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I like being a solo player

  • TehMagnus
    TehMagnus
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    I am not a social butterfly, nor do I rely on others to create for me the things I need in playing this game with each level I gain. I don't like grouping with others and I don't like PvP. Maybe long ago, but not anymore. I'm a loner, I like it that way. Keeps me from getting pissed off with others that do stupid things without thinking. Seems that everytime I purchase a really good game I like, it goes all out PvP or Grouping in order to get anything decent. Excuse me developers.. NOT EVERYONE is a pvp'ing groupie. Now that you've spent so much time in this area, please spend the same amount of time in the Single PvE area of the game where we too can get some decent stuff? Every danged treasure chest I come across is simple only and I'm in VR levels. Everything is simple with crap for loot.... what gives? Ok, I've ranted which I normally never do. Doesn't mean I feel better for it though.

    The main story line in ALL MMORPGs is there to teach you how to play your character, make you experiment your class, make you learn the lore. It's not the aim of any decent MMORPG to go towards solo players. Usually you get big chunk updates which increase the main story line along with some solo quests (and I'm all up for that and hope it will come at some point). Once again, if you hate grouping, if you hate PVP, if you want only solo play content: Stay out of MMORPGs.

    I'll get a lot of "LOL's" from angry solo players but it doesn't make the statement less true. You will be disappointed over and over again if you ever think there will be enough content to satisfy the solo play needs in an MMORPG game. Most of the player like the story lines (except when it's as ridiculous as Caldwell's silver & gold) but that's not why they play MMORPGs.
  • theyancey
    theyancey
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    Solo PvE was supposed to be one of the "Play it your way" features. New content would be added every 4-6 weeks. That has turned out not to be the case. Saddens me because it had been such a beautiful game. My sub is scheduled for another 6 month renewal in November. If I can ever get through to CS I will change that to month to month. I'll decide soon whether to keep up with that or to suspend until new PvE content scheduled for spring.
  • Epona222
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    I like all sorts of types of play, I enjoy questing, I enjoy PvP, I enjoy going to Craglorn.

    I would still like to have more stuff in the game that is suitable for solo play though, I'm not always online at the same time as guildmates and it would be cool to have some high level stuff that was designed for solo (or let's think outside the box, and imagine if quests could be scaled depending upon whether you were alone or in a group?)
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Audigy
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    To buy an MMO and then except all is solo is silly and shows a massive miss Information about the game in advance.

    That said,

    ZO is currently only feeding the raid community, not the pvp or roleplayer. This should be addressed as soon as possible as raiders are in a minority and the ressources used for their content could very well be used for content that suits the majority.

    That majority however is not the solo gamer, I believe people who never group and don't look left or right are even less subbed than the raiders. I believe that the most people do not mind to group at all but want the choice to do so without actually applying to group leaders or guilds.

    The old VR was a good example for this. You could solo most of it but had the chance to group for world bosses or dungeons with passer byes. This is what I would love to see more in future.

    Zones with group and solo content both optional so that everyone can do what he or she prefers without having to join unsocial raid or guild groups.
  • Leijona
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    theyancey wrote: »
    Solo PvE was supposed to be one of the "Play it your way" features. New content would be added every 4-6 weeks.

    Wrong expectations on your side of the line. They never said, that there will be new content for every part of the game.

    With 1.4 crafter recieved the first new racial style.
    The imperial city, which is mainly for but not limited to PvP players, will come this year.
    Chat bubbles, something wanted by many RP players, will come with 1.5

    And as I allready mentioned, spell weaving is supposed to come this year and what else, if not PvE, is spell weaving?
  • Xeres14
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    Well there's the play it your way thing which I'm sure whomever said that would like to take it back. That just gets thrown around a lot.

    I do think there should be some solo content - more than there is now. But I'm not sure this should be the focus of the game. Bethesda could have contracted an expansion for Skyrim if you really wanted a lot of solo content. And in doing so saved a ton of money in all the cost it took to develop ESO and the datacenters and various systems it takes to run a MMORPG.
  • Epona222
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    Leijona wrote: »
    theyancey wrote: »
    Solo PvE was supposed to be one of the "Play it your way" features. New content would be added every 4-6 weeks.

    Wrong expectations on your side of the line. They never said, that there will be new content for every part of the game.

    With 1.4 crafter recieved the first new racial style.
    The imperial city, which is mainly for but not limited to PvP players, will come this year.
    Chat bubbles, something wanted by many RP players, will come with 1.5

    And as I allready mentioned, spell weaving is supposed to come this year and what else, if not PvE, is spell weaving?

