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Thornblade NA - Currently Unplayable

  • Cody
    Cody
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    when I got on blackwater blade last night... the lag was awful. may just be me though.
    Edited by Cody on September 24, 2014 10:12PM
  • Cherryblossom
    Cherryblossom
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    The Boo hoo Zerg post do make me laugh, the simple fact is everyone (except ganker) goes where the battle is, we can form large groups so we will have them all fighting as a unit if they are smart.
    We have days where it's more laggy than others, yesterday had more or less Lag free evening, with massive 3 side fight. But tonight terrible lag and constant crashes.
    Hopefully ZOS has analytic's running on the servers to determine the issues, one day they may find a cure...
  • GRxKnight
    GRxKnight
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    I just don't see the logic behind not moving to a less populated server if all you're experiencing on thornblade is lag, grief, zerg, impulse spam, crashes, etc. etc....it's like everyone is a masochist or something.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Monsoon
    Monsoon
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    LonePirate wrote: »
    I find it interesting, and possibly even telling, that no one from ZOS has chimed in on this thread, even just to comment that they are investigating last night's problems.

    Or does everyone have confidence that the problems are being researched without any official proclamations?

    ZOS never ever acknowledges that there is a problem on the forums. They only comment about patches. I think it has to do with marketing thinking that if you do not acknowledge it then it does not exist and perception is reality.

    Saying that they have screwed up also would open the door to refunds which we all know will happen when the middle east conflicts all get resolved and cancers get cured by watching pron.
  • Monsoon
    Monsoon
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    LonePirate wrote: »
    I find it interesting, and possibly even telling, that no one from ZOS has chimed in on this thread, even just to comment that they are investigating last night's problems.

    Or does everyone have confidence that the problems are being researched without any official proclamations?

    What is being researched is how to downplay it and how long being silent works...
  • WraithAzraiel
    WraithAzraiel
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    Reduce the amount of campaigns to 1. Combine all the server power. Epic battles of epicness ensue.

    Helmets on.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
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  • Columba
    Columba
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    Go to chillrend. It wasn't bad last night.
  • LonePirate
    LonePirate
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    Just had my first death crash tonight on Thornblade where all you can do is kill the ESO.EXE, relaunch and relogin. Those are always fun.
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    I don't get it. People complained that both CR and TB were poplocked at prime time. Queues were backed up so much people clamored for a new 30 day camp. ZOS added said 30-day camp and people are STILL trying to cram all onto TB. I'm having trouble understanding this mentality, especially when there are other servers in need of players. You know what happens when you get matter so dense it collapses upon itself? A black hole. You know what happens when 300+ people cram into one space on one server?

    Had is still in need of strong DC and EP. DC probably more than EP because EP's been consistently giving AD hell. All it takes is 15-20 skilled players to get something started. If all everyone's gonna do is gripe and quit, there'll be no one left to do anything. There's options there everyone's just too stubborn to capitalize on them.
  • StienDeath
    StienDeath
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    So what is the current player cap per faction now?
    Tired of getting trolled by ZOS MOD's ........
    Ban Hammer of Hear of Daggerfall
    Founding Member
  • Davadin
    Davadin
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    I'm still very curious on the technical aspect of the lag.

    OK, so we removed the client factor. My PC is strong enough to hold everything up, and driving down settings to low quality doesn't help at all. We still get the lag, the running-man lag, the crashes, the warping around, the screen tearing, the "why's everyone frozen?" issues.

    So I have a good feeling it's in Zenimax's server. Then we're split to 2: Network and server loads. Let's all assume that ZOS can simply up the bandwidth and balance the net load between multiple locations, easy (but costly). Now we're set on fixing server load.

    The question becomes: what loads the servers the most? People say they crash more often when zerg balls comes on their screen. Is it really? Is it a zerg or simply having hundreds of people on your screen? Because I had huge battles with 3 factions before and it's not as unstable as when a group of skeletons in a ring of fire runs at me. So is the load from processing the net data for a spike (keyword: spike) in new players that need to be processed; OR the hitbox/skill/gameplay netcode that processes all those ring of fires, how far they hit, how many people got hit, what's the damage after calculating the victim's armor etc... OR it's both?

