conspiracy. ZOS isn't tying anyone to a train track and twirling their mustaches before scurrying off with their capes and top hats.

    At ease.
    Edited by WraithAzraiel on September 26, 2014 5:41AM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • AhPook_Is_Here
    AhPook_Is_Here
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    Vet Arena is hard. A lot of guilds are working on it, last I checked a few nights back only one had cleared it. the new 12 man trial is even harder, so it will be a while before you see many times on it. We've gotten to the 10th boss in Vet Arena, but haven't beaten it yet.

    These things are getting played, just mainly in PVE focused guilds that are built to beat hard content.

    The normal DSA isn't hard and can be done in a decent pick-up group, and I have seen pick-up groups starting up for them in Craglorn.
    “Whatever.”
    -Unknown American
  • Cogo
    Cogo
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    Rodario wrote: »
    Cogo wrote: »
    ESO do allow you to play you way, but I can not for my life understand why someone buys the game....to not play it?

    I'm aaaaaaaaalmost Vet 7 and still got tons to see. While some sits with 4 x Vet 14 and claims their bored. I am trying my best not to get any exp....have to skip bloody chests so I keep Vet 6 before done in Riverspire....

    @Cogo‌ I'm sorry to inform you that chests do not grant experience after lvl 50, neither does exploration btw. This may change with the champion system, but info on it is obscure.

    Let me get this straight...you say, that today, after patch 1.4, opening chests and explore does not give EXP for Vet rank players?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • WraithAzraiel
    WraithAzraiel
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    Cogo wrote: »
    Rodario wrote: »
    Cogo wrote: »
    ESO do allow you to play you way, but I can not for my life understand why someone buys the game....to not play it?

    I'm aaaaaaaaalmost Vet 7 and still got tons to see. While some sits with 4 x Vet 14 and claims their bored. I am trying my best not to get any exp....have to skip bloody chests so I keep Vet 6 before done in Riverspire....

    @Cogo‌ I'm sorry to inform you that chests do not grant experience after lvl 50, neither does exploration btw. This may change with the champion system, but info on it is obscure.

    Let me get this straight...you say, that today, after patch 1.4, opening chests and explore does not give EXP for Vet rank players?

    I was under the impression they put that back in as part of their mission to move to the Champion system. IE Veteran Points are no longer a thing and you gain XP the same ways you did from 1-50, now gaining Veteran ranks through accrual of XP rather than VP.

    I could be wrong and they haven't instituted that yet when I thought they already had.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Cogo
    Cogo
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    Stratti wrote: »
    Cogo wrote: »
    Most players are around around vet 3-8. Those vet areas are always full of people. Players who don't speed around....but plays.

    I think quite a big part plays alts as well, but still plays just like the "hardcore" vets ;-)

    Zeni did say they throwing "hard" encounters our way that does require skill.
    Like 2 years ago.....

    I might get banned for this, but I wonder how many of those who level fast, even done any instanced dungeon at the correct level?

    Excluding the few elite raid guilds we have.

    Imperial City gonna be very interesting. PvP homebase where Elite PvE raiders wants to go....Interesting clash....

    Then Justice system on that....YUM! GIMME!

    It's great that your excited about the future promises - I love the game but there is a limit to the lack of community I will put up with before returning to the behemoth

    Problem is we will never get to those future update if the casual base goes and Oceania at the moment is looking grim at least DC wise.

    My fear is ZOS have blinkers on and won't correct the ship, even if they notice it tipping.

    Please keep an eye on it as this is my first non WoW MMO and it's 50/50 at the moment.

    I feel really bad now....cause you did answer me very politely.
    But what planet are you on?

    The whole damn world screamed FAIL the first month(so), and Matt Firor was ice cold. Didnt give a damn. AH!!! Arena pvp! Its takes to long to level!! Free respec!! (ok you got that one)...Lol! Free to play!

    That ship has sailed! Even a few websites is starting to REALLY review ESO this time and .....its positive!

    ESO will not go wow....that is why we are here today.
    They have a plan and rolling out accordingly. Check what they promised in May,
    10 items out of 14 is done.

    Xbox release = security for ESO until then.
    IF ESO would fail...its not wowing....or Free-to-play. It gets SOLD.
    This is Zenimax....not a small puppy company. Donald Trumps son is in the board.....if that tell you anything.

    I am just guessing from a gut feeling. JUST like I had a gut feeling that balance would come as soon as the game was stable. And it did!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Cogo wrote: »
    Rodario wrote: »
    Cogo wrote: »
    ESO do allow you to play you way, but I can not for my life understand why someone buys the game....to not play it?

    I'm aaaaaaaaalmost Vet 7 and still got tons to see. While some sits with 4 x Vet 14 and claims their bored. I am trying my best not to get any exp....have to skip bloody chests so I keep Vet 6 before done in Riverspire....

    @Cogo‌ I'm sorry to inform you that chests do not grant experience after lvl 50, neither does exploration btw. This may change with the champion system, but info on it is obscure.

    Let me get this straight...you say, that today, after patch 1.4, opening chests and explore does not give EXP for Vet rank players?

    I was under the impression they put that back in as part of their mission to move to the Champion system. IE Veteran Points are no longer a thing and you gain XP the same ways you did from 1-50, now gaining Veteran ranks through accrual of XP rather than VP.

    I could be wrong and they haven't instituted that yet when I thought they already had.

    Um. Are none of you reading the patch notes?

    Do I have to link how the game works for you?
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  • WraithAzraiel
    WraithAzraiel
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    Cogo wrote: »
    Cogo wrote: »
    Rodario wrote: »
    Cogo wrote: »
    ESO do allow you to play you way, but I can not for my life understand why someone buys the game....to not play it?

