The real issues is NB is based around two systems, stealth and crit for the most part. Stealth has more issues than you can count and crit is great for PvE but almost useless in PvP because of a single armor trait. Yes I know we have plenty of stuff that is not stealth or crit based but that is our specialization.
Compared to DK's Dragons Blood, Templar heals/Blazing shield mitigation, and Sorc hardening ward, NBs have next to 0 mitigation and 0 self heal. Better?
You are deliberately exaggerating the situation, or know nothing about NB abilities, and it shows.
Comments like these are extremely unhelpful.
If you were to write things that were actually based in reality, it would be much easier to take your concerns seriously.
It's laughable to even compare swallow soul to Dragons Blood. DKs healsfor 33% missing health, boost health regen by 40% AND recoves 27% stam with one freaking press of the button.
Same thing can be said about blur compared to hardening ward or blazing shield. Do you understand now?
Compared to DK's Dragons Blood, Templar heals/Blazing shield mitigation, and Sorc hardening ward, NBs have next to 0 mitigation and 0 self heal. Better?
You are deliberately exaggerating the situation, or know nothing about NB abilities, and it shows.
Comments like these are extremely unhelpful.
If you were to write things that were actually based in reality, it would be much easier to take your concerns seriously.
It's laughable to even compare swallow soul to Dragons Blood. DKs healsfor 33% missing health, boost health regen by 40% AND recoves 27% stam with one freaking press of the button.
Same thing can be said about blur compared to hardening ward or blazing shield. Do you understand now?
It is laughable to compare Swallow Soul to Dragon's Blood.
Swallow Soul costs like half the Magicka of Dragon's Blood, deals decent damage, increases all healing done to you by 10%, and generates Ultimate each time you cast, increases your max Magicka by 8% for having it slotted, and heals more for crits.
Dragon's Blood heals 33% health for almost twice the cost, deals 0 damage, increases health regen in combat (lol?), and increases stamina regen by 27% (it doesn't recover 27% stamina, which your wording seems to imply), cannot crit, and is not boosted by any +healing effects.
The 27% stam regen is nice, but NB already has +30% stam regen passively w/out pressing any buttons.
They are different beasts entirely, imo. For healing done, Dragon's Blood wins out. But for utility's sake, Swallow Soul is pretty nice. Although, I personally go w/ the Funnel Health morph, which heals allies and is insane for Ultimate regeneration due to multiple heal crits.
Why would you compare Blur to Hardened Ward and Blazing Shield, when it's obvious the more correct analog would be Dark Cloak?
I'm not saying that NBs are fine; I was simply saying that exaggerating the situation and purposefully downplaying the strengths of NBs makes your argument look contrived.
Do you understand now?
No, he's saying that strife and GDB are wholly different types of skills, and comparison between GDB and one single aspect (the healing aspect) of funnel health is just silly.
No, he's saying that strife and GDB are wholly different types of skills, and comparison between GDB and one single aspect (the healing aspect) of funnel health is just silly.
JessieColt wrote: »With the exception of a couple of real issues that have been mentioned, it seems that some people are upset that Nightblades are not a faceroll class.
I have a DW/NB VR10 (Nearly VR11) and I have minor issues with PvE. I do not PvP so I cannot address any complaints or issues that PvP players have with the Nightblade.
I use a mix of both Class and Weapon skills. I do not rely solely on one or the other. I balance the needs of my NB.
I have also stacked most points into Stamina. Along with armor and enchants that increase Stamina. And food buffs that boost stamina.
Is this 'working around' issues. Sure! That is why the Nightblade is not a faceroll class.
Each class is supposed to have both strengths and weaknesses. You are not supposed to do everything with a single class.
You do not like that you cannot faceroll a Nightblade, then pick another class to play.
Otherwise L2P!!!!! If that includes work-arounds for the weaknesses of the class then congratulations, you actually have to THINK in order to play a NB.
If you do not want to have to think, or accept the challenge of managing your Stamina, or would rather just faceroll through everything, then play another class.
Those of us who have taken the time to L2P a NB are not having issues.
