i don't know why ppl still wants instanced & organized pvp in MMO. there is Dota2 and LOL which is just made for instanced & organized pvp. go play dota2 or LOL if you want that kind of pvp. What we need is not Arena system which ruined Wow but fixing broken things and improving Cyrodill war stuffs
philip.ploegerb16_ESO wrote: »i don't know why ppl still wants instanced & organized pvp in MMO. there is Dota2 and LOL which is just made for instanced & organized pvp. go play dota2 or LOL if you want that kind of pvp. What we need is not Arena system which ruined Wow but fixing broken things and improving Cyrodill war stuffs
There are people that like to have breaks from all the Cyrodil-blob-zergs and enjoy some small-scale fights.
And fyi: WoW wasn't destroyed by Arena-PvP, it's well alive. Arguments like that are completely stupid, following arguments like Cyrodil will be destroyed by Arena-PvP are even more stupid.
It's just your playstyle, and you want your playstyle to get the most attention, but you need to learn to accept that there are other people too.
AlienDiplomat wrote: »JackDaniell wrote: »I love PvP, but I haven't always loved it...
A wise man once told me: you learn the most from the fights you don't win.
Good post. I think you hit on two important issues:I'm another former PvE-only player who made the switch to PvP-primary. For me, that was a while back (Warhammer Online launch). I've enjoyed MMO's quite a bit more since
- PvP can be a shock for PvE players when they start, and an unpleasant one. In PvE, you expect to win all your fights. In PvP, winning half of them is pretty good. The goalposts have moved quite dramatically.
- Those losses are how you learn. If you have an instinct to re-examine just what the heck happened, you can often adjust something in your build or behavior. Oddly, many people who are excellent about this in endgame PvE somehow lose that mindset in PvP.
I'm afraid the problem with this willingness to adapt and learn is directly due to the combat system in this game not allowing it.
In other games I could have DOZENS of abilities on my bar, and "adapt" on the fly by using whichever were appropriate to the encounter. In this game, I am locked into 5 abilities per bar, and cannot change them unless out of combat.
Also, completely changing your build to negate one ability leaves you in the same boat. The next encounter is completely different, but you are still in combat until the entire siege/skirmish/resource attack/healing ticks/nearby squirrels has ended and you are finally out of combat to change your setup again.
This makes PVP in this game completely stupid IMO. No adaptability, no intelligent play, just create entire builds to counter one class's ability and die to the next class. Pick your cards before going into a fight, and die to whatever class you encounter that negates it because this game doesn't let you adapt.
This is why arena-style PVP could never work in this game. Balance is impossible with this current combat-locked implementation of the 5-skill bar system.
This is exactly why the argument of "class balance" never made a whole lot of sense to me. The wild and dynamic environment of field warfare basically made pinpoint analysis impossible. With the controlled environment of an arena, you get much more concise data.firstdecan wrote: »AlienDiplomat wrote: »JackDaniell wrote: »I love PvP, but I haven't always loved it...
A wise man once told me: you learn the most from the fights you don't win.
Good post. I think you hit on two important issues:I'm another former PvE-only player who made the switch to PvP-primary. For me, that was a while back (Warhammer Online launch). I've enjoyed MMO's quite a bit more since
- PvP can be a shock for PvE players when they start, and an unpleasant one. In PvE, you expect to win all your fights. In PvP, winning half of them is pretty good. The goalposts have moved quite dramatically.
- Those losses are how you learn. If you have an instinct to re-examine just what the heck happened, you can often adjust something in your build or behavior. Oddly, many people who are excellent about this in endgame PvE somehow lose that mindset in PvP.
I'm afraid the problem with this willingness to adapt and learn is directly due to the combat system in this game not allowing it.
In other games I could have DOZENS of abilities on my bar, and "adapt" on the fly by using whichever were appropriate to the encounter. In this game, I am locked into 5 abilities per bar, and cannot change them unless out of combat.
Also, completely changing your build to negate one ability leaves you in the same boat. The next encounter is completely different, but you are still in combat until the entire siege/skirmish/resource attack/healing ticks/nearby squirrels has ended and you are finally out of combat to change your setup again.
