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The 2 handed weapon tree and why you keep failing to make it worthy.

  • Gillysan
    Gillysan
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    You wanted General Discussion, so I'm giving it. Anyways, you have some decent observations. It would not hurt to copy/paste your points to that other thread. Then copy that link and do an in-game feedback. This keeps the information in one thread and makes referring to it a lot easier instead of it scattered all over the forums.

    It will also keep your points closer to the top of the sub-forum. Things in general discussions tend to get buried very quickly. Simply monitor what happens to your post here in a few more hours. The effect is 100 times worse on the weekends.
  • Thechemicals
    Thechemicals
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    everyone uses the general forums and i want the most exposure to my threads as possible. People have already mentioned in several of my threads your...concerns and the response by others is that these threads would go unnoticed if put anywhere but the general forums. So....i know where threads go, and i choose to put it here. Thanks for the feedback though.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Davadin
    Davadin
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    The 2 hander is Conan. The 2 hander in eso is not Conan. The 2 hander is supposed to wreck things and what youve made is a restricted weapon tree lacking dynamics and power to kill becuase of these restrictions. Your morphs are all wrong and made for survivability and resource management which is really stupid, no offense, but it is very stupid. You havent even looked at how bad your direction was for these skills but instead are trying to improve the way they work. Just stop andlook at them, they are silly.

    1. Cleave. You added a damage shield to a morph? Really? A damage shield? If im wielding a 2hander what makes you think i want a damage shield? The other morph is nice and helps but again....what makes you think i wanted a resource buffer when im cleaving sht? The tick for Cleave is terribad and slow. This skill is pathetic and made for Zorro the intelligent fighter.....not Conan the Destroyer.
    2. Critical Charge is Conan. Lets move on
    3. Uppercut-This skill is missing something. Its counterparts are Crystal Shard for Sorc and Dark Flare for Templar. Those skills are ranged and easy to target and have better morphs and benefits. Uppercut is melee so its already difficult to do since you are in the thick of battle and everyone is interupting it. The one second cast time is wrong also, ive timed it and it is not a 1 second cast even with a clip. The morphs are okay, but lacked real power. Why on earth do i want to have a survivability morph from dizzying strike? Thats what i have a weapon swap for. Seriously...
    4. Reverse slash. Potentially the best skill in the tree if you could scale its 300% damage properly. You spend most fights hitting for equal damage to light attacks except your paying stamina for it and when you finally get that 100% marker....its terribad...200% is terribad..... this skill only seems to come alive when the target is already one foot in the grave. A target at 50% of his health needs to take some serious damage from this skill otherwise your gimping this gem of a skill. Your splash damage morph is ridiculous btw, not worthy of pvp pve or stacking it with that splash passive either. Just get rid of it.
    5. Momentum. You could have done something special with this skill but instead you gave a snare removing morph...sigh , and a....survivability morph with healing. First of all Momentum itself should innately have immunity to snares and immobilizes or at least the morph should give immunity, not "removes *A snare". Am i the only one that sees how poorly thought out and lacking imagination these 2 morphs are? Lastly, this skill shouldnt even have an animation. Its Momentum, just give him a shiney effect and let him actually gain some Momentum rather than throw his sword in that air giving everyone a heads up that he is about to....momentum.
    6. Passive Forceful. This garbage isnt killing anyone. For most of the early game youll be be at 400dps roughly and thats about 100dmg to monsters that are clumpted together.When you get somewhat pro youll be doing 800dps for 200 splash damage. Oh and thats for only light and heavy attacks....seriously bad worthless skill that will be around for years unless you do something about it. Make it for all weapon attacks or change it to proc and hit a random target for 50% of the damge you hit a main target for.
    7. Passive Heavy Weapons. Scale this up. The bleed is weak. The armor ignore is low. The 5% sword damage is 1-2% too low. Another gem that could actually be good if it werent so restricted to fall in line with low damage.
    8.Passive Balance Blade. Generic skill is generic.
    9. Passive Arcane Fighter is Conan.
    10. Passive Battle rush. What happened to this skill? You made it killshot to benefit? How about we consider a killshot to also be "if im the one who did 80% of the damage. You should just change this skill into something completely different if your basing it off killshot. It wasnt always like this. This passive is a solo players super buff and a group player or pvp players turd.

