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Healing Springs nerf - Too Far

  • Huntler
    Huntler
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    his bloodlust must be satisfied with the piled corpses of his fallen adversaries

    may I suggest repentance then?

  • Ezareth
    Ezareth
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    bitaken wrote: »
    FWIW - I am also seeing a LOT less ultimate generation from Healing Springs. I will see it go off for 367 X 12 players and get 3% ultimate whereas before if I was properly positioning and critical healing I would see 10-12% ultimate.

    I wonder if they also cut down the ultimate generation on this ability - making the ultimate only generate on three players as well.

    Stealth nerfs = bad. I am guessing they don't even realize the ultimate nerf got done if my calculations are correct. I am guessing it only gives ultimate on the mana return ~ 3 players now.

    I am at times my groups only healer. With a group of 12-14 people that's a lot of pressure and while I don't mind gulping potions to keep pushing through enemy lines I wonder if they realize how large of a change something like that is. I know people were abusing spell symmetry and springs to gain ultimate - but that does not justify in my mind completely nerfing how the ultimate generation works for healing in general. Resto staff being a viable PvP healing spec was a large reason I went sorc - for utility and healing and CC.

    It is not fun to find out 34 AvA ranks later that the way you built your character and team around you for success - is not as viable as it once was. Time to recruit more templars I guess.

    You may not be considering the fact you lost 12% crit from the bugged campaign bonuses. You only get ultimate from healing spring crits.

    Personally I always thought ultimate generation on overhealing was absurd. Ultimate should only be given to actual heals not heals on someone with 100% health.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Roselle
    Roselle
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    @bitaken - what are you using as your weapon enchant? The glyph of absorb magicka is rather decent for magicka return - it procs passively since the 1.3.3 "all weapon abilities can now proc weapon enchantments" + more if you get in some light attacks. It's a decent option to perhaps focus a bit more on if you don't have enough time or any available targets to invest in a full heavy attack for the better magicka return.
    This one was rekt by Zenimax
  • Braidas
    Braidas
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    Huntler wrote: »
    his bloodlust must be satisfied with the piled corpses of his fallen adversaries

    may I suggest repentance then?
    one of BRAIDAS's favorite skills, for all must repent in his name
  • Francescolg
    Francescolg
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    "Healing" ultimate regeneration should also be based on the effectiveness healed and not just pure (smallest) crits! Debuffing should also regenerate more ultimates. Breath of Life's ultimate regeneration is way too slow for the a..es you save with it.. It is a pitty for a support templar if he wants to truely help his group but the most effective ways of ultimate regeneration do not leave much choices, which skills he'll pick up...

    /edit ultimate reggen with Healing Springs is stilll pretty fast, just tested.. If there was a nurf it is just "very slightly" done :blush:
    Edited by Francescolg on September 17, 2014 1:12AM
  • Ezareth
    Ezareth
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    There was no nerf to healing springs ult generation. If you guys notice it is slower than it used to be it is because you lost crit from the PVP buff bug.

    If you used it without magelight and no other source of crit other than Light Armor bonus it builds ult VERY slowly, but with magelight and light armor and any PVP ults it takes about 20 seconds top to generate enough ult to use an ultimate. All in all that is still absurd.

    Also I tested this in PVE and I was able to cast it 38 times nonstop without using a potion or any other ability. For as much HPS as it gives it is still ridiculously cheap.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Mendoze
    Mendoze
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    I think this was a good change. When I was healing I only used healing springs, and I could spam it in mass battles all day long. Maybe those blobs will melt down faster now too, and that should decrease server lag, so I like the change.
  • Nidwin
    Nidwin
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    Never used that stuff actually.
    And with 2 or 3 pukes beating the crap out of a bro or sista that pathetic heal isn't going to keep thar bro or sista alive, cheap or not.

    Also the price is still way too low, nerf it more is my suggestion.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Mumyo
    Mumyo
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    warlock + seducer = infinite magica!
  • SeltzerDuke
    SeltzerDuke
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    I was a bit concerned about the change, but like others above I admit that I was able to spam it on flags and whatnot and still be able to use magicka for aoes, purifies/buffs, and templar heals throughout. I'm on pvp break while leveling my toon, so not sure how it will affect my battle set-up yet (and lately I've switched away from uber-healz mode in pvp to more tank-y for a change of pace), but in pve I'm still able to get quite a lot of mileage out of this skill (while running Warlock + Mara 5-set each, all LA obvs), not to mention that with delves there's just 3 others beside me anyhow, to where if I hadn't read the patch notes I probably wouldn't have noticed the difference. And tbh in trials I spammed it nonstop in between dropping various timed effects/buffs and my magicka bar barely budged. I can accept the nerf, even grudgingly, heh.

