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Why I wish they would add some new solo quests.

Phinix1
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Even dailies or rep quests...

The biggest reason for me is that I have done ALL the quests already, and it is terribly difficult to level up morphs through grinding alone.
  • Akula
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    Dailies all day long in Cyrodill.
  • Kos
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    I know it's an mmo, but I also like solo quests, I wish there were some more difficult ones (with better rewards too), and by difficult I don't necessarily mean combat, I'd rather like some good thinking.
  • Vahrokh
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    Yes. its unique to ESO, terrible design that past VR10 the game is basically "over".

    ESO is 3 games in one:

    - An awesome, memorable, epic TES game experience before VR levels. Really, REALLY worth it for all but the most extreme TES purists.

    - A somewhat anticlimactic but still worthy VR1-VR10 experience (mostly due to the fact it's made of a copy of the below VR level good content).

    - An appalling, terrible, boring, totally disconnected and shocking experience past VR10 (or whatever level you get when completing the last storyline quest).

    Not just appalling and terrible, in the eyes of a TES player it's also a slap in the face. All the epic-ness, all the "you are the hero" juice is gone. You are now just one in a million muppets grinding and grinding and grinding in the most terrible farce that these days even Korean grinder MMOs don't dare to implement any longer.

    Boring map, boring mobs, a player can't just log in and "do something". They HAVE to find a group, to fight with questlines "synchronization" issues and even then, only Upper Craglorn quests start being vaguely worth doing. Once.
    And then? More trials farming.
    Trials so easy and quick that the top EU hard core guilds are dissolving because the provided content can't sustain serious gaming for more than 2-3 weeks (then it's super-heavy farm status and nobody cares to log in any more).


    Just scrap the abortion called Craglorn and give us back our awesome pre-Craglorn game!
    Edited by Vahrokh on September 18, 2014 6:26AM
  • Leijona
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    Vahrokh wrote: »
    Not just appalling and terrible, in the eyes of a TES player it's also a slap in the face. All the epic-ness, all the "you are the hero" juice is gone. You are now just one in a million muppets grinding and grinding and grinding in the most terrible farce that these days even Korean grinder MMOs don't dare to implement any longer.

    Boring map, boring mobs, a player can't just log in and "do something". They HAVE to find a group, to fight with questlines "synchronization" issues and even then, only Upper Craglorn quests start being vaguely worth doing. Once.
    And then? More trials farming.
    Trials so easy and quick that the top EU hard core guilds are dissolving because the provided content can't sustain serious gaming for more than 2-3 weeks (then it's super-heavy farm status and nobody cares to log in any more).

    And there is the point, when my fun just started. With Craglorn, I enjoy playing the game so much more. Lately, I went back to the DC area, because I still haven't finished every zone there. And it was so boring to quest with rolling my head over the keyboard. Way to easy outside of Craglorn.

    I love the Craglorn map, as not every delve there looks just exactly like the last one. I love every single delve in Craglorn and I love to run around in Craglorn with my guild members.

    So please, don't say the gameplay after V10 sucks. It might suck for you, but it also sucked before V10 for others.
  • Epona222
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    I would like to see a mix of stuff - I don't object to veteran group content, but would also like to see some veteran content that can be tackled solo. I like grouping, I like soloing, just at the moment veteran stuff beyond the faction questing is mostly group stuff.

    I would love to see some veteran stuff (post VR10 and the faction quests) that could be done solo, it's not always possible to get a group together to fit in with the time you have available to play. There is plenty of room for all kinds of content and I'd like to see stuff for all types of players.
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  • fromtesonlineb16_ESO
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    Akula wrote: »
    Dailies all day long in Cyrodill.
    He may well have meant for non-PVPers as all Cyrodiil 'PVE' content is unplayable for those of us who detest PVP.
    Edited by fromtesonlineb16_ESO on September 18, 2014 7:38AM
  • Zed
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    Akula wrote: »
    Dailies all day long in Cyrodill.
    He may well have meant for non-PVPers as all Cyrodiil 'PVE' content is unplayable for those of us who detest PVP.
    Just find a campaign owned by your alliance and quest away. It doesn't completely eliminate the threat of other players but it's far safer than trying to PvE in an active campaign.
    Spend spend spend! 'Cause you don't know any better.
  • Shaun98ca2
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    They are adding new VR solo content. Problem is content get devoured 100X faster than any developer can hope to create it.

    I was hoping this game would have a lot of Dynamic Content with the Dark Anchors but those were simply a joke.

    Luckly I play the game at a snails pace.....been here since the game was released and I JUST hit level 50 and am probably a week or 2 from beating Molag Bal....gotta finish a quest or 2 in reapers march then a few more quests in Cold Harbor.

    Very excited for the challenge of VR.......I know its not as hard as it used to be but its still harder than non VR.
  • TehMagnus
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    I'm not against solo content but it has to be well done. I'd like the main quest to continue, for them to throw out Caldwells ridiculous quests (you can imagine that after defeating Molag Ball you have to bring peace to the other regions of Tamriel but no "hey you finished the game, start over & experiment other alliances": NO!

    Continue main story with a new epic quest and side quests (even if leaving Caldwell's silver & gold): Yes.
    More solo content poorly developed that comes diluted in many updates: No.
  • Srugzal
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    Shaun98ca2 wrote: »
    They are adding new VR solo content. Problem is content get devoured 100X faster than any developer can hope to create it.

    I was hoping this game would have a lot of Dynamic Content with the Dark Anchors but those were simply a joke.

    Luckly I play the game at a snails pace.....been here since the game was released and I JUST hit level 50 and am probably a week or 2 from beating Molag Bal....gotta finish a quest or 2 in reapers march then a few more quests in Cold Harbor.