This makes PVP in this game completely stupid IMO. No adaptability, no intelligent play, just create entire builds to counter one class's ability and die to the next class. Pick your cards before going into a fight, and die to whatever class you encounter that negates it because this game doesn't let you adapt.
This is why arena-style PVP could never work in this game. Balance is impossible with this current combat-locked implementation of the 5-skill bar system.
Actually, I would welcome this for exactly the reasons you say it won't work. I think you may also appreciate this rationale.
Before I begin, a little background. One of the reasons an online game is good for game companies is because it's the best market research they can have for their product. They can monitor what everyone is doing in game, see what people like doing, see what they don't like doing, and run any kind of analysis against anything they can think of in order to improve their product. The difficulty comes with scale: how do you perform measurements in an environment where everything is mashed together?
This is the problem they have with "balance" in this game, particularly with PvP. They don't have a mechanism to truly isolate how the classes perform against each other. They can see how many characters are killing other characters with particular builds or abilities, or how many characters are lasting long in battles with other builds, but it's hard to capture the reasons behind those in a zerg v zerg situation because of the vast number of variables they would have to account for.
In 1v1 arena style combat, they have better isolation. It's build vs build and much less to track. They could view the fight as a linear sequence of events, at which time it will be obvious where class imbalances exist. Once the imbalances are better identified, they can much more effectively tweak builds to turn combat into the "chess match" that it should be (maybe rock paper scissors lizard spock is a better analogy). It won't be perfect, 1v1 will not give them good data on the use of AoE against groups, but it will be better for isolation and metric gathering than a chaotic battlefield.
I don't disagree that adaptability is limited with only 5 slots, and currently it is fairly easy for certain classes to build in such a way that they can completely counter another class, but honestly I see this, at least in the long term, as a cure. It will take them some time to gather appropriate data and play around with some tweaking options, but overall I think it will add to the health of the game.
firstdecan wrote: »
I don't disagree that adaptability is limited with only 5 slots, and currently it is fairly easy for certain classes to build in such a way that they can completely counter another class, but honestly I see this, at least in the long term, as a cure. It will take them some time to gather appropriate data and play around with some tweaking options, but overall I think it will add to the health of the game.
philip.ploegerb16_ESO wrote: »i don't know why ppl still wants instanced & organized pvp in MMO. there is Dota2 and LOL which is just made for instanced & organized pvp. go play dota2 or LOL if you want that kind of pvp. What we need is not Arena system which ruined Wow but fixing broken things and improving Cyrodill war stuffs
There are people that like to have breaks from all the Cyrodil-blob-zergs and enjoy some small-scale fights.
And fyi: WoW wasn't destroyed by Arena-PvP, it's well alive. Arguments like that are completely stupid, following arguments like Cyrodil will be destroyed by Arena-PvP are even more stupid.
It's just your playstyle, and you want your playstyle to get the most attention, but you need to learn to accept that there are other people too.
you can do small scale pvp in Cyrodill. done.
sometime it's rly annoying for me to hang around Cyrodill to find oppents for small scale fight, but i don't complain. cuz this is the way war is. ppl wanting arena for small scale pvp? actually, they just want " quick. easy. convenient " fight. queing for arena, que pop, LET's fight!!!! , done. queing for arena, que pop , LET"S fight!!!!!! done. repeat.
instanced pvp in MMO is just like junk food. easy pick , tasty... but not healthy for you.
philip.ploegerb16_ESO wrote: »i don't know why ppl still wants instanced & organized pvp in MMO. there is Dota2 and LOL which is just made for instanced & organized pvp. go play dota2 or LOL if you want that kind of pvp. What we need is not Arena system which ruined Wow but fixing broken things and improving Cyrodill war stuffs
There are people that like to have breaks from all the Cyrodil-blob-zergs and enjoy some small-scale fights.
And fyi: WoW wasn't destroyed by Arena-PvP, it's well alive. Arguments like that are completely stupid, following arguments like Cyrodil will be destroyed by Arena-PvP are even more stupid.
