Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

*DEFINITIVE* spell resist/penetration/sharpened trait results thread - bugs, stam imbalance and why!

  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    @Jelark, that's a good test idea to confirm, again the problem is getting impen gear on PTS since I have had two rollbacks so far in the last day, but if I am able to do it I will check an easy couple of tests such as crit less than an enemy's impen (can you still crit? that'll prove/disprove the general working knowledge) and then adding beyond the impen (assuming the 10 rating = 1% reduction as currently known and off of old psijic testing) by a small amount and seeing if the crit rate is appropriately low over a couple of hundred hits (while randomness could factor into the exact percentage, we can safely assume that if I magically crit more than half the time when I only have what should be 5-10% above the target's impen, that something is wonky ;)).

    @ExiledKhallisi‌, that's unfortunately a very broad topic dependent on a lot of factors including spec and combat situation as well as of course gear. I will keep the idea in mind but it's beyond the scope of the testing I'm doing here :).

    @Rodario, to play devil's advocate and be fair, on a large project like an MMO not every member of the team (even combat) is going to know every detail about the game specifically and in-depth, especially if it's a bug they weren't aware of on one part of the testing they're looking at here. :) Probably reading wayyyy too much into the comment.
    Edited by Attorneyatlawl on September 12, 2014 10:36AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Jelark
    Jelark
    Soul Shriven
    @Attorneyatlawl‌ Can be tested in the live at first?

    it would be easy, I guess to test whether impenetrable rate > critical rate = 0 criticak strike
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Jelark wrote: »
    @Attorneyatlawl‌ Can be tested in the live at first?

    it would be easy, I guess to test whether impenetrable rate > critical rate = 0 criticak strike

    Neither account has a high enough level toon on another faction to zone into cyrodiil on live, but that would be an easy way to check so long as I did it at a very off hour in a remote location. One way or another I'll get it done :D.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • zbtiqua
    zbtiqua
    ✭✭✭
    Main take-aways are:

    -Sharpened trait is completely broken and unfortunately is probably part of the cause for the huge outcry of magical abilities being overpowered compared to stamina/physical attacks.
    -The urban legend of "spell penetration is additive against resistances" is completely false. They operate as a percentage of your enemy target's resists in a linear fashion as expected.

    Edit: Now I understand, you are saying that the sharpened trait is "broken" in the sense that it is completely overpowered! Hours later, I am finally catching up to the math :p
    Edited by zbtiqua on September 12, 2014 10:46AM
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    zbtiqua wrote: »
    Main take-aways are:

    -Sharpened trait is completely broken and unfortunately is probably part of the cause for the huge outcry of magical abilities being overpowered compared to stamina/physical attacks.
    -The urban legend of "spell penetration is additive against resistances" is completely false. They operate as a percentage of your enemy target's resists in a linear fashion as expected.

    Is it that the sharpened trait is broken, or that the player is actually capped on spell pen without the trait?

    I read a thread here suggesting that the spell penetration calculation is actually bugged, and falsely inflated. This could explain why using a sharpened trait does not increase the damage you are doing, if you are already ignoring all the resist that you can ignore?

    Forgive me if this is already addressed and incorrect, I am not quite as strong in mathematics as some :)

    The data in the table supports that much much higher percentages of spell penetration don't take away all of the enemy's mitigation, but as soon as sharpened is added into the mix the damage skyrockets beyond what those prior values could obtain. In fact if you look at the crystal shard testing with sharpened, notice how it goes from 5xx damage range done, to 688 (tooltip value) as soon as sharpened is added. This is confirmed to be the unmitigated value additionally by the absorb bubble/shielding testing in the first update to the post as well :). Therefore, sharpened is definitely bugged.

