MercyKilling wrote: »I think vampires should be KoS at stage 1.
smeeprocketnub19_ESO wrote: »phreatophile wrote: »MornaBaine wrote: »...The only people I have seen object to this are PvPers who feel being in Stage 4 gives them an advantage in PvP so they never want to be out of it. In order to appease them I would be fine with the KoS to guards at Stage 4 NOT applying in Cyrodil...
Sadly, having all penalties apply in Cyrodil is probably the most important thing I wrote. ZOS has, with very limited exception, decided that PVE and PVP will have to balance together which means they live and die together.
If we want to be able to have RP features like the ones in this thread and if we want to keep our powerful feeling characters there need to be many fewer vampires PVPing in Cyrodil. Ask yourself if it weren't for PVP DK FOTM vampires would we have received any nerfs at all? We'd still be happily zipping around in our night's silence sets and the ridiculous scene that happened in the high level zones early on with people chasing bloodfiends wouldn't have happened either. Make it one hell of a commitment to be a vampire and the folks who only care about killing other players will drop it and we can play in peace.
right, because the keep guards of my own faction should attack me while I fight for the dominion.
whatever.
GoatKnuckle wrote: »Morna, I could only get behind this if 1 of 2 things happened first. Either they extend the time for Phase 1 vampire or vamps are given their own city/area where they can conduct business without harassment.
phreatophile wrote: »Also.
Melee, stamina, werewolves. All in desperate need of buffs.
phreatophile wrote: »Also.
Melee, stamina, werewolves. All in desperate need of buffs.
And giving werewolves a passive health/stamina regen buff isn't the answer to fixing that problem and will only cause more problems down the line, if it were to be implemented.
We're not looking for band-aids, here.
Similar things should be done for Werewolves.
-toggle transformation
-major debuff to magicka and magicka regen even in human form
-above softcap health/stamina regen
-automaticly transmorm back to human if you fall below 20% health
-5 second AOE (no damage) fear effect during transformation
-very high movement speed, attack speed, and damage
-auto-transform under a full moon
-Werewolf form is Kill on sight for guards
I am torn here, @smeeprocketnub19_ESO is against this idea and I disagree with his points so often that I almost always think I should just disagree with him out of hand... but I agree with him on this.
The point was made that Vampires feed on towns folk, in truth, we can't... we can only feed on enemies, town/city guards have nothing to fear from a vampire because nobody in their town is at risk.
As @smeeprocketnub19_ESO pointed out, if you play a vampire character and think Stage 4 Vampires should be KOS in Cities and Towns, feed before you go in, never allow yourself to be caught in town at stage 4... if you are in town and hit stage 4, sneak out and feed, a perfect opportunity for RP that does not force your ideas on others who disagree.
MornaBaine wrote: »I am torn here, @smeeprocketnub19_ESO is against this idea and I disagree with his points so often that I almost always think I should just disagree with him out of hand... but I agree with him on this.
The point was made that Vampires feed on towns folk, in truth, we can't... we can only feed on enemies, town/city guards have nothing to fear from a vampire because nobody in their town is at risk.
As @smeeprocketnub19_ESO pointed out, if you play a vampire character and think Stage 4 Vampires should be KOS in Cities and Towns, feed before you go in, never allow yourself to be caught in town at stage 4... if you are in town and hit stage 4, sneak out and feed, a perfect opportunity for RP that does not force your ideas on others who disagree.
I am realllllly hoping that the justice system will allow vampires to feed on Townie NPCs. And if you do it where other NPCs or players SEE you doing it....bounty!
nightwalkerrobin_ESO wrote: »I currently have 3 vampire toons and one WW tune. I have another who will be WW once he levels a bit more. I support that while in a city/town, vampires being KOS in Stage 4 and WW being KOS if they transform. These are the prices we pay for playing these types of characters.
Not to steel the thread, but I also think that for those who pre-ordered and got the ability to play any race in any faction, if you play a race that is not supported by the faction you chose, you should be looked down upon but not KOS (I know play anything other than a High Elf in AD and you already have this). I think there should be more immersion in that what race you are playing matters to the NPCs.
MornaBaine wrote: »I am torn here, @smeeprocketnub19_ESO is against this idea and I disagree with his points so often that I almost always think I should just disagree with him out of hand... but I agree with him on this.
The point was made that Vampires feed on towns folk, in truth, we can't... we can only feed on enemies, town/city guards have nothing to fear from a vampire because nobody in their town is at risk.
As @smeeprocketnub19_ESO pointed out, if you play a vampire character and think Stage 4 Vampires should be KOS in Cities and Towns, feed before you go in, never allow yourself to be caught in town at stage 4... if you are in town and hit stage 4, sneak out and feed, a perfect opportunity for RP that does not force your ideas on others who disagree.