    To summarize, I'm curious if it's network issue or a server issue.
    If server issue, is it because of the number of players, or the number of skills being generated by those players, or both?

    Because it would really dictate how they're going to fix it, and how that'll impact us, the players.

    but yes, lag was unbearable. sometimes i'm just stuck at a loading screen when I rez...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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  • Agrippa_Invisus
    Agrippa_Invisus
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    Yesterday was still laggy as heck, though not as bad as 9/23.

    There were numerous times while trying to retake Arrius from AD that we saw skill and movement lag. Invasion caused several lag ports through walls and enemy NPCs. Many siege pieces were lost to bugging out.

    I suspect, strongly, it's the presence of a lot of player characters in one part of the zone that is causing it. Even if they were in the zone already, just being in one area is bringing the lagstorms.

    As soon as the giant zergs dispersed instead of being focused in one area, the lag began to abate, but returned when AD were pushed back to Bloodmayne and there was a large AD zerg defending it. Cyrodiil's servers were definitely designed to have its players distributed around the zone.

    To emphasize -- I am NOT blaming AD for the lag. It's the sheer number of players in one area causing it -- and any faction doing it would cause the lag. AD was focusing most of its forces in one area due to not wanting to a) give up a chance at Ghartok and, later, b) not let anyone get Mnem. Both of which are completely understable strategies.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Draxys
    Draxys
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    Yesterday was still laggy as heck, though not as bad as 9/23.

    There were numerous times while trying to retake Arrius from AD that we saw skill and movement lag. Invasion caused several lag ports through walls and enemy NPCs. Many siege pieces were lost to bugging out.

    I suspect, strongly, it's the presence of a lot of player characters in one part of the zone that is causing it. Even if they were in the zone already, just being in one area is bringing the lagstorms.

    As soon as the giant zergs dispersed instead of being focused in one area, the lag began to abate, but returned when AD were pushed back to Bloodmayne and there was a large AD zerg defending it. Cyrodiil's servers were definitely designed to have its players distributed around the zone.

    To emphasize -- I am NOT blaming AD for the lag. It's the sheer number of players in one area causing it -- and any faction doing it would cause the lag. AD was focusing most of its forces in one area due to not wanting to a) give up a chance at Ghartok and, later, b) not let anyone get Mnem. Both of which are completely understable strategies.

    It's ironic that the large scale scenarios with which they marketed the game's PvP are the things that their systems can't handle.
    2013

    rip decibel
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Technical limitations suck. We may never actually get to play smooth 100v100v100 combat in ESO.

    What does EVE online do when there are 1000 players in a small area all attacking each other? It slows down time. Since the server is not fast enough to do everything in real time, it purposely slows everything down so that it can process things. Would this work in ESO? Probably not :(
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I don't get it. People complained that both CR and TB were poplocked at prime time. Queues were backed up so much people clamored for a new 30 day camp. ZOS added said 30-day camp and people are STILL trying to cram all onto TB. I'm having trouble understanding this mentality, especially when there are other servers in need of players. You know what happens when you get matter so dense it collapses upon itself? A black hole. You know what happens when 300+ people cram into one space on one server?

    Had is still in need of strong DC and EP. DC probably more than EP because EP's been consistently giving AD hell. All it takes is 15-20 skilled players to get something started. If all everyone's gonna do is gripe and quit, there'll be no one left to do anything. There's options there everyone's just too stubborn to capitalize on them.

    Because as soon as one large group starts maining in azura, people are going to accuse them of running away and making themselves a buff server.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Oh, holy heck, I forgot to mention the Cyrodiil crash that happened last night.

