stewie_801 wrote: »So it appeared to me that the focus rating seemed accurate as far as what these traits/spell penetration are doing. I ran the crystal frag numbers you gave with the spell resist numbers you had, and spell pen, coming up with the damage numbers you posted without the sharpened traits on.
Not sure it's accurate. Your own results show that the game uses the % value from the Sharpened trait as a multiplier to the sum of all other penetration contributions, except the 300 Cyrodiil bonus.
For example, if you add 3% to the focus rating of 952, the new focus rating should be 952*(1+3/100)=981, not 952*3=2856. That is, if we assume the trait's effect is multiplicative with Concentration. If additive, the 3% would be calculated off the target's SR, 2029*3/100=61, and then added to 952, 952+61=1013, which is still much lower than 2856.
The trait's percentage value used a simple multiplier would explain why the trait is broken. You could easily get a focus rating of 3150 to negate a hard-capped SR with the 14% Sharpened trait on a yellow 2-hander plus one or two light armour pieces with maxed Concentration.
forthewinn2 wrote: »Please be aware that Harven's Extended Stats is currently inaccurate for armor penetration when using sharpened weapons and the armor penetration stat does not appear to reflect the actual penetration given by the aforementioned sharpened trait.stewie_801 wrote: »
2. For the armor penetration, both on live and PTS, we have 100 base pen in PVE, 400 base pen in PVP. When adding a 12% sharpened traited bow to live, the armor pen number went from 100 - 1200. PVP it went from 400 to 1500. On test with a 14% sharpened bow it went from 100-1400 and 400 - 1800 for PVE/PVP.
Don't have sharpened 1h's on pts, but on live it took the armor pen number from 100 to 600 and 400 - 900 with two 6% pen daggers. So it looks like its only getting 5% based on how it is applying the 12% /14% pen from bow.
So it seems like the sharpened trait is multiplying the 12%/14% by just 100 base then adding the 300 extra we get from pvp on top of it. Not sure if that is working as intended, or how it affects damage, until either I can test it later with a friend or someone tests it for me.
deepseamk20b14_ESO wrote: »DAMN IT JIM! I'M A DOCTOR, NOT A MATHEMATICIAN. Can someone just put this in lamens terms because I'm to lazy to look at all this lol.
but in all honesty, i do not mind. Call me a cynic, but certain API changes during the CB, a lack of tagret dolls, a lack of detailed skill tooltips, and most certainly other combat related problems pretty much hinted at such types of issues, don't think anyone is shocked reading this.
Attorneyatlawl wrote: »@ZOS_JessicaFolsom , I'm glad this got seen! And thanks for the positive feedback.