    I agree, but stop calling it spell weaving. That is a term from other games. In Elder Scrolls games, it has always been spell making. There is no weaving involved, that is what you do with wool. (If ESO devs or marketing have talked about spell "weaving", then I will have to send them a sternly worded email about it).
    Edited by Epona222 on September 18, 2014 1:02PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Sallington
    Sallington
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    PvP has had 0 content updates and is the buggiest and lag-ridden part of the game right now.

    Just saying.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Sighlynce
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    MornaBaine wrote: »
    Craglorn has solo content? Newish Vet1 here and I thought it was all group stuff so I haven't tried to explore it yet. If there is solo stuff, is it suitable for Vet1?

    nothing solo about it and at vet1 you don't stand a chance even the bugs are a higher level. You will have to group
    "What is better - to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • Leijona
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    Epona222 wrote: »
    I agree, but stop calling it spell weaving. That is a term from other games. In Elder Scrolls games, it has always been spell making.

    I always mix that up, sorry :D I hope I will remember it next time :)
  • Pathfinder
    Pathfinder
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    Seeing that ZoS had provided lv1-vr10 solo content, it is not unreasonable to expect the trend to continue. However, the focus on Craglorn at the expense of solo and PvP seems to indicate that new solo content is a long ways off.
    Main
    Malfahri del Sol Imperial Templar (stamplar *new respec) PC/NA/Trueflame
  • Nestor
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    I am a solo player who groups up from time to time. Just yesterday I was in Sanguines Demense (sp?)* and was going around doing my thing with the Daedra. A Templar was in there, and we just started working together. We did not chat or anything at first, but we coordinated our attacks and did some real damage in there. At some point we Grouped up, probably because he was Healing me while I was DPS/Tanking so he could get kill credit that way. We got to talking and had a quite good time, cleared the dungeon, killed the bosses, got the Achievments. Then we went our separate ways. A perfect group if you ask me.


    *My new favorite Public Dungeon for Farming, there is a Merchant in there. No need to leave the place, ever.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
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    I find that the majority of the content in the game is solo (with optional grouping for certain bits). Of course, if you have finished that, then you feel like you have nothing to do, but I'm still working my way through Caldwell's Silver.

    As someone else mentioned, having a social guild where you can ask for help when you need to really improves your experience.

    I find doing group dungeons (or any other group activity) with guildmates while co-ordinating on TS very helpful, and we can take our time to read the books or the quest dialog and just putter along at our pace.

    PUGs tend to be more intense and focused, in my experience and I like gaming to be more relaxing.

    Also, have you done the PvE in Cyrodiil? I really enjoyed those dungeons and the random quests you find on the map.
    The Moot Councillor
  • timbuck.3b16_ESO
    Agreed, we need new/more solo area/zone

    I'm not a sociopath, it's just that sometime it feeels good to be alone... ;)
    "Que le cul pèle à nos ennemis, et qu'ils aient les bras trop courts pour se gratter"
    Timbuck TheThird On arrival in front of Molag Bal,the first Loredas of Last Seed - 2E 582.
  • timidobserver
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    It would probably be wise of zos to toss a bone to the anti-social portion of the player base.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • cathyshively101b14_ESO
    I don't think it's so much about being anti-social. I suppose if there weren't so many jerks or flat out mean and selfish people gaming, I'd be more social in playing the mmorpg games. I do meet some really great people also. But sadly I come across way to many seriously *** people in the gaming community. I do really like the creative suggestions of so many of you here, including the PVP surges as well and will certainly try this.

    You all rock here. Thanks so much for all your suggestions and comments. Now to await the special reward pets. I love those for sure.

    I know with time it will all sort itself out and get more balanced. Just have to force more patience as I do know they try so hard to make everyone happy even though some you just can't please.

    Also, yes, I agree about not wanting to group with those that are in such a hurry that they end up doing stupid things like pulling a crap load of mobs only to wipe the group. I'm a strategic person. I don't just throw myself into a room only to get not just myself but others killed. I hate repair bills and hate people that do these things. I'm going to help keep our healer alive as well as take on the mobs.

    This game is so beautiful to and I don't want to miss anything. Because I use to PVP in the past I try to be aware of everything around me. I don't think you ever loose that. I still find myself always looking over my shoulder. Funny huh? I sure hope to meet you all in game soon. What great fun!
  • Mendoze
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    Sallington wrote: »
    PvP has had 0 content updates and is the buggiest and lag-ridden part of the game right now.