Desdemonte wrote: »JessieColt wrote: »With the exception of a couple of real issues that have been mentioned, it seems that some people are upset that Nightblades are not a faceroll class.
I have a DW/NB VR10 (Nearly VR11) and I have minor issues with PvE. I do not PvP so I cannot address any complaints or issues that PvP players have with the Nightblade.
I use a mix of both Class and Weapon skills. I do not rely solely on one or the other. I balance the needs of my NB.
I have also stacked most points into Stamina. Along with armor and enchants that increase Stamina. And food buffs that boost stamina.
Is this 'working around' issues. Sure! That is why the Nightblade is not a faceroll class.
Each class is supposed to have both strengths and weaknesses. You are not supposed to do everything with a single class.
You do not like that you cannot faceroll a Nightblade, then pick another class to play.
Otherwise L2P!!!!! If that includes work-arounds for the weaknesses of the class then congratulations, you actually have to THINK in order to play a NB.
If you do not want to have to think, or accept the challenge of managing your Stamina, or would rather just faceroll through everything, then play another class.
Those of us who have taken the time to L2P a NB are not having issues.
Unless you're talking PvE as in end game vet level trials, you do not have a leg to stand on with this arguement. PvE is a frigging cakewalk until trials. I could have you choose for me to play any 2 weapon loadouts with any class (NB incl) and not have a problem in PvE, it's been nerffed so hard.
Go try some PvP and come back here with your experiences with how good NBs currently are (unless you go LA + Resto/Destro which is the "I win" button for *any* class). Try testing your skills and reaction times against other people instead of the borderline [snip] AI in this game.
All I can say is l......o......l.
Rune_Relic wrote: »I think the main issue was we requried...
Stealth + burst DPS.
When it was realised that meant one shot....everyone QQ'd.
So our dps got nerfed.
Reality was big hitters get
80% damage per hit or something.
To be on a par with 50% crit
we would need 105% hit 1 + 65% hit 2 = mean of 80%
Would anyone allow 105% damage....the hell they would.
They see the burst figure and not the average
Hence NB was instantly damaged goods and the class broken
smeeprocketnub19_ESO wrote: »Desdemonte wrote: »JessieColt wrote: »With the exception of a couple of real issues that have been mentioned, it seems that some people are upset that Nightblades are not a faceroll class.
I have a DW/NB VR10 (Nearly VR11) and I have minor issues with PvE. I do not PvP so I cannot address any complaints or issues that PvP players have with the Nightblade.
I use a mix of both Class and Weapon skills. I do not rely solely on one or the other. I balance the needs of my NB.
I have also stacked most points into Stamina. Along with armor and enchants that increase Stamina. And food buffs that boost stamina.
Is this 'working around' issues. Sure! That is why the Nightblade is not a faceroll class.
Each class is supposed to have both strengths and weaknesses. You are not supposed to do everything with a single class.
You do not like that you cannot faceroll a Nightblade, then pick another class to play.
Otherwise L2P!!!!! If that includes work-arounds for the weaknesses of the class then congratulations, you actually have to THINK in order to play a NB.
If you do not want to have to think, or accept the challenge of managing your Stamina, or would rather just faceroll through everything, then play another class.
Those of us who have taken the time to L2P a NB are not having issues.
Unless you're talking PvE as in end game vet level trials, you do not have a leg to stand on with this arguement. PvE is a frigging cakewalk until trials. I could have you choose for me to play any 2 weapon loadouts with any class (NB incl) and not have a problem in PvE, it's been nerffed so hard.
Go try some PvP and come back here with your experiences with how good NBs currently are (unless you go LA + Resto/Destro which is the "I win" button for *any* class). Try testing your skills and reaction times against other people instead of the borderline 'tard AI in this game.
All I can say is l......o......l.
I love how PvE'rs think any of their content is challenging.
