@thorspark wrote: »Things I'd really like to see for my NB :
Fix Haste and its morphs : It has never, and I really say never increased the weapon attack speed. With or without it, your heavy attack will always take 2 second to load. It only does something to the delay between attacks. That is not what the skill tooltip says, FIX IT !
smeeprocketnub19_ESO wrote: »starkerealm wrote: »smeeprocketnub19_ESO wrote: »[...]Marked target gives the target a huge advantage against the nightblade. the downside for the caster should be like half of what it is. Even then it seems excessive, [...]
The only change I feel Marked Target needs is to remove any indication to the targeted player they have been marked. Then it can be used in conjunction with the initial surprise attack. As it is using the skill now as part of an initial attack is worse than useless, it's detrimental.
I always thought Mark Target was supposed to be a support ability. IE, you mark someone right before your buddy slams them.
no it's very much a solo gank ability, your buddy doesn't even get the bonus from it, only you do.
starkerealm wrote: »smeeprocketnub19_ESO wrote: »starkerealm wrote: »smeeprocketnub19_ESO wrote: »[...]Marked target gives the target a huge advantage against the nightblade. the downside for the caster should be like half of what it is. Even then it seems excessive, [...]
The only change I feel Marked Target needs is to remove any indication to the targeted player they have been marked. Then it can be used in conjunction with the initial surprise attack. As it is using the skill now as part of an initial attack is worse than useless, it's detrimental.
I always thought Mark Target was supposed to be a support ability. IE, you mark someone right before your buddy slams them.
no it's very much a solo gank ability, your buddy doesn't even get the bonus from it, only you do.
In exchange for dousing yourself in kerosene... I'm glad I never bothered unlocking it now.
smeeprocketnub19_ESO wrote: »starkerealm wrote: »smeeprocketnub19_ESO wrote: »starkerealm wrote: »smeeprocketnub19_ESO wrote: »[...]Marked target gives the target a huge advantage against the nightblade. the downside for the caster should be like half of what it is. Even then it seems excessive, [...]
The only change I feel Marked Target needs is to remove any indication to the targeted player they have been marked. Then it can be used in conjunction with the initial surprise attack. As it is using the skill now as part of an initial attack is worse than useless, it's detrimental.
I always thought Mark Target was supposed to be a support ability. IE, you mark someone right before your buddy slams them.
no it's very much a solo gank ability, your buddy doesn't even get the bonus from it, only you do.
In exchange for dousing yourself in kerosene... I'm glad I never bothered unlocking it now.
it's only really any good for sniping. You either want to do it before the arrow lands but after casting snipe or right after the arrow hits. Otherwise your are just advertising your existence.
The other use is to terrorize the enemy form a safe distance. People go nuts when marked target starts getting dropped on them.
I have been thinking recently about a possible change idea to mark target and/or its morphs. What if, instead of a massive burst heal upon target death, it placed 4-6 charges of 10% self heal that would be consumed by any damage you do (or just single target attacks. Maybe a lesser % and different charge for aoe.) Yes, you would turn the both of you to glass in terms of resistance, but the Nightblade would at least have the ability to attack without getting rolled as hard. It would also be counterable by cc. It could be a cool morph at least...
starkerealm wrote: »I have been thinking recently about a possible change idea to mark target and/or its morphs. What if, instead of a massive burst heal upon target death, it placed 4-6 charges of 10% self heal that would be consumed by any damage you do (or just single target attacks. Maybe a lesser % and different charge for aoe.) Yes, you would turn the both of you to glass in terms of resistance, but the Nightblade would at least have the ability to attack without getting rolled as hard. It would also be counterable by cc. It could be a cool morph at least...
Honestly, it probably just shouldn't have a resistance debuff applied to the user. I'm not sure how that one makes sense at all. Maybe a stamina/magicka regen debuff, with a morph for a heal on kill or to allow other players to also deal additional damage to the target, but damage vulnerability? How does that even make sense.
Ridicularded wrote: »Everyone in this thread complaining that nightblades are broken, please Alt+F4 and uninstall your game client. Nightblades are the TOP PvE DPS, in 90% of raid scenarios.
Ridicularded wrote: »Everyone in this thread complaining that nightblades are broken, please Alt+F4 and uninstall your game client. Nightblades are the TOP PvE DPS, in 90% of raid scenarios.
Uhh, nobody can maintain 1.6k single target dps on a true sustain (e.g., final boss of AA). The 1.6k+ dps parses are from bosses like the storm atronach which is not a measure of sustain.Ridicularded wrote: »Everyone in this thread complaining that nightblades are broken, please Alt+F4 and uninstall your game client. Nightblades are the TOP PvE DPS, in 90% of raid scenarios.
Screenshots proving NB has higher dps than 1600dps DKs that can do that sustained for BOTH single target and aoe?
Btw, real, non-whiner nightblades only want their skills to work as intended. It isn't about being uber powerful. It is about all their skills actually working.
