What do you all think of altering the mechanics of keep capturing in the following way?
- Within two minutes of capturing a keep, newly repaired walls/gates take 200% normal damage.
- Two to five minutes after capturing a keep, newly repaired walls/gates take 175% normal damage.
- Five to eight minutes after capturing a keep, newly repaired walls/gates take 150% normal damage.
- Eight to ten minutes after capturing a keep, newly repaired walls/gates take 125% normal damage.
- After holding a keep for ten minutes, newly repaired walls/gates take 100% normal damage.
Edit: Forgot to mention the added AP tick for holding the keep to the 10 minute mark.
Edited by tinythinker on September 18, 2014 11:20AM ❤Experienced, new, returner?
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