I facerolled vet content before the nerf,
PvP is wear the pain is.
smeeprocketnub19_ESO wrote: »are you actually trying to argue that swallow soul is in anyway on par with GDB?
smeeprocketnub19_ESO wrote: »they just aren't comparable and saying otherwise is delusional.
smeeprocketnub19_ESO wrote: »Besides the fact that you are using two different abilities, an active and a passive, to equate to all of just GDB
The real problem is NBs have never had all of their skills working at any one time. I get used to playing a certain way and then next week I feel like I am launching my head against the wall; certainly compared with other classes.
I have no idea if my NB is just not very viable at any particular time is due to an ill-thought-out/poorly-designed class or just plain bugs or a combination.
Just saying ...
Kego, I run the same spec as you and I sit behind everything to wait for you to open on someone else. Once you do you're dead and you can't do anything about. You know it and I know it. One difference between you and me is that I run Mark. You're dead. You're not out dodge rolling me. You not gonna turn around and out DPS me. You're not gonna get away, because you're marked and you have no class tools to even the odds in any way.
Or it is just the fun in playing a Magickal Class. And running 2 Destro Staffs is more than useless. Ofc. will anyone run Restoration in 2nd Hand. And after all, this is a MMORPG, so I play most of the times in Grps. Be it 2 ppl. or 4 or 40. And in a two man grp, my specc is so strong, cause I can got offensive as well as a Healer if needed.If NBs arent suppose to heal good or have sustained because we could go for big openers take a good hard look at Kegos build above. That's desperation right there. That's knowing the big openers/finishers just aren't working or making a solid class.
smeeprocketnub19_ESO wrote: »are you actually trying to argue that swallow soul is in anyway on par with GDB?
No, I'm not.smeeprocketnub19_ESO wrote: »they just aren't comparable and saying otherwise is delusional.
This is what I'm saying.smeeprocketnub19_ESO wrote: »Besides the fact that you are using two different abilities, an active and a passive, to equate to all of just GDB
No, I tend to compare classes as a whole, instead of just single abilities, because that is the way that things should be looked at, imo.
I don't sugar coat things, and I don't exaggerate. Perhaps that's a character flaw of mine, but I simply call things as I see them.
I love the NB class, and it has some issues that could use some fixing. But I also play the other classes (except Templar, I can just never get behind the whole "divine light" vibe for some reason), so I feel like I have a fairly good understanding of what everybody is bringing to the table at this point.
DKs and Templars are designed to be more of a "stay in your face" type of class, thus picking up strong defensives as well as hefty heals, as they have 0 escapes.
Sorcs are more of a middle ground, picking up shorter duration buffs and mobility through Streak.
NBs, by design, are intended to be more elusive through the use of Cloak, various teleports, and speed boosts / debuffs, which (I assume) is supposed to allow HoT effects time to heal you while you are not taking damage.
The problem is that the reality of the situation doesn't have NBs being elusive enough to take advantage of this design. And w/ the failure of this design concept, it leaves them open to beatdown w/out the heavy defenses or mobility of the other classes.
For many players, the answer to this failed concept is simply to give NBs heavy defenses as well, such as shields and heavy heals. I personally feel the answer isn't to throw the design away entirely, but to tweak the class until the original design concept actually does work.
smeeprocketnub19_ESO wrote: »[...]Marked target gives the target a huge advantage against the nightblade. the downside for the caster should be like half of what it is. Even then it seems excessive, [...]
smeeprocketnub19_ESO wrote: »[...]Marked target gives the target a huge advantage against the nightblade. the downside for the caster should be like half of what it is. Even then it seems excessive, [...]
The only change I feel Marked Target needs is to remove any indication to the targeted player they have been marked. Then it can be used in conjunction with the initial surprise attack. As it is using the skill now as part of an initial attack is worse than useless, it's detrimental.
starkerealm wrote: »smeeprocketnub19_ESO wrote: »[...]Marked target gives the target a huge advantage against the nightblade. the downside for the caster should be like half of what it is. Even then it seems excessive, [...]
The only change I feel Marked Target needs is to remove any indication to the targeted player they have been marked. Then it can be used in conjunction with the initial surprise attack. As it is using the skill now as part of an initial attack is worse than useless, it's detrimental.
I always thought Mark Target was supposed to be a support ability. IE, you mark someone right before your buddy slams them.