    Very excited for the challenge of VR.......I know its not as hard as it used to be but its still harder than non VR.
    Actually, it isn't.

    Something was difficult at level 20 because you were level 20 and were not used to fending off multiple mobs, groups of casting imps, and you hadn't seen a gargoyle yet, let alone a litch.

    What you have now is a mature, fully developed character with most passives maxed, and your skill bar facility has been honed through many hours of practice.

    The numbers are all scaled up, true, but that goes for all your numbers, not just the mobs'. The end result, that of apparent difficulty, is an illusion, pretty much.

    I never thought I'd think this, but, really, VR questing is a faceroll, especially if you've played the non-VR zones through already on alts.
  • Curragraigue
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    magnusnet wrote: »
    I'm not against solo content but it has to be well done. I'd like the main quest to continue, for them to throw out Caldwells ridiculous quests (you can imagine that after defeating Molag Ball you have to bring peace to the other regions of Tamriel but no "hey you finished the game, start over & experiment other alliances": NO!

    Continue main story with a new epic quest and side quests (even if leaving Caldwell's silver & gold): Yes.
    More solo content poorly developed that comes diluted in many updates: No.

    I thought they set it up in the last main story mission so that the main story could continue
    with you doing something for Molag Bal through some unintended way or that some of the other Daedric princes could 'take an interest in you' or that Molag Bal would come back with more power and be less of a teddy bear in the final fight.

    I think the war has to continue for the PvP premise to remain, so maybe not pacification but some other threat related to the war that requires a hero to arise would make sense to me for some juicy new PvE content.
    Edited by Curragraigue on September 18, 2014 8:59AM
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  • Rune_Relic
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    A lot of the problem is.... as stated... no studio can meet the supply and demand of MMO content. It simply can not be and never has been done.

    The only option is dynamic content (combat wise) . Be it Justice system with guards vs thieves/assassins or fighters guilds vs werewolf/vampire. You should have the "option" of becoming thief/werewolf/vampire which then marks you as open world PVP. Those who don't want to participate in open world PVP simply don't become a thief/vampire or werewolf etc.

    You could expand the system further where you have the "option" to become X which will make you a target of Y. Such as a new necro cult or bandit group (non faction guild) could be given a name of your choice and be flagged for group PVP vs fighters guild or mages guild depending on the kind of cult (cross faction). Yes you can be those bad guys too !

    This kind of stuff is what I call filler....something to do between proper non dynamic content being added (1-12 instanced dungeons + open world zones). Cyrodiil is this filler....but its broken and only 1 option that doesn't appeal to all tastes.
    Edited by Rune_Relic on September 18, 2014 11:22AM
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  • LonePirate
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    When 1.4 first hit the PTS, it included three crafting quests for all VR players that could be repeated as often as you wanted. Unfortunately, the quests were bugged beyond belief. Instead of fixing the bugs, they removed the quests.

    Also, the quests required players to travel to Craglorn which made absolutely no sense. It was clearly another attempt by ZOS to goad people into propping up the player population in Craglorn. People go to Craglorn for grinding, for the trials and for the arena. People do not go to Craglorn for the quests or delves.
  • Enodoc
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    It should be feasible for them to add PvE dailies that are connected to the Fighters Guild and Mages Guild. For Fighters Guild, quests to go to X location and defeat a Dark Fissure or Dark Anchor; if you're high enough level you could solo the anchor as well as the fissure. For Mages Guild, quests to go to X delve and pick up some random lost books.

    I hope also that when they add Thieves Guild and Dark Brotherhood, that they are not Veteran content and can be done with new characters at levels 5, 8, 15, 25, 33, 43 like the other Guild quests. But if you want to do them at Veteran level then they scale up for you (this would apply to all Guild quests, not just the new ones, if you don't join one at the beginning of the game).
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  • LonePirate
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  • bertenburnyb16_ESO
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    worst part is, the next new map that s comming is probably Murkmire (or maybe first Wrothgar but I doubt it) wich is also FORCED group everything
    I dont mind grouping for a 4man dungeon or a though world boss or something, like it was from lvl1-VR10, but I dont want to be grouped for questing (it really doesnt work) or every little thing I wanne do, I only got a couple of hours an evening of game time and being forced to group with pugs causes fustration and a lot of wasted time, no fun is had.
    I really hope Zeni reconsiders this and makes Murkmire to able to solo quest and adventure, with some things groupcontent, but not a whole map

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  • Enodoc
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    LonePirate wrote: »
    Yeah I think I remember that post actually. They would be good as dailies, but not necessarily as solo ones; unless, again, you're high enough level above them.
    What else could the Fighters Guild give as solo dailies? Fissures would need a bit of an extension if they were used for that, as they're quite short right now.
    Maybe some sort of small anchor-type event that requires you to go into it to shut it down? (Think Oblivion's Oblivion Gates, if you played that.)
    You could have solo dailies from city guards or whatever; they may only take the form of the famous "collect 10 wolf pelts" type quests, but there can't really be any deep story to something that's repeatable.
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  • AlnilamE
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    Akula wrote: »
    Dailies all day long in Cyrodill.
    He may well have meant for non-PVPers as all Cyrodiil 'PVE' content is unplayable for those of us who detest PVP.

    If you go to a low-pop campaign you should be fine.
    I have done all of Cyrodiil PvE on my main (except discovering one location, which was bugged) and am currently working on it on my alt.

    You don't exactly have to fight your way through an army of players to get to a dungeon. Though you may occasionally find someone else in there, be it friend or foe.

    Whenever my guild wants to do stuff in Cyrodiil, I'm all over it, even if it's a dungeon I've done before.

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