    SOMEBODY GIVE THIS MAN THE EMPEROR CROWN!

    Yup. My main is a 2H exclusive since, well, I like it. Even when it's gimped as hell. So let's start:
    1. Cleave - Carve is great. Best ulti-building tool in the game outside being a vampire. The other is bad.
    2. Stampede is great. Critical charge is ok. Now about that other morph...
    3. Uppercut. My biggest pain with the class bar none. This is our BREAD AND BUTTER. Swinging a gigantic piece of metal towards an enemy should be our main, most adorable skill. In reality? That 1 second cast time is being LAUGHED by EVERY OTHER CLASS OUT THERE. And on the occasion it lands in PvE, the damage is truly sub-par. We don't NEED 4-seconds knockout. Make it 2 seconds. Hell, make it 1 second, but IT NEED TO HURT. In PvP? When people start noticing the animation (very noticeable since it's that long and you'll be RUNNING AROUND chasing the guy hoping that you don't lose distance or line of sight), they simply bash us or block or simply bite the bullet since, well, it doesn't really hurt anyway and the stun they can simply break free. This skill is broken. Cost is down, great, by what, 10%? LOLOLOL
    4. Reverse Slash. What he said. If it doesn't start at 50%, it's worthless. If it doesn't get buff at the lowest damage, it's worthless. And the extra 2 damage? Seriously? Make it at 100%+ so it can be a true MORPH. Why would anyone get this morph is beyond me.
    5. Momentum is actually pretty great. Especially the snare removal up to 3 in PvP. The increase in damage is good. But that other morph? That max 20-sec? No thanks. As a DK, I'll just slot Igneous Weapon instead.
    6. Passives. Pretty decent but there's room for improvements...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Soulshine
    Soulshine
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    @Thechemicals‌

    Thanks for the post... I was wondering if I might be the only person to think some of that as well, since no one I have played with is currently using a 2H.

    Back in beta I had rolled a Nord DK and wanted him to use heavy armor and a 2H, swapping to sword and board for survival --- if I even needed it... I had wrongly assumed I would be destroying things with 2H and would use the s/b for basic boss tanking...

    ...in the end the impression of the skill tree was meh, so I haven't been back to it since. Granted, I still have a Nord DK in my alt panel, waiting to spring to life. Maybe ZoS will eventually take some of the suggestions you make into account, not to mention look at heavy armor again... running with a 2H should indeed be all about brute damage but unfortunately in ESO it's mostly just for looks.
  • Davadin
    Davadin
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    Soulshine wrote: »
    @Thechemicals‌

    Thanks for the post... I was wondering if I might be the only person to think some of that as well, since no one I have played with is currently using a 2H.

    Back in beta I had rolled a Nord DK and wanted him to use heavy armor and a 2H, swapping to sword and board for survival --- if I even needed it... I had wrongly assumed I would be destroying things with 2H and would use the s/b for basic boss tanking...

    ...in the end the impression of the skill tree was meh, so I haven't been back to it since. Granted, I still have a Nord DK in my alt panel, waiting to spring to life. Maybe ZoS will eventually take some of the suggestions you make into account, not to mention look at heavy armor again... running with a 2H should indeed be all about brute damage but unfortunately in ESO it's mostly just for looks.

    Heavy armor does really well in tanking PvE, especially with Nord too. But that's about it. Light and Medium are way more flexible in their roles. But no matter. I roll with heavies coz it looks great and I actually can survive a bit better.

    2H compared to other weapons on the other hand.........
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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