@Attorneyatlawl Can be tested in the live at first?
it would be easy, I guess to test whether impenetrable rate > critical rate = 0 criticak strike
Attorneyatlawl wrote: »Main take-aways are:
-Sharpened trait is completely broken and unfortunately is probably part of the cause for the huge outcry of magical abilities being overpowered compared to stamina/physical attacks.
-The urban legend of "spell penetration is additive against resistances" is completely false. They operate as a percentage of your enemy target's resists in a linear fashion as expected.
Attorneyatlawl wrote: »Main take-aways are:
-Sharpened trait is completely broken and unfortunately is probably part of the cause for the huge outcry of magical abilities being overpowered compared to stamina/physical attacks.
-The urban legend of "spell penetration is additive against resistances" is completely false. They operate as a percentage of your enemy target's resists in a linear fashion as expected.
Is it that the sharpened trait is broken, or that the player is actually capped on spell pen without the trait?
I read a thread here suggesting that the spell penetration calculation is actually bugged, and falsely inflated. This could explain why using a sharpened trait does not increase the damage you are doing, if you are already ignoring all the resist that you can ignore?
Forgive me if this is already addressed and incorrect, I am not quite as strong in mathematics as some
Yes! Thank you. Moments before you replied I finally realized haha
Attorneyatlawl wrote: »@Jelark, that's a good test idea to confirm, again the problem is getting impen gear on PTS since I have had two rollbacks so far in the last day, but if I am able to do it I will check an easy couple of tests such as crit less than an enemy's impen (can you still crit? that'll prove/disprove the general working knowledge) and then adding beyond the impen (assuming the 10 rating = 1% reduction as currently known and off of old psijic testing) by a small amount and seeing if the crit rate is appropriately low over a couple of hundred hits (while randomness could factor into the exact percentage, we can safely assume that if I magically crit more than half the time when I only have what should be 5-10% above the target's impen, that something is wonky).
@ExiledKhallisi, that's unfortunately a very broad topic dependent on a lot of factors including spec and combat situation as well as of course gear. I will keep the idea in mind but it's beyond the scope of the testing I'm doing here.
@Rodario, to play devil's advocate and be fair, on a large project like an MMO not every member of the team (even combat) is going to know every detail about the game specifically and in-depth, especially if it's a bug they weren't aware of on one part of the testing they're looking at here.Probably reading wayyyy too much into the comment.
Attorneyatlawl wrote: »
The data in the table supports that much much higher percentages of spell penetration don't take away all of the enemy's mitigation, but as soon as sharpened is added into the mix the damage skyrockets beyond what those prior values could obtain. In fact if you look at the crystal shard testing with sharpened, notice how it goes from 5xx damage range done, to 688 (tooltip value) as soon as sharpened is added. This is confirmed to be the unmitigated value additionally by the absorb bubble/shielding testing in the first update to the post as well. Therefore, sharpened is definitely bugged.
As for the resists/spell pen. in general, they behave as you'd expect if you look across the table, scaling up and down with various passives, light armor buffs, and varying resistances on the target.
Attorneyatlawl wrote: »
The data in the table supports that much much higher percentages of spell penetration don't take away all of the enemy's mitigation, but as soon as sharpened is added into the mix the damage skyrockets beyond what those prior values could obtain. In fact if you look at the crystal shard testing with sharpened, notice how it goes from 5xx damage range done, to 688 (tooltip value) as soon as sharpened is added. This is confirmed to be the unmitigated value additionally by the absorb bubble/shielding testing in the first update to the post as well. Therefore, sharpened is definitely bugged.
As for the resists/spell pen. in general, they behave as you'd expect if you look across the table, scaling up and down with various passives, light armor buffs, and varying resistances on the target.
Does this sharpened damage increase function the same way against Boss/Raid mobs?
I would really like to see how the spell damage compares to physical damage abilities using similar testing!
Tested fire staff light attack on live with 7 light armor and sharpened trait against combined 2200 spell resist and 3500 fire resist. Still same damage as with no mitigation (tested against a shield)
As a vampire with magic resistances on softcap, do I need the (1400 sth.) fire-protection on jewelry?-Elemental resistances function as expected in addition to plain spell resistance.
nikolaj.lemcheb16_ESO wrote: »What about penetration trait on stamina based weapons against armor value?
Keep in mind that because mobs have such low armor it's quite likely that the sharpened trait is actually working properly for armor penetration.So as you can see, the Sharpened Trait is doing exactly the same thing for both spells and physical damage in PvE as it is in PvP.
Note: Unclear why observed damage exceeded tooltip predicted, possibly due to Racial/Class passives.
forthewinn2 wrote: »Keep in mind that because mobs have such low armor it's quite likely that the sharpened trait is actually working properly for armor penetration.So as you can see, the Sharpened Trait is doing exactly the same thing for both spells and physical damage in PvE as it is in PvP.
Note: Unclear why observed damage exceeded tooltip predicted, possibly due to Racial/Class passives.
It looks like it was probably the dunmer passive boosting your fire damage.
I create my account on the forum just to thank you and increase the popularity of this subject so that ZOS take an early initiative. I am sick and tired that everyone is playing light / stick, it becomes ridiculous.Attorneyatlawl wrote: »the bug is with sharpened itself.
Can you also test the sharpened trait on 1-handed weapon ?
I wish ZoS would hire people like you to test. The crew they have now seems to be among the worst in the industry.
Veteran mobs have 600 armor in case you were wondering, which means they have 10% mitigation.The PvP Testing should make that a bit more clear. I'm not really sure how much armor the mobs have, or how you would check that.
slopezgamesub17_ESO1 wrote: »
slopezgamesub17_ESO1 wrote: »
@slopezgamesub17_ESO1 Do you play in a "real" structured PvP guild ?
slopezgamesub17_ESO1 wrote: »
Can we please stop derailing this AWESOME THREAD with dumb troll comments
Thank You
Please be aware that Harven's Extended Stats is currently inaccurate for armor penetration when using sharpened weapons and the armor penetration stat does not appear to reflect the actual penetration given by the aforementioned sharpened trait.stewie_801 wrote: »
2. For the armor penetration, both on live and PTS, we have 100 base pen in PVE, 400 base pen in PVP. When adding a 12% sharpened traited bow to live, the armor pen number went from 100 - 1200. PVP it went from 400 to 1500. On test with a 14% sharpened bow it went from 100-1400 and 400 - 1800 for PVE/PVP.
Don't have sharpened 1h's on pts, but on live it took the armor pen number from 100 to 600 and 400 - 900 with two 6% pen daggers. So it looks like its only getting 5% based on how it is applying the 12% /14% pen from bow.
So it seems like the sharpened trait is multiplying the 12%/14% by just 100 base then adding the 300 extra we get from pvp on top of it. Not sure if that is working as intended, or how it affects damage, until either I can test it later with a friend or someone tests it for me.
stewie_801 wrote: »So it appeared to me that the focus rating seemed accurate as far as what these traits/spell penetration are doing. I ran the crystal frag numbers you gave with the spell resist numbers you had, and spell pen, coming up with the damage numbers you posted without the sharpened traits on.