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Wrothgar & 50+ Zones: Please open up to "all alliances" simultaneously...

  • Enkil
    Enkil
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    LonePirate wrote: »
    c0rp wrote: »
    PVP is in cyrodiil. Not sure why people have not figured this out yet.

    The PVP in Cyrodiil is largely group PVP whereas those advocating for PVP in other zones do so because they want 1v1 or 1v2 PVP or gankfest opportunities which are fairly infrequent in Cyrodiil, all things considered.

    I would love to be able to fight 1v1 or 1v2 which is exceedingly rare in Cyrodiil...

    A premium MMO really should have these types of encounters available to seasoned players (50+) IF they so desire...
  • Enkil
    Enkil
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    Look at just some of the potential areas they may add on the map below (looks like some old alpha map I found here on Reddit)..

    Pur91sS.png

    Do we really want these future 50+ areas to be faction-specific with no interaction with other alliances??

  • Nox_Aeterna
    Nox_Aeterna
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    Xenite wrote: »
    Plenty of other places for PVP, completely unneeded.

    I agree , keep PvP to cyrodiil.

    There is no need for open world PvP , the justice system will already allow those that want to bash which other to get a shot at it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Daethz
    Daethz
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    Idea:
    Flag yourself for PvP, gain increased damage against PvE monsters while in a zone but can be engaged by other players.
    Essentially a Reward with a Risk.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Origin
    Origin
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    Some of the people here on forum seems to have a limited capacity of understanding the fact that an MMO is played by a large number of players who have different play styles and preferences. This is why there are designated areas for PvP and for PvE.

    Just because someone likes to play PvP doesn't mean that the entire game need to be transformed in PvP.
  • Thalmor_Pony
    Thalmor_Pony
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    Please can this game have spaceships, i like spaceships and other games I like have them.

    http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_3rd_Edition/Arena_Supermundus

    "Visits to Aetherius occur even less frequently than to Oblivion, for the void is a long expanse and only the stars offer portal for aetherial travel, or the judicious use of magic. The expeditions of the Reman Dynasty and the Sun Birds of Alinor are the most famous attempts in our histories, and it is a cosmic irony that both of them were eventually dissolved for the same reason: the untenable expenditures required to reach magic by magicka. Their only legacy is the Royal Imperial Mananauts of the Elder Council and the great Orrery at Firsthold, whose spheres are made up of genuine celestial mineral gathered by travelers during the Merethic Era."
  • SFBryan18
    SFBryan18
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    All zones should be merged so players see everyone in the game. Just turn off friendly fire. What's the point in going to another faction if you don't meet the players from that faction? Splitting up the player base seems very unnecessary.
    Edited by SFBryan18 on July 26, 2014 3:44AM
  • Enkil
    Enkil
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    SFBryan18 wrote: »
    What's the point in going to another faction if you don't meet the players from that faction? Splitting up the player base seems very unnecessary.

    ^this... bring us together.. its an MMO.. even if we can't have PvP, I would prefer that to having every zone be this faction-only farce!!!
    Edited by Enkil on July 26, 2014 12:28PM
  • Enodoc
    Enodoc
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    Enkil wrote: »
    Look at just some of the potential areas they may add on the map below (looks like some old alpha map I found here on Reddit)..

    Pur91sS.png

    Do we really want these future 50+ areas to be faction-specific with no interaction with other alliances??