It's just your playstyle, and you want your playstyle to get the most attention, but you need to learn to accept that there are other people too.
you can do small scale pvp in Cyrodill. done.
sometime it's rly annoying for me to hang around Cyrodill to find oppents for small scale fight, but i don't complain. cuz this is the way war is. ppl wanting arena for small scale pvp? actually, they just want " quick. easy. convenient " fight. queing for arena, que pop, LET's fight!!!! , done. queing for arena, que pop , LET"S fight!!!!!! done. repeat.
instanced pvp in MMO is just like junk food. easy pick , tasty... but not healthy for you.
Yes. exactly that and that's why arena PVP can't come soon enough. I am sorry but a lot of us are not that interested in inconvenient , slow, laggy,zerg pvp that is terribly imbalanced by the number of player in or faction or who can get more keeps and buffs. Yeah. some people play games for fun not self torture. What a strange concept indeed.
philip.ploegerb16_ESO wrote: »i don't know why ppl still wants instanced & organized pvp in MMO. there is Dota2 and LOL which is just made for instanced & organized pvp. go play dota2 or LOL if you want that kind of pvp. What we need is not Arena system which ruined Wow but fixing broken things and improving Cyrodill war stuffs
There are people that like to have breaks from all the Cyrodil-blob-zergs and enjoy some small-scale fights.
And fyi: WoW wasn't destroyed by Arena-PvP, it's well alive. Arguments like that are completely stupid, following arguments like Cyrodil will be destroyed by Arena-PvP are even more stupid.
It's just your playstyle, and you want your playstyle to get the most attention, but you need to learn to accept that there are other people too.
you can do small scale pvp in Cyrodill. done.
sometime it's rly annoying for me to hang around Cyrodill to find oppents for small scale fight, but i don't complain. cuz this is the way war is. ppl wanting arena for small scale pvp? actually, they just want " quick. easy. convenient " fight. queing for arena, que pop, LET's fight!!!! , done. queing for arena, que pop , LET"S fight!!!!!! done. repeat.
instanced pvp in MMO is just like junk food. easy pick , tasty... but not healthy for you.
Yes. exactly that and that's why arena PVP can't come soon enough. I am sorry but a lot of us are not that interested in inconvenient , slow, laggy,zerg pvp that is terribly imbalanced by the number of player in or faction or who can get more keeps and buffs. Yeah. some people play games for fun not self torture. What a strange concept indeed.
seems you need to think about the reason why EVE online doesn't have instanced pvp system.
AlienDiplomat wrote: »
I'm afraid the problem with this willingness to adapt and learn is directly due to the combat system in this game not allowing it.
In other games I could have DOZENS of abilities on my bar, and "adapt" on the fly by using whichever were appropriate to the encounter. In this game, I am locked into 5 abilities per bar, and cannot change them unless out of combat.
Also, completely changing your build to negate one ability leaves you in the same boat. The next encounter is completely different, but you are still in combat until the entire siege/skirmish/resource attack/healing ticks/nearby squirrels has ended and you are finally out of combat to change your setup again.
Reflecting scales is getting reviewed. Without using it, I have done just what you say. I have to buff up 6 abilities, push my ultimate and jump into a group of 10-15 enemies and just block.....I glow like a christmas tree.....instead of waiting 8-10 seconds....everyone attacks and dies.This makes PVP in this game completely stupid IMO. No adaptability, no intelligent play, just create entire builds to counter one class's ability and die to the next class. Pick your cards before going into a fight, and die to whatever class you encounter that negates it because this game doesn't let you adapt.
This is why arena-style PVP could never work in this game. Balance is impossible with this current combat-locked implementation of the 5-skill bar system.
The same build on 2 different players SHOULD have different outcomes.....thats the note on the back of the game you bought.
philip.ploegerb16_ESO wrote: »i don't know why ppl still wants instanced & organized pvp in MMO. there is Dota2 and LOL which is just made for instanced & organized pvp. go play dota2 or LOL if you want that kind of pvp. What we need is not Arena system which ruined Wow but fixing broken things and improving Cyrodill war stuffs
There are people that like to have breaks from all the Cyrodil-blob-zergs and enjoy some small-scale fights.
And fyi: WoW wasn't destroyed by Arena-PvP, it's well alive. Arguments like that are completely stupid, following arguments like Cyrodil will be destroyed by Arena-PvP are even more stupid.