    With EP on the flags at Roebeck, having just picked Chim off the scroll pedestal... BAM! Right before the crash, the keep was still listed as yellow (we were all watching intently), and the scroll of Ni-Mohk was stored in Bloodmayne. My own group had just entered Faregyl's courtyard and were starting to get set up in a tower with minimal resistance.

    Every player I know of was booted out of Cyrodiil. We immediately hammer the login to try to get as many back in as possible.

    I log in at the Northern Morrowind gate. Chim is still docked in Roe, but Roe is listed as owned by EP. Ni-Mohk has mysteriously teleported back to the DC scroll temple, which no doubt upset many AD players.

    My group ports to Drake, where the suicide node is, and suicide to Roe. Roe's walls are still gaping open and AD are reappearing outside. EP grabs the scroll and bolts while we repair/defend the keep. All our work at Faregyl is lost as AD repairs/closes it up and retakes the node.

    Another fun bit with the crash -- every forward camp we had placed on the map vanished and had to be replaced with no refunds.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Sallington
    Sallington
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    I went to PvP on my alt, witnessed that server-wide crash, and immediately just logged in to my main to quest in Crag. Not even worth going into Thorn.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Evergnar
    Evergnar
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    Waited until the pop was 2 bars across the board last night and didn't have one crash. Not that much lag either compared to what it has been like.
  • Talcyndl
    Talcyndl
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    With EP on the flags at Roebeck, having just picked Chim off the scroll pedestal... BAM! Right before the crash, the keep was still listed as yellow (we were all watching intently), and the scroll of Ni-Mohk was stored in Bloodmayne.

    Not sure if you guys were booted before us or if we just got the update sooner, but Vokundein was inside on the flags at Roe and the keep did flip EP right before the crash.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Dleatherus
    Dleatherus
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    Evergnar wrote: »
    Waited until the pop was 2 bars across the board last night and didn't have one crash. Not that much lag either compared to what it has been like.

    is the answer capping campaign pops when 2 bars are full and keeping the current number of campaigns to achieve more population balanced campaigns and reduce the lag at the same time?

    D.
    Edited by Dleatherus on September 25, 2014 6:17PM
    Stands in Puddles VR12 NB
    Dleatherus VR10 Templar

    Emperor Farmers, cheaters and exploiters - just like cockroaches in real life, Tamriel will never be rid of them
  • Agrippa_Invisus
    Agrippa_Invisus
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    Talcyndl wrote: »
    With EP on the flags at Roebeck, having just picked Chim off the scroll pedestal... BAM! Right before the crash, the keep was still listed as yellow (we were all watching intently), and the scroll of Ni-Mohk was stored in Bloodmayne.

    Not sure if you guys were booted before us or if we just got the update sooner, but Vokundein was inside on the flags at Roe and the keep did flip EP right before the crash.

    Map in game never updated, nor did the usual alerts go out. We saw Frozn had picked up the scroll, started cheering for him in TS, and then curses as we went back to character select.

    Dleatherus wrote: »
    Evergnar wrote: »
    Waited until the pop was 2 bars across the board last night and didn't have one crash. Not that much lag either compared to what it has been like.

    is the answer capping campaign pops when 2 bars are full and keeping the current number of campaigns to achieve more population balanced campaigns and reduce the lag at the same time?

    D.

    It might be. Back in Dawnbreaker 2.0 and Chillrend 1.0, the PVP was at its best when it was 2 bars across the board. A small group could have a huge impact on the map and the zergs were reasonably sized. 2 raid groups at one place was a massive commitment for a single faction.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Talcyndl
    Talcyndl
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    Talcyndl wrote: »
    With EP on the flags at Roebeck, having just picked Chim off the scroll pedestal... BAM! Right before the crash, the keep was still listed as yellow (we were all watching intently), and the scroll of Ni-Mohk was stored in Bloodmayne.

    Not sure if you guys were booted before us or if we just got the update sooner, but Vokundein was inside on the flags at Roe and the keep did flip EP right before the crash.

    Map in game never updated, nor did the usual alerts go out. We saw Frozn had picked up the scroll, started cheering for him in TS, and then curses as we went back to character select.