    Can't speak to the ult generation as I rarely used it specifically just to charge my ults, since it seems to happen quickly enough just organically healing in combat. (This makes me a bad player, I know.)
  • Voodoo
    Voodoo
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    way to many healers in this game ...hopefully this nerf kills a few of them. ...then I can start healing again.
  • booksmcread
    booksmcread
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    bitaken wrote: »
    Time to recruit more templars I guess.

    A lot of problems can be solved by throwing more templars at it.
  • Glantris
    Glantris
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    after doing a lot of intensive pvp and pve healing the last few days i've really gotta say that i'm not having any issue with healing springs taking me oom unless i mindlessly spam it. i run a decent amount of cost reduction, so perhaps it's a build thing.
    Glantris | VR14 AD Templar | Main Group Heals/Support
    Officer of Decibel, Officer of Legend, Sender of Congealed Cheese
  • Mumyo
    Mumyo
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    I healed for the last 2 days.... i didn't even realise that there was a nerf xD just go warlock seducer and spam as noone spammed before ;)
  • Glantris
    Glantris
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    Rylana wrote: »
    Devils advocate on this one, as much as I love healing springs...

    Did it ever make any sense to anyone, seriously, that using healing springs on six people along with the right cost reduction setup (seducer, etc) actually gave you a net GAIN of magicka every time you cast the spell?

    I could stand on the back flag of a keep with a dozen players standing there and cast healing springs literally infinitely on my templar. Infinitely.

    Did that not ever seem off to you guys?

    by the way, @Rylana, i'd be really interested in hearing how you set this up. i attempted this but it was simply impractical for how far out of my way i'd have to build just for one ability. the lowest i ever got the cost of healing springs reduced to was 32.
    Glantris | VR14 AD Templar | Main Group Heals/Support
    Officer of Decibel, Officer of Legend, Sender of Congealed Cheese
  • Rylana
    Rylana
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    Glantris wrote: »
    Rylana wrote: »
    Devils advocate on this one, as much as I love healing springs...

    Did it ever make any sense to anyone, seriously, that using healing springs on six people along with the right cost reduction setup (seducer, etc) actually gave you a net GAIN of magicka every time you cast the spell?

    I could stand on the back flag of a keep with a dozen players standing there and cast healing springs literally infinitely on my templar. Infinitely.

    Did that not ever seem off to you guys?

    by the way, @Rylana, i'd be really interested in hearing how you set this up. i attempted this but it was simply impractical for how far out of my way i'd have to build just for one ability. the lowest i ever got the cost of healing springs reduced to was 32.

    Seducer/Warlock + one spell cost reduction kuta enchant on the one free jewelry slot.

    made healing springs cost so little that the magicka you got back from 4+ people was enough to cover the cost of casting it (whatever wasnt directly covered was made up for purely in magicka regen rate around 170ish)

    For anything less than four people, just when you got low enough, warlock would proc, and by the time you got that low again, warlock was usually ready to fly again
    Edited by Rylana on September 18, 2014 10:49AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Glantris
    Glantris
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    Rylana wrote: »
    Glantris wrote: »
    Rylana wrote: »
    Devils advocate on this one, as much as I love healing springs...

    Did it ever make any sense to anyone, seriously, that using healing springs on six people along with the right cost reduction setup (seducer, etc) actually gave you a net GAIN of magicka every time you cast the spell?

    I could stand on the back flag of a keep with a dozen players standing there and cast healing springs literally infinitely on my templar. Infinitely.

    Did that not ever seem off to you guys?

    by the way, @Rylana, i'd be really interested in hearing how you set this up. i attempted this but it was simply impractical for how far out of my way i'd have to build just for one ability. the lowest i ever got the cost of healing springs reduced to was 32.