    Oh that's a nice map. Not realising this exited, I made one myself a while back, based on an earlier version of the official map on the website which had region borders on:
    User-Enodoc-ESO_Regions.png
    Key is inside the spoiler
    Extra boundary lines have been added where they were missing. (eg, between RS and WG, and down the side of EM and RI)
    *AL Alik'r
    *AN Anequina (including the Rimmen city area, probably won't be called this as Reaper's March also includes part of Anequina)
    *AU Auridon
    *BE Betnikh
    *BF Bal Foyen
    *BI Bleakrock Isle
    *BK Bangkorai
    *BW Blackwood (as seen in Oblivion)
    *CL Craglorn
    *CH Colovian Highlands (also could be West Weald)
    *CY Cyrodiil
    *DE Deshaan
    *EM Eastmarch
    *FA Falkreath (as seen in Skyrim)
    *GC Gold Coast (as seen in Oblivion)
    *GL Glenumbra
    *GS Greenshade
    *GW Grahtwood
    *HJ Hjaalmarch (as seen in Skyrim)
    *KR Khenarthi's Roost
    *MM Murkmire
    *MT Malabal Tor
    *NB Nibenay Basin (as seen in Oblivion)
    *NV Nibenay Valley (as seen in Oblivion)
    *PA The Pale (also includes the Winterhold area)
    *PE Pellitine (Including the Corinthe city area, probably won't be called this as Tenmar/Quin'rawl is also in Pellitine)
    *RE The Reach (also includes the Haafingar area)
    *RI The Rift
    *RM Reaper's March
    *RS Rivenspire
    *SF Shadowfen
    *SH Stormhaven
    *SM Stros M'Kai
    *SO Solstheim (as seen in Bloodmoon, Dragonborn)
    *ST Stonefalls
    *TM Tenmar (name from the Elsweyr lore map, could also be called Quin'rawl)
    *VE [not labelled] Velothi Mountains (the northwest Morrowind area with Blacklight, but the in-game map doesn't currently allow for the correct geographical shape)
    *WG Wrothgar
    *WR Whiterun
    *?1 No source for name (Unknown region of Hammerfell)
    *?2 No source for name (Unknown region of Hammerfell)
    *?4 No source for name (Unknown region of Argonia)
    *?5 No source for name (Southern region of Summerset)
    Seems like what I came up with in terms of names matches this alpha map quitter well :)
    Edited by Enodoc on July 26, 2014 12:34PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Enkil
    Enkil
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    And did u imagine these zones as open to all, or with 3-faction specific versions??
  • Phantax
    Phantax
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    Yes, yes, yes to this idea. More interaction between the factions / players should always be strived for. Mixed faction zones would be a great asset to the game !

    :)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • ThePonzzz
    ThePonzzz
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    Wow, thought it was presented as a cross-faction area. Continuing with this phasing for capped areas is a terrible direction. Removing 66% of the player base from your gameplay is the wrong move.
  • Syntse
    Syntse
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    Enkil wrote: »
    SFBryan18 wrote: »
    What's the point in going to another faction if you don't meet the players from that faction? Splitting up the player base seems very unnecessary.

    ^this... bring us together.. its an MMO.. even if we can't have PvP, I would prefer that to having every zone be this faction-only farce!!!

    IMO the current areas 1-V10 can remain as they are but added areas like Craglorn and Wrothgar and future areas should be alliance free. Though it might be that this would require very fundamental rework on the game engine and is the reason why it isn't so.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Enodoc
    Enodoc
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    Enkil wrote: »
    And did u imagine these zones as open to all, or with 3-faction specific versions??
    Well I hoped they would be open to all, but this was already after I knew Craglorn and Coldharbour were 3 separate ones, so I just expected them to be the same.

    Doesn't mean that I approve though. I'd much rather they made them open to all, and before I knew otherwise, I assumed Coldharbour would be shared.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Anastasia
    Anastasia
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    Origin wrote: »
    Some of the people here on forum seems to have a limited capacity of understanding the fact that an MMO is played by a large number of players who have different play styles and preferences. This is why there are designated areas for PvP and for PvE.

    Just because someone likes to play PvP doesn't mean that the entire game need to be transformed in PvP.


    Yep...or for instance, solo all the time through all levels PvE either.
    Yet...

  • jamie.goddenrwb17_ESO
    Or you know, do what every mmo since the dawn of time has done and have a PvP flag that can be turned on and off depending on whether you want to PvP or not...
    I can has typing!
  • moxiesauce
    moxiesauce
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    I feel the zone would have to be larger.. 3 alliances in that small corner of Tamriel seems a bit overwelming. Maybe when they release skyrim they could make it for all factions.
  • Enodoc
    Enodoc
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    moxiesauce wrote: »
    I feel the zone would have to be larger.. 3 alliances in that small corner of Tamriel seems a bit overwelming. Maybe when they release skyrim they could make it for all factions.
    There wouldn't be any more players in each server-shard instance of a zone, they'd just be made up of members of all factions rather than just the one.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Enkil
    Enkil
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    Just to be clear.... this suggestion is only for zones that are 50+... Craglorn, Wrothgar, Murkmire & whatever future zones they add....

