2. Remove the whole "bid" concept entirely, as well as first come first serve. Allow stalls to serve as many guilds as hire it (at a fixed price), but a guild can only hire 1 stall per week. Have hiring a stall automatically roll over unless explicitely cancelled, as long as there is enough money in the guild coffers. Better locations would have a higher price. When somebody buys from said merchant, they just see the combined listing of all guilds who have hired that particular stall. So sure, if the megaserver agrees, they could decide "NPC Y" is going to be the global merchant.
jelliedsoup wrote: »Don't understand the obsession with paying a gold fee to no one, to obtain rights. Does this money pay the devs wages? If so, I'm all for it. Otherwise, take it out. It's rubbish.
DenverRalphy wrote: »While I'm not bagging on small guilds... To be honest, small guilds really have no business bidding on kiosks unless they sell enough to justify the ownership.
Lately, a lot of small guilds have been bidding high on kiosks, and a substantially large portion of the player base is wondering why they even bothered, because there aren't enough wares to justify the purchase.
But that's neither here nor there... Small guilds without the sales will eventually stop because they're just wasting money.
I think a lot of small guilds bid on kiosks simply because they think they have to. They don't take time to consider the ramifications. A PvE/PvP guild with no emphasis on merchant trade, and less than 75 members, really has no business bidding. (quite frankly, my 75 members estimate is WAY low...)
I used to have a very prosperous trade guild prior to the guild merchant implementation. Had about 400 active members with only a handful inactive for over a week. Had a large store and lots of trades in history.
I did get a merchant the first week at a very affordable price. Trades and guild bank grew quite well for that first week. The next week I lost the bid using a similar bid with a bit of upping it anticipating someone that lost the first week upping their bid. Lost the 2nd week. And sales dropped dramatically, recruiting came to a standstill as everyone started asking do you have a merchant? I dumped the entire guild bank on a bid the 3rd week and lost. between week 2 and 3 lost a lot of members and a ton of listings as people moved to guilds and goods to those with merchants. Haven't been able to recover since.
This system is rotten.
DenverRalphy wrote: »The best method would be to create a new currency that can only be generated by guild store sales. Instead of the guild cut providing regular gold, Guild Store sales should reward 1 guild token for every 1000g received from guild cut taxes. The guild tokens can only be spent on kiosk bids, and the tokens cannot be traded, sold, or acquired in any other way.
This would force guilds to bid based on their sales income. Bid too much, and the guild takes a loss that can't be padded through member donations.
[edit]I mentioned the 1/1000 trade ratio as a mechanic to prevent guild members from just buying/selling items back and forth to their own members for the sole purpose of generating tokens. 1/1000 ratio would result in a significant loss of gold income should anybody try to pad their tokens.
This is a *great* idea Denver.
So many issues would be fixed with a change like this.
Imo, the biggest one would be the inability to pad the guild's earnings, and the bids, with player generated gold.
This is good stuff man, good stuff.

The system as it is is perfect.
- Only guilds who take effort to recruit, promote, advertise and have a good marketing strategy are able to gain enough coin to bid on top locations.
- Prices are very diverse, you can find a lot of stuff for very nice prices (mostly at the lesser trade guilds) and resell it at the top guild your in with a nice profit (for you and the guild).
- 1 global market sytem will destroy the economie and trade guilds will be obsolete.
- Its THE perfect goldsink against inflation. Lots of gold is taken out the economie so prices not going skyhigh.
- Trade guilds will always come and go. This sytem makes it a challenge to start one and to become the best at the server.
Most of the guild owners who complain about this sytem are frustrated cause there guild blew up in there face. They refuse to work for it or were simply not fit to do the job (for me for example, my guild was always in the top 10 trade guilds at the EU server, I burned out of gold, inspiration and didn't know how to run it anymore. So I tried to find a buyer. I sold the guild and now its THE number 1 trade guild at the EU server).
Most buyers who complain about this sytem and want a global market are lazy players who refuse to do a round thru Tamriel to find goodies. Because they are lazy they go to the guild trader who got it all and then start complaining about the prices, DUHUH?!? some players did the work and want a little profit! In ESO you always have to work for the goodies you want, one way or the other.
A token system will not work. If this comes in game nobody wants to start a trade guild. Most trade guilds are started by traders who got gold to spend. They need to force themselves with ther new guild into the market to gain a good traderspot. With tokes they never can get a good location in the beginning and thats very important to have a succesful tradeguild.
Trade guilds are not just only trade guilds. Its a very important social system in the game. Trade guilds are used to find groups, trade secretly under the guild boss his nose, finding items you can't find at any guild trader in the world from some ones secret stash and so on, its simply fun a trade guild and to be in a few (global market system will kill this).
Tbh I do not understand why this topic pops up each few months at the forums and I seriously doubt that Zeni will change the guild trader sytem as it is....ITS PERFECT! :O)