guybrushtb16_ESO wrote: »This has been discussed here: http://tamrielfoundry.com/topic/how-much-visible-damage-does-spell-damage-give/
Post number 15 (just reedited the part between the []):
"Class skills = [spell damage + max magicka] + spell crit (exception below)
Class melee range skills = [like above but:] melee crit not spell crit
Melee weapon skills = weapon damage + max stamina and melee crit
Staff weapon skills = weapon damage + max magicka and spell crit"
Except for exceptions. Is destructive touch spell crit or melee crit? How does it change when morped for range? What about impale? Ultimates scale with magicka/or stamina, what about their crit? What do mixed abilites scale with? Searing strike uses weapon crit for it's initial hit and spell crit for it's dot, bow abilities are stamina/melee crit for both initial hit and dot AFAIK and so on. Those things are based on completely arbitrary rules that never are actually explained in the game.
In any case, there is enough ambiguity here to warrant a tooltip update. All this information shouldn't be exclusively available outside the game. I don't expect full dps charts in the game natively, but I *do* expect the basics of the stuff I'm supposed to make a choice about, like gearing for what crit chance for instance.
onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
AlexDougherty wrote: »onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
No, the magic of TES is the flavour of the races and world, the way you get the racist jokes of Khajiit about Argonians and vice versa (Obviously it goes without saying you disapprove, but you get them), the way Nords dislike Dunmer, and the way Dunmer dislike them right back. The arrogance of Altmer (even before they rolled out the Thalmor), the plight of the Orcs, the Daedra abusing their worshippers.
That is the magic of TES.
AlexDougherty wrote: »onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
No, the magic of TES is the flavour of the races and world, the way you get the racist jokes of Khajiit about Argonians and vice versa (Obviously it goes without saying you disapprove, but you get them), the way Nords dislike Dunmer, and the way Dunmer dislike them right back. The arrogance of Altmer (even before they rolled out the Thalmor), the plight of the Orcs, the Daedra abusing their worshippers.
That is the magic of TES.
but we can have all that and stats too. They're not mutually exclusive.
This needs to be in the next update (or in an add on) so I can make informed decisions that aren't based on dubious interweb info. Actually, it should have been in the skill descriptions from the start.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
AshySamurai wrote: »Really? You need /sarcasm every time? @Cogo - very nice!LoL!!
bertenburnyb16_ESO wrote: »onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
lol u ever played Morrowind? it was full of different stats, I spend months calculating and theorizing how I would evolve my char, but they dumbed it down so much, until you got Skyrim ....
That was, I think, his point though. That the things which make TES unique have nothing to do with a lack of info, and the things which *do* make it special are in no way incompatible with that.
Heck, that argument is flimsy enough when applied to the UI. When it comes to tooltips that are already frigging there, the argument that omitting pertinent information is somehow in keeping with the spirit of the franchise is almost physically painful to countenance.
AlexDougherty wrote: »onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
No, the magic of TES is the flavour of the races and world, the way you get the racist jokes of Khajiit about Argonians and vice versa (Obviously it goes without saying you disapprove, but you get them), the way Nords dislike Dunmer, and the way Dunmer dislike them right back. The arrogance of Altmer (even before they rolled out the Thalmor), the plight of the Orcs, the Daedra abusing their worshippers.
That is the magic of TES.
That's...awesome, and I commend you for the rich and detailed character backstory.<snipped RPness>AlexDougherty wrote: »No, the magic of TES is the flavour of the races and world, the way you get the racist jokes of Khajiit about Argonians and vice versa (Obviously it goes without saying you disapprove, but you get them), the way Nords dislike Dunmer, and the way Dunmer dislike them right back. The arrogance of Altmer (even before they rolled out the Thalmor), the plight of the Orcs, the Daedra abusing their worshippers.onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
That is the magic of TES.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
stefan.gustavsonb16_ESO wrote: »And let's not forget the most important thing: Trying different stuff in previous TES games on the PC platform did not cost you anything. You could just pop out the console and respec anything at will. I'm not talking about cheating here, just the option to revert some decisions that you might end up regretting.
In ESO, respecs of any kind cost you time, or gold - often both, and in large amounts. After making three alts, one in each faction and trying three different classes, I am very reluctant to start a new character to try the last remaining class. The game requires me to do almost every single quest to get XP to level up enough, and it plays very much the same the second time through, whereas in single player TES games I could pick a wildly different career for several alts, doing almost completely different quests and still reach level cap with all of them.
In previous TES games, I have had characters that never joined the Mages' or Fighters' Guilds (ortheir Skyrim equivalents), that never even started the main quest, that refused to do any evil or that were thieves and assassins. By design, ESO does not have anywhere near the same replayability.
single player TES games I could pick a wildly different career for several alts, doing almost completely different quests and still reach level cap with all of them.
AshySamurai wrote: »Really? You need /sarcasm every time? @Cogo - very nice!LoL!!
I learned my lesson not to answer to way out of the loop treads. But Zeni is listenin to what we post here, and someone needs to make the statement that ESO is not about a recount sheet like WoW.
Read the description on your skills. That's more then enough. Doesn't work? Bug report it.
AshySamurai wrote: »AshySamurai wrote: »Really? You need /sarcasm every time? @Cogo - very nice!LoL!!
I learned my lesson not to answer to way out of the loop treads. But Zeni is listenin to what we post here, and someone needs to make the statement that ESO is not about a recount sheet like WoW.
Read the description on your skills. That's more then enough. Doesn't work? Bug report it.
Yeah, I read the description. But I still dont know, this skill work as intended or not because of poor information. I asked on a few forums(and not only me) about skill mechanics, but Zeni wont respond. Pity.