    Just saying.

    Precisely that. All this new content they promised has this far only been for PVE raiders. No single player content whatsoever, unless we think that fixing existing bugged quests is new content. In a way it is, since now most quests can actually be completed. Unfortunately PVP players are not any luckier. Instead of crashing every 15 minutes, now Cyrodiil "only" crashes every hour. Sure, you get to play more, but that hardly is new content.

    I had high hopes for Dragon Star Arena, but unfortunately that was not meant to be. No PVP or single player challenges, but instead the same old PVE group only BS again. There's already dungeons and whatnot for them to grind, so why arena has to be for raiders only too? Well, maybe patch 2.X brings something for single or PVP players too, and maybe then I'd actually have a reason to go to visit Craglorn for the first time...but I'm not holding my breath for it to happen.

  • Varicite
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    Lol, buys an mmo,
    Then complains about the 'mm' part.

    Buys a MMO.
    But doesnt even know that MMOs =/= Group only gameplay.

    When ESO is even remotely close to "group only gameplay", this might be a valid statement.

    As it stands, there is 1 zone for group play, 1 zone for PvP, and literally every other zone in the game is designed for solo play.
  • Srugzal
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    MornaBaine wrote: »
    They also need to maybe make it easier to FIND those solo dungeons. As it is I rely on my soul shard finder add-on to spot them. Maybe I'm missing something?

    The addon you're looking for is called "Undiscovered."
  • Srugzal
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    Lol, buys an mmo,
    Then complains about the 'mm' part.
    MM = Massive Multiplayer ...

    The ESO world could be described as 'massive' and clearly there are multiple players (multiplayer) in it .. the 'G' in MMORPG (you don't buy an 'MMO' that acronym has no noun in it,. you need the 'G' for that) doesn't stand for group though.

    Well said. However, your answer is a little like offering a t**ll a plate of canapes. It would rather just bite your head off.

    Note: I didn't actually call anyone a "t**ll." I just used the word as part of a simile. ;-)
  • Venereous44
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    So many issues like this could be solved if they just had a setting that you could enable that would scale all content to your character or group. Then the whole game becomes viable for everyone.
  • Srugzal
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    magnusnet wrote: »
    I'll get a lot of "LOL's" from angry solo players but it doesn't make the statement less true. You will be disappointed over and over again if you ever think there will be enough content to satisfy the solo play needs in an MMORPG game. Most of the player like the story lines (except when it's as ridiculous as Caldwell's silver & gold) but that's not why they play MMORPGs.

    These points have been made over and over again since beta, but your summary of them is certainly well put. I've never agreed with that line of reasoning, however, and here's why.

    You could just as easily say that there will never be enough content to satisfy ANYONE. Two days after the release of a new group area, and BANG everyone who was waiting for it is done. Seriously, the "content locust is always hungry" principle applies to every game, everywhere.

    But I'd say that most would agree that this MMORPG stresses the questing content much more than other MMORPG games have; some would say that is to the determent of the main point of MMOs, which, as many would say, is indeed group content. At least, that's true of other games.

    It seems that is not exactly true with this one--or wasn't before now. As many have said, the level 1-50 story is good in its own right, and not just something that you "get through" to get to the endgame. (There are hints of other storylines to come, too.) I think that the early availability of PvP underscores this. At level 10, you've barely begun to get into the story, yet you can go to group content right away.

    I think the point is that they -- soloing and grouping -- were designed to co-exist. Many solo players are anxious for more story; why shouldn't they have it? It's too bad in my view that ZOS has chosen to make two major updates about Craglorn, and not roll out a Hrothgar or equivalent in between them, for the sake of balancing the new content.

    The thing is, it sends a message to the player base. It says, "remember that MMO with a great continuing story we promised you? Well, never mind that. We'll let the PvE realm stagnate while we bring out new stuff for a small segment of the player base, because, you know what? That's the kind of gamer we want to attract to this game."

    I think that there's a word in sales for this kind of technique. It's called "bait and switch."

  • Venereous44
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    I think my idea would solve that issue. If content scaled it would/should keep everyone happy. For capped players it might have to take into account stats... but still... would work.
    Edited by Venereous44 on September 19, 2014 3:22PM
  • Guppet
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    I'm curious as to what PVP content they have added. I can't think of any at all. Lots of delves have been expanded, so they have added more solo pve content, than PVP content.
  • Nox_Aeterna
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    Varicite wrote: »
    Lol, buys an mmo,
    Then complains about the 'mm' part.