    As for the resists/spell pen. in general, they behave as you'd expect if you look across the table :), scaling up and down with various passives, light armor buffs, and varying resistances on the target.
    Edited by Attorneyatlawl on September 12, 2014 10:47AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • zbtiqua
    zbtiqua
    ✭✭✭
    Yes! Thank you. Moments before you replied I finally realized haha
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    zbtiqua wrote: »
    Yes! Thank you. Moments before you replied I finally realized haha

    Haha, guilty of that at times myself as I'm sure everyone is ;).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Rodario
    Rodario
    ✭✭✭✭✭
    @Jelark, that's a good test idea to confirm, again the problem is getting impen gear on PTS since I have had two rollbacks so far in the last day, but if I am able to do it I will check an easy couple of tests such as crit less than an enemy's impen (can you still crit? that'll prove/disprove the general working knowledge) and then adding beyond the impen (assuming the 10 rating = 1% reduction as currently known and off of old psijic testing) by a small amount and seeing if the crit rate is appropriately low over a couple of hundred hits (while randomness could factor into the exact percentage, we can safely assume that if I magically crit more than half the time when I only have what should be 5-10% above the target's impen, that something is wonky ;)).

    @ExiledKhallisi‌, that's unfortunately a very broad topic dependent on a lot of factors including spec and combat situation as well as of course gear. I will keep the idea in mind but it's beyond the scope of the testing I'm doing here :).

    @Rodario, to play devil's advocate and be fair, on a large project like an MMO not every member of the team (even combat) is going to know every detail about the game specifically and in-depth, especially if it's a bug they weren't aware of on one part of the testing they're looking at here. :) Probably reading wayyyy too much into the comment.

    You're right, I may have overreacted a bit.
    Victoria Lux - Templar Tank
    {EU/DC}
  • zbtiqua
    zbtiqua
    ✭✭✭

    The data in the table supports that much much higher percentages of spell penetration don't take away all of the enemy's mitigation, but as soon as sharpened is added into the mix the damage skyrockets beyond what those prior values could obtain. In fact if you look at the crystal shard testing with sharpened, notice how it goes from 5xx damage range done, to 688 (tooltip value) as soon as sharpened is added. This is confirmed to be the unmitigated value additionally by the absorb bubble/shielding testing in the first update to the post as well :). Therefore, sharpened is definitely bugged.

    As for the resists/spell pen. in general, they behave as you'd expect if you look across the table :), scaling up and down with various passives, light armor buffs, and varying resistances on the target.

    Does this sharpened damage increase function the same way against Boss/Raid mobs?

    I would really like to see how the spell damage compares to physical damage abilities using similar testing!
    Edited by zbtiqua on September 12, 2014 10:58AM
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Soooo ahhm, Zenimax? hummmmmm, there?
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Mumyo wrote: »
    Soooo ahhm, Zenimax? hummmmmm, there?

    Zenimax was already aaahh hmmmm here, a page back. :)
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • glavius
    glavius
    ✭✭✭✭✭
    Tested fire staff light attack on live with 7 light armor and sharpened trait against combined 2200 spell resist and 3500 fire resist. Still same damage as with no mitigation (tested against a shield)
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    zbtiqua wrote: »

    The data in the table supports that much much higher percentages of spell penetration don't take away all of the enemy's mitigation, but as soon as sharpened is added into the mix the damage skyrockets beyond what those prior values could obtain. In fact if you look at the crystal shard testing with sharpened, notice how it goes from 5xx damage range done, to 688 (tooltip value) as soon as sharpened is added. This is confirmed to be the unmitigated value additionally by the absorb bubble/shielding testing in the first update to the post as well :). Therefore, sharpened is definitely bugged.

    As for the resists/spell pen. in general, they behave as you'd expect if you look across the table :), scaling up and down with various passives, light armor buffs, and varying resistances on the target.

    Does this sharpened damage increase function the same way against Boss/Raid mobs?

    I would really like to see how the spell damage compares to physical damage abilities using similar testing!

    Unknown on the first question... that'd be an interesting thing to check on say the Storm Atronarch though on live!

