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What ONE thing do you wish you could add

  • Nocturnalis
    Nocturnalis
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    More gore/ decapitation/ finishing moves as in Skyrim, but without the kill cam.
  • Morana
    Morana
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    As player housing has been said many times already, I'm going to say a wide variety of RP clothing/gear and costumes with an extended appearance tab.
  • Khami
    Khami
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    I can not believe not one person hasn't mentioned this.

    Practice dummies, so people can get test new builds accurately.
    Edited by Khami on September 26, 2014 4:19AM
  • LonePirate
    LonePirate
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    The solo endgame zone.

    Let me correct that for you: A few solo endgame zones. The failures of Craglorn (both old and new versions) should be more than enough evidence for ZOS to realize they need to rethink their new content project plans. Add hardcore trails and dungeons for the raiders and all 23 people who only play in groups. Everything else from delves to quests to overland encounters need to be designed for the solo/duo player crowd. I do not understand why this simple lesson is such a difficult one for ZOS to learn.
  • Wolfenbelle
    Wolfenbelle
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    One more active skill slot on each bar, to make 6 skills (plus one ultimate per bar). I know the prevailing opinion on this forum is that 5 skill slots are fine, but I strongly disagree.

    Generally, the reason given by people who prefer to keep the 5-slot bar is that it forces people to make choices. Well so would a 6-slot bar, but it would also permit a more full use of the 70 total active skills currently available in the game. The 5-skill bar allows use of only 7% of those 70 total active skills.

    (If you want to count both bars together, 10 skills is 14% of 70. But you can't use all 10 together at the same time, so counting both bars together is misleading and not a true doubling.)

    Even discarding all but two weapon skill lines and either werewolf or vampire, that leaves 48 active skills. The 5-skill bar is only 10% of 48 active skills. What's the percentage difference between a 5-skill and 6-skill bar? Only 2%. That's it.

    So people arguing against adding one more active skill slot per bar are really arguing over a mere 2% difference while denying players more choice and flexibility. For those of you who want to only use 5 skills on your bars, nothing would stop you from leaving one slot empty.
  • Kcttocs
    Kcttocs
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    Decrease the price of bank slots by a lot! That way my alts don't have to have a name such as, "He Who Carries Your Mats"
  • Kos
    Kos
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    Underwater exploration
  • bedlom
    bedlom
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    Housing with proper storage like the previous elder scrolls
  • NadiusMaximus
    NadiusMaximus
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    The attributes and skill progress from Morrowind.
  • Tintaglia72
    Tintaglia72
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    Vampires that are further than stage 2 getting gimped by NPC's and not being allowed places. I found that it ruined the story for me being allowed to go everywhere and not one NPC cared.

    I got cured o:)
  • abigfishy
    abigfishy
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    Housing.

    It is so easy I just can't see why they don't do it and it really breaks my immersion that I live in the bank.
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • superquadockyb14_ESO
    Fatter argonians
  • KenjiJU
    KenjiJU
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    Getting rid of targeting/auto target/single target.

    I want weapon swings to hurt all the enemies that actually cross that path. Not 'splash' damage, just real damage because those faces or arms were in the way of my axe.

    I want arrows' paths to curve only because I'm using a homing-shot skill, not because all arrows are target locked.

    I want a cluster of fireballs to hit enemies in the face because I connected a shot, not because pressing 1,2,3,a,b,c.


    Anyone here who played Vindictus might know what I'm talking about. Getting break-off points on bosses by way of throwing spears is so friggin satisfying.
    Edited by KenjiJU on September 26, 2014 7:01AM
  • Zhoyzu
    Zhoyzu
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    spear,pikes,halberds
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • AngryNord
    AngryNord
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    What the person before me said.
  • Mettaricana
    Mettaricana
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    i's like alternate crafting styles for existing styles. like Orc helmets without the face plate. and the ability to have a common motif that lets you craft generic racial npc style clothing in a dye-able costume form. and maybe the ability to craft armor using its lower tier appearance only at like vet levels so we can customize even deeper same for weapons i's love to keep the look of the iron tier primal sword at vet 14.

    and YES to the get drunk option.

    crafting jewelry

    honestly give us back skyrim's enchanting system even if it means having research times it just makes more sense let us decon a enchanted object learn its effect and use a soul gem of the right level to effect how strong it is. make the skill line passives improve the effectiveness and power of the enchants as we level it since there are so many enchants maybe adjust their researches to be half that of the other crafting timers.
  • renton1x1x1
    renton1x1x1
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    I 2ND gambling
    Renton Sc Breton Sorcerer VR14
    Renton Tp Argonian Templar VR14
    Renton Dk Imperial DragonKnight VR14
    Renton Nb Khajiit Nightblade VR10 Vampire

    www.alitheso.com Casual Social EU PvX Guild

    Ebonheart Pact EU PVP Decimation Elite Azura's Star
    The Traveling Merchant
    http://forums.elderscrollsonline.com/en-GB/discussion/190077/the-traveling-merchant-eu-craglorn-trading-guild

