Resto staff change didn't make it in with the patch?

  • khele23eb17_ESO
    khele23eb17_ESO
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    Nightblades will certainly whine like they have been "fixed" in the biological sense every single day of the week...

    Oh sure, like the other class players just grin and bear it when theyre getting screwed over.
    Edited by khele23eb17_ESO on September 23, 2014 4:08AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • robertlive2014
    robertlive2014
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    I'm not a fan of this change (proposed change). I just finished making two legendary VR14 restoration staves for my PvE NB DPS build. And what the hell, fully-charged heavy attacks from the restoration staff have always since beta restored magicka.
  • Phinix1
    Phinix1
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    Resto staff animations still buggy.

    That change didn't quite make it either.
  • Mahogany
    Mahogany
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    I'm not a fan of this change (proposed change). I just finished making two legendary VR14 restoration staves for my PvE NB DPS build. And what the hell, fully-charged heavy attacks from the restoration staff have always since beta restored magicka.

    The point is that resto staves now return more magicka (30% more) in lieu of increasing damage output by 10%, which is honestly more in line with the idea behind the restoration staff anyway.
  • Aeratus
    Aeratus
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    I'm not a fan of this change (proposed change). I just finished making two legendary VR14 restoration staves for my PvE NB DPS build. And what the hell, fully-charged heavy attacks from the restoration staff have always since beta restored magicka.
    Although it's a massive nerf to caster NBs, I can only stick with double resto myself since we don't have anything that's better.
  • Phinix1
    Phinix1
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    Aeratus wrote: »
    I'm not a fan of this change (proposed change). I just finished making two legendary VR14 restoration staves for my PvE NB DPS build. And what the hell, fully-charged heavy attacks from the restoration staff have always since beta restored magicka.
    Although it's a massive nerf to caster NBs, I can only stick with double resto myself since we don't have anything that's better.

    It is a pretty massive nerf, especially to PVP.

    Doing a full resto heavy attack in PVP is rare as it only serves to draw attention to you or signal your enemy that you are low on resources.

    I have personally stopped upgrading ANY of my equipment past purple. ZOS is just too flip-floppy to make any such investment.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I agree with changes but: Healers will have to have a secondary (real) weapon to defend themselves now... or else stay with a group that can protect them at all times. The fact that resto staff does any damage at all is now a false sense of security. I have resto as a secondary weapon and used to use it to defend myself. Sounds like I'm really taking my chances in doing this in the future. No one will want to be a pure healer. They'll be eaten alive.
    Edited by purple-magicb16_ESO on September 22, 2014 9:37PM
    I don't comment here often but when I do, I get [snip]
  • Khami
    Khami
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    I agree with changes but: Healers will have to have a secondary (real) weapon to defend themselves now... or else stay with a group that can protect them at all times. The fact that resto staff does any damage at all is now a false sense of security. I have resto as a secondary weapon and used to use it to defend myself. Sounds like I'm really taking my chances in doing this in the future. No one will want to be a pure healer. They'll be eaten alive.

    For solo yes, you can't be a pure healer. In groups, I want my healer, healing not doing dps.
  • Circuitous
    Circuitous
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    I agree with changes but: Healers will have to have a secondary (real) weapon to defend themselves now... or else stay with a group that can protect them at all times. The fact that resto staff does any damage at all is now a false sense of security. I have resto as a secondary weapon and used to use it to defend myself. Sounds like I'm really taking my chances in doing this in the future. No one will want to be a pure healer. They'll be eaten alive.

    As a pure healer: what?

    It was ten bloody percent, if you were at full health. Taking 10 seconds to kill something that's on your backside instead of 9 probably won't make or break you. If that 10% was all that was keeping you alive, you have other problems to work on.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Nightreaver
    Nightreaver
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    Wait wait wait WAIT....
    They took away the damage increase!? But it made so much logical sense to use a resto staff for damage!

    Actually it made perfect sense as a secondary weapon for Sorcerers.
    And just curious, what do Healers use as their 2nd Healer weapon?
    Edited by Nightreaver on September 22, 2014 10:27PM
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Circuitous
    Circuitous
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    Wait wait wait WAIT....
    They took away the damage increase!? But it made so much logical sense to use a resto staff for damage!

