What this game really needs is to get rid of the 'forced' solo and group, and make it all optional for one person or more as needed, scaling up and down as required. I'm not asking for a nerf to Mr Bal - oh dear me no, don't nerf the guy - just give us the options to ask for help instead of forcing solo upon us.
MornaBaine wrote: »Well NOW my problem seems to be not being able to stay out of the way of those damn giant rocks the jerk it hurling at you ON YOUR WAY TO HIM.
Don't give up... there has been many in the same situation as you have and eventually succeeded. It will be most likely the most success feeling for you as for many others it has been bit disappointment. Remember to heal and drink potions and if heavy attacks are too slow then use light attacks. Some people have said that it has taken them over 30mins to fight this one.
You might be similar to my wife who has used to mobs drop in couple of seconds and once fight starts to last over minute she starts to panic and then forget to check health and heal etc. As addition I could say keep the mage shield up too all the time you'll take some less damage. You'll do it!
Ah, so need a bow. My character doesn't have one. He uses dual-wielding daggers and a resto staff.
Should watch it fully... I start with bow but soon notice that it's not going to work and go with dw.
ferzalrwb17_ESO wrote: »I did this two days ago with a Templar. I'm going to be dead honest. Here's how I did it:
I was completely naked because I didn't want to pay to repair my level 40ish armor after rushing through questing
Merlin13KAGL wrote: »ferzalrwb17_ESO wrote: »I did this two days ago with a Templar. I'm going to be dead honest. Here's how I did it:
I was completely naked because I didn't want to pay to repair my level 40ish armor after rushing through questing
Two things:
What was your character wearing though? (Ba dump bump)
Templar has a skill for that, don't they? "Blazing Glory," or something
Merlin13KAGL wrote: »MornaBaine wrote: »So I posted this on the Player Guide forum but only received one response so far. Being the impatient type, I'm going to also share it here in hopes of more help.
Okay...Vet 1 vampire Sorc. 5 pieces Vampire's Kiss Set, 3 Song of Lamae. All purples and blues. Light Armor, Resto Staff and Destruction Staff of Flames.
Bar 1 I have Crystal Blast IV, Elusive Mist IV, Invigorating Drain IV, Silver Shards III, Unstable Clanfear IV, and for my Ult: Devouring Swarm IV. This is all with my Dest. Staff.
Bar 2 I have Blessing of Protection IV, Bound Armor II, Healing Springs I, Mutagen I, and Silver Shards III and again my Ult is Devouring Swarm IV.
@MornaBaine, might be information overload here, but here are my suggestions from what you probably have available to you at Vet 1:
A few suggestions... I was at Vet 1 Vamp Sorc also when I finished him off.
Switch to an Ice staff with a secondary enchant, if you can. Absorb health would be a good one, as it will give you free regen since your Vamp regen is nonexistant. You can have this secondary enchant on both staves.
Daedra are generally resistant to fire, and since you aren't using Destro Touch for the knockback, ice would be a better way to go. (knock back wouldn't do anything for you on the final fight, anyway)
Crystal Blast leaves you vulnerable for almost 2 seconds. Switch to Force Shock. It hits like a truck, with all three elements, and it's an instant cast.
Skip the Mist and go for Lightning armor. You'll get increased Armor/Spell resist and do a little damage in the process. Morphed right, you'll also get the speed increase to help avoid things.
You're gonna take damage, and you can't fight back when in Mistform. A lotta movement happening here. Never stand still.
Take Drain off, at least for the final. It's powerful, but it's a one shot deal. Replace it with Entropy/Degeneration (Mage's Guild) and you also get heal + dmg.
The DoT on that one isn't grand but it will help chip away and it's a free 300 or so HP's without having to think about it. You can always recast if needing quick 100 HP heal if you cannot switch to the other bar at the moment.
Other option, if you don't have that one is Conjured Ward from the Summoning line. Morphed, you'll get almost a free 1000 HP shield.
Personally, I'd be careful with Silver Shards, as you want your stamina to be able to roll dodge when needed. Replace with Dark Exchange (Dark Magic line) for better use of your stamina in a pinch. Gives you a heal on your DPS bar, basially, plus some magicka return.
Remember, you can Block to interrupt Exchange if you need to end it early.
Unstable Clanfear is expensive for the damage it does, and since you do not have it on both bars, if you have to switch do heal, you've just lost that cast.
Conjured Ward, in place of clanfear, should go here if you've placed Drain Magicka as indicated above. Surge/Critical Surge is another possibility giving you increased damage and potential heals.
Soul trap, if you don't have either of the two above will also let you chip away at relatively low spell cost and frequency.
Bat Swarm, unless you have it morphed to Devouring Swarm, probably isn't doing you any favors either. You don't want to be that close, if you can help it.
Go for Storm Atronach if you have it, Overload if you don't. If you do have Devouring Swarm, the only benefit is that it will recharge quickly and give you some healing back. Even if you keep swarm on one bar, I'd add one of these to the other. Atronach can keep things busy while you back away, heal, and regroup. I'd probably change this on bar 2, though, if you do have Devouring (again, makes it a heal on DPS bar)
Bar two, lose the bound armor. You don't have on bar one, so everytime your switch, you lose it anyway. It's only good against physical attacks - does nothing for spells, so the benefit vs cost for you here is minor.
Healing ward would do better for you here. Cast after Conjured Ward and you'll get a nice heal every 6 seconds that Conjured holds. If Conjured breaks, you'll have an extra 300+ damage you can take without getting hit, giving you time to re-cast Conjured.