    So let me get this straight: You want to ride on a magic carpet to see the king of the potato people and beg with him for your freedom. And you're telling me that you're completely sane? - Rimmer - Red Dwarf V - Quarantine
  • Jack-0
    Jack-0
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    Champion spawns and harrowers.
  • Sallington
    Sallington
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    Something new: Player housing
    Changing something in-game: More detailed ability descriptions
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Catsmoke14
    Catsmoke14
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    Player character housing with some additional storage.
  • Guppet
    Guppet
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    Warzones/Battlegrounds, no contest!
  • Skizer78
    Skizer78
    Class balancing that only affects PvP since thats where all the balancing seems to be broken.
  • AngryNord
    AngryNord
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    Ability to dye weapons/shield. Perhaps even the ability to make your own custom shield decoration
  • Arizona_Willie
    Arizona_Willie
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    AN AUCTION HOUSE.

    The guild stores are totally unacceptable as an alternative.
    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • Nestor
    Nestor
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    A 240 Slot Bank from the beginning, and it can be made bigger even at the current pricing schedule
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Arizona_Willie
    Arizona_Willie
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    Bank space and bag space are indeed poorly done and need to be changed.

    But that pales in comparison to the lack of an Auction House in order to buy and sell items you need or have made.

    Being restricted to your Guild Stores, even though you can be in 5 guilds, restricts you to selling your crafts to only 2500 people max because guilds are limited to 500 members. And it's even worse when you need to buy something because you are limited to the castoffs from those same 2500 people. Most guilds aren't full, from what I've seen, so in reality you are limited to far fewer than 2500 potential buyers / sellers. Trade channels are too chaotic and people get ripped off by unscrupulous buyers / sellers so I don't consider that a viable option either.

    The bottom line is that there is simply NO SATISFACTORY SUBSTITUTE for an Auction House.
    Nestor wrote: »
    A 240 Slot Bank from the beginning, and it can be made bigger even at the current pricing schedule

    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • WldKarde
    WldKarde
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    Ability to craft jewelry!
    Why this was left out of crafting is beyond me. :\

    Also since we are able to fish...here's an idea...
    we could use the fish we catch for provisioning. :p

    And lastly my ESO friends...
    Have a great weekend!
    PC NA
    Characters formally known as Veteran 16:
    Wldkarde, Sir WldKarde , Lil-Miss WldKarde,
    Dame WldKarde Stamplar "Master Angler" "Main" ,
    Shady WldKarde, WldKarde"s Bacon, Jaded WldKarde,
    River Wldkarde
    18 Master Anglers so far
    "Dames and Sirs, take my advice, pull down your pants...and slide on the ice!" Slightly adjusted quote of Dr. Sidney Friedman from M*A*S*H
  • Psychobunni
    Psychobunni
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    Zoom ability for bow users
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Soulshine
    Soulshine
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    LonePirate wrote: »
    The solo endgame zone.

    Let me correct that for you: A few solo endgame zones. The failures of Craglorn (both old and new versions) should be more than enough evidence for ZOS to realize they need to rethink their new content project plans. Add hardcore trails and dungeons for the raiders and all 23 people who only play in groups. Everything else from delves to quests to overland encounters need to be designed for the solo/duo player crowd. I do not understand why this simple lesson is such a difficult one for ZOS to learn.

    24 : P
  • Elsonso
    Elsonso
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    I am going to guess that fishing changes when the new provisioning stuff comes out in Update 6(*).

    There are a lot of good ideas in here. I want to repeat a few of them in support.
    • I would like to dye shields, plus staff and bow weapons, but not the bladed weapons.
    • I would like to have a chance to get the enchantment, or at least some of the runes that made it, when deconstructing enchanted items.
    However, there is no ONE thing that I wish to add. What I want is more depth to the world by allowing me to become part of the world instead of being a migrant traveler. I want to come back to places I have been to long ago and find that they still need my help. I want repeatable periodic quests (radiant "daily" quests), hundreds of them, all over the world. I want the reputation that comes with continually stopping by and helping the little communities, farmers, and other people. I want some sort of reward for doing it. I want player housing tied to this. I want hirelings turned into actual NPCs that I earn through reputation instead of crafting skill points. I want something more than just spending skill points and collecting VP/CP.


    (*) Exact Update is not final.
    Edited by Elsonso on September 27, 2014 12:23AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
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