    I'm aaaaaaaaalmost Vet 7 and still got tons to see. While some sits with 4 x Vet 14 and claims their bored. I am trying my best not to get any exp....have to skip bloody chests so I keep Vet 6 before done in Riverspire....

    @Cogo‌ I'm sorry to inform you that chests do not grant experience after lvl 50, neither does exploration btw. This may change with the champion system, but info on it is obscure.

    Let me get this straight...you say, that today, after patch 1.4, opening chests and explore does not give EXP for Vet rank players?

    I was under the impression they put that back in as part of their mission to move to the Champion system. IE Veteran Points are no longer a thing and you gain XP the same ways you did from 1-50, now gaining Veteran ranks through accrual of XP rather than VP.

    I could be wrong and they haven't instituted that yet when I thought they already had.

    Um. Are none of you reading the patch notes?

    Do I have to link how the game works for you?

    Easy there, chucklenuts. Climb outa my throat. I'm going off what I remember hearing in the QuakeCon video.

    I said "I could be wrong."

    Tone down the d-baggery.
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  • Guppet
    Guppet
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    Cogo wrote: »
    Ok enough now. Look around at the growing numbers of guild webpages.
    Look in zone chat other then Graglorn.

    Go to Crypt of hearts with a "casual" and you find out they are better then both you and them think.

    This is so sad its hilarious...what level cap?

    How damage is calculated according to this site:
    When using a skill here are the effects and statistics that count towards damage:
    • Skill Rank - Additional effect increase
    • Character Level - Cost of Ability
    • Weapon damage & stamina / magicka - Increases the power of the initial effect and the secondary (additional) effect as well

    So with increased level caps....where are all these level 51...and 52?

    You just seem to like arguing with people. Earlier you defined yourself as your VR level, then claimed VR is not leveling.

    So how many trials have you done with your not max VR character then? I'm guessing none, since you would not be taken, due to the fact each VR level increases your base stats by 10, increases your soft caps and increases the level of gear you can equip.

    You may claim they are not levels, but can a level 49 go into DSA heroic? Oh no he can't, he needs to be max VR.

    I'm well aware that you can take on much higher VR mobs than your own VR level (I have 2 VR 5 characters both deep into Cadwells Gold). That's just how this game works, it lacks a defense value to determine who can hit what, so you can still get flattened by 10 level 5 mobs if your VR12, if you don't aoe.

    When content is only accessible to those of a certain VR level, those are then genuine levels (regardless if the semantics you are arguing), they become required to obtain before you can even try said content.

    Edited by Guppet on September 26, 2014 6:58AM
  • Stratti
    Stratti
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    Cogo wrote: »
    Stratti wrote: »
    Cogo wrote: »
    Most players are around around vet 3-8. Those vet areas are always full of people. Players who don't speed around....but plays.

    I think quite a big part plays alts as well, but still plays just like the "hardcore" vets ;-)

    Zeni did say they throwing "hard" encounters our way that does require skill.
    Like 2 years ago.....

    I might get banned for this, but I wonder how many of those who level fast, even done any instanced dungeon at the correct level?

    Excluding the few elite raid guilds we have.

    Imperial City gonna be very interesting. PvP homebase where Elite PvE raiders wants to go....Interesting clash....

    Then Justice system on that....YUM! GIMME!

    It's great that your excited about the future promises - I love the game but there is a limit to the lack of community I will put up with before returning to the behemoth

    Problem is we will never get to those future update if the casual base goes and Oceania at the moment is looking grim at least DC wise.

    My fear is ZOS have blinkers on and won't correct the ship, even if they notice it tipping.

    Please keep an eye on it as this is my first non WoW MMO and it's 50/50 at the moment.

    I feel really bad now....cause you did answer me very politely.
    But what planet are you on?

    The whole damn world screamed FAIL the first month(so), and Matt Firor was ice cold. Didnt give a damn. AH!!! Arena pvp! Its takes to long to level!! Free respec!! (ok you got that one)...Lol! Free to play!

    That ship has sailed! Even a few websites is starting to REALLY review ESO this time and .....its positive!

    ESO will not go wow....that is why we are here today.
    They have a plan and rolling out accordingly. Check what they promised in May,
    10 items out of 14 is done.

    Xbox release = security for ESO until then.
    IF ESO would fail...its not wowing....or Free-to-play. It gets SOLD.
    This is Zenimax....not a small puppy company. Donald Trumps son is in the board.....if that tell you anything.

    I am just guessing from a gut feeling. JUST like I had a gut feeling that balance would come as soon as the game was stable. And it did!

    You misunderstand and I certainly wasnt impolite sorry you felt that way.

    I dont have negativity towards WoW - I played it for 10 years and was a great game - community is a bit toxic atm and its in a content lull. I mean I love this ESO game and dont want to have to give up in it.

    The core ingredient of MMO is the MM that is Massively Multiplayer . At the moment I dont feel the massively

  • Stratti
    Stratti
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    Vet Arena is hard. A lot of guilds are working on it, last I checked a few nights back only one had cleared it. the new 12 man trial is even harder, so it will be a while before you see many times on it. We've gotten to the 10th boss in Vet Arena, but haven't beaten it yet.

    These things are getting played, just mainly in PVE focused guilds that are built to beat hard content.

    The normal DSA isn't hard and can be done in a decent pick-up group, and I have seen pick-up groups starting up for them in Craglorn.

    I'm in a reasonable PVE guild we are doing them as well - my concern is not so much for my participation as to the view of what the community is participating in. I really am fearing for this game and its success - it just seems very quiet in Crag and in all of the guilds im on.

    Again this may be an Oceanic thing - I may also be wrong and completely wrong I certainly hope so
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