Harness Magicka from the Light Armor would also be good - gives you 50% spell protection, flat out if they other two wards break.
Mutagen and Spings are good, just don't overcast unnecessarily and eat your magicka pool. At the same time, Mutagen will give you an instant heal if you do fall below 20% I'd take Blessing off in favor of Healing ward as indicated above. You'll get the same return from Mutagen if your health falls that low.
Silver Shards not needed on both bars. Switch it with Velocious Curse if you have it, Daedric Curse if you don't. It's a fire and forget that will chip away without leaving you in limbo.
This gives you some damage on your heal bar and heals on your damage bar, so you'll never be caught in an oh **** situation.
Use heavy restro attacks when you can for free magicka return (10% each complete heavy) and interchange between your other skills to get better resource management.
ANY time you're not casting something else or blocking, a heavy Restro attack should be taking place. If your passives are set right, you'll also get some free heal from this as well.
Keep your shields up, always, as they're get-outta-damage free cards that give you time to heal underneath.
Listen for the explosion of Curse and cast again. Block as you go, you won't save much damage with the staff, but you'll save some.
Bar 1: Force Shock, Lightning Armor, Degeneration, Dark Exchange, Conjured Ward / Critical Surge / Soul Trap ULT Batswarm
Bar 2: Healing Ward, Mutagen, Healing Springs, Harness Magicka, Velocious Curse ULT Storm Atronach or Overload
If you do not harness Magicka and/or Curse, you can add Blessing back, Soul trap (if not on bar one), or Mage's Fury.
Drink health or magicka potions before you're low (Quickslotted) and you'll be regenning as you're taking damage and your cooldown will be over before you need the next one.
If you do have Degeneration/Entropy, you can fire it on Molag and each add for +100 health per enemy every 10 or so seconds. That's a huge return.
Mutagen, Conjured Ward, Healing Ward, Harness Magicka before you even get started. Gets already regenning health and shielded from the first 1000 damage easily.
Use Curse periodically, heavy Restro when lower on Magicka or opportunity arrises, hit with Force Shock when he's away and you have plenty of resources.
Keep Entropy/Degen going, Soul trap for irony and easy damage over time.
Every little bit helps.
Always be on the move, and spend your Ultimates the moment they're ready. They'll always recharge. He'll always come find you.
Lastly, if at all possible, since your Vamp skills are not on the bar (with the exception of Ult), try to be as close to Stage 1 as you can, before you start.
Use Restro as your primary bar, adding damage when you can.
This is not a 60 second fight. Concentrate first on survival, second on damage. Curse, Restro hits, and Degen will do the trick - it will just take a while.
You've got this.
Good luck, and let us know how you fare.
MornaBaine wrote: »Well NOW my problem seems to be not being able to stay out of the way of those damn giant rocks the jerk it hurling at you ON YOUR WAY TO HIM.
MornaBaine wrote: »There is definitely a respec in my future before I go up against Bal again though. LOL So now I have to figure out how to scrape up the gold for that as I am also far too fond of shopping to have the insane amount ZoS requires for that AND work on using some of these abilities to get them up where they need to be to be truly effective.
MornaBaine wrote: »Sadly I fear my speccing strategy is of the, "Oh I haz a skill point! What looks fun?" school. LOL
I've posted to threads like this one before, and, as I've said elsewhere, I think that ZOS should create the equivalent of the "designated hitter" rule for cases such as being prevented from finishing the battle due to physical handicap. I think that many of us would sign up to help out with this.
I just beat him on V1 DK a couple weeks ago. I just used sword and board and dual wield, had some healing pot in case in needed it and my own green dragon healing if I needed it. He was really no challenge at all. Just get out of AOE, had to heal maybe 3 time the whole fight but never had to emergency heal or anything.
I think the biggest hurdle to over come is, your not going to take him out in a few minutes like other Bosses. You have to accept that a few hundred points of damage on each light attack (your damage is boosted so light attacks hit like Heavy attacks). Don't do Heavy Attacks, they slow you down while you are moving and he will hit you every time. Just do the light attacks, keep moving and 10 to 20 minutes later, he will be dead, or something close to it
purple-magicb16_ESO wrote: »You don't have to be a 'build' to beat him. Lots of aoe and ranged for him and his minions. Keep moving. Try to stay behind him. Light attacks are better than heavy.
I want MornaBaine to come back to the forum and post about him defeating Molag Bal!
If he will refuse to try and will not succeed I will unsub from the game and never ever look back!!!
MornaBaine, you better beat that horned-clown now!!!!
MornaBaine wrote: »I want MornaBaine to come back to the forum and post about him defeating Molag Bal!
If he will refuse to try and will not succeed I will unsub from the game and never ever look back!!!
MornaBaine, you better beat that horned-clown now!!!!
My next attempt will likely be tomorrow with my morning coffee. Stay tuned! LOL
MornaBaine wrote: »I want MornaBaine to come back to the forum and post about him defeating Molag Bal!
If he will refuse to try and will not succeed I will unsub from the game and never ever look back!!!
MornaBaine, you better beat that horned-clown now!!!!
My next attempt will likely be tomorrow with my morning coffee. Stay tuned! LOL
MornaBaine wrote: »UPDATE: So what it really comes down to IS movement...which frankly, I rather suck at. I can COMPLETELY understand why people with limited mobility in their hands find this fight near-impossible. Thank goodness for my extremely patient husband. I have to get through this fight on at least 2 more Mages (altoholic who LOVES mages and since there's soooo many ways to build them I can't resist!) who has taught me what I need to know. Now to go out and practice, practice, practice! And thank you again everyone who was so incredibly helpful here!