    I'm going to do similar testing for physical damage abilities in the near future :)... I'm curious too.
    glavius wrote: »
    Tested fire staff light attack on live with 7 light armor and sharpened trait against combined 2200 spell resist and 3500 fire resist. Still same damage as with no mitigation (tested against a shield)

    Thanks for doing that! That confirms it exists the same way on live at the moment, as well :(.
    Edited by Attorneyatlawl on September 12, 2014 11:29AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Francescolg
    Francescolg
    ✭✭✭✭
    -Elemental resistances function as expected in addition to plain spell resistance.
    As a vampire with magic resistances on softcap, do I need the (1400 sth.) fire-protection on jewelry?
    (excuse my little bit off-topic question)
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
    ✭✭✭✭✭
    What about penetration trait on stamina based weapons against armor value?
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    What about penetration trait on stamina based weapons against armor value?

    I'm not 100% sure, but...
    - Lava Whip and its morphs are mitigated by armor, since it counts as a melee attack, right?

    In that case the armor value is also completely neglected when you have a weapon with the sharpened trait, because I constantly hit for tooltip value (or getting hit for 600+, which is basically tooltip value + 50% due to me being vampire).
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • zbtiqua
    zbtiqua
    ✭✭✭
    Additional Testing - Live Server

    -- SPELL TESTING --

    Attack used: Fire, Elemental Ring.
    Attacker: V12 Dunmer Dragonknight
    Target: Lv 42 Giants in The Rift

    Spell Pen from Armor/Trait -- Damage Observed --- Tooltip Predicted
    30% (5 light) ........................ 284 Direct / 31 DoT -- 305 + 170 over 10s
    42% (7 light) ........................ 297 Direct / 32 DoT -- 309 + 170 over 10s
    30% (5 light) + 14% Trait ....... 323 Direct / 36 DoT -- 305 + 170 over 10s
    42% (7 light) + 14% Trait ....... 327 Direct / 36 DoT -- 309 + 170 over 10s

    Note: Observed damage exceeded tooltip predicted, possibly due to Racial/Class passives.

    -- PHYSICAL TESTING --

    Attack used: Venom Arrow (AT MELEE RANGE).
    Attacker: V12 Dunmer Nightblade
    Target: Lv 42 Giants in The Rift

    Armor Pen from Armor/Trait ......... Damage Observed --- Tooltip Predicted
    0% (7 med) ................................. 289 Direct / 58 DoT -- 320 + 365 over 10s
    75% (Mark Target) ....................... 320 Direct / 70 DoT -- 320 + 365 over 10s
    0% (7 med) + 14% Trait ................ 320 Direct / 68 DoT -- 320 + 365 over 10s
    75% (Mark Target) + 14% Trait ..... 320 Direct / 73 DoT -- 320 + 365 over 10s

    So as you can see, the Sharpened Trait is doing exactly the same thing for both spells and physical damage in PvE as it is in PvP.
    Edited by zbtiqua on September 12, 2014 2:07PM
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • forthewinn2
    forthewinn2
    ✭✭✭
    zbtiqua wrote: »
    So as you can see, the Sharpened Trait is doing exactly the same thing for both spells and physical damage in PvE as it is in PvP.

    Note: Unclear why observed damage exceeded tooltip predicted, possibly due to Racial/Class passives.
    Keep in mind that because mobs have such low armor it's quite likely that the sharpened trait is actually working properly for armor penetration.

    It looks like it was probably the dunmer passive boosting your fire damage.
  • zbtiqua
    zbtiqua
    ✭✭✭
    zbtiqua wrote: »
    So as you can see, the Sharpened Trait is doing exactly the same thing for both spells and physical damage in PvE as it is in PvP.

    Note: Unclear why observed damage exceeded tooltip predicted, possibly due to Racial/Class passives.
    Keep in mind that because mobs have such low armor it's quite likely that the sharpened trait is actually working properly for armor penetration.

    It looks like it was probably the dunmer passive boosting your fire damage.

    The PvP Testing should make that a bit more clear. I'm not really sure how much armor the mobs have, or how you would check that.
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • heyguyslol
    heyguyslol
    ✭✭✭
    Jelark wrote: »
    I create my account on the forum just to thank you and increase the popularity of this subject so that ZOS take an early initiative. I am sick and tired that everyone is playing light / stick, it becomes ridiculous.
    the bug is with sharpened itself :).

