ferzalrwb17_ESO wrote: »If you're out of stamina clipping won't do you much good so getting a return on a slightly-less-clipped heavy attack is a buff.
i am a 2h templar, if i do not clip my heavy weapon attack, i will not be able to break 650 sustained dps on a single target - outside of using the combination of warhorn/igneus/combat prayer minimum.
im not the greatest player, but ive been playing for 15 years now, and i've learned a lot. in nearly every mmo with rmb/lmb combat, there has always been clipping, this is part of the mechanic of the game, and in fact, in these games, the melee are required to learn their rotation and clip it well in order to keep their dps on par with ranged.
this has to do with melee needing to do burst dmg b/c they have to get in and out of fights due to mob/boss local aoe.
there are two issues we stam users are having here
1 is sustained dps, the other is regen
we already have both stam and magicka users doing some type of animation clip, whether its a heavy attack clip into an ability, or a light attack weave in between casts (aka crushing shock/light attack weave)
now, if stam users had access to things like spell symmetry for stam and warlock gear for stam, then this would put us on par with magicka users in the respect of regen. especially with the recent buffs we've gotten to medium armor.
but we dont, so while we are doing our clips to keep our below par dmg as high as possible, we dont have spell symmetry and its passives to buff our next attack. or to increase our max stam/stam regen just by having it on our bars.
so, as the game stands right now, this is a nice addition, but it really isnt a buff yet:
in a nutshell, with current game mechanics, i need to clip my attacks in order to keep my dps close to everyone else (who is doing it too, just with light weaves).
having "stamina symmetry" and then using it to buff my attacks would allow me to forgo using heavy attacks - clipping or not - and light weave with say... executioner or carve (cleave morph), doing a heavy attack here or there for a bit of regen, like our casters do, which cannot be compared to stam users.
when we get to that point, this will be a buff. for now, it feels like a nerf, b/c now im forced to do the full animation, lowering my dps to sustain the resource, but unable to buff it back up like mage guild passives and spell symmetry.
and warlock gear.
on the subject of whether or not clipping is "legit" this is all i have to say about it:
it takes skill and practice to get the perfect clip off every time. and thats not counting combat lag etc.
this is a mechanic that has been around for as long as Pc mmos have, theres no reason to have an outcry to get rid of it.
and if they do get rid of it, they better increase the dmg by 1/3 minimum to keep up with that loss (which doesnt work b/c it will be hitting too hard, that's why u are able to clip).
clipping is the art of animation cancelling. Light attack then quickly use a skill (before light attack animation finishes) then before the skill finishes use block. Then just repeat that with different skills mixed in but always doing
LA --> skill --> block --> repeat
ferzalrwb17_ESO wrote: »If you're out of stamina clipping won't do you much good so getting a return on a slightly-less-clipped heavy attack is a buff.
what we have worked out previously was to do a wrecking blow - heavy attack clipped into another wrecking blow, due to cast times, regen was able to compensate for this
ferzalrwb17_ESO wrote: »Rune_Relic wrote: »interesting, i thought there was a sweet spot for it too, but i couldnt replicate it. Though i do not do clipping WILLINGLY (sometimes it happens in pvp out of frantic moment to moment fights), i think they should make it be a frame of the ending animation that grants the return. Something to make it so you cant clip it. You should only be able to choose one or the other. It is ZoS game though, so their decision is the final verdict. I will play clipping free and macro free and just enjoy my GAME lol.
I said it before and I will say it again; I can not stand the way clipping looks.....it is disgusting(constant seizures my guy is having) and trying to play that way just to get a few 100 more dps is not worth it (to me).
I think they should just lock out other animation until the last is complete.
It all comes down to who has the best natural timing/luck or those running macros.
As only the l33t will be running macros...this is unfair to the bulk of the playerbase.
Even so...many cancel to some degree as they simply cant complete dps wise without it. Dps will need rebalancing
Macros aren't l33t, they're cheat.
I think they should just lock out other animation until the last is complete.
It all comes down to who has the best natural timing/luck or those running macros.
As only the l33t will be running macros...this is unfair to the bulk of the playerbase.
ferzalrwb17_ESO wrote: »If you're out of stamina clipping won't do you much good so getting a return on a slightly-less-clipped heavy attack is a buff.
what we have worked out previously was to do a wrecking blow - heavy attack clipped into another wrecking blow, due to cast times, regen was able to compensate for this
That is the one thing I liked about the clipping idea, the depth in which you can actually theorycraft stuff if you focused on nothing but clipping things together for the best results. Just cant get around how stupid people look doing it
There he is :P @DarkAidan i was getting the communities opinion on our recent debate in guild chat as to how this is a nerf in any means (like you were stating). Your post has nothing to do with anything we were talking about. The question was never if clipping is good or bad, it was the fact that you (and others now in game have stressed) that clippers should have access to the full heavy attack animation stamina/magicka return even though you are cancelling the animation.
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tordr86b16_ESO wrote: »
There he is :P @DarkAidan i was getting the communities opinion on our recent debate in guild chat as to how this is a nerf in any means (like you were stating). Your post has nothing to do with anything we were talking about. The question was never if clipping is good or bad, it was the fact that you (and others now in game have stressed) that clippers should have access to the full heavy attack animation stamina/magicka return even though you are cancelling the animation.
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i never had a chance before half the guild jumped down my throat.
let me put it this way for you
you need to get from point alpha to point beta, you have two roads, road A and road B
road A will get u from alpha to beta slower, but its a very beautiful scenic route
road B will get u from alpha to beta quicker, but its tough to navigate and not as pretty, causing you to be "on" while driving it.
now remember, your job is to deliver the goods from point alpha to point beta as fast as possible
i think i have also fully responded to that by the whole issue with stamina builds in this game currently, and comparing them to magicka builds who have access to mage guild passives and abilities that buff their dps, where we stamina users dont.
this isnt about having my cake and eating it too
this is about putting me on par with magicka dpsers
As it sits right now though, yea stamina will never be up to par with magicka. Stamina builds are possible, but straight stamina is not nor will it ever be sadly.
khele23eb17_ESO wrote: »
non clipping is not superior in dps output though. Therefor the clippers play style has not been nerfed in any way because non clipping was NOT made superior.
Khivas_Carrick wrote: »So one may make the argument that things have been equalized. Am I right?