    Understood. Just saying it did update for us. We were all talking about it in TS and hoping it didn't rollback. :)

    So apparently they really did fix the "keep state" on crashes. Now they just need to figure out the "scroll state" part.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Agrippa_Invisus
    Agrippa_Invisus
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    Talcyndl wrote: »
    Talcyndl wrote: »
    With EP on the flags at Roebeck, having just picked Chim off the scroll pedestal... BAM! Right before the crash, the keep was still listed as yellow (we were all watching intently), and the scroll of Ni-Mohk was stored in Bloodmayne.

    Not sure if you guys were booted before us or if we just got the update sooner, but Vokundein was inside on the flags at Roe and the keep did flip EP right before the crash.

    Map in game never updated, nor did the usual alerts go out. We saw Frozn had picked up the scroll, started cheering for him in TS, and then curses as we went back to character select.

    Understood. Just saying it did update for us. We were all talking about it in TS and hoping it didn't rollback. :)

    So apparently they really did fix the "keep state" on crashes. Now they just need to figure out the "scroll state" part.

    Yeah. Considering that Bloodmayne never fell last night, the DC scroll of Ni-Mohk should still be inside it and DC wouldn't have been able to remove Altadoon from the scroll temple. I highly doubt AD is happy about that at all.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Rylana
    Rylana
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    I am beginning to hate the prospect of being asked to go to Cyrodiil.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Monsoon
    Monsoon
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    The game was sold on the basis of large pvp battles...after 6 months the game still can t deliver what it promised. Massive lags as soon as more than 60 people are together is not a large pvp battle.

    Was that overreaching? Was that false advertising? Whatever it was it is not what is and was advertised so... I pay my $15 because I want ZOS to provide what was advertized but at the same time I feel like a sucker because I am paying for something I am not getting. (PVE is not what I bought the game for so I have no interest whatsoever in grinding levels in dungeons or doing quests)
  • Rune_Relic
    Rune_Relic
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    Dleatherus wrote: »
    Evergnar wrote: »
    Waited until the pop was 2 bars across the board last night and didn't have one crash. Not that much lag either compared to what it has been like.

    is the answer capping campaign pops when 2 bars are full and keeping the current number of campaigns to achieve more population balanced campaigns and reduce the lag at the same time?

    D.

    Could it be the capping process itself which is causing the issues rather than the population ?
    ie bad code used for the capping.
    Anything that can be exploited will be exploited
  • Sallington
    Sallington
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    Rune_Relic wrote: »
    Dleatherus wrote: »
    Evergnar wrote: »
    Waited until the pop was 2 bars across the board last night and didn't have one crash. Not that much lag either compared to what it has been like.

    is the answer capping campaign pops when 2 bars are full and keeping the current number of campaigns to achieve more population balanced campaigns and reduce the lag at the same time?

    D.

    Could it be the capping process itself which is causing the issues rather than the population ?
    ie bad code used for the capping.

    It COULD be anything as far as we know since there's no communication as to what they think it could be, or how they're working on it.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Sallington
    Sallington
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    [duplicate]
    Edited by Sallington on September 25, 2014 7:39PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Monsoon
    Monsoon
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    Sallington wrote: »

    It COULD be anything as far as we know since there's no communication as to what they think it could be, or how they're working on it.

    "or how they're working on it"
    "they're working on it"
    "working on it"

    Somehow I doubt it because there is ZERO evidence that anything whatsoever is done about pvp. No communication, no announcements, no community manager engaging in between devs and players...nothing

    So the "working on it" I think means someone looks at charts, then goes "Mehhhh" and bites into a donuts going back to watching Youtube and funny videos of kittens and puppies
    Edited by Monsoon on September 26, 2014 12:10AM
  • Arito
    Arito
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    Thorn has crashed at least twice in the past two hours... I wish somebody would say something. Even "oops I spilled water in the server" or "we have a rodent infestation in our server farm" would suffice.
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