    Can you also test the sharpened trait on 1-handed weapon ?

    I don't know what server or game u are playing but not everyone uses light and stick. Yes light is used by probably 80% of the player base and stick I would say about 50%. I see a lot of bows, duel wielders, and 2 hand sword.

    A good portion of players are going to be rocking a resto staff to have some sustainability which is fine imo. Now if everyone was using resto on both weapon slots or resto/destro then u would be right but that is not the case and no where near.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • heyguyslol
    heyguyslol
    ✭✭✭
    TheBull wrote: »
    I wish ZoS would hire people like you to test. The crew they have now seems to be among the worst in the industry.

    lol

    TRUTH
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • forthewinn2
    forthewinn2
    ✭✭✭
    zbtiqua wrote: »
    The PvP Testing should make that a bit more clear. I'm not really sure how much armor the mobs have, or how you would check that.
    Veteran mobs have 600 armor in case you were wondering, which means they have 10% mitigation.
    Also I just checked Mark target (in pve) and it was working correctly.
    This basically means mark target isn't very good in pve(in terms of armor penetration), but it still works pretty well for pvp.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    TheBull wrote: »
    I wish ZoS would hire people like you to test. The crew they have now seems to be among the worst in the industry.

    lol

    TRUTH

    Well, it's always possible they just didn't find it trough their QA. Anyway they really should fix this as fast as possible, like in patch 1.4. If thats not possible, they have to remove this trait until it's fixed. It renders the whole resistance/armor thing completely useless.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Jelark
    Jelark
    Soul Shriven
    @slopezgamesub17_ESO1‌ Do you play in a "real" structured PvP guild ?
  • Xexpo
    Xexpo
    ✭✭✭✭✭
    TheBull wrote: »
    I wish ZoS would hire people like you to test. The crew they have now seems to be among the worst in the industry.

    lol

    TRUTH

    Can we please stop derailing this AWESOME THREAD with dumb troll comments
    Thank You :kiss:
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • heyguyslol
    heyguyslol
    ✭✭✭
    Jelark wrote: »
    @slopezgamesub17_ESO1‌ Do you play in a "real" structured PvP guild ?

    not really, i kinda just run around the cyrodiil map spamming bolt escape cuz its the only thing i know how to do next to dying, lol.
    Edited by heyguyslol on September 12, 2014 2:17PM
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • heyguyslol
    heyguyslol
    ✭✭✭
    kaer426 wrote: »
    TheBull wrote: »
    I wish ZoS would hire people like you to test. The crew they have now seems to be among the worst in the industry.

    lol

    TRUTH

    Can we please stop derailing this AWESOME THREAD with dumb troll comments
    Thank You :kiss:

    Can you please take your own advice :P
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • stewie_801
    stewie_801
    ✭✭✭
    Here are a few things I noticed when combining your testing with the add-on Harven's Extended Stats, and some observations on live/my pts account.


    1. The focus rating both on live and PTS showed what seemed as the correct (not meaning working as intended) number depending on whatever my penetration was (i.e. 42% on live 28% on PTS). So 42% pen on live with 2029 SR showed a focus rating of 952. (852 from pen +100 base penetration). And 1836 SR on PTS had a focus rating of 246 with 8% pen. When I added a sharpened traited item to both, it multiplied those focus rating numbers by 12% and 14% respectively. When adding a 1h sharpened weapon, on live it only multiplied by half its percentage, so one 1h showed 6%, it multiplied the focus rating by 3% giving me 2856 focus rating. When adding a second 1h sharpened weapon, it multiplied the focus rating by 6% giving me 5712 focus rating.


    So it appeared to me that the focus rating seemed accurate (not necessarily intended) as far as what these traits/spell penetration are doing. The focus rating with sharpened jumped up well above anyone's SR, correlating with attorney's numbers of unmitigated damage. I ran the crystal frag numbers you gave with the spell resist numbers you had, and spell pen, coming up with the damage numbers you posted without the sharpened traits on.