Uhh, nobody can maintain 1.6k single target dps on a true sustain (e.g., final boss of AA). The 1.6k+ dps parses are from bosses like the storm atronach which is not a measure of sustain.Ridicularded wrote: »Everyone in this thread complaining that nightblades are broken, please Alt+F4 and uninstall your game client. Nightblades are the TOP PvE DPS, in 90% of raid scenarios.
Screenshots proving NB has higher dps than 1600dps DKs that can do that sustained for BOTH single target and aoe?
Btw, real, non-whiner nightblades only want their skills to work as intended. It isn't about being uber powerful. It is about all their skills actually working.
1.6k sustained AOE DPS? Easily, at least on a magicka NB.
But in any case, NB magicka dps is being nerfed with the resto staff nerf. When the nerf is actually implemented, we'll see what the result is.
The nerf (or planned nerf) of the resto staff will hit NBs the hardest among the magicka builds of any class, and this does reflect problems with the class. I would agree that it reflects the limited choices for the class.
The reason why resto is so crucial to NBs is that NBs do not have any good synergy between class skills and weapon skills. Therefore, the preferred method of dps was simply to stack class skills (mainly funnel health and crippling crasp for single target, and drain power for AOE) and spam them over and over.
On the other hand, sorc has critical surge, which permits them to actually use destro (rather than resto). Critical surge (class skill) improves crushing shock (weapon skill), which in turn procs crystal fragments (class skill). You'll never find this synergy between class skills and weapon skills in an NB.
The nerf to the crit% from pvp cyrodiil buffs also hit NBs hard, since NBs rely on crit. These general nerfs expose the larger problems with the NB.
Funnel health gives back heals to player and 2 others. Veil of blades does this...Creates an area of darkness for 15 seconds. Enemies in this area are snared 70% and take 4 Magic Damage every 0.5 seconds. Nearby allies take -30% less damage and caster gains an additional 100% of this value. Grants allies in the area Slip Away, granting them invisibility.
There's your mitigation.
You don't know how attack speed works. It was never meant to speed up the attack animation. Attack speed reduces the internal cooldown between light and heavy weapon attacks. It works as intended and has worked for a while. There is nothing to fix.
You don't know how attack speed works. It was never meant to speed up the attack animation. Attack speed reduces the internal cooldown between light and heavy weapon attacks. It works as intended and has worked for a while. There is nothing to fix.
If it was intended to reduce time between light and heavy attacks, it should say so in the tooltip : "Reduce ..."
Haste is saying "Increase attack speed" so yes, it definitely should impact the attack animation, therefore the attack speed of the weapon.
While everybody uses animation cancelling, reducing the internal cooldown between attacks is just useless, you allways put a skill in between.
So, either they change the tooltip, and acknowledge the skill is useless, or they change it to actually "increase" attack speed.
Yes, there is something to fix.
Ridicularded wrote: »Everyone in this thread complaining that nightblades are broken, please Alt+F4 and uninstall your game client. Nightblades are the TOP PvE DPS, in 90% of raid scenarios.
You don't know how attack speed works. It was never meant to speed up the attack animation. Attack speed reduces the internal cooldown between light and heavy weapon attacks. It works as intended and has worked for a while. There is nothing to fix.
If it was intended to reduce time between light and heavy attacks, it should say so in the tooltip : "Reduce ..."
Haste is saying "Increase attack speed" so yes, it definitely should impact the attack animation, therefore the attack speed of the weapon.
While everybody uses animation cancelling, reducing the internal cooldown between attacks is just useless, you allways put a skill in between.
So, either they change the tooltip, and acknowledge the skill is useless, or they change it to actually "increase" attack speed.
Yes, there is something to fix.
Ridicularded wrote: »Everyone in this thread complaining that nightblades are broken, please Alt+F4 and uninstall your game client. Nightblades are the TOP PvE DPS, in 90% of raid scenarios.
With reducing the internal CD of Weapon Swings, your attack speed is increased.
Got damn, so many whines. Did I missed that Nightblades are made for Emos?
Actually, the way that you want them to fix haste is what would make it useless w/ animation cancelling.
The way it works currently, w/ haste lowering the internal cooldown of basic attacks, it works out to a dps increase as it lowers the time before you can start your next light attack.
You currently cannot start your next light attack / ability cycle for ~1.3 seconds w/out haste. With the haste buff, it lowers this to around 1 second, giving you the dps increase.
The tooltip isn't what's misleading, imo. Attack speed in this game simply works differently than what a lot of people are used to. It increases the number of attacks per minute by decreasing the time between your swings, instead of decreasing the time that it takes to swing (which is cancelled by animation cancelling anyway).
Lotus Fan -> Power Extraction -> Steel Tornado. If the pack is 9 Mobs, enjoy your Weapon Power at Hard Cap for Steel Tornado that will hit for 600+ @50% health and below with rising numbers.That sums it up thats your top dpser, If there are other aoe dps builds please shed some light.
My Stamina NB is only VR3 and uses SAP Essence, means only 6% WP Buff for each enemy, instead of 11% of Power Extraction.Thats not top dps build I doubt you can even hit 1k dps with that.