I can understand if you or someone else dont want to see this information in game, but for theorycrafters this information is important, and without any official information you may even dont know, that skill have a bug.
BTW, This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES. - cool new slogan for ESO. You, sir. made my day! I really loled))
AlexDougherty wrote: »onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
No, the magic of TES is the flavour of the races and world, the way you get the racist jokes of Khajiit about Argonians and vice versa (Obviously it goes without saying you disapprove, but you get them), the way Nords dislike Dunmer, and the way Dunmer dislike them right back. The arrogance of Altmer (even before they rolled out the Thalmor), the plight of the Orcs, the Daedra abusing their worshippers.
That is the magic of TES.
but we can have all that and stats too. They're not mutually exclusive.
This needs to be in the next update (or in an add on) so I can make informed decisions that aren't based on dubious interweb info. Actually, it should have been in the skill descriptions from the start.
That was, I think, his point though. That the things which make TES unique have nothing to do with a lack of info, and the things which *do* make it special are in no way incompatible with that.
Heck, that argument is flimsy enough when applied to the UI. When it comes to tooltips that are already frigging there, the argument that omitting pertinent information is somehow in keeping with the spirit of the franchise is almost physically painful to countenance.
That was, I think, his point though. That the things which make TES unique have nothing to do with a lack of info, and the things which *do* make it special are in no way incompatible with that.
Heck, that argument is flimsy enough when applied to the UI. When it comes to tooltips that are already frigging there, the argument that omitting pertinent information is somehow in keeping with the spirit of the franchise is almost physically painful to countenance.
ahh, ok, guess I missed that. oops
AlexDougherty wrote: »onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
No, the magic of TES is the flavour of the races and world, the way you get the racist jokes of Khajiit about Argonians and vice versa (Obviously it goes without saying you disapprove, but you get them), the way Nords dislike Dunmer, and the way Dunmer dislike them right back. The arrogance of Altmer (even before they rolled out the Thalmor), the plight of the Orcs, the Daedra abusing their worshippers.
That is the magic of TES.
I feking LOVE Nords! Both in Eastmarch and the ones I found and of course choose to save to Hollow city.
I am an orc, with my duty to the pact because of my history. Saved by argonians who was taken by Dark Elves slavers. I helped kill the dark elves and Argonians teached me their ways. Hence, An orc in the Pact, sword to protect this alliance even against my own kin. Honor and duty goes before my own life.
Nords are the only race who can drink, then fight light an orc! I respect them highly!
guybrushtb16_ESO wrote: »This has been discussed here: http://tamrielfoundry.com/topic/how-much-visible-damage-does-spell-damage-give/
Post number 15 (just reedited the part between the []):
"Class skills = [spell damage + max magicka] + spell crit (exception below)
Class melee range skills = [like above but:] melee crit not spell crit
Melee weapon skills = weapon damage + max stamina and melee crit
Staff weapon skills = weapon damage + max magicka and spell crit"
Except for exceptions. Is destructive touch spell crit or melee crit? How does it change when morped for range? What about impale? Ultimates scale with magicka/or stamina, what about their crit? What do mixed abilites scale with? Searing strike uses weapon crit for it's initial hit and spell crit for it's dot, bow abilities are stamina/melee crit for both initial hit and dot AFAIK and so on. Those things are based on completely arbitrary rules that never are actually explained in the game.
In any case, there is enough ambiguity here to warrant a tooltip update. All this information shouldn't be exclusively available outside the game. I don't expect full dps charts in the game natively, but I *do* expect the basics of the stuff I'm supposed to make a choice about, like gearing for what crit chance for instance.
[
I know theorycrafting. And how important LOADS of stuffs are that you do not get yet. For example, only zenimax knows how battle really is calculated, right? What some might think is not working, may work as intended?
How do you, as theorycrafter, and your way to play DO belong in ESO (ok ;-) ).
How do you see on Champion system, adding 3 new skills to werewolves, constant balancing of ALL skills? (it wount stop ever), spell crafting, 2 new guild skill lines and all new different types of Gear/effects/sets etc that's coming?
Where there is not a set that's THE best....only different? Like the crafted ones you can do when you have 8 traits, may not be "the best" combo with something else?
How do you look at the fact, IF you calculated to the point and was 100% correct today, one skill that got fixed, changes it a bit? Is it ok to keep doing the numbers, as long as its balanced and added/fixed skills?
I am curious.....
Yeah. Between that waffle, and something else about his character background, I've pretty much given up pursuing the conversation. That, and this little gem:guybrushtb16_ESO wrote: »I fail to see how any of that random stuff you just wrote is relevant to the question at hand.I know theorycrafting. And how important LOADS of stuffs are that you do not get yet. For example, only zenimax knows how battle really is calculated, right? What some might think is not working, may work as intended?
How do you, as theorycrafter, and your way to play DO belong in ESO (ok ;-) ).
How do you see on Champion system, adding 3 new skills to werewolves, constant balancing of ALL skills? (it wount stop ever), spell crafting, 2 new guild skill lines and all new different types of Gear/effects/sets etc that's coming?
Where there is not a set that's THE best....only different? Like the crafted ones you can do when you have 8 traits, may not be "the best" combo with something else?
How do you look at the fact, IF you calculated to the point and was 100% correct today, one skill that got fixed, changes it a bit? Is it ok to keep doing the numbers, as long as its balanced and added/fixed skills?
I am curious.....
"I'm smarter than you can possibly imagine". Put the epeen away man, for chuff's sake. You'll have someone's eye out.I know theorycrafting. And how important LOADS of stuffs are that you do not get yet.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.
onlinegamer1 wrote: »
No way in hell!
This is TES! Not any other MMO. You should NOT be know every little tidy bit of info about everything. THAT's that magic of TES.