I am realllllly hoping that the justice system will allow vampires to feed on Townie NPCs. And if you do it where other NPCs or players SEE you doing it....bounty!
If the Justice System assess a bounty on a player for killing a townie, then a vampire feeding on one would still not incur a bounty because feeding on an NPC does the NPC no damage, it just pisses them off... killing the townie afterwards would get you the bounty for the murder, not the feeding.
smeeprocketnub19_ESO wrote: »MornaBaine wrote: »I am torn here, @smeeprocketnub19_ESO is against this idea and I disagree with his points so often that I almost always think I should just disagree with him out of hand... but I agree with him on this.
The point was made that Vampires feed on towns folk, in truth, we can't... we can only feed on enemies, town/city guards have nothing to fear from a vampire because nobody in their town is at risk.
As @smeeprocketnub19_ESO pointed out, if you play a vampire character and think Stage 4 Vampires should be KOS in Cities and Towns, feed before you go in, never allow yourself to be caught in town at stage 4... if you are in town and hit stage 4, sneak out and feed, a perfect opportunity for RP that does not force your ideas on others who disagree.
I am realllllly hoping that the justice system will allow vampires to feed on Townie NPCs. And if you do it where other NPCs or players SEE you doing it....bounty!
If the Justice System assess a bounty on a player for killing a townie, then a vampire feeding on one would still not incur a bounty because feeding on an NPC does the NPC no damage, it just pisses them off... killing the townie afterwards would get you the bounty for the murder, not the feeding.
Feeding would probably still incur a bounty, much like in the other games.
phreatophile wrote: »To also be fair, I said a lot more than passive regens:
I fully expect it would incur a bounty as every time I have fed, the target of my feeding attacked me (forcing me to kill them) thus the bounty could be for either...
Then again, I guess we could test it, kill, feed and kill and Feed and run away... see what the bounty for each is...
phreatophile wrote: »I fully expect it would incur a bounty as every time I have fed, the target of my feeding attacked me (forcing me to kill them) thus the bounty could be for either...
Then again, I guess we could test it, kill, feed and kill and Feed and run away... see what the bounty for each is...
If they decide to follow the pattern of the single player games, feeding on a sleeping NPC with no one observing will incur no bounty. There was also a charm spell that made it possible to feed on an awake NPC without agro-ing them incuring no bounty. In either case bounty/no bounty depends on who sees you. In Skyrim you could kill all the witnesses and have no bounty, doubt they'll go that far with it though.
MornaBaine wrote: »I would be so freaking happy if they would add these things to this game! Right now I am not at all pleased with how vampires "work" and feel they desperately need some love.
What are the Repercussions of Crime?
Whether or not crimes are witnessed is the most critical condition resulting from a crime. If witnessed:
■NPCs will react to your crimes – All NPCs within the world will be given a personality. Some NPCs are cowardly and will run for shelter. Some brave NPCs will try and fight back. Certain NPCs might be mages, or werewolfs, and have skills that will be represented if a Outlaw engages them. This creates a more sandbox-y and dynamic environment.
What are the Crimes?
■Theft – either of personal property or pickpocketing. The team wants to be sure that any objects in the world are apparent, even without the use of UI elements, whether those items are owned or not. The chance to successfully pickpocket an NPC will change second-by-second as they undertake different actions which will prevent Outlaw players with “windows of opportunity” for theft.
■Trespassing - each town will have locked buildings that are owned by NPCs that live there. If you pick the lock you can go inside the house and break in. Once inside you can steal from or murder the NPCs who live within.
■Murder – currently, you will be able to attack anybody, but you will only be able to kill almost anybody. Quest critical NPCs, certain vendors, and travel-based NPCs will be immune to death.
phreatophile wrote: »Sorry for the Necro, a little.MornaBaine wrote: »I would be so freaking happy if they would add these things to this game! Right now I am not at all pleased with how vampires "work" and feel they desperately need some love.
Looking at the Day 2 coverage over at Tamriel Foundry of the "Guild Summit", they speak extensively about the justice system.What are the Repercussions of Crime?
Whether or not crimes are witnessed is the most critical condition resulting from a crime. If witnessed:
■NPCs will react to your crimes – All NPCs within the world will be given a personality. Some NPCs are cowardly and will run for shelter. Some brave NPCs will try and fight back. Certain NPCs might be mages, or werewolfs, and have skills that will be represented if a Outlaw engages them. This creates a more sandbox-y and dynamic environment.
This is looking promising.What are the Crimes?
■Theft – either of personal property or pickpocketing. The team wants to be sure that any objects in the world are apparent, even without the use of UI elements, whether those items are owned or not. The chance to successfully pickpocket an NPC will change second-by-second as they undertake different actions which will prevent Outlaw players with “windows of opportunity” for theft.
■Trespassing - each town will have locked buildings that are owned by NPCs that live there. If you pick the lock you can go inside the house and break in. Once inside you can steal from or murder the NPCs who live within.