    Buys a MMO.
    But doesnt even know that MMOs =/= Group only gameplay.

    When ESO is even remotely close to "group only gameplay", this might be a valid statement.

    As it stands, there is 1 zone for group play, 1 zone for PvP, and literally every other zone in the game is designed for solo play.

    Irrelevant , because like it was already said multiple times , the entire pvE endgame is group play.

    There is not even contest to this.

    A solo players end their exp lvling at VR10 , now we are at VR14.

    If zen had one person , just one would have been enough , with a brain in their entire dev team they would have realized the issue and craglorn would also be VR1/10 , this way people would pick to lvl by grouping or solo questing (which would already deliver a major edge to grouping since we all know grinding exp in packs is much faster than quest lvling).

    But since they lack this thing we call a brain , they didnt notice the issue , now we need an entire new solo zone to fix their stupidity , problem is , since they lack a brain , thus we wont see this problem fixed until next year probably.

    Hell , i would say this game was better organized at launch than now , and boy considering how bad it was , that is saying something.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Srugzal
    Srugzal
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    Guppet wrote: »
    I'm curious as to what PVP content they have added. I can't think of any at all. Lots of delves have been expanded, so they have added more solo pve content, than PVP content.

    I wouldn't consider making a delve bigger to be "new PvE content" at all. I've run through several of these, and, really, adding a loop or two in a dungeon, with the same bosses, the same mobs -- just more of them -- is pretty unimpressive. No new game assets here, nothing at capstone difficulty level, no new storylines, interesting boss mechanics, none of that.

    On the other hand, this doesn't take away one bit from the truth of what you've said here. PvP looks to be static, with the exception of a few special rules campaigns. Much more has been promised (i.e., Imperial City) but so have a lot of other things.
  • Nestor
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    Srugzal wrote: »
    The thing is, it sends a message to the player base. It says, "remember that MMO with a great continuing story we promised you? Well, never mind that. We'll let the PvE realm stagnate while we bring out new stuff for a small segment of the player base, because, you know what? That's the kind of gamer we want to attract to this game."

    I think that there's a word in sales for this kind of technique. It's called "bait and switch."

    Now, I will preface the following comments with I have not done any of the content in Craglorn, so I am not sure how it is presented. Anyway, it seems to me that PvP or Group content is easy to make, just make a map or a dungeon, and fill it with stuff that is hard to kill. Does not take much of an effort to make that happen. The story can be done with some notes or artifacts.

    PvE or Story Quests on the other hand require a plot, some character development, dialog, writing, typically many areas or destinations with fleshed out content. Then, adding in a faction on top of that means even more of the same.

    So, it's easier to crank out PvP/Group content than it is PvE or Solo/Faction content.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Srugzal
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    Nestor wrote: »
    So, it's easier to crank out PvP/Group content than it is PvE or Solo/Faction content.

    Yup, I agree completely. I'd take it a step further, and observe that, because of what you pointed out, the group content is less expensive to produce.

    Bingo.

  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I am not a social butterfly, nor do I rely on others to create for me the things I need in playing this game with each level I gain. I don't like grouping with others and I don't like PvP. Maybe long ago, but not anymore. I'm a loner, I like it that way. Keeps me from getting pissed off with others that do stupid things without thinking. Seems that everytime I purchase a really good game I like, it goes all out PvP or Grouping in order to get anything decent. Excuse me developers.. NOT EVERYONE is a pvp'ing groupie. Now that you've spent so much time in this area, please spend the same amount of time in the Single PvE area of the game where we too can get some decent stuff? Every danged treasure chest I come across is simple only and I'm in VR levels. Everything is simple with crap for loot.... what gives? Ok, I've ranted which I normally never do. Doesn't mean I feel better for it though.

    Yes
    I don't comment here often but when I do, I get [snip]
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    theyancey wrote: »
    Solo PvE was supposed to be one of the "Play it your way" features. New content would be added every 4-6 weeks. That has turned out not to be the case. Saddens me because it had been such a beautiful game. My sub is scheduled for another 6 month renewal in November. If I can ever get through to CS I will change that to month to month. I'll decide soon whether to keep up with that or to suspend until new PvE content scheduled for spring.

    I don't think they ever actually stated there would be new solo pve content every 4-6 weeks. They never specified what the content would be, just that it would be there.
    Dear Sister, I do not spread rumors, I create them.
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