It's just your playstyle, and you want your playstyle to get the most attention, but you need to learn to accept that there are other people too.
you can do small scale pvp in Cyrodill. done.
sometime it's rly annoying for me to hang around Cyrodill to find oppents for small scale fight, but i don't complain. cuz this is the way war is. ppl wanting arena for small scale pvp? actually, they just want " quick. easy. convenient " fight. queing for arena, que pop, LET's fight!!!! , done. queing for arena, que pop , LET"S fight!!!!!! done. repeat.
instanced pvp in MMO is just like junk food. easy pick , tasty... but not healthy for you.
AlienDiplomat wrote: »JackDaniell wrote: »I love PvP, but I haven't always loved it...
A wise man once told me: you learn the most from the fights you don't win.
Good post. I think you hit on two important issues:I'm another former PvE-only player who made the switch to PvP-primary. For me, that was a while back (Warhammer Online launch). I've enjoyed MMO's quite a bit more since
- PvP can be a shock for PvE players when they start, and an unpleasant one. In PvE, you expect to win all your fights. In PvP, winning half of them is pretty good. The goalposts have moved quite dramatically.
- Those losses are how you learn. If you have an instinct to re-examine just what the heck happened, you can often adjust something in your build or behavior. Oddly, many people who are excellent about this in endgame PvE somehow lose that mindset in PvP.
I'm afraid the problem with this willingness to adapt and learn is directly due to the combat system in this game not allowing it.
In other games I could have DOZENS of abilities on my bar, and "adapt" on the fly by using whichever were appropriate to the encounter. In this game, I am locked into 5 abilities per bar, and cannot change them unless out of combat.
Also, completely changing your build to negate one ability leaves you in the same boat. The next encounter is completely different, but you are still in combat until the entire siege/skirmish/resource attack/healing ticks/nearby squirrels has ended and you are finally out of combat to change your setup again.
This makes PVP in this game completely stupid IMO. No adaptability, no intelligent play, just create entire builds to counter one class's ability and die to the next class. Pick your cards before going into a fight, and die to whatever class you encounter that negates it because this game doesn't let you adapt.
This is why arena-style PVP could never work in this game. Balance is impossible with this current combat-locked implementation of the 5-skill bar system.
LMAO...zos cant even balance the game WITHOUT an arena let alone with one...they know better. Wont be any arena coming any time soon lol.
Add spellcrafting to the mix? Not a chance for arena.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Rune_Relic wrote: »The same build on 2 different players SHOULD have different outcomes.....thats the note on the back of the game you bought.
I'll answer that if I may....
1. 2 people with the same build should end in stalemate.
2. 2 people with differing builds (that are played to their optimum without error) should also stalemate.
That is my idea of a balanced system.....ie equality in combat = "balance".
At the moment this simply does not happen. The system was never designed to even allow it to happen.
1. There are 3 types of attack ...weapon, critical, spell. All demand unique treatment. All hence demand unique resource. As there is only 3 resource pools....each must have its own.
2. There are 3 types of defense... weapon, spell and reflex saves. All demand.....etc
3. Should people who focus all of their strength into one resource do damage with attack and defense of another resource ? No I shouldnt do massive spell & crit & weapon damage all at the same time...so % of weapon spell or crit damage should be biased according to resource allocation.
These kind of things I dont spout because its my idea and evrything else sucks....I put such things forward because they are the ONLY way to balance the maths and create the required combat everyone wants.
So in essence the same build on 2 different players should have a stalemate if played to the max....rather than a different outcome.
If I see two weapon masters go head to head I expect to see a battle last for days as in the stories of old in TES.
AlienDiplomat wrote: »This is why arena-style PVP could never work in this game. Balance is impossible with this current combat-locked implementation of the 5-skill bar system.
Nox_Aeterna wrote: »Also stop and think mate.
One thing is to have small fights in Cyro , where you lose or win , doesnt change much , you can be annoyed or complain a little and that is it.
Another thing is to play with arenas , where you get points for winning/losing , there are ranks ...
People will complain FAR MORE about balance there than they will about cyro , just wait :P.