■Murder – currently, you will be able to attack anybody, but you will only be able to kill almost anybody. Quest critical NPCs, certain vendors, and travel-based NPCs will be immune to death.
I am concerned that assault doesn't appear on the list, if there's no difference between attacking and killing, it would pose a problem.
I'd like the option to drink an NPC without killing them preferably without even agro-ing them if done right.
I'd also like to be able to punch an annoying NPC into submission without the risk of killing them. Think Gothic 1-3, you could beatdown an NPC and they would drop but you had to do a finnishing move while they were down to actually kill them.
R1ckyDaMan wrote: »I agree this is only a good idea if they increase the time it takes to reach stage 4.
jelliedsoup wrote: »OF course. Give the twilight fans their own city somewhere to rp together.
phreatophile wrote: »jelliedsoup wrote: »OF course. Give the twilight fans their own city somewhere to rp together.
Thanks for that excellent display of ignorance and garden variety forum trollery.
Every time I see this comparison, it tells me all I need to know about the one making the comparison. The drinker of blood dates back ,in legends, for many thousands of years, our more recent conception is a compilation of what Bram Stoker liked almost 200yrs ago, but some of you just can't help but tar that legacy with teen movie crap that most of us have shoes older than.
It's a popular comparison around here especially for folks who's epeen still hurts from the early DK talons/batswarm spam days. Build a bridge, Get over it.
jelliedsoup wrote: »phreatophile wrote: »jelliedsoup wrote: »OF course. Give the twilight fans their own city somewhere to rp together.
Thanks for that excellent display of ignorance and garden variety forum trollery.
Every time I see this comparison, it tells me all I need to know about the one making the comparison. The drinker of blood dates back ,in legends, for many thousands of years, our more recent conception is a compilation of what Bram Stoker liked almost 200yrs ago, but some of you just can't help but tar that legacy with teen movie crap that most of us have shoes older than.
It's a popular comparison around here especially for folks who's epeen still hurts from the early DK talons/batswarm spam days. Build a bridge, Get over it.
Having played es games for many years, its fascinating to see the level of entitlement displayed by vamps. Go get your own game.
Lol mentionimg bram stoker does not absolve the rise to fame of vamps in teen culture.
I have enjoyed the story and movies since a kid, however es has the lore of its own and should not sell out to a bunch of teens yelling twilight and those older ones yelling beam stoker, or even Vlad. As I said go get another game. Vamps are not admired in this game, expect ramifications.
Nox_Aeterna wrote: »jelliedsoup wrote: »phreatophile wrote: »jelliedsoup wrote: »OF course. Give the twilight fans their own city somewhere to rp together.
Thanks for that excellent display of ignorance and garden variety forum trollery.
Every time I see this comparison, it tells me all I need to know about the one making the comparison. The drinker of blood dates back ,in legends, for many thousands of years, our more recent conception is a compilation of what Bram Stoker liked almost 200yrs ago, but some of you just can't help but tar that legacy with teen movie crap that most of us have shoes older than.
It's a popular comparison around here especially for folks who's epeen still hurts from the early DK talons/batswarm spam days. Build a bridge, Get over it.
Having played es games for many years, its fascinating to see the level of entitlement displayed by vamps. Go get your own game.
Lol mentionimg bram stoker does not absolve the rise to fame of vamps in teen culture.
I have enjoyed the story and movies since a kid, however es has the lore of its own and should not sell out to a bunch of teens yelling twilight and those older ones yelling beam stoker, or even Vlad. As I said go get another game. Vamps are not admired in this game, expect ramifications.
What now?
You will find plenty of player in TES that have always played vampires since far before this "rise to fame of vamps in teen culture" , which has only happened in recent years mostly.
Not admired by you and some others. To me and plenty of others who have been playing vamp chars for more than 10 years in TES games i can assure you it is a important part of my char in this game.
The more you speak , the more you show him quite right.
smeeprocketnub19_ESO wrote: »feeding every hour or two is a real pita. For the sake of convenience alone, it's a dumb idea.it.
phreatophile wrote: »Vampires would have ZERO health/stamina/magicka regen in daylight but lots of all three in the dark.
phreatophile wrote: »Add to that the simple fact that reading a little of this thread would have shown Ser. Soup that some of us are begging for more consequences to being a Vampire.
If it was up to me:
Vampires would have some NPCs refuse to deal with us regarding quests and trade at stage 3
Guards in PVE and even our own faction guards in PvP would attack us at stage 4
Vampires would have ZERO health/stamina/magicka regen in daylight but lots of all three in the dark.
Amongst other refinements. Bottom line, I'd like it to be a pain in A to be a vampire, enough to make a lot of folks get cured. I'd like see far fewer of us especially in PVP. We're likely on the same side, but his contempt overpowers reason.