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1.4.3 is making me rethink this game.

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Lore supports both speed and not speed, btw. You did get bonuses in the past but those were different bloodlines. This bloodline could go either way. Lore is irrelevant.

    And if we really want to get technical, I want to be en.wikipedia.org/wiki/Penanggalan

    Then you can line your house with thorns to tear at my intestines when I try to sneak in and drink your blood.

    Or maybe I could steal cucumbers and melons, have a hollow head, and go around stealing peoples' livers.

    There's a lot of vampire folklore, so don't act like any iteration is just hollywood, or that there is not room for variety.

    This was a fun things vampires could do. It wasn't over the top, I personally never got any combat advantage from it. All I see is a bunch of people with a unreasonable hate for other peoples' gameplay, to the point that wrecking it in any fashion is considered a virtue.

    Shame on you.
    Edited by smeeprocketnub19_ESO on September 17, 2014 5:42PM
    Dear Sister, I do not spread rumors, I create them.
  • starkerealm
    starkerealm
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    Aoife32001 wrote: »
    Vampires in the Elder Scrolls were never known, that I am aware of, for being exceptionally fast.

    This. I don't know where/when the idea of the "super-fast" vampire entered our culture, but someone needs to decapitate it, stuff the mouth with garlic and seal the tomb up with communion wafers.

    Morrowind gave a +20 speed boost to all vampires, and one clan got a +40 speed boost. Oblivion maintained the +20 speed boost, I think, though it's been awhile. Skyrim got away from the attributes system entirely.

    I'm not sure about the stat modifiers in Arena or Daggerfall.
  • maxilaub17_ESO
    maxilaub17_ESO
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    NeoXanthus wrote: »
    Issue with patch 1.4.3

    Vampires - in myth, and legend, are purported to be the fastest moving 'creature'

    My purpose is not to argue nay or yeah about the speed nerf; but you have to realize in a MMO balancing player abilities is paramount and the "myth" argument is irrelevant as to whether the nerf is justifiable.
  • Two-Dogs
    Two-Dogs
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    http://libroluztraslassombras.files.wordpress.com/2013/03/descargar-vampire_myth.pdf

    Assuming folks brave the link, I hope a few vampire lovers/haters/whatever might educate themselves.

    And that would mean not relying on this one source (or indeed, any one source) and actually educating themselves on those whacky ancient times, demons and spirits and the romanticism that led to the modern iconic vampire.

    Or not. Not fussed either way.

    And for those wishing to read about the origin of the word/name 'Vampire':

    persons.org.uk/publishing/idp/eBooks/Vampires.pdf#page=72http://
    Edited by Two-Dogs on September 17, 2014 6:18PM
  • Mograineb16_ESO
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    The sneak speed was never a problem... only butthurt horse owners wanted it nerfed.
  • Valije
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    The sneak speed was never a problem...

    It is not a problem now either...
  • bosmern_ESO
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    Q. Why does everyone get so upset when something involving a Vampire gets nerfed?

    A. Because Vampires are probably one of the most OP things in the game.

    how so? They can decide wether or not to be in combat by spamming mist form which makes them un-hit able while moving at an increased speed which allows them to get away from any fight (NB all you have to do is AoE and it pulls them out of invis).

    Vampires also have to most unfair ultimate. It's an AoE that is movable and allows the vampire to use other abilities while the ultimate is up. If I remember correctly one of the morphs heals the vampire. Please tell me how that is in anyway fair to other AoE ultimates like Standard, meteor, Nova, consuming darkness etc. For every AoE I just listed you cast it to a set area, they don't move around (unless you have shifting standard).

    I'm tired of seeing people complaining that their precious Vampire gets something fixed That wasn't intended. If they bring back nightsilence with Vamp then I want to see them bring back a 100% proc rating with silver bolts.

    Also, Vampires have no room to complain, Be a WW like me then you will be able to complain about something.
    ~Thallen~
  • Kypho
    Kypho
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    NeoXanthus wrote: »
    Issue with patch 1.4.3

    Vampires - in myth, and legend, are purported to be the fastest moving 'creature'

    My purpose is not to argue nay or yeah about the speed nerf; but you have to realize in a MMO balancing player abilities is paramount and the "myth" argument is irrelevant as to whether the nerf is justifiable.

    Vampirism is a big BS so dont misunderstand me, but their speed was not as bad as the OP DK or Templar, so why not ballance classes before nerfing Speed? Why had that more priority? DK and OPlars QQed more or what?
  • MorHawk
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    NeoXanthus wrote: »
    To give some background on myself. I was not a MMO player when I started playing ESO. Personally I have a very long history of playing games on PCs some 32+ years now.

    Posting your resume...that's a paddlin'.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Kypho
    Kypho
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    NeoXanthus wrote: »
    Issue with patch 1.4.3

    Vampires - in myth, and legend, are purported to be the fastest moving 'creature'

    My purpose is not to argue nay or yeah about the speed nerf; but you have to realize in a MMO balancing player abilities is paramount and the "myth" argument is irrelevant as to whether the nerf is justifiable.

