It has always stacked. Don't see why this patch would change anything.
heavy attacks are still pointless for melee in PvP...just too slow. Ranged, yeah it's ok for just skirmishing. But otherwise, this is a useless change as far as stamina based / Melee PvP'ers are concerned, unless it's like 1000 points of stamina returned, than maybe.
Battles are just too fast and furious otherwise to be waiting for a heavy attack animation to finish.
heavy attacks are still pointless for melee in PvP...just too slow. Ranged, yeah it's ok for just skirmishing. But otherwise, this is a useless change as far as stamina based / Melee PvP'ers are concerned, unless it's like 1000 points of stamina returned, than maybe.
Battles are just too fast and furious otherwise to be waiting for a heavy attack animation to finish.