    Here's the math I did for those who may want to see it.
    I took the 28% light with 2642 spell resistance numbers for my calculations. Unmitigated you showed 688. With 28% penetration, your focus rating should be 739.76. So your SR would be 2642-739.76=1902.24

    So your mitigation using the formula I've seen in other threads (Armor or Spell Resist-100base penetration) / Enemies Level, where VR14 would be 64. Also assuming you were vr14 on both characters since you did it on the PTS. (1902.24-100)/64= 28.16%

    So at 28.16% you would mitigate 688 x .2816=193.7408. So damage would be 688-193.7408=494.2592, which goes with your number of 494.

    Notice, I have seen a few threads regarding whether vr1=50 or not so vr 14 would be 63 or 64 depending. With 63 instead of 64 the damage should've been 491 instead so thats why I went with 64 instead, since it lined up with what you posted.

    2. For the armor penetration, both on live and PTS, we have 100 base pen in PVE, 400 base pen in PVP. When adding a 12% sharpened traited bow to live, the armor pen number went from 100 - 1200. PVP it went from 400 to 1500. On test with a 14% sharpened bow it went from 100-1400 and 400 - 1800 for PVE/PVP.

    Don't have sharpened 1h's on pts, but on live it took the armor pen number from 100 to 600 and 400 - 900 with two 6% pen daggers. So it looks like its only getting 5% based on how it is applying the 12% /14% pen from bow.

    So it seems like the sharpened trait is multiplying the 12%/14% by just 100 base then adding the 300 extra we get from pvp on top of it. Not sure if that is working as intended, or how it affects damage, until either I can test it later with a friend or someone tests it for me.
    Edited by stewie_801 on September 12, 2014 10:07PM
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • forthewinn2
    forthewinn2
    ✭✭✭
    stewie_801 wrote: »

    2. For the armor penetration, both on live and PTS, we have 100 base pen in PVE, 400 base pen in PVP. When adding a 12% sharpened traited bow to live, the armor pen number went from 100 - 1200. PVP it went from 400 to 1500. On test with a 14% sharpened bow it went from 100-1400 and 400 - 1800 for PVE/PVP.

    Don't have sharpened 1h's on pts, but on live it took the armor pen number from 100 to 600 and 400 - 900 with two 6% pen daggers. So it looks like its only getting 5% based on how it is applying the 12% /14% pen from bow.

    So it seems like the sharpened trait is multiplying the 12%/14% by just 100 base then adding the 300 extra we get from pvp on top of it. Not sure if that is working as intended, or how it affects damage, until either I can test it later with a friend or someone tests it for me.
    Please be aware that Harven's Extended Stats is currently inaccurate for armor penetration when using sharpened weapons and the armor penetration stat does not appear to reflect the actual penetration given by the aforementioned sharpened trait.
  • Cuddler
    Cuddler
    ✭✭✭
    stewie_801 wrote: »
    So it appeared to me that the focus rating seemed accurate as far as what these traits/spell penetration are doing. I ran the crystal frag numbers you gave with the spell resist numbers you had, and spell pen, coming up with the damage numbers you posted without the sharpened traits on.

    Not sure it's accurate. Your own results show that the game uses the % value from the Sharpened trait as a multiplier to the sum of all other penetration contributions, except the 300 Cyrodiil bonus.

    For example, if you add 3% to the focus rating of 952, the new focus rating should be 952*(1+3/100)=981, not 952*3=2856. That is, if we assume the trait's effect is multiplicative with Concentration. If additive, the 3% would be calculated off the target's SR, 2029*3/100=61, and then added to 952, 952+61=1013, which is still much lower than 2856.

    The trait's percentage value used a simple multiplier would explain why the trait is broken. You could easily get a focus rating of 3150 to negate a hard-capped SR with the 14% Sharpened trait on a yellow 2-hander plus one or two light armour pieces with maxed Concentration.
    Edited by Cuddler on September 12, 2014 8:48PM
Sign In or Register to comment.