    Now link a myth about this: AOE spamming to fight in a battle.... Maybe siege engines.... ZoS is a f....t to put so powerfull and spammable AOE in game, even if this is just a silly bad game atm.
  • Merlin13KAGL
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    I think that they should put MORE levels in Vampire and Werewolf skill lines, and make them possible to level up only by specific ''tasks'' (i.e. feeding, creating other vampires, night-time kills, etc.) and not by generic XP. This way vampires could be given more effective skills, but unlocked only if you embrace the vampire's way for real! The issue with vampires is that EVRYBODY can cap the skill line in 2 hours of daily quests or something like that...so we're FULL of young vampires that are as strong as Day1 vampires, made only to use the occasional exploit...and it's not possible to have such a background spoiled like that imho!!!

    @Frenkthevile, that would be outstanding. I suspect at some time in the future, they will add more to all of the Maxed-at-10 skill lines. Maybe even some Vamp only content for people to complain about.

    More power with age, kills. Chance of insanity if you do not feed. There is much potential there.
    Aoife32001 wrote: »
    Vampires in the Elder Scrolls were never known, that I am aware of, for being exceptionally fast. Furthermore, as far as I am aware, the "super fast" vampire is more a Hollywood/Pop culture invention than it is a legitimate lore/legend issue with vampires, and I couldn't care less what Hollywood or Pop culture has to say on the matter. In the admittedly-limited reading I have done into actual, real-life vampire lore (primarily from Eastern Europe), I have not come across super speed as being a trait of vampires.

    The lore and legend we are concerned with here is Elder Scrolls lore and legend--not vampire lore and legend at large, and especially not pop vampire traits from Hollywood or "Twilight". If it doesn't concern Elder Scrolls vampires, then it is of no concern to ESO.

    @Aoife32001‌, @nerevarine1138‌ allow me to slam the door on this one, hard.

    From : uesp.net/wiki/Morrowind:Vampires regarding Morrowind - Elder Scrolls III, circa 2002.

    • +20 to Strength, Willpower, and Speed.
    • +30 to Sneak, Athletics, Acrobatics, Hand-to-hand, Unarmored, Mysticism, Illusion, and Destruction.
    • Immune to Paralysis and Common Disease.
    • +50% Resistance to normal weapons.
    • Vampire Touch spell, which Absorbs Health 10-30 points on touch. It will always have a 100% success rate.
    • Additional bonus based on the clan you've joined:
    • Aundae Clan: additional +20 to Willpower, +20 to Short Blade, Mysticism, and Destruction.
    • Berne Clan: +20 to Agility, additional +20 to Sneak, Unarmored, and Hand-to-hand.
    • Quarra Clan: additional +20 to Strength, +20 Blunt Weapon, Hand-to-hand, and Heavy Armor.
    • A few useful artifacts such as Eltonbrand and the Darksun Shield are only
      available as a Vampire.

    This. I don't know where/when the idea of the "super-fast" vampire entered our culture, but someone needs to decapitate it, stuff the mouth with garlic and seal the tomb up with communion wafers.

    Morrowind gave a +20 speed boost to all vampires, and one clan got a +40 speed boost. Oblivion maintained the +20 speed boost, I think, though it's been awhile.

    Super Natural: Exceptional beyond natural explanation in one or more areas.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Q. Why does everyone get so upset when something involving a Vampire gets nerfed?

    A. Because Vampires are probably one of the most OP things in the game.

    how so? They can decide wether or not to be in combat by spamming mist form which makes them un-hit able while moving at an increased speed which allows them to get away from any fight (NB all you have to do is AoE and it pulls them out of invis).

    Vampires also have to most unfair ultimate. It's an AoE that is movable and allows the vampire to use other abilities while the ultimate is up. If I remember correctly one of the morphs heals the vampire. Please tell me how that is in anyway fair to other AoE ultimates like Standard, meteor, Nova, consuming darkness etc. For every AoE I just listed you cast it to a set area, they don't move around (unless you have shifting standard).

    I'm tired of seeing people complaining that their precious Vampire gets something fixed That wasn't intended. If they bring back nightsilence with Vamp then I want to see them bring back a 100% proc rating with silver bolts.

    Also, Vampires have no room to complain, Be a WW like me then you will be able to complain about something.

    Is there something wrong with your eyes? Or perhaps you are incapable of using the internet effectively. I am unsure.

    Seriously, how many times are we going to have to tell people that ZOS specifically stated Night's SIlence and Dark Stalker worked as intended before the patch? ZOS themselves repeatedly stated it was as intended.

    You are spreading misinformation and ignorance all over the place for other people to parrot. You are wrong, and you need to either educate yourself, or stop commenting.

    I don't care that you are butthurt about batswarm, batswarm is very over the top. It has zero to do with sneak speeds, however, and it is obvious you and other people are just bitter and looking for some sort of spiteful payback for whatever grudge you are clinging to.

    If you can't look at the issue objectively and educate yourself on the details, you waste everyone's time, including yours, sharing your misinformed opinion.
    Dear Sister, I do not spread rumors, I create them.
  • NeoXanthus
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    Q. Why does everyone get so upset when something involving a Vampire gets nerfed?