    Seducer/Warlock + one spell cost reduction kuta enchant on the one free jewelry slot.

    made healing springs cost so little that the magicka you got back from 4+ people was enough to cover the cost of casting it (whatever wasnt directly covered was made up for purely in magicka regen rate around 170ish)

    For anything less than four people, just when you got low enough, warlock would proc, and by the time you got that low again, warlock was usually ready to fly again

    ahh, i see. what i thought you meant was you were doing some freaky set magic that was literally negating the cost so far that it would actually return your mana.

    with my straight healing setup (doesn't see much action outside pve...) i run three gold cost reduction glyphs, and they really are incredible, but i've really found combining seducer with a warlock 5pc to be a bit excessive on the sustainability front compared to using your other set pieces to improve survivability or pumping spell power (for class heals) while healing temp. to each their own, though.

    seriously, though, bitaken, you're brave for trying to run main heals as a sorc. even braver for slotting combat prayer, ever. spell sym/cleanse might be a good plan for when there are other healers around.
    Glantris | VR14 AD Templar | Main Group Heals/Support
    Officer of Decibel, Officer of Legend, Sender of Congealed Cheese
  • Rylana
    Rylana
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    Glantris wrote: »
    Rylana wrote: »
    Glantris wrote: »
    Rylana wrote: »
    Devils advocate on this one, as much as I love healing springs...

    Did it ever make any sense to anyone, seriously, that using healing springs on six people along with the right cost reduction setup (seducer, etc) actually gave you a net GAIN of magicka every time you cast the spell?

    I could stand on the back flag of a keep with a dozen players standing there and cast healing springs literally infinitely on my templar. Infinitely.

    Did that not ever seem off to you guys?

    by the way, @Rylana, i'd be really interested in hearing how you set this up. i attempted this but it was simply impractical for how far out of my way i'd have to build just for one ability. the lowest i ever got the cost of healing springs reduced to was 32.

    Seducer/Warlock + one spell cost reduction kuta enchant on the one free jewelry slot.

    made healing springs cost so little that the magicka you got back from 4+ people was enough to cover the cost of casting it (whatever wasnt directly covered was made up for purely in magicka regen rate around 170ish)

    For anything less than four people, just when you got low enough, warlock would proc, and by the time you got that low again, warlock was usually ready to fly again

    ahh, i see. what i thought you meant was you were doing some freaky set magic that was literally negating the cost so far that it would actually return your mana.

    with my straight healing setup (doesn't see much action outside pve...) i run three gold cost reduction glyphs, and they really are incredible, but i've really found combining seducer with a warlock 5pc to be a bit excessive on the sustainability front compared to using your other set pieces to improve survivability or pumping spell power (for class heals) while healing temp. to each their own, though.

    seriously, though, bitaken, you're brave for trying to run main heals as a sorc. even braver for slotting combat prayer, ever. spell sym/cleanse might be a good plan for when there are other healers around.

    The moment they change it so I cant use two sweet five piece bonuses together is the day id switch.

    Call it cheap, but it is the only combination out there that I am aware of in light armor. everything else either has one too many crap armor pieces or one too many crap jewelry pieces (thinking dominion light/staff options here) to make work, and of course all crafted on a staff build basically railroads you to 5/3, 4/4, 3/3/2, or 4/2/2. (none of which I am particularly fond of save something like Seducer/Lamae 5/3 for the spellpower boost.

    I find that my setup would never do well for say duels or random 1v1 engagements (though its extremely hard to kill, and against many people not the smartest thing to attack), but its a rather awesome build for what I do, small group encounters.

    When I craft a build up I think (maybe without much hope) that one day I can take that build into a balanced 5v5 situation.

    If jewelry set pieces could ever be crafted, id go seducer/mara in a heartbeat.
    Edited by Rylana on September 18, 2014 11:31AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Rylana
    Rylana
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    I will add however, that the healer set out of dragonstar with seducer five piece might be pretty sick.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    maybe your problem is not healing springs but going all spell cost reduction. go softcap your regain then come back. I feel the opposite of you; spell cost reduction on jewelry is the biggest wast of precious slots when you already can go 5 seducer 5 warlock and softcap your regain with atrinoch. seeing that I can soft cap my magica regain without the warlock enchants, I changed them to spellpower making all casts significantly stronger. also if you happen not to be running warlock you will notice a big difference if you try that.
  • Glantris
    Glantris
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    ♬ regen is a trash stat ♬
    Glantris | VR14 AD Templar | Main Group Heals/Support
    Officer of Decibel, Officer of Legend, Sender of Congealed Cheese
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    I honestly don't see how a Sorc of all classes could complain about mana. I mean really? The best regen passives in your class plus having access to Dark Exchange.... That's not even mentioning the magicka you get back from heavy attacks with your restro staff you obviously have equipped to even cast Healing Springs.
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