  • Enodoc
    Enodoc
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    Enkil wrote: »
    Just to be clear.... this suggestion is only for zones that are 50+... Craglorn, Wrothgar, Murkmire & whatever future zones they add....
    Sure, but there's no reason you can't include Coldharbour in that list as well, as it's also a neutral zone.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • c0rp
    c0rp
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    PVP is in Cyrodiil where it should be.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • tzeraphb16_ESO
    I do like the suggestion of a choice between PvP and PvE. That way, you can choose freely. Although Im not great in PvP, I do it sometimes, so a choice, yeah, more content in a single update, thumbs up :)
    Edited by tzeraphb16_ESO on September 25, 2014 7:28PM
  • thelordoffelines
    thelordoffelines
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    Why do people assume that if we have a cross faction zone it has to be pvp? Can I quest, do delves or dungeons, or do trials with other alliances? And I find it quote odd that craglorn is mostly a covenant territory, its one of their main supply routes to cyrodiil, and yet I, a member of the pact, see mostly argonians, dark elves, and nords, there. Are those the new covenant races now?
    Edited by thelordoffelines on September 25, 2014 8:16PM
  • Wreuntzylla
    Wreuntzylla
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    LonePirate wrote: »
    If the OP listened to that entire Twitch cast, then s/he must be livid over the news that the Imperial City is mostly a PVE zone with very few opportunities for PVP. It's no wonder s/he is wanting PVP in other zones.

    Huh wha?! It seems to be a common belief that Imperial City is supposed to be ESO's Darkness Falls. Some folks I know were planning on subscribing based solely on that. DF in DAoC was a huge blast for alot of folks.
  • Wreuntzylla
    Wreuntzylla
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    zdkazz wrote: »
    Phantax wrote: »
    Dont mind the lack of PvP, not including justice system stuff.
    However the seperate instances/areas for each faction is a complete joke. Yet again they are segregating the community in this game.
    Whoever decided this was a good idea needs a kick in the ass! Whats the point of making an MMO when we dont get to see masses of other people?

    :(
    you do realise you are at war with them right? in world war 2 american soldiers didnt take a sunday off and go hang with there German buddys and have a few bears, this is war, get used to it .

    We are heroes that are elevated beyond simple alliances. That's the gist of the whole Cadwell/Meridia explanation for us having to go through veteran areas.
  • RigsBmGee
    RigsBmGee
    Soul Shriven
    I would like just one zone (or small area) where everyone can meet up on freindly terms. It is hard to have guild events when some of your guild members are always excluded unless they roll alts. The only way to all go on a fishing trip together is to do it in Cyrodiil and agree not to kill each other (and hope no one else does either).

    One neutral island - mayeb something about the size of Stros M'Kai - somewhere with shops and fishing spots and maybe some frog races and stuff like that. A few taverns etc. Just a nice place for guilds of all alliances and players of all factions to meet up. Maybe even a little arena where we can all go watch a few fights.

    Diplomacy island zone
    Dost thou even hoist?
  • phreatophile
    phreatophile
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    +1 for Cross-faction PVE areas.

    Coldharbor, Eyevea, The Earthforge, and to a lesser degree, Craglorn are places with very good story reasons to be cross faction.

    For the players that want the endless PVP Hamster Wheel, there is a place for that, it's really large and in the center of the map.

    If they keep on hemmoraging subscriptions, they'll have to have cross-faction play just to give us someone to play with.
  • Enkil
    Enkil
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    I really hope the dev's consider this before they add these two new zones.
  • Enodoc
    Enodoc
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    +1 for Cross-faction PVE areas.

    Coldharbor, Eyevea, The Earthforge, and to a lesser degree, Craglorn are places with very good story reasons to be cross faction.

    For the players that want the endless PVP Hamster Wheel, there is a place for that, it's really large and in the center of the map.

    If they keep on hemmoraging subscriptions, they'll have to have cross-faction play just to give us someone to play with.
    Good shout on Eyevea and the Earth Forge. I hadn't even thought about them, but they absolutely should be on the list.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Gythral
    Gythral
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    +1 for Coldharbour on being cross-faction but remaining PvE, as this matches both the story and makes more sense from a casual grouping point of view.
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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