    A. Because Vampires are probably one of the most OP things in the game.

    how so? They can decide wether or not to be in combat by spamming mist form which makes them un-hit able while moving at an increased speed which allows them to get away from any fight (NB all you have to do is AoE and it pulls them out of invis).

    Vampires also have to most unfair ultimate. It's an AoE that is movable and allows the vampire to use other abilities while the ultimate is up. If I remember correctly one of the morphs heals the vampire. Please tell me how that is in anyway fair to other AoE ultimates like Standard, meteor, Nova, consuming darkness etc. For every AoE I just listed you cast it to a set area, they don't move around (unless you have shifting standard).

    I'm tired of seeing people complaining that their precious Vampire gets something fixed That wasn't intended. If they bring back nightsilence with Vamp then I want to see them bring back a 100% proc rating with silver bolts.

    Also, Vampires have no room to complain, Be a WW like me then you will be able to complain about something.

    I think why people get so upset when vampires get nerf-ed on intended behavior, could be that they really like playing as one. We are not asking to be overpowered just give us the supernatural speed back. For me playing as a vampire was the reason a started playing my first MMO. For me personally I have spent countless hours developing my character it feels like a bait-and-switch. I played as vampire in Morrowind, Oblivion, and Skyrim for me and for my enjoyment this was the reason I played the game. Heck the first moment I was able to name a character on the production server I named him after arguably the most famous vampire in history. For me ZOS has turn vampirism from a “gift” to a disease.
  • Varicite
    Varicite
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    I'm tired of seeing people complaining that their precious Vampire gets something fixed That wasn't intended.

    Credibility lost.
  • starkerealm
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    This. I don't know where/when the idea of the "super-fast" vampire entered our culture, but someone needs to decapitate it, stuff the mouth with garlic and seal the tomb up with communion wafers.

    Morrowind gave a +20 speed boost to all vampires, and one clan got a +40 speed boost. Oblivion maintained the +20 speed boost, I think, though it's been awhile.

    Super Natural: Exceptional beyond natural explanation in one or more areas.

    Yeah, I was wrong, the Berne got +20 Agility, not an additional +20 Speed. Oh well, it's been awhile.
    Edited by starkerealm on September 18, 2014 1:07AM
  • Zormac
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    One of the problems of Zenimax is that, like many other publishers/developers, they believe that the path for balance is to weaken strong features, when it's actually the opposite: empower weak ones.
    People are complaining that Sorcerers have too much mobility in battle? Give the Nightblade/Vampires more mobility to balance, or the Templar and Dragonknight a way to counter their mobility. A spell is dealing too much damage? Give people the means to resist said spell.

    Don't ever punish players for your development mistakes; instead, give more power to the underdogs.
  • NadiusMaximus
    NadiusMaximus
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    If this was working as intended, why was the silver bolts bug fixed then. It was working as intended also., by your definition of a bug.
    Edited by NadiusMaximus on September 18, 2014 4:06AM
  • Varicite
    Varicite
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    If this was working as intended, why was the silver bolts bug fixed then. It was working as intended also., by your definition of a bug.

    Because the devs themselves said that the stealth speed buffs stacking was working as intended when players asked them. They were 100% aware of the buffs behaving in this manner, and that players were planning to take advantage of the mechanic before they released the patch that fixed Night's Silence.

    Then they changed their minds later, and said that it was unintended in 1.4.3.

    That was never the case w/ the Silver Bolts bug. Devs never, at any point, stated that Silver Bolts 100% proc rate was intended.

    Context, my friend.

    I don't even care about the stealth speed buffs; I never used them, I am not a vampire, and it doesn't effect me in any way whatsoever. I'm just tired of seeing players spout these misinformed comparisons, personally.
    Edited by Varicite on September 19, 2014 2:10PM
  • nerevarine1138
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    Zormac wrote: »
    One of the problems of Zenimax is that, like many other publishers/developers, they believe that the path for balance is to weaken strong features, when it's actually the opposite: empower weak ones.
    People are complaining that Sorcerers have too much mobility in battle? Give the Nightblade/Vampires more mobility to balance, or the Templar and Dragonknight a way to counter their mobility. A spell is dealing too much damage? Give people the means to resist said spell.

    Don't ever punish players for your development mistakes; instead, give more power to the underdogs.

    That's absolutely the opposite of good balance.

    Good games are challenging. Balance that is done by tuning abilities up makes content easier, removing the challenge. Balance that is done by tuning overpowered abilities down simply adds challenge for people who weren't experiencing any in the first place.

    If they tune abilities up, then enemies have to be tuned up to match them, which is an extra unnecessary step.
    ----
    Murray?
  • Srugzal
    Srugzal
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    MMOs tend to test your expectations, patience, adaptation, humor and ultimately your sanity.

    ESO is no exception, I just try to enjoy the experience.

    This is very true. Everyone has their limits, however. I think that ZOS should pay close attention to threads like this, it tells you a lot about the community, both good and bad.
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