    Actually it made perfect sense as a secondary weapon for Sorcerers.
    And just curious, what do Healers use as their 2nd Healer weapon?

    2H or another staff for me.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Aeratus
    Aeratus
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    Wait wait wait WAIT....
    They took away the damage increase!? But it made so much logical sense to use a resto staff for damage!

    Actually it made perfect sense as a secondary weapon for Sorcerers.
    And just curious, what do Healers use as their 2nd Healer weapon?
    Resto is the primary weapon for sorcs in pvp, as far as I can tell. The resto bar usually contains bolt escape and cyrstal fragment, and is the tactical bar. Destro is secondary, used for impulse trains and zerg combat.

    I wouldn't expect this to change, even when resto staff damage is nerfed.
  • tengri
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    Hey, I'm just happy nothing broke for the nightblades this time out... nothing broke for the nightblades this time out, right?

    Dont get too excited... apparently there is nothing NB left to break at this time. Otherwise Z would surely have found it.
  • Tamanous
    Tamanous
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    tengri wrote: »
    Hey, I'm just happy nothing broke for the nightblades this time out... nothing broke for the nightblades this time out, right?

    Dont get too excited... apparently there is nothing NB left to break at this time. Otherwise Z would surely have found it.

    Nah they have already mastered actually fixing things and later breaking it again. It's how the entire IT industry works or they wouldn't have jobs!
    Edited by Tamanous on September 22, 2014 11:30PM
  • Hookgrin
    Hookgrin
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    Combat & Gameplay
    • General
      • Fully-charged heavy attacks from the following weapons will now restore magicka based on your level:
        • Destruction staff
        • Restoration staff
    Weapons
    • Restoration Staff
      • The Restoration staff passive Cycle of Life now increases magicka restore instead of increasing damage.

    The Cycle of Life tool tip now states:
    • Deals 1% damage for every 10% Health you have. Current bonus: 10%. Also causes your complete heavy attacks to restore an additional 30% magicka.

    Previously it just said:
    • Deals 1% damage for every 10% Health you have. Current bonus: 10%.

    So the use of the word "also" suggests "in addition to" not "instead of" as stated in the Patch Notes.

    The Patch Notes also state the magicka restore is based on your level, is that your Restoration Staff level, your character level or by level did they mean the number of skill points?

    Although the tool tip currently states I should be getting 30%, the display on FTC is showing something like 20% of the current amount of magicka at the time. My staff is at level 50, my character is 85% into VR 11 and I have 2 of 2 skill points on Cycle of Life. I don't see any numbers coming up on FTC that are 30% of current or max or anything else.

    There is no similar tool tip that I can see on the Destruction Staff stating anything about damage or magicka recovery with heavy attacks. (I was using the PTS for reference because it is still on 1.4.2).
  • Gillysan
    Gillysan
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    Please ZOS, change your procedures for patches and updates. This is how the EVE team does it.
    • Patches posted, sometimes weeks and even months before they go live.
    • Official discussion thread on the forums or multiple threads if the update warrants it.
    • Update loaded onto test server. In-game system message asking players to try it out and post comments. In-game mail. Website announces it. Forum post announces it.
    • Player testing time varies from a couple of days to 2 weeks. Devs are present in-game in a special chat channel and sometimes on twitch as well.
  • Hookgrin
    Hookgrin
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    Update:

    I am getting 245 every time I use the Restoration Staff's Heavy attack, which is 13% of my maximum, not 30%. The current level varied widely during the test, so it has to be of the max.
  • snowsong
    snowsong
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    I was already happy with the Restoration Staff the way it was. :) Soooooo
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  • dharbert
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    Ok, everyone who is whining about this change say it with me.....Restoration Staff. Restoration. It restores. Now it restores even more.

    Destruction Staff. Destruction. It destroys. DPS. What it was meant for.

    I fail to see the problem here.
  • Ragefist
    Ragefist
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    dharbert wrote: »
    Ok, everyone who is whining about this change say it with me.....Restoration Staff. Restoration. It restores. Now it restores even more.

    Destruction Staff. Destruction. It destroys. DPS. What it was meant for.

    I fail to see the problem here.

