hammer_fella wrote: »There are plenty. The lore clearly states that they are intended to be very rare. Please do not cry nerf on this.
Fair enough, perhaps I leapt to a conclusion of intent as that's just the direction these conversations tend to go. Speaking anecdotally, with no concern for the actual numbers, I believe it is dropping at a sufficient rate, that was my only point.smeeprocketnub19_ESO wrote: »hammer_fella wrote: »There are plenty. The lore clearly states that they are intended to be very rare. Please do not cry nerf on this.
did you read my post? Intended drop rate is .25%, people are getting way way way way less than that. Therefore, it is not working as intended. No nerf requested. Lol
It's not like I wrote an essay or anything.
hammer_fella wrote: »Fair enough, perhaps I leapt to a conclusion of intent as that's just the direction these conversations tend to go. Speaking anecdotally, with no concern for the actual numbers, I believe it is dropping at a sufficient rate, that was my only point.smeeprocketnub19_ESO wrote: »hammer_fella wrote: »There are plenty. The lore clearly states that they are intended to be very rare. Please do not cry nerf on this.
did you read my post? Intended drop rate is .25%, people are getting way way way way less than that. Therefore, it is not working as intended. No nerf requested. Lol
It's not like I wrote an essay or anything.
Maotti_Nor wrote: »So which nodes actually have a chance to give out this? Wood, Cloth and Ore only?
smeeprocketnub19_ESO wrote: »You guys are missing something.
It doesn't matter how many people the sample size is, what matters is the number of times it is tested.
If you have 20 people that have farmed 10 nodes each, THAT is a bad sample size.
RNG levels out by the time you do 5k+ I would guess.
if sally harvests 5k nodes and billy harvests 5k nodes it is the same statistically as if sally had harvested 10k nodes. Maybe that makes it clearer.
I mean, I realize they are going for a fortune and we all want in on that, but it does not make crafting with this trait feasible.
I hate to give away my secrets, but cat's almost out of the bag anyway.smeeprocketnub19_ESO wrote: »Maotti_Nor wrote: »So which nodes actually have a chance to give out this? Wood, Cloth and Ore only?
I'm actually trying to figure that out also. I can confirm ore and am guessing that cloth and wood are it also, but I am not sure if enchanting or plants will give you a chance. It is hard to tell with the drop rate, bugged or not.
There are people capable of farming 4000 nodes for a piece of crafting material ...? Scary ...
And some capable of farming 10000 ? I wont even comment ...
There are people capable of farming 4000 nodes for a piece of crafting material ...? Scary ...
And some capable of farming 10000 ? I wont even comment ...
They probably meant that they gathered 4,000 to 10,000 items. Each node gives 2 to 4 items each.
I also harvest Upper Craglorn, and there just aren't that many nodes. 4,000 items is 40 stacks and 10,000 items is 100 stacks. Not possible unless you never stopped harvesting 24/7 since the patch came out,
starkerealm wrote: »smeeprocketnub19_ESO wrote: »You guys are missing something.
It doesn't matter how many people the sample size is, what matters is the number of times it is tested.
If you have 20 people that have farmed 10 nodes each, THAT is a bad sample size.
RNG levels out by the time you do 5k+ I would guess.
if sally harvests 5k nodes and billy harvests 5k nodes it is the same statistically as if sally had harvested 10k nodes. Maybe that makes it clearer.
I mean, I realize they are going for a fortune and we all want in on that, but it does not make crafting with this trait feasible.
It levels out at 1k, that should have a 5% margin for error. (Technically at 1024, but anyway...)
8k should put your margin for error around 0.625% (Unless I'm misremembering my error margins.)
A .25% drop rate would mean roughly one drop every 400 plants. Except, random number generators almost never work like that. Stuff that gets pushed towards the bottom end of the spectrum becomes vanishingly rare.
At 4500, 0 results is within 1.25% (~56 stones) of the intended drop rate (11.25 stones).
At 10k, the margin for error should be around 0.5% (I used to know the exact margin on that population, but it's been too long.) At 10k you should see 25 stones with a margin for error of about 50 stones. Which, again, meshes with the data.
Short version, when you're dealing with target numbers this small in a population (the number of nodes harvested) this large, getting accurate data is an utter pain. At 14500, we're already at the point where your margin for error isn't going to really get much smaller, but with a 1:400 drop rate, these things are going to be absurdly rare for awhile.
Also, it's been a long time since I've had to do this math, so I could be a little wonky on a couple points.
smeeprocketnub19_ESO wrote: »There are people capable of farming 4000 nodes for a piece of crafting material ...? Scary ...
And some capable of farming 10000 ? I wont even comment ...
They probably meant that they gathered 4,000 to 10,000 items. Each node gives 2 to 4 items each.
I also harvest Upper Craglorn, and there just aren't that many nodes. 4,000 items is 40 stacks and 10,000 items is 100 stacks. Not possible unless you never stopped harvesting 24/7 since the patch came out,
no they meant nodes, item gathered would be irrelevant. I can't prove they did just that however. But I can't prove anything technically without video evidence or some other form of hard data
smeeprocketnub19_ESO wrote: »There are people capable of farming 4000 nodes for a piece of crafting material ...? Scary ...
And some capable of farming 10000 ? I wont even comment ...
They probably meant that they gathered 4,000 to 10,000 items. Each node gives 2 to 4 items each.
I also harvest Upper Craglorn, and there just aren't that many nodes. 4,000 items is 40 stacks and 10,000 items is 100 stacks. Not possible unless you never stopped harvesting 24/7 since the patch came out,
no they meant nodes, item gathered would be irrelevant. I can't prove they did just that however. But I can't prove anything technically without video evidence or some other form of hard data
As I said above, 10,000 nodes is 200 to 400 stacks of resources. Not possible for a single player to do given the timeframe.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »There are people capable of farming 4000 nodes for a piece of crafting material ...? Scary ...
And some capable of farming 10000 ? I wont even comment ...
They probably meant that they gathered 4,000 to 10,000 items. Each node gives 2 to 4 items each.
I also harvest Upper Craglorn, and there just aren't that many nodes. 4,000 items is 40 stacks and 10,000 items is 100 stacks. Not possible unless you never stopped harvesting 24/7 since the patch came out,
no they meant nodes, item gathered would be irrelevant. I can't prove they did just that however. But I can't prove anything technically without video evidence or some other form of hard data
As I said above, 10,000 nodes is 200 to 400 stacks of resources. Not possible for a single player to do given the timeframe.
what are you going by with regards to time per node? Sometimes several nodes will be right next to each other.
smeeprocketnub19_ESO wrote: »hammer_fella wrote: »There are plenty. The lore clearly states that they are intended to be very rare. Please do not cry nerf on this.
did you read my post? Intended drop rate is .25%, people are getting way way way way less than that. Therefore, it is not working as intended. No nerf requested. Lol
It's not like I wrote an essay or anything.
Each harvest has a .25% of dropping the stone, independent on previous harvest.