deconstructing materials, even when you are at a level where it returns materials, does not return enough materials to make this work.
Let's run with those numbers for a second, though.MasterSpatula wrote: »@starkerealm understands how this makes it more difficult to power level.
So @MasterSpatula do you have anything else to say that's going to make it obvious that you haven't thought any of this through?
No, I'm going to yet again do just the opposite. Perhaps this time I won't have to deal with even more misinformation presented with a self-congratulatory tone.
As I stated in my previous post which you quoted, deconstructing materials, even when you are at a level where it returns materials, does not return enough materials to make this work. An item that required 5 bars of whatever might return 2 bars, 1 bar, or even none. If you use 100 ingots, you might get 40 back if you're exceptionally lucky. If your luck holds, that's 16 back on the next pass. Let's be generous and say you get 4 back on the next pass.
It's not a perpetual motion machine. You will always need new materials.
If a level 50 gets back 40% of their dagger ingots. Out of 100 daggers, they get 80, which is enough to make 40 more, which grants 32 ingots, which is enough for 16 daggers, which grant 12 (technically 12.8) ingots, which smiths into 6 daggers, and decons those into 4 ingots, a final two daggers and we're done.
That's 164 daggers from 200 ingots.
If we assume the return rate for someone at level 10 is 5%, then they're going to get the 100 daggers, 10 ingots back, 5 more daggers, and then maybe 1 ingot out of that (with a 50/50 chance.)
I don't understand this math, not the % you are hoping to get in return ingots, but what that return actually provides in crafting for more IP.
Well I needed to clean out some hoarding last night so I decided to work on a few of my alts to get some real patch 1.4.3 data.
[snip]
If you want to power level your Alts keep feeding them higher mats. They simply will not return ingots until character-material level matched. I think hireling returns still justify power leveling crafting skills of any alts for that purpose.
And if you decide to keep any Alts at lower craft-material levels you can customize the level of hireling material returns. I don't care to go back to starter zones just to keep some lower level mats in stock.
No they didn't, not anything I see regarding this. Please provide a link.d.crosgrove_ESO wrote: »OK, The Devs said they were going to fix this. Any idea when?
d.crosgrove_ESO wrote: »OK, The Devs said they were going to fix this. Any idea when?
ZOS_TristanK wrote: »Hey, all. As Jason mentioned in his post, we have seen your feedback and will be changing the system to reflect that feedback in a future patch. While your character level currently takes priority, we will be adjusting the system to look at both your character level and your crafting/passives levels. If your crafting level and passives exceed your character level, you'll have an increased chance of extracting materials.
ZOS_JasonLeavey admin
September 18 Staff Post
Hey there, everyone. We wanted to provide some clarity on the deconstructing issue described in this thread. Previously, if your character’s level was not as high as the item you were deconstructing, you would receive an increasing penalty, which would potentially reduce the amount of material you’d get from deconstructing the item – this would depend on how far below your character level was compared to the item itself. However, there was no clear indication that this was the case.
In Update 4, we added an error message that now appears providing that information -- no change was actually made to the mechanic itself. However, based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier. As always, thanks so much for your feedback on this issue, and for helping us to improve the game.
As it stands there is no ingot return from Character Levels lower than the Material level.
Well done, an actual link instead of heresy. Although this other part to the quote is also relevant:ZOS_JasonLeavey admin
September 18 Staff Post
Hey there, everyone. We wanted to provide some clarity on the deconstructing issue described in this thread. Previously, if your character’s level was not as high as the item you were deconstructing, you would receive an increasing penalty, which would potentially reduce the amount of material you’d get from deconstructing the item – this would depend on how far below your character level was compared to the item itself. However, there was no clear indication that this was the case.
In Update 4, we added an error message that now appears providing that information -- no change was actually made to the mechanic itself. However, based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier. As always, thanks so much for your feedback on this issue, and for helping us to improve the game.
AlexDougherty wrote: »Rune_Relic wrote: »AlexDougherty wrote: »Rune_Relic wrote: »wwusterbarthub17_ESO wrote: »Rune_Relic wrote: »I assume its because your skill level should never exceed your character level.
So how would a level 30 character be able to craft level >30 gear ? Or find an area capable of dropping gear greater than their character level ? Normally you travel through levelled zones for exactly this reason. You pick up materials appropriate for you character level.
The idea is they cant....unless you use alts to bypass this. In effect its a kind of exploit that ZOS has closed the door on IMHO.
So the question becomes.....is sending high level gear to low level characters (to rapidly and artificially level their skills) an exploit ?
Uh -- Guild Store Brah. Go to store buy whatever I want.
This change is total BS. My crafters aren't even Character level 20 and honestly not even crafting above a 25-30 with the exception of my provisioner and alchemist(2 diff toons). In the past if I was on my WW and deconned a blue or purple WW item I would get the upgrade material some of the time, but I would almost always get the type of wood and style gem. Now can't even decon stuff I made at higher level to get materials back.
If t his change is permenant, I would like everything I have researched on my crafters gifted to my main. Since I have him as a main not to do crafting (he is my alchemist though - at least for now)
When you as a level 20 try to wear level 21 gear you cant...its highlighted red. Beyond your level and ability to use.
Should they just let you wear level 50 gear when you are level 20 ? Everyone on here appears to say yes. I think not.
For the same reason you simply don't have the knowledge or expertise to deconstruct stuff beyond you level. Seems to work in exactly the same way to me. [Granted it should block you from deconstructing or warn you]
Imagine me vs an electrician. We both pull apart a TV. The electrician will keep almost everything and have a use for it. I might find some place mats and a couple of potential ear rings or somethingHis vastly superior experience has enabled him to pull lots of useful stuff he specialises in.
The only thing I see is lots of people throwing dummys out the pram because there character now has to work to get reward and not rely on hand outs for power leveling gear with massive XP..which is what you are all doing. [People without alts don't have this luxury]
At least grinding combat you actually have to use your own character and not one of your alts /facepalm.
Slight mismatch in you're analogy, it's not that you don't have the same expertise as the electrician, it's that under the new system the electrician has to have spent as much time in front of the TV as you or he has to leave certain components alone.
In gaming terms it like demanding a blacksmith has to have trained as a knight in order to make armour an swords that the knights can use, or that a tailor is trained as a ranger to make leather armour for said rangers.
You're missing the point....if you had deconstructed items of your appropriate level (in you levelled area) you would never have a craft level higher than your character level. This only occurred because you fed them overpowered gear that seriously over inflated your XP gains in that craft...and hence out levelled yourself.
With the exception of provisioning, none of my crafting skills are higher than my character level, I never bought or deconstructed higher level items, because I was too busy enjoying the game.
My crafting skills were and still are high enough to craft myself the gear I require (apart from enchanting which is still weak as anything but getting better now).
But I take your point.
Now my point was that the crafting always had a disconnect with what level you were, allowing people to have crafting alts, which the levelled up to equip their main. Now they are changing it, and it's like demanding that your plumber trains as a scubadiver before you let him fix the kitchen sink (it's a bad analogy but accept it).
Now personally I'm alright, because my three main characters are also my crafters. But you can see why some people are a bit miffed about it, can't you?