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DMG Buffs to most DoT's in this Game is needed

Kego
Kego
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I would like to suggest a straight DMG Buff to almost all Pure Dot Spells in this Game. Currently they scale really poor with SpellDMG and they deal the same DMG over 10 seconds as direct nuke does instant.

It currently needs about 4 Dots + Heavy Attacks from Resto Staff to kill a single Mob in about 10 sec+. If you fight a Mob Group of 3, you can get serious Magicka Problems, cause of the extrem low DMG of Dots as well as the high costs they bring up.

Unlike Direct DMG Caster, that kills one Target after the other, A Dot Caster should always be capable to DoT multiple Targets and kill them in the same time as a Direct DMG Caster would need to nuke 3 targets to death.

Dot Skills that would need a great increase in DMG are:

- Path of Darkness (Nightblade Shadow Skill)
- Soul Trap (World Skill Soul Magic)
- Entropy (Mage Guild Skill)

Those Dots should deal the same or close to the DMG of Cripple from the Nightblade Siphoning Skill Path, to be anykind of usefull.

Maybe others can mention Class skills from other classes, that are currently worthless cause of their extremly low numbers.
Edited by Kego on September 8, 2014 9:48AM
  • Sunrock
    Sunrock
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    I agree some what to this. However if you increase dot damage too mush you will raice the over all DPS on long fights allot.. this will make all trials super über easy. If they don't redesign them all.

    So need to do a small icrease and see what happens.
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