    Problem is that Resto staff used to destroy AND restore. Now it destroys AND restores EVEN MOAR. Its quite simple really
  • Gillysan
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    Yeah, there is another thread on this subject.

    This looks like a mistake. It's a Monday.
    144%20resto%20skill.jpg
  • Circuitous
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    Hookgrin wrote: »
    Update:

    I am getting 245 every time I use the Restoration Staff's Heavy attack, which is 13% of my maximum, not 30%. The current level varied widely during the test, so it has to be of the max.

    The +30% is +30% of the returned value, not 30% of your total magicka.

    Also, the returned value for Restoration Staff was changed from 10% of your pool, to a level determined by your character's level (189 at Level 50+).

    I've tested on alts of various levels and came up with the numbers in this thread.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • shadowz081
    shadowz081
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    dharbert wrote: »
    Ok, everyone who is whining about this change say it with me.....Restoration Staff. Restoration. It restores. Now it restores even more.

    Destruction Staff. Destruction. It destroys. DPS. What it was meant for.

    I fail to see the problem here.
    You have never heard of duel use functions have you.
  • Gillysan
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    That aspect hasn't changed. You can still heal and still cause damage with a resto staff. The staves focus has merely been clarified.
  • PBpsy
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    Circuitous wrote: »
    Hookgrin wrote: »
    Update:

    I am getting 245 every time I use the Restoration Staff's Heavy attack, which is 13% of my maximum, not 30%. The current level varied widely during the test, so it has to be of the max.

    The +30% is +30% of the returned value, not 30% of your total magicka.

    Also, the returned value for Restoration Staff was changed from 10% of your pool, to a level determined by your character's level (189 at Level 50+).

    I've tested on alts of various levels and came up with the numbers in this thread.

    Thanks, now it makes sense. The truth 30% magicka return per heavy attack would have made resto staff super OP even with the removal of the damage boost. No one would have needed much magicka management any more and go all the way dps, The time needed for the attacks would have certainly made up for getting ~750 magicka return for the average magicka dps build.
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  • CapuchinSeven
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    Jaxsun wrote: »
    The patch notes state that the 10% damage boost on restoration staffs was removed and replaced with magicka restore however this was either not working as intended or the patch notes were wrong because I am still getting increased damage using resto staff (tested using destro staff and resto staff with strife).

    Gina, do you know if the "fixes" actually get tested?

    You know the sad thing is? I work with a dev team as well and if someone asks me (or that team), "hey, you guys tested this release?" we would all be offended. OF COURSE we would test it. It's rather rude to ask.

    Unfortunately, looking at this thread, it's just a little too much NOT to ask.

    I mean, that's one of the biggest change in the game, got sneaked into a patch, and... half the functionality is broken?

    Did you guys push the wrong build or something???

    How did you guys do the live QA? Do you have a staging environment? Load tested/balanced? How's your testcases scope? How??

    @ZOS_GinaBruno‌

    It's baffling isn't it?

    Either the have awful QA or they are simply not listening to them.
  • Mendoze
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    I hope developers do realize this is blanket 10% nerf to all ranged magicka DPS. That's a huge nerf especially for single target sorcerers. Of course we all can just join the blobs and spam impulse, but I just don't find that very interesting way to play any game. However if that's the intended future of this game, just let me know so I know to unsub in time.
  • Circuitous
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    Mendoze wrote: »
    I hope developers do realize this is blanket 10% nerf to all ranged magicka DPS. That's a huge nerf especially for single target sorcerers. Of course we all can just join the blobs and spam impulse, but I just don't find that very interesting way to play any game. However if that's the intended future of this game, just let me know so I know to unsub in time.

    You'll live.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    How did you guys do the live QA? Do you have a staging environment? Load tested/balanced? How's your testcases scope? How??

    Frankly, after seeing five months of constant mistakes with patches, I think they just hack away and pray it works. I simply don't see how they could have actually tested some of the things that have gone live over the past few months.
  • MrMT
    MrMT
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    This is somewhat hilarious. This resto change was badly needed - in some ways, the single most significant change in the whole of 1.4.

    My heart leapt when I saw it. And now it turns out that they didn't actually include it?

    Hahahah.
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